Would you like to see the TES world evolve, technology wise?

Post » Mon Feb 08, 2010 8:49 am

I certainly wouldn't mind seeing a bit more rediscovery of Dwemer tech and putting it to some limited uses. Nothing would feel out of place about seeing an occasional Dwemer skyship or an automaton. Perhaps even some limited use of musket-like weapons and cannons.

I don't think the world needs to see widespread use of cars and airplanes and electronics and stuff like that though.
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Zualett
 
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Post » Mon Feb 08, 2010 4:43 am

Although I do not agree with Sky's point of view (look at my previous post)... that is not what Sky was saying at all. Sky was talking about all the technology ALREADY NECESSARY to create a world like Tamriel. Which of course in our world is a [censored] ton.


I was referring to Grand, I thought that clear since I quoted him.
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Josh Trembly
 
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Post » Mon Feb 08, 2010 2:11 am

Technology isn't everything. Take Japanese sword forging for instance, the method a hasn't changed in over 600 years and modern technology has yet to provide a better end result.
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Amie Mccubbing
 
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Post » Mon Feb 08, 2010 12:38 am

Which has something to do with my post, how?


You said just because technology doesn't change doesn't mean the world doesn't change.

He was trying to clarify that technology changing doesn't have to follow the same structure that it has in our world.

It's not DIRECTLY related to your post, but it's quite clearly relevant to this topic.
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Liii BLATES
 
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Post » Mon Feb 08, 2010 7:55 am

I was referring to Grand, I thought that clear since I quoted him.



I understand that. But both me and Sky noticed that his post had nothing to do with what Sky was saying. I'm not saying I did not agree with him, but his post wasn't necessary. And your explanation was not either. So that is probably where the confusion lies.
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Breanna Van Dijk
 
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Post » Mon Feb 08, 2010 6:50 am

Voted NO.

The only technology I see missing more in TES is related to Traps. These have alwyas been poorly done - although Oblivion had some interesting ideas, mainly in Ayleid Ruins.

By traps I do not mean some amazing nuclera explosive or C4 kind of stuff, but something like triggering a pressure plate that rearranges parts of the room / dungeon, boulders unexpectedly falling, or some structure connected to lightning bolts above that become dangerous when you step in areas about to be flooded by a wrong step / move, etc...

And before the inevitable question arises: No guns.
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Kay O'Hara
 
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Post » Mon Feb 08, 2010 5:12 am

If you have magic to fix your problems why invent guns? Why invent cranes when yu can just levitate something?


Guy, you can't even pull the switch which you can see on the other side of the gate with telekinesis... So magic should move fwd.
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MARLON JOHNSON
 
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Post » Mon Feb 08, 2010 2:29 am

Nope, I like to think of the Elder Scrolls world to be the opposite of the Fallout world, as in technology is at a standstill
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sharon
 
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Post » Mon Feb 08, 2010 6:31 am

Meh, fair enough.

His post didn't relate to hers very well, but it did relate quite well to the topic.

I thought she was asking for clarity on what he was saying, but I guess she was asking for clarity on how that relates to her "No change in tech =/= no change in society" post.
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Susan Elizabeth
 
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Post » Mon Feb 08, 2010 12:06 am

There's no need for guns when you got magic. No need for planes when you can levitate or teleport. No need for computers when we can enter one's pictures.
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Cartoon
 
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Post » Mon Feb 08, 2010 7:42 am

Just because the technology doesn't improve doesn't mean the world never changes.


Thats a good point. TES has politics. Also, we havent even seen the whole of Tamriel yet.

DaggerFall - Iliac Bay
Morrowind - Vvardenfell
Oblivion - Cyrodil

Once we get back to the Iliac Bay the second time, maybe something will have to change then. But theres something different around the corner with each different region.
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Sarah Bishop
 
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Post » Sun Feb 07, 2010 7:29 pm

I certainly wouldn't mind seeing a bit more rediscovery of Dwemer tech and putting it to some limited uses. Nothing would feel out of place about seeing an occasional Dwemer skyship or an automaton. Perhaps even some limited use of musket-like weapons and cannons.

I don't think the world needs to see widespread use of cars and airplanes and electronics and stuff like that though.


I absolutely agree.
It doesn't have to be anything too big, just a small things. Maybe a rediscovery of an lost technology of the dwemer is a good example.It's all about imagination actually.And it won't be an easy job.
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CxvIII
 
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Post » Mon Feb 08, 2010 4:35 am

Tamriel has the example of the Dwemer. They abandoned (for the most part) magic to embrace technology and look where it got them.

They embraced it, because they wanted to fulfill what most mer want, to regress back in time to become gods. They just took a different route. They didn't create technology for technology's stake, it was to become a god and go to the first brushstroke of Padomay and Anu. Their success is unknown, but we do know the Numidium is not bound by time at all. So, I'd like to say they became a god, just not the god they were hoping for.
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Causon-Chambers
 
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Post » Mon Feb 08, 2010 1:10 am

I absolutely agree.
It doesn't have to be anything too big, just a small things. Maybe a rediscovery of an lost technology of the dwemer is a good example.It's all about imagination actually.And it won't be an easy job.


I wouldn't mind seeing skyships in Hammerfell and perhaps fallen Automatons. If muskets are in any way brought in though they ought to be expensive to purchase, expensive to repair, inaccurate, and ineffective against anything but flesh and the lightest of armors.

Perhaps a quest (again I think they'd fit in best in Hammerfell) circling around finding and restoring this lost Dwemer artifact. When it was restored you could then either keep it and search around for pieces to keep it functioning, or sell it for a handsome price to some collector.

I'm really not that sure about the musket though, would probably be better if it were included to either keep it non function or to simply make it's function unknown to the world of Tamriel. Noone has gunpowder, the art is lost with the Dwemer, that kind of thing.

Technology could dilute the Elder Scrolls universe quite quickly if not addressed with care and consideration.


P.S.

My point wasn't their intentions, although that was a well put together and very interesting post, it was simply that their efforts and the end result would be quite clear to the people of Tamriel and serve as a warning to not venture down the same roads.
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Wayne W
 
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Post » Mon Feb 08, 2010 9:41 am

Nope, I don't want there to be technological advances. Besides, it's been the same for thousands of years already, anyway. I doubt any significant changes in tech will happen.

There have been advances. They used to run around in leather and chitin. Now they have steel. ;)
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suzan
 
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Post » Sun Feb 07, 2010 8:18 pm

As the OP mentioned the tech doesn't need to evolve as we know it, so I voted for YES.

I would never want to see guns or cars but I would enjoy some technological advancement through dwemer tech. People are saying why tech when you have magic, but maybe these could be related, for example a more efficient way to use magic or an everyday use for magic, such has powering certain machines used in everyday thigns like agriculture for example.
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Mike Plumley
 
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Post » Mon Feb 08, 2010 2:08 am

There's no need for guns when you got magic.


Same could be said about bows as well. I for one would like to see more Dwemmish tech like the Steam bots
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Nicole Coucopoulos
 
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Post » Mon Feb 08, 2010 10:03 am

Damn. There are some conservative people here. An immutable social, political, economic, & technological status is one of the greatest cliches of high fantasy in my opinion.
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Jessie Rae Brouillette
 
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Post » Sun Feb 07, 2010 6:29 pm

No thanks. TES is set in the dark/middle ages. I don't want to see any, or at least very few technological advances.
Suggestions like this irritate me; just play Fallout..
:shrug:
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Lisha Boo
 
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Post » Mon Feb 08, 2010 4:55 am

No thanks. TES is set in the dark/middle ages. I don't want to see any, or at least very few technological advances.
Suggestions like this irritate me; just play Fallout..
:shrug:


That's precisely why any technological advancements would have to be handled carefully.

I wouldn't mind seeing some more advanced stuff in Hammerfell because that's one of the places that the Dwemer really flourished at. A lot of their inventions could be big or heavy or fragile enough that they are not given to being moved. A lot of them could also be in such a state of disrepair that their function is only really hinted at.

I'd like that a lot more than a group of any size really that is armed with muskets.

I believe there is some room for advancement, but it is very limited and needs to be very well implemented. It's a slippery slope to a thoroughly diluted universe.
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Bethany Watkin
 
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Post » Sun Feb 07, 2010 11:11 pm

No thanks. TES is set in the dark/middle ages. I don't want to see any, or at least very few technological advances.
Suggestions like this irritate me; just play Fallout..
:shrug:


I don't think that tech advances need to be so extreme...I don't think anyone would ever want a Fallout level of tech in TES, it would obviously ruin the purpose of the game, but dwemer had more advanced technology than the one presented in most games, so it wouldn't be off lore it small improvements were applied.
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Andrew Lang
 
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Post » Mon Feb 08, 2010 10:04 am

Simple steam stuff and agriculture? sure. why not? In 100's of years they can't create superior irrigation and windmills? Ofcourse they can.



And my theory is correct on everyone always voting NO for even the tiniest changes lol. Can't wait to see their faces when Game Informer comes out.
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John N
 
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Post » Sun Feb 07, 2010 7:25 pm

Simple steam stuff and agriculture? sure. why not?



And my theory is correct on everyone always voting NO for even the tiniest changes lol. Can't wait to see their faces when Game Informer comes out.


This is the reason why I fear for Skyrm.It's gonna end up like Oblivion - too Medieval and humanized, rather than Fantasy.
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Taylah Illies
 
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Post » Mon Feb 08, 2010 4:41 am

Simple steam stuff and agriculture? sure. why not? In 100's of years they can't create superior irrigation and windmills? Ofcourse they can.



And my theory is correct on everyone always voting NO for even the tiniest changes lol. Can't wait to see their faces when Game Informer comes out.


Maybe just maybe people vote no because they think the ideas are terrible? Which they are most of the time.
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Elle H
 
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Post » Sun Feb 07, 2010 7:42 pm

Simple steam stuff and agriculture? sure. why not? In 100's of years they can't create superior irrigation and windmills? Ofcourse they can.



And my theory is correct on everyone always voting NO for even the tiniest changes lol. Can't wait to see their faces when Game Informer comes out.


Exactly.
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Julia Schwalbe
 
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