It depends on whether we have a proper
actual map, or NPCs can give directions relative to your current location.
My opinion, on the matter (My belief is that the OP shouldn't be biased when there's a poll present) Besides, this wall of text looks bad as an OP
Quote from Merari:
I agree on that totally.
Another factor that makes voice acting less immersive than text is exactly the the same reason that a book is always better than the movie.
When you read a book your imagination fills in the voices of characters. How they sound, where they put inflexions and emphasis is totally up to you, and therefore perfectly tailored to suit you personally.
When things are voiced, actors might say things in ways you think are 'off' or they might have a voice that doesnt sound at all like you would imagine the character. (imagine Divayth Fyr with an Oblivion Dunmer voice. Argh.)
Or, as in Oblivion, the voice work could be often mediocre at best with the actors very noticably just reading lines from a sheet of paper.
Text dialogue allows for tons of more dialogue so you can flesh out a character better.
Its more immersive.
Sadly, I dont think we will be going back to text and thats a shame."
Why is Bethesda tailoring their game to the 1% of people in every western nation, including America, who can't read? Yes, a very small number of those people are dyslexic, but every dyslexic I know works around that.
Because maybe it isn't about whether or not people can read. It might have something to do with the fact that in real life, when people talk, you hear it, you don't read it.
The directions in Morrowind were precise and accurate 99.99% of the time. In the whole game, there two instructions to the player that were inaccurate. All the quest markers in Oblivion did was take away the fun of the game and allow Bethesda to use voice acting.
Number pulled from your ass. assessment of morrowinds intructions pulled from merai, which he pulled from his ass. There was more than 2 instructions that are inadequate. It's not about whether they are accurate, if someone asked me to find you, I could say "check out planet earth", and I would be correct. This would still be bad directions.
All the voice acting in Oblivion did was balance out a masterpiece of a game by creating a lack of dialog that destroyed the feel of the game. Characters were two-dimensional and quests were boring and repetitive. The principals behind Oblivion are broken. It's not going to make it all better by using better voice actors, because the characters still won't have much to say about themselves, and the use of Radiant Story is going to make the dialog equally as fragmented as Oblivion's was, perhaps more so.
I thought it brought more life to the characters, even in Morrowind, it is when they
actually talk that you get the best sense of immersion. Of course it would have helped if morrowind hadn't reused the same walls of text word for word between characters.
This entire debate isn't even 'voice acted'. It's all written down. I have never met anyone on this board, and I will never meet anyone in this board. In the written script of a verbal interview the Skyrim executive director, Todd Howard, seems to be an inarticulate moron incapable of stringing a single sentence together. We all know that he isn't, yet the writing gives more evidence that he his than the sound track does. If anything, the sound track of the interview backs up this point of view. The power of the pen over the speaker is undeniable, and the developers really should remember this before they bring out a game on a par with svckerpunch.
[censored], just as a picture speaks a thousand words so does a voice. Writing has one advantage, and that is quantity, but it will never have the quality, and convey the same amount of info as a voice, there's a reason why sarcasm isn't well done in text. With a single voiced sentence you can tell the mood and the intention of speaker. "We're watching you...Scum!" would not have the same effect had it not been voiced.
The voice acting in Skyrim needs to be in addition to the richness of the characters in the game world, not detracting from them, and certainly not detract from my sense of accomplishment at completing the game. RPG with voice acting, like Knights of the Old Republic, did it well but as a necessity were narrow in scope, and boxed in. It felt like you could achieve every single combination of responses in conversation, and as a result, you felt that the game had a point when you would achieve every single thing. Oblivion felt the same. Morrowind felt absolutely limitless.
Kotor is a completely different kind of rpg than the TES series. You keep coming back to morrowind with this text thing, as if morrowind did it well. If your gonna argue for partial voice acting, pick an rpg that does it well.
It's obvious from this forum that the gamers already playing the Elder Scrolls are all perfectly capable of following a text based argument, and replying with their point of view. Making the assumption that we are all illiterate is plainly wrong. I imagine that the gamers on the forum are a perfect representative sample of the people who will play Skyrim, and I imagine that only a very, VERY small number are at the stage where they can't actually read the subtitles and need the voice over to understand what is going on.
Yes, it has nothing to do with being unable to read, I still want voice acting.
Its an absolute necessity that open-world, RPG, video games go back to text format. There's an expression, if it's not broken, don't fix it. Linear game worlds can get away with using voice acting, because they are only presenting the same story with few differences every single time. A game like Oblivion that is supposed to be limitless shouldn't be limited. Pick an NPC at random in the imperial city, and the odds are that they will only talk to you about rumors. The NPCs of Morrowind were boring. They stood around every instant of their miserable existence doing hardly anything. But you could pick one of them at random and not only could they talk to you about rumors, they could talk to you about their hometown, about every conversation topic either of us could think of. In many ways, they were much more alive than Oblivion's characters ever were, and in my head, on the planet Nirn, Vvardenfall lives on into the future, continuing to prosper. Tamriel doesn't even exist, because it was never real enough to me for me to care.
[censored], the NPCs of similar trade in morrowind would tell you exactly the same wall of text word for word, if you picked two different individuals. Not only did they not talk when they were supposed to, but because the same information is reused between characters, it becomes even more obvious that this is anything but alive. Morrowind is a horribly example of using text based dialog.