Would You Like to See H2H back as a Skill and weapons made

Post » Fri Dec 16, 2011 3:19 pm

Am I the only one Missing h2h
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Tanya
 
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Post » Fri Dec 16, 2011 11:06 pm

I voted "maybe", flamesuit is on. :flamed: :) I had a character in Oblivion whom I tried to use H2H with, like he started out as a pure H2H character. What throws immersion for me is ...what happens when he gets attacked by a big 2-handed sword, or even an axe? Sorry, I just can't buy somebody blocking any weapon bigger than maybe a daggar without severe repurcussions.

That being said, it would be an awesome skill to use if Bethesda does it right this time. A H2H player fighting an NPC who is also using H2H makes sense to me. Blocking a greatsword with just bare hands does not.
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Cool Man Sam
 
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Post » Fri Dec 16, 2011 1:56 pm

Hand-to-hand would be great together with the Khajiit and their claws :)
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KRistina Karlsson
 
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Post » Fri Dec 16, 2011 8:57 pm

I voted "maybe", flamesuit is on. :flamed: :) I had a character in Oblivion whom I tried to use H2H with, like he started out as a pure H2H character. What throws immersion for me is ...what happens when he gets attacked by a big 2-handed sword, or even an axe? Sorry, I just can't buy somebody blocking any weapon bigger than maybe a daggar without severe repurcussions.

That being said, it would be an awesome skill to use if Bethesda does it right this time. A H2H player fighting an NPC who is also using H2H makes sense to me. Blocking a greatsword with just bare hands does not.

By that logic you shouldn't be able to use a 1h axe either, because I can guarantee you won't be blocking anything with that. Funnily enough, the combat in TES games is nowhere near realistic.

H2H should be back in. I voted yes.
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Peter lopez
 
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Post » Fri Dec 16, 2011 9:34 pm

I think it could work once they make there 3rd person perspective hugely better and perhaps throw back in acrobatics none of its realistic its a game lol....I mean for some reason there is a Roll in sneak tree but imagine acrobatics back in with motion cap done of a martial artist some backflips and evading lol...dang am just turning skyrim into a action 3rd person game =/ still would be cool...skyrim feels better but still clunky...just don't get why they can't smooth out 3rd person for real lock on great game overall...just hope they fix the issues..otherwise gonna have to go PC games always better on pc anyways
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Emmanuel Morales
 
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Post » Fri Dec 16, 2011 1:55 pm

I think 1-handed and 2-handed should be made one skill and hand to hand integrated into that as a melee skill. To me it svcks to have to go back and level 2 handed after getting 1 handed up or vice versa and makes pretty much little sense, Oblivion with blade, blunt and hand to hand was even worse, three skills you needed to level up for strength... and all effectively the same thing, melee.

Of course that'd place warrior as only having 5 skill sets so I'd add thrown weapons as the 6th and add things like throwing daggers, tomahawks and spears in to the game as a true mid-ranged option.
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lolly13
 
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Post » Fri Dec 16, 2011 3:38 pm

I voted "maybe", flamesuit is on. :flamed: :) I had a character in Oblivion whom I tried to use H2H with, like he started out as a pure H2H character. What throws immersion for me is ...what happens when he gets attacked by a big 2-handed sword, or even an axe? Sorry, I just can't buy somebody blocking any weapon bigger than maybe a daggar without severe repurcussions.

That being said, it would be an awesome skill to use if Bethesda does it right this time. A H2H player fighting an NPC who is also using H2H makes sense to me. Blocking a greatsword with just bare hands does not.


http://www.youtube.com/watch?v=9bKoahtmcHY

And you can't make a game like Skyrim real, as there are so many unreal things in it.
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Ridhwan Hemsome
 
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Post » Fri Dec 16, 2011 10:56 pm

yes i want hand2hand!
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Kelsey Hall
 
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Post » Fri Dec 16, 2011 4:44 pm

Since I'd never even consider using it, no.
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Lauren Denman
 
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Post » Sat Dec 17, 2011 1:48 am

http://www.youtube.com/watch?v=9bKoahtmcHY

And you can't make a game like Skyrim real, as there are so many unreal things in it.


I understand what you're saying, there are plenty of unrealistic things in TES games, things other than H2H blocking. Some of these unrealistic things can be overlooked, some of them cannot. I just can't buy into somebody blocking a weapon with their bare hands. :shrug: Just can't.

But I didn't vote "no" at least. I hope H2H does make a comeback, just 'cause I know a lot of people liked it in earlier TES games.
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Richus Dude
 
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Post » Fri Dec 16, 2011 4:36 pm

The way I figure it they should put

H2H - Warrior
Spell Craft - Mage
Acrobatics - Thief

With these three, the three majors each get a single new tree, to keep balance, and the vast majority of complaints will cease.
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glot
 
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Post » Sat Dec 17, 2011 2:59 am

Yeah, I've never really used it in any of the previous games, so I don't even notice it not being there. (Actually, with the bar fights in Skyrim, I've used punching a heck of alot more than I did in MW/OB/FO3).
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*Chloe*
 
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Post » Sat Dec 17, 2011 3:43 am

I would have liked to see support for a monk-like class. Light armor, like a Gi, and perks that highlight the use of little to no armor, hand to hand etc. Easily could have implemented throwing stars or knives.

I did see some pugilist gloves that enhance hand to hand though.
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Farrah Lee
 
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Post » Sat Dec 17, 2011 12:55 am

Personally, I never really liked the "monk" type characters in fantasy role playing games. Most of them are set in a medieval europe setting, and the idea of a punching, kicking, kung-fu type monk just doens't fit. It doesn't make a lot of sense that someone should be able to survive a fight with a fully armored orc weilding a claymore with only their fists. Warriors would use their fists as a last resort if they were unarmed, not as a primary means of attacking an opponent.
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Luis Reyma
 
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Post » Fri Dec 16, 2011 10:38 pm

H2H doesn't even make sense. You can't punch a dragon to death, nope. You can't punch a heavily armored person to death, nope. You can't punch a Dwemer construct to death, nope.
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Katie Pollard
 
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Post » Sat Dec 17, 2011 1:02 am

I never really used it; didn't seem practical when I could just use bows or a sword or mace or something. However, with the way the leveling system works now, there's no real limit to what you can "have" as an upgrade or skill, so, hey, the more the merrier :)
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NEGRO
 
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Post » Fri Dec 16, 2011 6:39 pm

yes it can be introduced as part of a quest involving the formation of a Rawlith Kharj school in one of skyrim's prominent cities
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Valerie Marie
 
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Post » Sat Dec 17, 2011 1:20 am

i wish is was in the game, but it is not, and it won't be added unless Beth decides to do a 2.0 update, which is so unlikely it is almost impossible. hopefully we get it back in the next installment.
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Epul Kedah
 
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Post » Sat Dec 17, 2011 1:43 am

Yes, I would love it. I even tried it out anyway to see if it was possible. I do believe you could do it if you had enough patience. I just know that I can't spend 15 minutes punching every bandit to death~ way too slow
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Ross Zombie
 
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Post » Sat Dec 17, 2011 2:04 am

Personally, I never really liked the "monk" type characters in fantasy role playing games. Most of them are set in a medieval europe setting, and the idea of a punching, kicking, kung-fu type monk just doens't fit. It doesn't make a lot of sense that someone should be able to survive a fight with a fully armored orc weilding a claymore with only their fists. Warriors would use their fists as a last resort if they were unarmed, not as a primary means of attacking an opponent.


Monks would make a lot more sense if they could carry nunchucks, naginata, staves (not just magical staves) etc, and use H2H at times as well.
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Emma louise Wendelk
 
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Post » Sat Dec 17, 2011 4:10 am

H2H doesn't even make sense. You can't punch a dragon to death, nope. You can't punch a heavily armored person to death, nope. You can't punch a Dwemer construct to death, nope.

Tell that to the Khajiiti.
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Juan Cerda
 
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Post » Fri Dec 16, 2011 1:15 pm

In every game I have hated H2H. It makes no sense. As soon as you put it in a game, people will want it balanced (read equal) with 1-handed and 2-handed swords. Well, that makes no sense. There is a reason we invented weapons. H2H is useless at killing things!

P.S. I hate monks! (We both know that's what you were thinking.) Read above for my reason. There is also a reason we invented armor!
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Kim Kay
 
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Post » Fri Dec 16, 2011 12:51 pm

Tell that to the Khajiiti.

lol this
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cassy
 
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Post » Sat Dec 17, 2011 3:47 am

I couldn't care less, if there's H2H in or not. This game has much bigger problems.
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Jack
 
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Post » Fri Dec 16, 2011 4:49 pm

I'd like to see it return to be honest, as long as it's well implemented. That they have a perk to allow for gauntlets to do bonus damage, yet you can count the situations where you will ever need to do so on one hand, just comes off as a little weird.
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Nicholas C
 
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