would you like to see a little bit of a ragdoll effect?

Post » Sat Feb 19, 2011 10:08 am

wouldnt it be cool to shoot someone mid air and watch a sort of ragdoll effect in this game?
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sat Feb 19, 2011 4:08 am

wouldnt it be cool to shoot someone mid air and watch a sort of ragdoll effect in this game?


Ragdoll effects in video games are just ridiculous...when a real person is shot with a gun, even a high caliber magnum, they just slump down where they stand...they aren't knocked back like what is shown in movies and video games.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Sat Feb 19, 2011 2:48 am

Ragdoll effects in video games are just ridiculous...when a real person is shot with a gun, even a high caliber magnum, they just slump down where they stand...they aren't knocked back like what is shown in movies and video games.

I think what hes talking about is just a limp body and not programmed animated deaths.

I've been a fan of ragdoll ever since it was created. Sure, something things are ridiculous but nothing says funny like an explosion going off at percisely the right moment to launch a body past you at Mach 8.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat Feb 19, 2011 5:36 am

Ragdoll effects in video games are just ridiculous...when a real person is shot with a gun, even a high caliber magnum, they just slump down where they stand...they aren't knocked back like what is shown in movies and video games.

Soooo ... what's wrong with http://www.youtube.com/watch?v=6DPTmode56M&#t=183s then? :teehee:
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sat Feb 19, 2011 3:40 am

Soooo ... what's wrong with http://www.youtube.com/watch?v=6DPTmode56M&#t=183s then? :teehee:

Oh. My. God.


I think what hes talking about is just a limp body and not programmed animated deaths.

I've been a fan of ragdoll ever since it was created. Sure, something things are ridiculous but nothing says funny like an explosion going off at percisely the right moment to launch a body past you at Mach 8.


My problem with ragdoll is that they don't just go limp...they go flying across the map/do flips/etc., as Rev's link shows. There isn't ragdoll in Brink because character's have to land on their back in an incapped postion in order to be revived. Well, there is if you kill someone when they are incapped, but it doesn't do that much, which sits just fine with me.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat Feb 19, 2011 1:11 pm

I'm not to sure that this would work in Brink since you have to be incapacitated before you are killed.
:starwars:
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sat Feb 19, 2011 8:35 am

ragdoll effects just looks lame to me lol, shoot someone they fly off in a random direction at 100 MPH
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Sat Feb 19, 2011 6:03 am

There are ragdoll effects on bodies when they are killed. Not incapacitated, but killed. Not anything extreme though. They just sort of go limp and let gravity do its thing.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sat Feb 19, 2011 1:22 pm

I'm just waiting for this to be implemented into games. http://ve3d.ign.com/videos/78051/PC/Overgrowth/Developer-Diary/Active-Ragdoll-Video
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat Feb 19, 2011 1:22 pm

Since ragdoll is unpredictable I don't think it would work with the incapacitation system in place. That doesn't mean that I don't think there should be a few varied canned animations depending on where you are getting hit on the body...... ya know, to add a little variety and sense of reward when downing an enemy player.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Fri Feb 18, 2011 9:11 pm

I'm just waiting for this to be implemented into games. http://ve3d.ign.com/videos/78051/PC/Overgrowth/Developer-Diary/Active-Ragdoll-Video

That's actually really cool.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Fri Feb 18, 2011 9:38 pm

I'm just waiting for this to be implemented into games. http://ve3d.ign.com/videos/78051/PC/Overgrowth/Developer-Diary/Active-Ragdoll-Video

THAT is exactly how it should be implemented! That was [censored] awesome - they take a shotgun slug to the gut, fly 2 meters backwards, then hold their gut/head/face/whatever and writhe around on the floor (incapacitated); waiting to be finished off.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sat Feb 19, 2011 5:52 am

THAT is exactly how it should be implemented! That was [censored] awesome - they take a shotgun slug to the gut, fly 2 meters backwards, then hold their gut/head/face/whatever and writhe around on the floor (incapacitated); waiting to be finished off.


That's the big problem...people think shotgun slugs carry bodies...in fact it'd just tear right through the person, and the person would just fall limp...he wouldn't go flying.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Sat Feb 19, 2011 4:42 am

That's the big problem...people think shotgun slugs carry bodies...in fact it'd just tear right through the person, and the person would just fall limp...he wouldn't go flying.

Do you not think that it falls in with the style of game that BRINK is? Overealistic. No-one has 4-inch noses either - but it enhances our enjoyment of the game.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Sat Feb 19, 2011 1:56 am

In my opinion it wouldn't fit in Brink, cause theres already the incap animation, which is shown in the "Ready and Able" video where an enemy is incapped while falling he remains in the incapped animation.

Also, that Overgrowth video was pretty interesting, it was the closest thing to "realistic" ragdoll.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri Feb 18, 2011 9:03 pm

Do you not think that it falls in with the style of game that BRINK is? Overealistic. No-one has 4-inch noses either - but it enhances our enjoyment of the game.


Does the "4 inch noses" really enhance your enjoyment of the game. When you heard the noses were 4 inches long, did you think, "wow, it's going to be a ton more fun now?"

People do fly back a ways and sit in the incapped position. And as I said, I'm really against how ragdolls are treated in games today as a whole.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri Feb 18, 2011 9:51 pm

overgrowth is something special each time they come out with a video I am like, damn that is sixy i need to pre order it already - I wouldn't mind it in the game but it's to late now I think this game is hyper stylized anyways so it would of probably fit in.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Sat Feb 19, 2011 3:51 am

Does the "4 inch noses" really enhance your enjoyment of the game. When you heard the noses were 4 inches long, did you think, "wow, it's going to be a ton more fun now?"

People do fly back a ways and sit in the incapped position. And as I said, I'm really against how ragdolls are treated in games today as a whole.

1. That was in fact the sole reason i decided to pre-order the game.
2. They don't always have to land straight on their ass though, they could roll into the incapacitated position.
3. Ragdolls clearly have no place in call of duty/battlefield/medal of honor, but i think that a little ragdoll wouldn't go amiss in BRINK.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Sat Feb 19, 2011 6:09 am

Ragdoll effects in video games are just ridiculous...when a real person is shot with a gun, even a high caliber magnum, they just slump down where they stand...they aren't knocked back like what is shown in movies and video games.


Again, it's that old argument should games be realistic which in my opinion they shouldn't be. A real person can't get killed by a gun and come back to life after 10 seconds.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sat Feb 19, 2011 4:16 am

Again, it's that old argument should games be realistic which in my opinion they shouldn't be. A real person can't get killed by a gun and come back to life after 10 seconds.


Games that claim to be realistic should stand by their statements and make ragdolls at least somewhat realistic, instead of sending people across the room though. Amiright?


1. That was in fact the sole reason i decided to pre-order the game.
2. They don't always have to land straight on their ass though, they could roll into the incapacitated position.
3. Ragdolls clearly have no place in call of duty/battlefield/medal of honor, but i think that a little ragdoll wouldn't go amiss in BRINK.


1. ok
2. A small animation doesn't really matter that much. Also, rolling could interfere with the downed fire ability.
3. I'd argue the opposite. In COD, Battlefield, and MoH, they should have ragdolls, albeit realistic ragdolls that fall, but not fly. In Brink, someone needs to know whether or not they've incapped someone, so there's the exaggerated animation of a character falling down. Also makes it easier for medics to find incapped teammates, as they'd learn to recognize the general shape of an incapped character.

P.S. There is a "little ragdoll" in Brink. When someone is killed, not incapped.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat Feb 19, 2011 5:59 am

"1. ok
2. A small animation doesn't really matter that much. Also, rolling could interfere with the downed fire ability.
3. I'd argue the opposite. In COD, Battlefield, and MoH, they should have ragdolls, albeit realistic ragdolls that fall, but not fly. In Brink, someone needs to know whether or not they've incapped someone, so there's the exaggerated animation of a character falling down. Also makes it easier for medics to find incapped teammates, as they'd learn to recognize the general shape of an incapped character.

P.S. There is a "little ragdoll" in Brink. When someone is killed, not incapped."

1. I'm glad you share my views about big noses being hilarious
2. The roll/ movement would never take longer than about 2 seconds, and as soon as they hit their ass they could shoot.
3. When I said 'ragdoll' I meant flying ragdoll, not just the COD 'on the cross, sniped in the face pose' before slumping to the ground. I also think i'm right in saying that all enemies go into an incapacitated state before being killed (so you would'nt just forget about them and think they are dead). And if it was implemented in my way- the enemy may fly a bit (but not for very long), and then they would sit on their ass in the incapacitated pose, so that medics can recognise them, and enemies can kill them. Simple.
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat Feb 19, 2011 10:48 am

"1. ok
2. A small animation doesn't really matter that much. Also, rolling could interfere with the downed fire ability.
3. I'd argue the opposite. In COD, Battlefield, and MoH, they should have ragdolls, albeit realistic ragdolls that fall, but not fly. In Brink, someone needs to know whether or not they've incapped someone, so there's the exaggerated animation of a character falling down. Also makes it easier for medics to find incapped teammates, as they'd learn to recognize the general shape of an incapped character.

P.S. There is a "little ragdoll" in Brink. When someone is killed, not incapped."

1. I'm glad you share my views about big noses being hilarious
2. The roll/ movement would never take longer than about 2 seconds, and as soon as they hit their ass they could shoot.
3. When I said 'ragdoll' I meant flying ragdoll, not just the COD 'on the cross, sniped in the face pose' before slumping to the ground. If someone was shot in the head, their head might whip back, but their body would just slump. I also think i'm right in saying that all enemies go into an incapacitated state before being killed (so you would just forget about them and think they are dead). And if it was implemented in my way- the enemy may fly a bit (but not for very long), and then they would sit on their ass in the incapacitated pose, so that medics can recognise them, and enemies can kill them. Simple.


1. ok
2. You're knocked down, disoriented, can only use your sidearm, they have the jump on you, and your vision is blurry. I think you'll need those 2 seconds.
3. Yes, and when I say ragdoll, I mean ragdoll, not this flying ragdoll crap, and not COD death animations (they don't use ragdolls). And I just said that. When you kill someone, they have an animation where they fly back away from you and land on their ass. That's not a ragdoll. Simple.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Sat Feb 19, 2011 9:51 am

1. ok
2. You're knocked down, disoriented, can only use your sidearm, they have the jump on you, and your vision is blurry. I think you'll need those 2 seconds.
3. Yes, and when I say ragdoll, I mean ragdoll, not this flying ragdoll crap, and not COD death animations (they don't use ragdolls). And I just said that. When you kill someone, they have an animation where they fly back away from you and land on their ass. That's not a ragdoll. Simple.

  • Last-stand can shove it - the harder it is for them to succeed from their ass, the better.
  • I know that most games have ragdoll, but for BRINK, i want the 'flying crap'

User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Sat Feb 19, 2011 2:38 am

  • Last-stand can shove it - the harder it is for them to succeed from their ass, the better.
  • I know that most games have ragdoll, but for BRINK, i want the 'flying crap'



They already have a disadvantage; they have less incap health if they have downed fire. You want to completely nerf the ability now, giving the attacker an extra two seconds to react and the incapped guy has less health?

So if a well organized team goes in and gets slaughtered, their bodies are thrown all over instead of staying close to each other, making it a game of hide and seek for the medic?
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Fri Feb 18, 2011 8:56 pm

It's been said before. Rag doll effects are pretty much overrated and overused. Also won't fit Brink atomsphere.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Next

Return to Othor Games