Would You Like to See H2H back as a Skill and weapons made

Post » Fri Dec 16, 2011 11:38 pm

Heavy armor rating=hand-to-hand power. As a defensive character, it works great. Unfortunately things like poisons, damaging enchantments etc can't be applied to hand-to-hand making it inferior. It would be cool if you could use your entire body instead of just your fists.
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james tait
 
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Post » Fri Dec 16, 2011 11:23 pm

First off, there's nothing unrealistic about it on Nirn, whether its snapping someones neck, or knocking out a Troll with your thumb. Lore Wise, anything goes. From Rawlith Khaj masters snapping limbs with their tails, or Exposed Palm masters ripping out organs with their pinky finger. As for reality. Jujutso's main function was to incapacitate an armored, armed opponent, while unarmed.
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Juan Cerda
 
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Post » Fri Dec 16, 2011 7:12 pm

Considering even without weapons, you'd still wear armor of SOME sort, I don't see hand-to-hand lacking in defensive capability. In Oblivion, I found it was absurd that I couldn't block blows effectively using my heavy-armored hands. All it takes is a small piece of metal too small to be seen in the palm of your hand to be able to perform an otherwise "Bare-handed Blade Block".

And for kicking - You have the sole of your shoe/boot to parry blows with! Kick their weapons out of their hands!
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J.P loves
 
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Post » Fri Dec 16, 2011 9:36 pm

I have no love of H2H in Oblivion, but i do love Unarmed perks in Fallout
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sharon
 
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Post » Fri Dec 16, 2011 6:52 pm

Yes I would but it's not going to happen, the least they could do is make 1H perks apply to unarmed though.
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Madison Poo
 
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Post » Sat Dec 17, 2011 4:02 am

I said yes, but I would be fine with it being truly integrated into a skill like one handed. If it scaled off one handed and could use its general perks and then maybe add 1 or 2 specific HtH perks I'd be happy.

As for realism Erandur is right, this is a world of super humans it is like saying superman needs a sword to be effective. In this world people jump buildings, run faster than the wind and punch through steel and all of that is without magic.
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The Time Car
 
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Post » Sat Dec 17, 2011 2:47 am

http://www.uesp.net/wiki/Lore:The_Prayers_of_Baranat http://www.uesp.net/wiki/Lore:Way_of_the_Exposed_Palm http://www.uesp.net/wiki/Lore:Master_Zoaraym%27s_Tale http://www.uesp.net/wiki/Lore:The_Wolf_Queen,_v2 http://www.uesp.net/wiki/Lore:Charwich-Koniinge,_Volume_2 http://www.uesp.net/wiki/Morrowind:Charwich-Koniinge,_Volume_4 do.
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Jason Rice
 
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Post » Fri Dec 16, 2011 6:24 pm

First off, there's nothing unrealistic about it on Nirn, whether its snapping someones neck, or knocking out a Troll with your thumb. Lore Wise, anything goes. From Rawlith Khaj masters snapping limbs with their tails, or Exposed Palm masters ripping out organs with their pinky finger. As for reality. Jujutso's main function was to incapacitate an armored, armed opponent, while unarmed.

that sounds awesome
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evelina c
 
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Post » Fri Dec 16, 2011 2:46 pm

Sure. But what about if you're in a brawl with a nord who's trying to fight you with his fists?

And I could easily use your same argument against you and say that grappling is utterly worthless and shouldn't be bothered to implement because 1. frost trolls. 2. dragons. 3. magic users. 4. bow and arrows.

It seems like H2H is impractical considering that this is a game with dragons and magic and deadly weapons, but that doesn't mean that we shouldn't be denied the skill. It might not be as nearly as good as the rest of them, but it would be interesting to roleplay a monk-type character. And throwing in some kicks with your punches would make it more interesting than just "punch punch punch power-punch punch punch".

And earlier you said that H2H should mainly consist of punches, minor grappling moves, and headbutts. HEADBUTTS? really? You want to see headbutts, but not kicking? You....you're not making any sense.

If you read also, I made the point that the moves I chose to be implemented were chosen partially because of the ease with which they could be represented in the first person; a teep kick is about as much as could be conceivably be represented in the first person without looking really weird on screen. Also, headbutts (which I would only conceivably have in as part of a finishing move) don not require you to give up any balance or 'gounding' in order to be used. Raising a leg off the floor, believe it or not, comes with some decent risks alongside the benefits of increased range and power of the strike.

And using kicks in a bar fight would warrant people jumping in, because they specifically say 'just fists' most of the time.

..and just FYI, your example of using my argument against me is a bad one. The most common enemy by far in the game is an armed humanoid, making standing grappling therefore more useful than kicking.

First off, there's nothing unrealistic about it on Nirn, whether its snapping someones neck, or knocking out a Troll with your thumb. Lore Wise, anything goes. From Rawlith Khaj masters snapping limbs with their tails, or Exposed Palm masters ripping out organs with their pinky finger. As for reality. Jujutso's main function was to incapacitate an armored, armed opponent, while unarmed.

Actually, I think you'll find that its application in armoured combat was to incapacitate (read: takedown/throw) the enemy to the ground and then pull out a tanto and make holes in him. AFAIK no formal martial art has ever been designed for use on the battlefield to kill an armed opponent. No doubt people have managed to kill each other bare-fisted, but it was not by design of the art.
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Cathrin Hummel
 
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Post » Fri Dec 16, 2011 8:18 pm

Yes, hand to hand as a skill and the ability to do damage without having to wear gauntlets or whatever.
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Pumpkin
 
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Post » Fri Dec 16, 2011 3:20 pm


Actually, I think you'll find that its application in armoured combat was to incapacitate (read: takedown/throw) the enemy to the ground and then pull out a tanto and make holes in him. AFAIK no formal martial art has ever been designed for use on the battlefield to kill an armed opponent. No doubt people have managed to kill each other bare-fisted, but it was not by design of the art.

Who cares, this is Nirn. The fact that it has even a little precedent in reality only furthers the point that it should be in, since its already throughout the lore.
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Quick Draw III
 
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Post » Sat Dec 17, 2011 3:36 am

Who cares, this is Nirn. The fact that it has even a little precedent in reality only furthers the point that it should be in, since its already throughout the lore.

:clap:
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Portions
 
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Post » Fri Dec 16, 2011 10:35 pm

I would love to see H2H back in.
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Lisa Robb
 
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Post » Fri Dec 16, 2011 11:55 am

Who cares, this is Nirn. The fact that it has even a little precedent in reality only furthers the point that it should be in, since its already throughout the lore.

Lol I only responded because of your dabbling into the concept of realistic combat.

Tbh I don't care what they do regarding moves so long as they maintain the gritty western-style combat as opposed to the flashy impractical combat associated with many asian martial arts thanks to the movies. Hell, I could deal with the implementation of kicks if they were bothered with implementing them, but any jumping/snapping/spinning kicks and it'd be a gamebreaker as far as I'm concerned, irrespective of what somebody may find in lore.
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Angela Woods
 
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Post » Sat Dec 17, 2011 3:52 am

Lol I only responded because of your dabbling into the concept of realistic combat.

Tbh I don't care what they do regarding moves so long as they maintain the gritty western-style combat as opposed to the flashy impractical combat associated with many asian martial arts thanks to the movies. Hell, I could deal with the implementation of kicks if they were bothered with implementing them, but any jumping/snapping/spinning kicks and it'd be a gamebreaker as far as I'm concerned, irrespective of what somebody may find in lore.

It would be perfectly lore friendly, which is all that matters. You could even kick in Daggerfall.
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Sasha Brown
 
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Post » Sat Dec 17, 2011 2:01 am

No. I like hand to hand characters but not in this type of game. Seems kind of pointless.
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Elisha KIng
 
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Post » Fri Dec 16, 2011 10:42 pm

Yes, I would thoroughly enjoy having hand to hand as a skill again. I loved it in Oblivion.

Every fight seemed epic.

Now in Skyrim you full on beat peoples faces in, but it takes a lot of work to make it almost viable. It's not really worth it.
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Ella Loapaga
 
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Post » Fri Dec 16, 2011 12:48 pm

I'd never ever ever ever use it, but I'd be cool with it since so many people want it back. I don't HAVE to use it, so I don't see the reason as to why is shouldn't be available. If it'd make other people happy I'm all for it.
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megan gleeson
 
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Post » Fri Dec 16, 2011 10:43 pm

I have a pure hand to hand character in skyrim so I voted yes
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Oscar Vazquez
 
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Post » Fri Dec 16, 2011 11:57 pm

I don't care, really...if people want it back, good for them. I wouldn't use it. Something about punching a bear to death seems silly to me. Having said which, I punched an undead boss guy after he'd disarmed me twice. It was funny, but I wouldn't expect to do killing damage, really...especially on him.
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Charleigh Anderson
 
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Post » Fri Dec 16, 2011 9:56 pm

I voted no!
A game like this (accepting two handed and one handed skills and all the other mechanics around skills as they are, because we are talking about adding h2h to Skyrim not something else) won't benefit from a skill that a very small percent of people will actually focus on. (i say focus on, not use it some time for a short time)
Don't tell me that 67% of you as per pool results will have a monk character, that's ridiculous. You just want to have a little fun with unarmed combat and then move on and grab your sword or something. And Skyrim has more then enough for that: a perk, an enchantment, a race attribute, small "quests" to fistfight and not the last the actually possibility to do it whenever you want. What I would add to those would be just the possibility of an offensive enchantment in gauntlets but definitively not a skill tree with perks.
PS: why is it called "h2h" anyway? that's valid for the fist fights Skyrim has and is done ok, the rest is h2big_weapon. (Maybe I don't get it cause I'm not native English speaker in which case please enlighten and pardon me for this last PS, but I really believe I'm right)
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candice keenan
 
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Post » Fri Dec 16, 2011 4:42 pm

It would be perfectly lore friendly, which is all that matters. You could even kick in Daggerfall.

Absolutely, that's all that matters.. to you.

Suggesting that somebody's opinion doesn't matter to them is a ridiculous notion.
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Noraima Vega
 
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Post » Fri Dec 16, 2011 10:52 pm

I'd never ever ever ever use it, but I'd be cool with it since so many people want it back. I don't HAVE to use it, so I don't see the reason as to why is shouldn't be available. If it'd make other people happy I'm all for it.

:foodndrink:
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Soku Nyorah
 
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Post » Fri Dec 16, 2011 2:20 pm

H2H would work great in a monk build with mage armor perk.
Imagine you could get perks like rising dragon punch, tail sweep, bone breaker for skeletons (well nm, skeletons dont need maces anymore...), meditation to refresh your shout cooldown and/or mana regeneration and so on...
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jennie xhx
 
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Post » Fri Dec 16, 2011 9:52 pm

Absolutely, that's all that matters.. to you.

Suggesting that somebody's opinion doesn't matter to them is a ridiculous notion.

Lore, game play, ES history>Any opinion of the ill informed.
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Chantel Hopkin
 
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