This is a good point, but would more or just as many people stick with COD at 80$ as with TES:6 at 80$ or would they start shopping elsewhere for their FPS experience
there are tons of FPS's but TES has a pretty unique experience undoubtedly
@JD_mortal-not a bad concept, but what about any quests that interlock between cities and the MQ?
There is no Main quest... each area would have its own main-quest. (Perhaps that being the "Key" that unlocks the next two or three DLC areas to include. (EG... Dragons suppressed... They stay are a LOT less frequent, but still appear in other DLC areas. Now your main-quest in another area is... Red-Mountain {just pulling old quests out of my bottom-side}... There may, or may-not be dragons in that DLC... but that quest-area will not be accessible until you have beaten the original area first, with each new character. The "random quests" would still be specific to each area. Yet, the addition of new random quests, or upgraded quests would be thrown into the mix, or just replace the "been there, done that" original random quests.)
Eg, it would always grow with you... Each area has requirements to continue... to the next area DLC.
Best thing to do this.. would be to go back to the beginning of the history of the entire game... That first town... those first original stories... they unfold as you buy the DLC... (If that requires you being reincarnated every 100 years... then so-be-it... the land constantly changes, and expands. Cloud-storage would be great for this.)
The point being... Every month a new area could be released, making them potentially $5 a pop... per customer... plus new growing customers. (Chances are... you would NOT be starting all over, and you would be playing the same continued character all the time, or have multiple characters from the beginning.)
It is easier to manage, and would not be limited to the 2000 land-objects, and limited images/graphics of the whole-game... since each area is essentially a new game, with new objects, and new graphics. It feels more varied. It feels more complete. 30 people all working to build the perfect single DLC zones, all at once... as opposed to 30 people building 30 zones, all without following tight standards. Perfection, in a manageable package.
Not to mention... It would be almost pirate-proof... lol