Again, it's that old argument should games be realistic which in my opinion they shouldn't be. A real person can't get killed by a gun and come back to life after 10 seconds.
Games that claim to be realistic should stand by their statements and make ragdolls at least somewhat realistic, instead of sending people across the room though. Amiright?
1. That was in fact the sole reason i decided to pre-order the game.
2. They don't always have to land straight on their ass though, they could roll into the incapacitated position.
3. Ragdolls clearly have no place in call of duty/battlefield/medal of honor, but i think that a little ragdoll wouldn't go amiss in BRINK.
1. ok
2. A small animation doesn't really matter that much. Also, rolling could interfere with the downed fire ability.
3. I'd argue the opposite. In COD, Battlefield, and MoH, they should have ragdolls, albeit realistic ragdolls that fall, but not fly. In Brink, someone needs to know whether or not they've incapped someone, so there's the exaggerated animation of a character falling down. Also makes it easier for medics to find incapped teammates, as they'd learn to recognize the general shape of an incapped character.
P.S. There is a "little ragdoll" in Brink. When someone is killed, not incapped.