» Fri Dec 25, 2009 12:34 am
I'd definitely be okay without a quest Marker, but I sort of want one. The marker itself isn't really that bad, just how it's used by Bethesda as basically an insurance policy for poor writing.(Some justifiable because of storage limits, some not so much) Especially with "Tiny" objects, such as the Dwemer Puzzle box, or the Chewed Stealth Boy, the marker is damn near a necessity, since all the assets of observation a human has, really doesn't translate to the game world. You may really not even know what you're looking for, such as is the case with the Chewed Stealth Boy.
What I really have a problem with, is dungeon and point-of-interest markers. Now, I like that they're all marked on the map when discovered, but there should be no compass indicator before I've actually found the entrance (Fallout: New Vegas has a good tag-range). Why? Because if you mark every point on the compass, players are looking at a tiny portion of the screen, rather than at the beautiful world itself. What developer wants that?