» Mon Feb 08, 2010 12:22 pm
I would not say that magic would necessarily stall technological advancement. After all, not everyone uses magic, and really, if you use the "why use guns when you can throw fireballs?" logic, you could apply it to the technologies that already exist in the setting too. After all, why build bridges when you can just water walk? Why make swords and bows if you can just use magic to kill people? Why would you need lockpicks when you can just use magic to unlock doors? What's the point of stairs when you can just levitate up to the next level (Incidentally, the Telvanni seemed to use that very logic in their archetecture in Morrowind, but even so, it was usually the upper levels where the mages who owned the towers had their rooms that were only accessable with levitation. The lower levels could often still be accessed by mundane means, probably because mercenaries, servants and slaves needed to be able to get around those areas.) I'd say the reason people still need mundane things even in a world of magic is that not everyone necessarily uses magic. Sure, in the games, any player can take up magic reletively easily, but this is probably just gameplay mechanics. I doubt in the actual lore, just any random peasant can readily throw fireballs at people. Magic is common in the Elder Scrolls, enough so that it's practice seems to be treated as another profession, but not so common that just anyone can use it, I'd imagine. Still, magic would no doubt effect technological advancement, it just wouldn't make it stop entirely. I'd say that the lack of technological advancement in the Elder Scrolls is more a matter of feel than an attempt to portray how a world with magic might actually behave, if such a thing were to exist. Bethesda wants to give us that whole psuedo-Medieval world with magic feel, and adding in things like guns or steam power would conflict with that. Granted, the Elder Scrolls has had some elements of technology much more advanced than anything the players will usually see, like the Dwemer, or Sotha Sil, but that's a special case, as part of the appeal of these concepts is that they differ so much from the rest of the game, so rather than completely transforming the atmosphere of the setting, they add places that are interesting to explore precisely because they're so alien compared to the rest of Tamriel. For this reason, I would say, I would not want to see major advancement in the settings technology, certainly I don't want guns, and the only robots that should appear in Tamriel are constructs made by Dwemer or Sotha Sil.
I would like to see more fantasy settings try to show how magic might actually effect the advancement of technology, instead of just having a world with technology based on some place in the real world during a specific time period, and slapping magic onto it, though, but in the interest of keeping the series' feel consistent, I'd say Tamriel should not be the setting to do it.