Would you be okay without quest markers in Skyrim

Post » Thu Dec 24, 2009 8:03 pm

Would you be okay without quest markers in Skyrim

Yes, I would be perfectly fine without quest markers.
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Neko Jenny
 
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Post » Thu Dec 24, 2009 1:07 pm

I guess you'll have to figure it out for yourself. I wouldn't know. But if you don't like exploring, bothering to actually find people and stuff, i'm sure there are games out there for you. That's all.



A thought - when I go "exploring" in Oblivion or Fallout3, I just wander the countryside looking for interesting places, nice views, alchemy ingredients (OB only, obviously), random dungeons, etc. But when I'm trying to do a mission? I guess I'm not really "exploring" - I'm trying to go to a place, do a task, and get back. Different modes of thought/play, I suppose. When I'm exploring, getting "lost" is fine - I'm just wandering over hills to see what's there, lost is a good thing. When I'm trying to complete a task, making me wander aimlessly in circles, frustrated that I can't do what I set out to do? Lost isn't a good thing. And I think that may be part of the difference / different mindsets - "questing" and "exploring" may not be the same thing to some people.


Just some random musings.... :shrug:

----

Meanwhile, as a number of people have said - to get rid of the quest markers, they need to do a heck of alot better with directions, landmarks, etc.
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.X chantelle .x Smith
 
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Post » Thu Dec 24, 2009 9:39 pm

I would be okay if quest markers were removed; in fact, I want them to be gone, or be able to toggle it on/off.

They should just stick to making you read directions in the journal and use the paper map. It's what made Morrowind so much fun.
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Carlos Rojas
 
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Post » Thu Dec 24, 2009 6:03 pm

what rpg?
It was Divinity 2 DKS(remaster version)...surprisingly I enjoy a lot.
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Kat Ives
 
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Post » Thu Dec 24, 2009 4:22 pm

It pretty much ruined the experience of exploring/tracking and thinking on your own for me in Oblivion; something which I feel is a huge and important part of an RPG. I definitely wouldn't be okay with it and would mod it out pretty much instantly if it's in Skyrim. I'd prefer simply more and better directions a thousand times more than quest markers.
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WYatt REed
 
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Post » Thu Dec 24, 2009 10:19 pm

People in this thread are forgetting what quest markers are good for. I agree - nobody enjoys being led straight to the treasure that's supposed to be tucked away. Nobody enjoys that sense of discovery being spoilt by the quest marker telling you where everything is in advance. However, there are unavoidable moments of genuine tedium in RPGs that can be cut out with quest markers.


your assumption is false. I enjoy the things you listed. I dont have the time to spend hours looking for something in one simple quest.
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Claire Lynham
 
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Post » Thu Dec 24, 2009 4:39 pm

Well, most markers were used to find a specific item or a npc. Which in my opinion leads people to skip reading the journal and just follow the marker. Morrowind actually forced you to read your journal, thoroughly. And if you failed to the find what you were looking for, you had to read it over and over again, till you got the clues right. Back then, you actually felt good about yourself, when you had finished a quest.

If you ask me, the map markers are sometimes more confusing than they would help you. If you are doing a quest while a in castle, the marker can not tell the difference between a door and another door right above that one. A well written journal entry saying: "Go up the stairs and take the second door to your left." on the ohter hand is a whole lot more functional than an immersion breaking quest marker.

So, in my opinion the whole marker thing should either be removed or revised. A marker like object in your hud that starts to light up when you're getting close to your objective seems better to me.


That'd be better, best of both worlds, dwemer puzzle box in Morrowind anyone?
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Princess Johnson
 
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Post » Thu Dec 24, 2009 9:46 pm

screw the quest markers as long as npc tell me where to go not just the name of the place >.>
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sally R
 
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Post » Thu Dec 24, 2009 6:23 pm

No quest markers for me, I'd much prefer to figure things out for myself. An on screen compass to tell me which direction I'm travelling is all I'd want for the ui. Basically like Borderlands without the diamonds pointing me toward the next thing I'm supposed to shoot.
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Lil'.KiiDD
 
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Post » Thu Dec 24, 2009 12:15 pm

Yeah I'd be happy without them. I prefer MW's way
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TASTY TRACY
 
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Post » Thu Dec 24, 2009 5:24 pm

It should be optional. I like to play with a marker, maybe for a second play through ill play without one.
But to be honest some times i get lost and i dont want to waste a lot of time like i did in Morrowind.

It should be in, in the options under a tab called something like the hardcoe settings where in those settings you have a option to turn on and off hardcoe stuff, like: Markers, Food, Fast Travel, sleep, Body funtions, Etc.
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Dean
 
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Post » Thu Dec 24, 2009 10:54 pm

I guess you'll have to figure it out for yourself. I wouldn't know. But if you don't like exploring, bothering to actually find people and stuff, i'm sure there are games out there for you. That's all.

I love exploring. But only when I am deliberately exploring. Exploring is an adventure in itself, something that I treat seriously in the game. Not something you do on the side by getting lost. It is about systematically combing the countryside, making sure you missed nothing of interest. Why would I want to be distracted by an unfinished quest at the same time?

When I want to go somewhere, I go there.

Are you the type who never go to appointments on time because you get sidetracked? Because I am not like that.
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Euan
 
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Post » Fri Dec 25, 2009 2:10 am

It was Divinity 2 DKS(remaster version)...surprisingly I enjoy a lot.


There were a small number of quests in that game (well, in the Ego Draconis edition) that I would have liked to have quest markers for (or an "important item" sparkly glow, as some other games have) - even with reading FAQs online, there were a number of small items that I just couldn't find. Or that took forever and a day to find.
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Jarrett Willis
 
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Post » Thu Dec 24, 2009 4:15 pm

I suppose I could survive, but I also don't want a quest to last for eternity. If there was an option to turn quest markers on and off, I think it would be fine. People who like them could have thee, and then people who don't, don't have to use them.
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Petr Jordy Zugar
 
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Post » Thu Dec 24, 2009 11:52 pm

every one has a diifrent oppinion on this, but i think the better question is will they remove the compass the answer is irevorcably no with the new radient AI which is a realy a great improvment on Oblivions means that not only does the game know where and what the npcs are doing they know how to make the other npcs respond when an npc dies. this expanded and constantly moving new system means that the player would have to be a guinuesns to keep up with a world that could possibly undergo changes even without player intervention, making a compass and IMHO an updated and greatly imporved journal in order to keep up with a constanly moving world, and has to the question i think if it was my choice the compass would be an ingame item you have to find to use.
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Karl harris
 
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Post » Thu Dec 24, 2009 9:33 pm

No. It needs to be in there and I'm sure it will be. The majority who play this game arent up for "true exploring".

It can be a feature that could be toggled on and off, but it needs to be there
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Charlotte Lloyd-Jones
 
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Post » Thu Dec 24, 2009 11:15 pm

I would prefer being able to explore without needing map makers if I wanted to. Morrowind at least gave half decent descriptions/ directions on how to find something. If those descriptions won't be given in Skyrim, then obviously markers will be needed.

Edit: I definitely don't want fast travel/ map icons showing up on my compass, letting me know when I'm near an "undiscovered" dungeon like Oblivion did. Took a good chunk of the fun out of exploring.
Edit2: Or have it like the fighters guild quests in Oblivion where you could ask towns folk for extra info.
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Elle H
 
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Post » Thu Dec 24, 2009 6:00 pm

People in this thread are forgetting what quest markers are good for. I agree - nobody enjoys being led straight to the treasure that's supposed to be tucked away. Nobody enjoys that sense of discovery being spoilt by the quest marker telling you where everything is in advance. However, there are unavoidable moments of genuine tedium in RPGs that can be cut out with quest markers.

Agreed, just let me toggle them off when i don't need them. Simple.

Edit: I know what your thinking but i don't really see this as something that takes willpower not to use. Because the only time it's going to be a factor is when you actually need it.
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Elizabeth Lysons
 
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Post » Thu Dec 24, 2009 7:54 pm

I think I would like to have quest markers with the option of turning it off. What's funny is I was just looking through an old notebook that I use to save login IDs/PWDs and happened to open it to a section where I use to keep notes while playing Morrowind. It was kinda fun to do that too, basically felt like I had a travel log book actually with me during my travels in the game. There are scetches of things like a crude map I made of Vivec because I use to get lost in that city. And where I took up half a page and wrote in giant letters surround by zig zag lines, D A G O T H U R !!!! D E F E A T E D !! ! !!

I looked at that for a few seconds and laughed and said to myself, well you won't be needing to do this sort of thing anymore. And I must say, I actually felt a twinge of sadness because it felt like a part of enjoying the achievement of figuring stuff out was gone.

But I thought the quest markers in oblivion were just fine too. Like someone else said, the game was still so big and the sense of exploration was still in the air. I think there are certain times I would not want quest markers and certain times I want them.

The most important time for me to have quest markers is when I start playing. I don't always remember where I was going or what I was doing the last time I played it. I might have been making several trips to a certain location and now I'm logging in and have no idea where that was at.
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Horse gal smithe
 
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Post » Thu Dec 24, 2009 5:51 pm

Agreed, just let me toggle them off when i don't need them. Simple.

Agreed. It's a really really simple thing for Bethesda to implement, and like with carriages, I think it would make a lot of people happy, assuming quest markers actually are in the first place.
A little setting under gameplay options where you can tick possible quest markers on/off, yes please.
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GRAEME
 
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Post » Fri Dec 25, 2009 2:04 am

I would be okay without the quest markers. but i do want one that shows me in what area it is in.
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c.o.s.m.o
 
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Post » Thu Dec 24, 2009 4:54 pm

I want them. I don't want it to be like Morrowind, where I spend 5 hours trying to find whats-his-face (the guy that you need to deliver your immigration forms to).
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Louise
 
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Post » Thu Dec 24, 2009 9:08 pm

I personally would like the game to have a enable/disable feature for quest markers for people who want them of not, that way I can play the way I like where the npc's give directions like "take the road south, then turn at this point and look for this" type of thing and explore a little.
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Anna Krzyzanowska
 
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Post » Fri Dec 25, 2009 3:49 am

There's absolutely no reason there shouldn't be an "On/Off" toggle. Some people like markers, some don't.
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I’m my own
 
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Post » Thu Dec 24, 2009 5:40 pm

i think you should be able to toggle quest markers. i think you should be able to toggle a lot of things of this nature. people are always complaining, don't have fast traveling or don't have quest markers and stuff like that. i think all of that should be able to be toggled. and i think there should be a system that can tell you which dungeons you've explored and completed and which dungeons you just walked by, like be able to make a list of dungeons you haven't completed.
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Adrian Morales
 
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