Would you like to see a Food/Drink system in TES V?

Post » Sat Dec 19, 2009 1:32 am

Stalker SOC and COP use a hunger system and it works fine. If you havent eaten for a while, it just reduces your ability to regenerate.
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Colton Idonthavealastna
 
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Post » Sat Dec 19, 2009 10:47 am

Yes but they need to get the balance right between making it immersive to being outright annoying.

water sources: Use water/wine skins to fill a amount of water for so many sips from sources.

Wilderness
Rivers, ponds, lakes can be drank from directly.

Undeground springs in certain caves and that sort.

In cities

Aquaducts of some sort?
Wells
Taps
Fountains


Taverns will actually have a use for cheap food and such


While were at it lets talk about beds-

More use to use a tavern!

Carry a small bed roll for the wildy -sleeping in the wilderness or outside of a village/town/city may lead to bandit/beast
attacks, thievery of items from your inventory from ..thiefs.

Think this was covered in FONV speculation. pretty much.
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Alada Vaginah
 
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Post » Sat Dec 19, 2009 5:40 am

If food becomes a necessity, I'd better darn well see Nordic toilets! And if I do, I will applaud them for being the first residents of Cyrodiil that we know of that have taken basic human processes into consideration, thereby shedding a whole new light on (clearly false) assumptions of Nord barbarism. Huzzah for discovery!

I probably won't use them, though. It'd just be interesting to see ancillary rooms like closets, washrooms, and kitchens that don't merely look like picnic tables with cups and apples on them.
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Tyrel
 
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Post » Sat Dec 19, 2009 2:52 pm

I would defenitly love a "hardcoe mode" like in fallout new vegas!
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Michelle davies
 
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Post » Sat Dec 19, 2009 8:39 am

No. To be honest, I can't see any way that this would be anything but irritating. Sure it's more realistic, but it just means you have to do loads more micromanagement.
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James Baldwin
 
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Post » Sat Dec 19, 2009 3:42 pm

It would be a welcome addition as an option like in FNV.
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Chavala
 
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Post » Sat Dec 19, 2009 6:17 am

I'd like to see a food/drink system but with reservations. I don't want just another nuisance to take care of. Running out of food/water should be a possible scenario if you're stuck in the wilderness/dungeon and then it should have real consequences. Yes, even dying. I want to make some tough choices and I want to be forced to make haste to hunt the next animal/find a way to melt snow/whatever. I liked the NWN2:Mask of the Betrayer spiritmeter. That was a really harsh system and I enjoyed it immensely.
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cosmo valerga
 
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Post » Sat Dec 19, 2009 9:06 am

Personally, I believe it would be a nuisance.
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helen buchan
 
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Post » Sat Dec 19, 2009 11:05 am

If it's compulsatory, then like this :

Not really my cup of tea personally. I'd consider playing with such a system if it were more reward-oriented than consequence-oriented. In other words, rather than being forced to eat at least once a day or risk death/disease, I'd like it to work on a slower scale and with more gradual damaging effects brought on by lack of food. And more importantly, when you do eat/drink, you would get a bit of a boost for a few in-game hours. Maybe a buffer to stamina/health/strength/endurance. Don't force players to eat on frequent intervals, but reward them for doing so. Only punish those who really neglect it, and on a more drawn out scale. I don't want to be three levels into a cave and learn I have two hours in-game to get to an inn, or I die and lose everything.


If optional, I wouldn't mind a more "realistic", live-in-harsh-conditions system. Once I'm done with every quest, I think I'd like to try just plain survival.

But no compulsatory penalizing system. I barely can keep track of all my current quests as it is :P, don't want to have to worry about micromanaging as well. If you're talking constraints, I'd like more to see implemented a timeline to complete some quests. Make no sense to me I have to save someone from a cave, and I can do it now or two months later.
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Jinx Sykes
 
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Post » Sat Dec 19, 2009 7:35 am

When I play Oblivion or morrowind, I always try to eat and drink (fatique potions) every day . so I vote yes.
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marina
 
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Post » Sat Dec 19, 2009 2:13 am

Yes. A "hardcoe mode" would potentially be great fun, especially in an environment like Skyrim, which seems far more suited to that type of gameplay than, say, Cyrodiil in Oblivion. And as everyone seems to agree, it would have to be optional - not only for those who would toggle it off forever, but for those who play multiple (very different) types of character; a hoary Nord survivor might demand hardcoe mode, but a quasi-divine valkyrie hero probably wouldn't need to worry about those factors.
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Rude Gurl
 
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Post » Sat Dec 19, 2009 6:59 am

absolutely not! i play a game for fun, not be bothered by these type things! if they must include one at least make it optional so people who hate these type system wont have to deal with it!


optional would be good. but it's not "bothering" if you find the fun in the challange.
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Rex Help
 
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Post » Sat Dec 19, 2009 8:50 am

I voted "doesn't matter." I'd like to see it, but only if there's a toggle for it. When I played Morrowind with a food/drink mod, it really enhanced the experience. I tried a mod in Oblivion, but the implementation was clunky and I gave up on it. Having it in the base game would be great, but I could live without it, too.
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Lou
 
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