Would you play an HD remake of Oblivion using the new Engine

Post » Wed Dec 07, 2011 8:53 pm

After spending 200+ hours and never finishing the main quest of Oblivion, I would love to go back and play it again. Some caveats being,
a) if the game was recreated using the new engine
B) tweaked the combat
c) made the Oblivion gates less cookie cutter

What say you?
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Wed Dec 07, 2011 4:25 pm

By Oblivion's fire would I? I would pay for it all over again just to play it with the Fallout 3 engine, which never stutters even with all the graphics options set to max.

But not if it had the new UI. I'd rather play the original Doom.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Wed Dec 07, 2011 11:02 am

For consoles its a no-lose proposition, provided Bethesda doesn't make dumb decisions along the way. (I too single out the Skyrim UI in this regard.)

For us computer folk it becomes more complicated. You bet to heck I'd like an improved engine, one that takes full advantage of modern and future (so far as this is possible) PC hardware. At the same time we have a great many wonderful mods that remedy many of the game's shortcomings and improve it in other ways. If those become unusable in the revamp process a remake loses much of its appeal. Even then I might well purchase it as a stand-alone alternative to modded traditional Oblivion rather than and out-and-out replacement. Depends on what they actually do with it I suppose.

ADDENDUM: The more I think on it the more I don't want any sort of game-play revision. Remake improvements should be confined to bug fixes and having the game run more efficiently, and on PC support for modern technology, including DX11. I wouldn't mind better graphics, especially distant scenery. Otherwise Oblivion should remain Oblivion. And again it must not break existing PC mods.

-Decrepit-
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Wed Dec 07, 2011 12:43 pm

Only if it's compatible with most of the current mods. I won't play Oblivion with the vanilla level scaling system.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Wed Dec 07, 2011 12:31 pm

I don't know if I would. I already played it for years. I have new lands to explore.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Dec 07, 2011 5:15 pm

The Creation engine does seem more optimized than the Gamebryo engine. But if moving to the Cration engine meant removing Attributes I would have to say no.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Wed Dec 07, 2011 8:11 pm

The Creation engine does seem more optimized than the Gamebryo engine. But if moving to the Cration engine meant removing Attributes I would have to say no.

It does run very nice. With Oblivion I always had one CPU thread screaming at 100% load and another one at 50-75%.

I don't think attributes/lack of attributes are tied to the engine, but I could be wrong. My limited knowledge says not however.
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Wed Dec 07, 2011 8:17 am

Without a moment's hesitation.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Wed Dec 07, 2011 9:34 pm

The Creation engine does seem more optimized than the Gamebryo engine. But if moving to the Cration engine meant removing Attributes I would have to say no.


Not an engine. Gamebryo is a renderer.

Creation Engine has existed since Morrowind, Skyrim just made it official. NetImmerse (later Gamebryo) was simply the middleware licensed for the engine's render. Granted, that's a fair bit of work, but the render is only half of the actual game engine.

Every single game Bethesda Game Studios has made was built on the same engine, tweaked and optimized and upgraded from before. Skyrim is no exception.

Considering the Oblivion remake, I would say no because there really isn't much to gain by moving to a new version of Creation Engine if the game and its base data remains unchanged. When Bethesda actually changes the render entirely, or if we get an upgraded data master that allows for much more to be done with it, then I'll think about it.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Wed Dec 07, 2011 3:31 pm

no, i'm not a fan of the hd remake thing going on. i played ob (still do everyonce in a while) why would i want to rebuy it when i can start it up from steam or bust out the old xbox game? It still looks pretty good anyways
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Dec 07, 2011 11:02 am

IMO, Oblivion is too recent. I wouldn't mind a smoother running Oblivion experience on PC, but I think I'd sooner want a revamped Daggerfall game that plays like it was originally intended, like the Bretony demo. Add some decently improved textures & sprites and I would play Daggerfall all over again for sure.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Wed Dec 07, 2011 8:56 am

IMO, Oblivion is too recent. I wouldn't mind a smoother running Oblivion experience on PC, but I think I'd sooner want a revamped Daggerfall game that plays like it was originally intended, like the Bretony demo. Add some decently improved textures & sprites and I would play Daggerfall all over again for sure.

Aye, I almost mentioned Daggerfall in my initial post. That's the TES title I'd most like to see in shiny new graphics, along with better A.I. (schedules and the like) for NPCs. Course I'm thinking state of the art graphics rather than just high res textures and sprites. DX11 from the ground up. Due to the size of the 'world' I don't see it being practical or even possible on current generation consoles, even discounted the DX11 requirement, which in this climate means it'll never happen, not anytime soon. Not that I was holding my breath in any case.

-Decrepit-
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Wed Dec 07, 2011 2:22 pm

DX11 from the ground up. Due to the size of the 'world' I don't see it being practical or even possible on current generation consoles, even discounted the DX11 requirement, which in this climate means it'll never happen, not anytime soon.

'Tis why I was referring to simply improved textures & sprites, nevermind more polygons and AI. I know the size of Daggerfall with modern graphics would take up far too much data, but look at how many times Nintendo has managed to remake/ reinvent their old Mario titles. Be interesting to see something like that done with. Daggerfall.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Wed Dec 07, 2011 8:40 am

I'm still playing oblivion, and part of what gets me interested in it again are things I haven't done before. As I played more and more this pretty much left mods, but some mods are fantastically entertaining if played legit. While it may be easy to hack all stats and appearances and go crazy once you start modding, I am really enjoying going back and playing a legit character based on spells from midas magic.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed Dec 07, 2011 4:09 pm

I would not. The game does have its share of flaws definitely, but a remake would do next to nothing to me. Even though graphics would look much better it would only last for just so long before I′d get tired of it. Graphics is important but not everything and I have played this game for far too many hrs to fully enjoy a HD remake.

It′s like a HD remake of your favorite movie. Yes it would look better but you would still know the plot and everything that happens and it would just be fun the first time you watch it.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Wed Dec 07, 2011 3:40 pm

In next gen when Bethesda upgrades to a new graphics engine for Fallout 4 I wish they make a Oblivion 10 year anniversary remake since the wait for Elder Scrolls 6 will be extremely long (probably 6 years from today).
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Wed Dec 07, 2011 8:45 am

Nope, not a chance.

The fundamental gameplay behind Oblivion is flawed and generic.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Wed Dec 07, 2011 8:23 pm

Flawed and generic? Skyrim is more flawed and generic than Oblivion, thank you.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Wed Dec 07, 2011 4:04 pm

Flawed and generic? Skyrim is more flawed and generic than Oblivion, thank you.

I'd disagree. And Oblivion was my favourite game of all time.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Wed Dec 07, 2011 2:48 pm

The fundamental gameplay behind Oblivion is flawed and generic.

What, specifically, is generic about Oblivion's gameplay?
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed Dec 07, 2011 12:49 pm

Most certainly. I'd like to see Bethesda redo ALL of the previous TES games with the new engine.

PS - I like the new UI, idk why people are complaining about it so much -.-
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Wed Dec 07, 2011 8:07 pm

Didn't they use the same engine for Skyrim? I was disappointed when I heard this, because I was hoping with a brand new engine, that the game would be more stable... and less bugs.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Dec 07, 2011 3:26 pm

Didn't they use the same engine for Skyrim? I was disappointed when I heard this, because I was hoping with a brand new engine, that the game would be more stable... and less bugs.

It is basically the same, it is just tweaked more, with backwards flying dragons and non-functional magic resistances. To be honest, they had little choice, seeing that the game has to run on console systems that are five years old. Still, it does look better, and it runs lightyears smoother than Oblivion, bugs and all.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Wed Dec 07, 2011 11:53 pm

Not Oblivion, but maybe Morrowing and Daggerfall.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Wed Dec 07, 2011 10:58 am

What, specifically, is generic about Oblivion's gameplay?


Nothing generic, but certainly flawed.

Generic gameplay today means "shoot guys until they fall over, do this for 5 to 6 hours, have your hand held every step of the way."

Flawed means things like the level scaling making you weaker as you supposedly get stronger and encouraging the player to grind.

One of this is certainly Oblivion and one is certainly not.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Next

Return to IV - Oblivion