Would you like to join Dagoth Ur given the chance?

Post » Sun May 05, 2013 12:24 am

that's saying it..

i know there's some mods that enable you to join dagoth ur side, even while being a vampire. so i'm sure that some of you do want to join Ur.

i just want to know your choice and opinion regarding this matter.

indulge me..
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Johanna Van Drunick
 
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Post » Sun May 05, 2013 12:39 am

Of course.
The two big mods that allow you to join The Sixth House are very fun to play.
They really should have included the feature in the vanilla game.
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neil slattery
 
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Post » Sun May 05, 2013 8:25 am

yes, and i always shiver to think what would become of morrowind should sixth house win at the end of the game

and what would become of azura and the tribunal..
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Sabrina Schwarz
 
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Post » Sun May 05, 2013 11:27 am

I can't see any reason short of insanity that would prompt me to join Dagoth Ur. A character might be tempted to replace him and sieze his source of power, but not to help him in his demented ambitions.

As for Azura, she's beyond the reach of Dagoth Ur, but the Tribunal might find their own prospects more than a bit grim.
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kasia
 
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Post » Sun May 05, 2013 10:21 am

i suppose a game as diverse and full of freedom of choice like mw should contain the choice to join the sixth house.

just imagine that the dunmer will once again be free of outlander's clutching hands, and voryn dagoth along with his old friend nerevar lead the people of vvardenfell to glory, whatever consequenses it will bring to outer regions.

that concept itself could lead into a sequel or even spinoffs.

i'm sure the tribunal will vanished or reduced to mere mortals, and maybe akulakhan will be strong enough to rival even azura herself, well, maybe not in her realm..
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Baby K(:
 
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Post » Sun May 05, 2013 12:16 am

The great thing about Dagoth (and MW in general) is that the "bad guy" is actually an http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiVillain.
As a player experiencing the game, I can sympathize with Dagoth, because he thinks he's doing good. He thinks he's saving his people from destruction and also preserving his homeland. He's insane, but he truly thinks that his plan will create a better future for Morrowind.

Therefore, wanting to join him isn't just to play as an "evil" character, but to also sympathize with the other side of the conflict.
Most of the mods focus on the evil aspect, but they're still good fun.

And hey, Dagoth clearly has all the best dialog in the game (well, besides Crassius)
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Darren
 
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Post » Sun May 05, 2013 2:14 pm

yes, dagoth to me was (and still is) a good and loyal man who got corrupted by kagrenac's tools he guarding, therefore affecting his decision on his dream to gain peace in morrowind and possibly tamriel. what is wrong for a man to have a dream and trying to realize it?

ur is evil, yes, but the deeper i got to the main quest the more i found that tribunal is none better. they murdered nerevar in front of azura herself, led to the change of chimer from bright skinned beautiful elves to the ashen skinned, red eyed dunmer.

and dont forget almalexia, the tribunal side of "mercy" finally corrupted by her hunger for power, murdered her close friend sotha sil.

i hardly blame ur for his madness.. kagrenac tools is driving everyone crazy.
(and inspire some of them with excellent choice of words too )
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BRIANNA
 
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Post » Sun May 05, 2013 3:05 pm

Never, for me means is as much important as the end, if not more.
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Mistress trades Melissa
 
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Post » Sun May 05, 2013 11:53 am

by the way, if house dagoth were able to finished akulakhan, the eruption of red mountain could be prevented by simply grab the ministry of truth and throw it away to another continent thus prevent the destruction of morrowind, and the invasion of argonian.
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DAVId MArtInez
 
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Post » Sun May 05, 2013 5:45 am

Not just no, but OH HELL NO! I always imagined the 6th house to be much more vile than it is depicted in game - so much so that I can't even write the stories I've imagined about it because they are so vile and evil and nasty. To keep a T-rating on the game (Oh Bethesda, why did you bother with T rating?) they had to tone it down, but if you look beyond what you see, you can imagine a lot of darkness out of the 6th house: I mean, smuggling, cannibalism, naked dreamers, the fact that they're known as a cult - put it all together and there's a lot more than meets the eye.

Anyone who wants any part of something like that is bat-[censored] insane.
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Rach B
 
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Post » Sun May 05, 2013 7:29 am


gamesas actually managed to make 6th house quite grim. just look at their cave. all those candles that glow red and the creepy statue and the falsetto bells..

are you afraid of dark?
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noa zarfati
 
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Post » Sat May 04, 2013 11:38 pm


I never said they didn't make it look grim, but I think they understated what the 6th house in order to get a T-rating and thus, appeal to a larger market of gamers. The atmosphere of the caves, created by the darkness, illuminates, so to speak, the evil of the 6th house. Atmosphere is a lot of it. I imagine what the 6th house could be if not for the T-rating...yeah, that would be damn scary to be a part of. I can't imagine why anyone would want to sit around, cut off diseased parts of their bodies and eat it, sit in a cold, dark, in some cases, damp caves naked with clubs together at alters to Dagoth Ur. I think if the game had gone with an M-rating, there would've been more signs of ritual sacrifice, evidence of ritual six, [censored] and other horrifying things I don't want to imagine, to Dagoth Ur.

Afraid of the dark? Hardly. I couldn't walk through a 6th house base, see the troughs of corprus flesh, see the alters, take in the atmosphere and not let my imagination run with it. Unspeakable evil. Being a part of that would be insane.
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Claudz
 
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Post » Sun May 05, 2013 11:21 am

Corprus actually says NO.
Everything else can be put aside.
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Honey Suckle
 
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Post » Sun May 05, 2013 12:21 am

I finally have to play one of those joining Dagoth mods some day...
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Alexis Estrada
 
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Post » Sun May 05, 2013 12:14 pm

I agree with Ur's aims, to an extent, in that I would not want some foreign ruler claiming dominion over my homeland because one of his ancestors made a deal with the Tribunal four centuries ago which involved submitting to him and his bloodline forever. I wouldn't want anyone not born in Morrowind claiming ownership of things that come from there, like raw ebony and Dwemer artifacts. The latter is a part of Morrowind's history, and therefore not the property of anyone but the inhabitants of Morrowind.

Ur's methods, however, are another story. I can accept that blood would need to be shed if Morrowind were to free itself from the Empire, but spreading the corrupting influence of the Heart is not my idea of bettering the situation. Getting rid of the Heart isn't a good idea either, though, as that will only spell doom for Morrowind down the line.

Once I secured ownership of Wraithguard, I would join Ur, but with the intent of destroying him and taking control over the Heart. I would raise an army, not of Ash minions, but of Centurions, in order to drive every last Imperial soldier out of Morrowind, and keep those of Cyrodiil from getting in. I would move and expand Ghostgate, so that it surrounds Morrowind instead of just Red Mountain. Then I would turn my attention towards Baar Dau, try to use the Heart's power to get rid of it.

Of course, that's assuming I wouldn't go insane and turn everyone into gross-looking monsters.
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IsAiah AkA figgy
 
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Post » Sun May 05, 2013 12:54 pm


aha.. everyone and their own opinion..
are there any mods that made it looks grimmer or an R-rated? from your descriptions, it seems kinda cool


try it, sir. finishing the MQ as a vampire is so satisfying..


so, the history will be altered that nerevarine is the cause of the eruption of red mountain..


you'll go insane indeed..
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Matt Fletcher
 
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Post » Sun May 05, 2013 1:04 am


No idea, I've never checked though I thought about writing some fan fiction that illustrates this, problem is, it's so nasty I couldn't stomach writing it, let alone not be able to post the stories anywhere, not even on Wolflore.
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laila hassan
 
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Post » Sun May 05, 2013 1:40 am


I totally agree with this interpretation of the faction, and I always have to mentally steel myself before tackling a sixth house base. Oftentimes, if I accidentally stumble upon a shrine thinking it's a bandit cave or something I turn right around and leave even if my character is strong enough to clear the place out easily. However, I think Vivec's followers are painted in an equally negative and horrific light. The ordinators aren't just jerks; they are violent, sadistic zealots looking for any excuse to beat down anyone they can, be it for theft, heresy, or just looking at them the wrong way. The temple clergy are a bunch of deluded sycophants who think that murdering sick old women is an acceptable solution to the threat of disease. The Ministry of Truth is a horrifying Samosista-esque dungeon where the "righteous" do whatever it takes to supposed heretics and criminals to squeeze out every bit of information or to punish them for their transgressions. I always found it every bit as revolting as Kogoruhn, even if it is kept a bit cleaner.

I do think that the games vanilla ending is the better of the two possible outcomes (even if Dagoth Ur does exhibit a twisted sort of nobility), but both Vivec and Dagoth Ur and their followers employ pretty despicable means to achieve them. That's actually one of my favorite elements of Morrowind's main quest- it's not a battle between good and evil, or between mostly good and kinda bad, but between two pretty vile divine figures who have been thoroughly corrupted by their power.
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Robert Garcia
 
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Post » Sun May 05, 2013 2:50 pm

I forget whether it's MCA, LGNPC, or some other mod that added them, but I recall a series of ingame books about the 6th House. Very disturbing in several respects, as if they're not already creepy. The 6th House bases far "out-creeped" those ridiculously blood-soaked and overdone pseudo-hell Oblivion mini-realms in the subsequent game.
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FirDaus LOVe farhana
 
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Post » Sun May 05, 2013 6:59 am

and it's just so happened that we were thrown at vivec's side from the beginning..
i actually like oblivion design with all those fiery atmosphere, bloodied towers and pits of lava, more than even skyrim's darkest design. but yes, nothing compared to the sixth house design with all of its perfect atmosphere.

and who can forget that creepy statuette??
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Brandon Bernardi
 
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Post » Sun May 05, 2013 12:11 am


In comparing the Tribunal to Dagoth Ur, I like to look at it as more of a situation where the former has slightly better methods, but bad intentions, and the latter has slightly better intentions, but bad methods. The Tribunal keep the power, and the influence, of the Heart to themselves, thus protecting the people of Morrowind, but they didn't go far enough with that. They should have made Tiber Septim their [insert vulgar word for female dog here], but instead, they gave him the means to subjugate other provinces. Dagoth Ur would have been the one to show Septim who was boss, but he also would've turned him and everyone else until an unrecognizable lump of mutated flesh that likes to stack furniture. They're both just the right combination of all the wrong things.
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Project
 
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Post » Sun May 05, 2013 4:06 am


I think both sides have pretty dark histories and very much think that the ends justify the means, but I think that during the main quest he vindicates at least his current objectives. I've always found the sermons and his actual dialogue to demonstrate a remarkable degree of self-awareness, and I think he's motivated by a genuine love of his people (albeit in addition to a greater love of his own power). Of course, by this time he either has or is on the brink of achieving CHIM, so aiding the Nereverine and destroying the heart are no longer against his own interests.

I think Dagoth Ur truly believes he is in the right, and he may well have been at one point. However, I can't possibly imagine that his victory would be a good thing for anyone. To go back to the OP's original question, I might like to have the option to join him, but I can't imagine roleplaying a character who would
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Killer McCracken
 
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Post » Sun May 05, 2013 8:36 am


This is why I don't like the Tribunal. Alma couldn't let go, and the other two only accept the loss of their power when it no longer tastes as good to them. Vivec didn't sacrifice anything that he still wanted, therefore may as well have not sacrificed anything. Besides that, he knew he was dooming Morrowind to destruction from Baar Dau, and let the Nerevarine walk right out of his palace with Wraithguard anyway. Some protective nature.


He's on point with wanting to free Morrowind, but he has a very bizarre idea of freedom, and so I cannot back him on his plan entirely. But I'd rather work with him than the Tribunal any day, because at least Ur hated the idea of answering to the Emperor of Cyrodiil.
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Max Van Morrison
 
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Post » Sun May 05, 2013 12:18 pm

You mean would he like to join me? After all, I always send him packing.
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Jack Walker
 
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Post » Sun May 05, 2013 10:05 am

i always find some ways to roleplay my characters which is to join dagoth.
one of them is evil, which is why she's at the prison boat at the beginning, seeing dagoth as the evil side of the game and decided to join him.
another is a vampire. azura's side don't accept vampires as sixth house do.
another is an adventurer who sympathesized (pardon if the spelling is wrong) ur because he's a good guy with a good intentions, but betrayed by tribunal.
another just mesmerized by the sheer grimness of his side.
yepp, the better of two evll
you as nerevarine or you as you?
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Gisela Amaya
 
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