Would you rather have a larger number of more detailed armor

Post » Thu Jul 07, 2011 1:28 pm

I can't believe anyone gives a crap about this. If you were actually concerned about enchantment slots, you'd be pushing for belts, gems, marks, bracelets and such to return, not separated leg armor. Or I suppose there's the few and the proud or something who like wearing odd crotchplates with their briastplate, but this kind of little customization doesn't even make a blip on my radar that we're losing anything. Does anyone actually define their character by wearing mismatching pants? I'm amazed.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Fri Jul 08, 2011 4:48 am

sooooooo.... have pauldrons been completely ruled out? I know the chances seem slim since Todd (or whoever) said they were approaching armour similarly to OB and since elven in the E3 demo didnt have pauldrons. But theres a chance right? I mean the early Dovahkiin guy pics with leather armour (although early models) had different variations with pauldrons. Any thoughts?
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Thu Jul 07, 2011 11:31 pm

How many are possible with the second? 100

100 possible sets that will likely have 95% of those combinations look like utter crap. We're all obligated to our opinions, it hasn't gone the way of Fallout. You can still customize the helm, gauntlets, boots, and your torso/greaves combination. Taking away one piece (greaves) shouldn't be a huge deal, but everyone has been making such a ruckus over nothing. I'll take one less piece of armor for a better running game and more armor options. :tops:
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Fri Jul 08, 2011 2:21 am

There should be a 'Don't Care' option.
I don't ever even mix armor.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Thu Jul 07, 2011 8:19 pm

100 possible sets that will likely have 95% of those combinations look like utter crap. We're all obligated to our opinions, it hasn't gone the way of Fallout. You can still customize the helm, gauntlets, boots, and your torso/greaves combination. Taking away one piece (greaves) shouldn't be a huge deal, but everyone has been making such a ruckus over nothing. I'll take one less piece of armor for a better running game and more armor options. :tops:


But it's going the way of Fallout. For TES VI they'll probably give some excuse how the removal of gloves and boots allows them to make prettier armor and squeeze a few more FPS out of the game. And judging by the images we've seen so far, their "more armor options" are just stuff we could have done ourselves if they had just given us the pieces.

Anyways, 95% might look back, but that still leaves 5% that were great that won't be possible anymore. And it's not just mixing armor, it's also mixing armor and clothes. My characters have always worn a skirt with their armor. In Morrowind, she'd wear a skirt over her greaves. In Oblivion she wore a skirt in place of her greaves. In Skyrim, unless they do something unexpected, it won't even be possible anymore.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu Jul 07, 2011 5:21 pm

You should re-word the poll.

1- Do you like being rational?

2- Do you like being a complainer who likes to get his way just because, without any concern for specifics?
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Thu Jul 07, 2011 10:05 pm

Seems like the community for the most part is rational. Option 1 OBVIOUSLY.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Jul 08, 2011 1:11 am

You should re-word the poll.

1- Do you like being rational?

2- Do you like being a complainer who likes to get his way just because, without any concern for specifics?


You know, you've always struck me as such an angry and hateful person. Especially against anyone who disagrees with Bethesda. Or just with your opinion.

Is it irrational if the hit to performance isn't that big? Or if you have a system with enough resources that it's not that noticeable? Some people simply like having options to do things the way they want. And when those options are removed, for whatever excuse they choose to give, it makes them unhappy.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Thu Jul 07, 2011 5:57 pm

I can only repeat what I said before, 'faster rendering times' is basically nonsense, especially when they claim they can 'put more people on screen' by combining greaves and cuirass. I wonder why they say things like that. I guess I know why they do, but the only reason I can think of is disappointing. :shrug:

Am I the only person who liked separate armor pieces for the progression and bit-by-bit collecting associated with them rather than for customization purposes? I never mixed armor sets, but I liked finding my armor one piece at a time, but some of the new advantages to the one-piece system make my thoughts a bit tame and questioning. Which would I prefer? I... don't know.


That is the main reason why I don't like the change. I love collecting stuff and I want it to be hard to find a complete set of Daedric/Dragon/whatever armor. Now that the two main pieces of armor are combined I will just find the 'armor' and that's it.

And I also don't like it because mods can't fix this. Theoretically they could if there are enough slots, but it would be so hard and time consuming that I doubt it will happen. I don't care for more armor variation, mods would make up for this in no time. And if it's just about 'Nifskope hack jobs' like seen on the comparison picture some people post here repeatedly that 'proves' armor variety then I care even less about it.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Thu Jul 07, 2011 5:48 pm

I can only repeat what I said before, 'faster rendering times' is basically nonsense, especially when they claim they can 'put more people on screen' by combining greaves and cuirass. I wonder why they say things like that. I guess I know why they do, but the only reason I can think of is disappointing. :shrug:



That is the main reason why I don't like the change. I love collecting stuff and I want it to be hard to find a complete set of Daedric/Dragon/whatever armor. Now that the two main pieces of armor are combined I will just find the 'armor' and that's it.

And I also don't like it because mods can't fix this. Theoretically they could if there are enough slots, but it would be so hard and time consuming that I doubt it will happen. I don't care for more armor variation, mods would make up for this in no time. And if it's just about 'Nifskope hack jobs' like seen on the comparison picture some people post here repeatedly that 'proves' armor variety then I care even less about it.


Ditto
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Thu Jul 07, 2011 11:33 pm

I can't believe anyone gives a crap about this. If you were actually concerned about enchantment slots, you'd be pushing for belts, gems, marks, bracelets and such to return, not separated leg armor. Or I suppose there's the few and the proud or something who like wearing odd crotchplates with their briastplate, but this kind of little customization doesn't even make a blip on my radar that we're losing anything. Does anyone actually define their character by wearing mismatching pants? I'm amazed.

Armor greaves, boots and normal tunics (clothing) actually went really well together. And yes - that is a huge part of how I define my character. I don't want my character trotting around in a full armor set, nor do I want my character (female) wearing a fancy dress or looking like a trampy peasant, which would be the alternative if I couldn't mix and match.

Mixing lower armor with clothing was a way for me to bypass the dress, while achieving a look that suited my character type - a scout/ranger type (think Aragorn from LOTR, only female)
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Thu Jul 07, 2011 3:50 pm

Oh look.... a biased poll on the Skyrim forum. I haven't seen one of those in... five minutes or so.

Here's a bit of math for this "more sets" "less sets" idea.

Imagine the choice is between 30 sets of combined armor and a mere 10 sets of separated armor.

How many combinations are possible with the first? 30.
How many are possible with the second? 100

Let's imagine they get generous. Instead of 10 sets of separate armor, they do 15. How many possible combinations is that? 225

Now - what if they get generous on the other side. Instead of 30 sets of combined armor, there are 40. How many possible combinations is that? 40.

Which one is actually the "smaller number?"


so are you saying there is no mods that can add extra pieces
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Jul 08, 2011 3:15 am

Funnily enough, despite liking Morrowind more. I would like quantity over quality. It adds more to discover.

I hope they have different versions of the same armors as well.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Thu Jul 07, 2011 9:42 pm

I'm pretty happy gloves are separate, I sometimes play character who wear light armour but use heavy gauntlets for hand to hand (I know it doesn't make a damage difference, just for RP purposes). I'd much rather more sets and more variation, especially higher detailed ones, the ones in Oblivion got boring very quickly for me. More variant will also help add enemy variety, in Oblivion a lot of the time bandits for example would wear pretty much the same stuff armour wise, but with armour variants it should mix things up a bit.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Thu Jul 07, 2011 2:46 pm

More choice and mix and match.

Now I won't be able to wear regular pants with a leather cuirass.....
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Thu Jul 07, 2011 7:56 pm

MIXING AND MATCHING? What is this TLC?
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Fri Jul 08, 2011 1:26 am

I guess I can live with this, but ultimately, whether I'm disappointed or not is going to depend on the armour design in Skyrim and the variety available. I don't mean variety as in weird types like daedric and glass, but multiple variants on the same material so a few iron sets, a few steel sets, and a few mail sets - not just one of each as in Oblivion.

Hopefully, they're serious about offering many more sets than ever before and not merely recycling versions of the same armour as in Dragon Age Origins (using different names and colours).

And yeah, bit of a biased poll, especially when you consider that the number of sets is irrelevant - it's about how those sets are worn and 'slotted' that's different.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Thu Jul 07, 2011 11:04 pm

Funnily enough, despite liking Morrowind more. I would like quantity over quality. It adds more to discover.

I hope they have different versions of the same armors as well.

According to the toddster as far as armor goes it will have quality and quantity.
OT: This doesn't look like a rock emoticon in my opinion. It looks like a rock emoticon is having a seizure. :rock:
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Thu Jul 07, 2011 2:58 pm

Why is this thread saying the factors are reliant on each other. All they said is that having fewer pieces makes the game render slightly faster. Nothing about the number of armour sets they are capable of producing. That's crap.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Thu Jul 07, 2011 1:40 pm

I wouldn't want mismatched armour anyway. I like my character to look like a badass, or at least decent, not like some hobo. I think Bethesda has done a great job.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri Jul 08, 2011 12:48 am

I'd also love to know how seperating an Armor...increases rendering time when the work for both seperate matching greaves and full armor sets are equal...

Here is a probable answer from the Fan Interview:
In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary.

The work for both separate and matching greaves is not equal.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Thu Jul 07, 2011 11:39 pm

I can only repeat what I said before, 'faster rendering times' is basically nonsense, especially when they claim they can 'put more people on screen' by combining greaves and cuirass. I wonder why they say things like that. I guess I know why they do, but the only reason I can think of is disappointing. :shrug:


Yes, the rendering argument sounds very weird to me. Combining armor pieces in Oblivion never resulted into better framerates with more actors on screen. I really don't see the logic in this, unless something has changed so radically since Oblivion, but I doubt that very much. I would like to hear someone explain this as well.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri Jul 08, 2011 2:40 am

I look at it like this. If you have a bucket of water and rocks. The water is the content and the rocks are the custom options. The bucket can only hold so much. To get more water, in the bucket, you have to remove some rocks. I can't see by removing 1 rock ( greaves ) you get that much more water. The greaves are only 1 rock of many, to get enough water for extra NPC, on the screen at once.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Jul 08, 2011 2:34 am

I look at it like this. If you have a bucket of water and rocks. The water is the content and the rocks are the custom options. The bucket can only hold so much. To get more water, in the bucket, you have to remove some rocks. I can't see by removing 1 rock ( greaves ) you get that much more water. The greaves are only 1 rock of many, to get enough water for extra NPC, on the screen at once.


The anology doesn't really apply since coding, and designing an open-world game hardly has similarities to taking a rock out of a bucket of water...

M
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Fri Jul 08, 2011 2:19 am

Love the poll... so very unbiased. I pick the 3rd option, both. Because neither of the options should affect the amount.
(to prove my point, Morrowind had more armor options then Oblivion, did this (by magic) cause Oblivion to have more armor moddles and effiecency? I think Oblivion had less)
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

PreviousNext

Return to V - Skyrim