Would you like to see some bushcraftsurvival elements?

Post » Tue Dec 01, 2015 7:15 pm

Would you like to see some bushcraft/survival elements? Ie being able to make fire, build shelter (done :D), find and purify water, have to eat/drink/sleep and protect against the elements? An apocalyptic game is made for this type of stuff imo. Imagine the scenario, you're dying of thirst, you find water but its contaminated, you need a fire but have no firewood, you collect some wood, build a fire using your last bit of kindling, manage to boil some precious water just enough to get you to the next town. That is what a post-apocalyptic survival game should be imo, not simply gluing a battery to a piece of wood and getting a laser canon added to your inventory.

*edit also add severe crippling diseases/infections. Like catching a plague where NO ONE will talk to you. That would make a truly great RPG.

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lucile
 
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Post » Wed Dec 02, 2015 8:12 am

No thanks to micromanagement unless the npc's are doing it too.
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lillian luna
 
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Post » Tue Dec 01, 2015 6:30 pm

There are already plenty of 'survival' games out there that do this kind of thing. I don't need to see it in FO4 myself. In FO the old 'tech' is still around, it just has to be jury-rigged to work. No need to go total stone-aged.

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Solène We
 
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Post » Tue Dec 01, 2015 10:14 pm

I don't want to do it, but I wouldn't mind seeing NPCs doing it. Having those sort of elements in the background is awesome and makes the game feel more immersive. Having to do that myself is tedious and boring. I don't play games to simulate real life. If I want to camp, I'll go out and camp.

Now, I don't want to come off snarky (probably too late), but those sort of things just aren't appealing to me. I bought Forza 5 when Xbox One came out. It looked amazing and handled very realistically - and it nearly put me to sleep while playing it.

One final note - we purified the CW's water..so, there's that at least /shrug

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kristy dunn
 
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Post » Tue Dec 01, 2015 8:05 pm

Yes. I would like this.

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Erika Ellsworth
 
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Post » Wed Dec 02, 2015 5:06 am

Yep. Definitely want survival crafting. Judging by the Cooking Station by the gas station (where you meet the Dog) in the intro video at E3, I'd say some form of cooking is in. Having said that, I don't see anything in the perk tree at present that regulates it though.

I'm all for adding a hardcoe mode. That would add the survival element to the game, making it completely optional.

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NIloufar Emporio
 
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Post » Tue Dec 01, 2015 6:56 pm

Eh, not really. I'll be happy to see them include NV hardcoe mechanics but no need for extreme stuff like boiling water when I'm a guy rocking power armor and minigun.

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Poetic Vice
 
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Post » Tue Dec 01, 2015 10:10 pm


Who knows with 100 magazine perks there may be some cookbooks lying around?
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Emmie Cate
 
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Post » Tue Dec 01, 2015 11:24 pm

Not in the way you described it, but some minor stuff like food, water, sleep requirements would be acceptable. Remember that Fallout was never meant to be a hardcoe survival game. It's a post-nuclear apocalypse role-playing game, not a reality simulator. Unnecessary abstracts detract from the core gameplay.

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Kat Ives
 
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Post » Tue Dec 01, 2015 7:24 pm

I'm already working on such a mod :D

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gemma
 
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Post » Wed Dec 02, 2015 12:08 am

Yes, I would like this.

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joseluis perez
 
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Post » Wed Dec 02, 2015 3:57 am

I would like a hardcoe Mode, at least, with food, water, sleep being required - and perhaps having to deal with diseases. But I don't want it to be so in-depth that it turns into a survival-simulator.

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Eileen Müller
 
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Post » Tue Dec 01, 2015 8:37 pm

Yes to something like this, but not into extremes. As mentioned, it's not the stone age. If you have an energy cell and a pot, you're good to cook. FO3 mods added a portable water purifier, stove and bedroll, which was perfect. That way you can at least cook the meat you keep finding and purify the contaminated water to reduce the rads. Sleep/eat/drink, yes, as there has to be some level of survival in the wasteland, and also simply to keep track of time. Like, I'm sleepy, a day just went by. Without these things I just keep rolling around, never sleeping, never stopping, which means no downtime. I don't like that.

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Da Missz
 
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Post » Wed Dec 02, 2015 5:14 am


Probably. Might run on a schematics type system for recipes. As long as you have it, and the ingredients, you can create it. No skill requirements.
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Francesca
 
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Post » Tue Dec 01, 2015 7:45 pm

Well there are already some elements of this with being able to scrap things and perhaps with the cooking also.
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candice keenan
 
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Post » Wed Dec 02, 2015 2:32 am

Not in the core game. But either a mod or hardcoe mode is fine.

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JD FROM HELL
 
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Post » Wed Dec 02, 2015 12:46 am

Any game mechanic that gives me something to do besides mindless combat is okay by me. :tops:

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matt oneil
 
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Post » Wed Dec 02, 2015 9:38 am

Pre-order confirmed.

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alyssa ALYSSA
 
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Post » Wed Dec 02, 2015 9:32 am

Don't realll wanna play a survival sim personally. As a mod, sure, I bet some people would like that. But we've never really seen anything so dire in past games outside of a couple beggars asking for pure water. It's 200 years after, we have survived. Obviously places have rebuilt and begun to thrive after the war so why would we be this Emile Hirsh Into the Wild type guy? But again, as a mod sure.

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Ruben Bernal
 
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Post » Tue Dec 01, 2015 7:15 pm

I like hardcoe mode, but your version sounds too extreme to be fun. At least in Fallout; if it were its own game then I'd be curious. Is there an existing RPG like this?

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Austin Suggs
 
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Post » Tue Dec 01, 2015 5:54 pm

So far from the settlement feature, we know we can grow crops and whatnot...It would be cool to build a makeshift water purifier (starts out just dirty water, upgrade to pure, y'know?).

But I'm not going to say no to survival aspects. Even the new Mad Max game as aspects of surival with water, food and gasoline-- something a lot of games with vehicles ignore...Rage I'm looking at you. I'm not above a little well placed micromanagement, as long as it adds to the fun of the experience.

Fun is the key word. If it's just work, and you're more focused on surviving your natural needs on top of playing the game, then it's cut from my want list. There needs to be a balance of surival and fun.

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Daniel Lozano
 
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Post » Wed Dec 02, 2015 3:43 am

I would like to see it, though probably not if it isn't in the default game.

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(G-yen)
 
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Post » Tue Dec 01, 2015 8:30 pm

...as long as it doesn't just add mindless "fill the food gauge".

The basic cooking (crafting food items/etc) in FO:NV was interesting. The "primary needs"-type things where you stuff another food into your character when the meter says so.... meh.

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Jose ordaz
 
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Post » Tue Dec 01, 2015 9:30 pm

Interesting yes, but in all honestly I never used it ... ever ... in hundreds of hours of play. If FO4 has it that's fine, but I would want it to be completely optional. If I wanted a survival game I'd be playing ARK in solo mode.

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Robert DeLarosa
 
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Post » Wed Dec 02, 2015 3:54 am

Example: It's not just about satisfying you're hunger, but being "well fed" so that you receive bonus perks/buffs :D

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Gemma Archer
 
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