Do you not comprehend what they could easily do to boypass this?
They ccould create a system whereby they take their customization options, where you have a basic "equipment" template, they have each material (Steel, leather, fur, glass, etc) then within ithis they give options to customize this armor, such as different colours for one layer, then different meshes on top, symbols, etc and then you can layer clothing over/under the armour.
For npc's they can simply take this system, have a random generator for npc's which allows them to have a LOT of variety of looks. So all the npc's that even are wearing the same "base" armour still look differnet from one another.
All you guys rely WAY too much on the modding tools, seriously. I'm surprised some of you wouldn't be happy if they just shipped it and let modders build the entire game and you bash people for wanting more.
1. Not everyone plays the pc version.
2. Mods take time
3. I'd like to get the game and have GOOD customization from teh start, not having to wait months for some good mods).
... you know
I am pretty sure he comprehends what he is talking about. I am not sure you understand, though.
As far an NPC's random clothing/armor customization, Oblivion has a decent one, whereas the clothing/armor is broken down by shoes, pants, shirt, helmets, gloves: when the NPC is enabled, the engine randomly selects one item from each and clothes the NPC.
But, to pull off the feeling of great variety, you need many meshes and textures, not a few meshes with different colored textures. Look at a game like Dragon Age Origins. In-game, hey had a gazillion pieces of armor with a gazillion different names, but they all looked the same because they were based on the very same mesh. I counted (if I remember correctly) 6 unique full armor meshes. So everyone armored looked the same, other than a shade of color. Lots of them just had the same color and mesh, just a different name. Compare that to 25-28 unique armor meshes in the vanilla Oblivion. And that is just the armors.. clothing, Oblivion had about 50 different full clothing meshes. DAO, I remember it was less than 10.
It is simple math: if we take just full meshes of armor, each armor has 5 pieces (boots, greaves, cuirass, gauntlets, helmet)
DAO 5 x 6 = 30 pieces of armor, with about 279,000 possible unique combinations
OB 5 x 25 = 125 pieces of armor, with about 275,000,000 possible unique combinations
Clearly, Oblivion gives much more unique variety.
As for your 3 points
1. Not everyone plays the pc version. Ok. Not everyone has big screen TVs, or Blu-Ray players, or drive sports cars. One either cannot afford it, in which case there's no choice, or one chooses not to get the better medium.
2. Mods take timeDepends on the mod. For example, it took me literally a minute to make the Brotherhood of Steel armor black instead of that ugly blue.
3. I'd like to get the game and have GOOD customization from teh start, not having to wait months for some good mods).Most games start you with no equipment at all, just a set of clothes and maybe a weapon. NO game that I know of gives you full access to all possible customizations at the beginning of the game.
I guess you can say I rely on the construction set. Matter of fact, to me, and I am sure it is the same for other modders, having a construction set is part of the entertainment we get from the game, and some of us wouldn't be buying a game full retail if it weren't for the inclusion of a construction set. It is simply the difference between buying a game you are going to play once or twice and probably complain about content/meshes/textures, vs buying a game which not only you are going to play multiple times, but as you go along, you'll be able to alter the game in whichever way you see fit, which enhances the enjoyment of said game.