Would you rather have a larger number of more detailed armor

Post » Fri Jul 08, 2011 12:01 am

The poll is obviously biased for one simple reason: You mixed "higher detail" and "faster rendering", and on the other choice "less detail" and "slower rendering".
Which is of course stupid. The slower rendering would occur if the armor had the same amount of detail, not if it had less detail. You're making it sound like those are two advantages of less armor pieces, when it's just one.
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Veronica Martinez
 
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Post » Fri Jul 08, 2011 1:47 am

No kidding...I'm surprised so many people actually mixed and matched armor. Most, and by most I mean almost all, combinations look terrible :confused:

Me either. What's the point of looking like http://media.photobucket.com/image/recent/The_Zink/Oblivion2009-12-1020-34-51-09.jpg The funny thing is they've also said they improved what it looks like to wear mismatched armors.
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CYCO JO-NATE
 
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Post » Thu Jul 07, 2011 7:17 pm

what a lame excuse faster rendering.... who cares then loading zones will take 1second less to load ^^ :brokencomputer:

we will get more armors then previous games but less armor mods now for sure the most armor mods for fallout were only retuxered stuff but wow we can choose boots and gauntlets and a helmet what a customisation^^ everyone who believe this [censored] of faster rendering and a lot more detailed arnir does believe on santa claus too :thumbsdown:

Wait... Santa isn't real? My hopes! My dreams! All crushed. :sadvaultboy:
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Jordyn Youngman
 
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Post » Fri Jul 08, 2011 4:04 am

:facepalm: I hope the folks that did tailor maid is considering addressing this.
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Killah Bee
 
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Post » Thu Jul 07, 2011 8:30 pm

I wonder what the poll would be if it was a high number of highly detailed armor sets with greaves and curaiss and pauldrons combined...or low number of highly detailed armor with all separate peices
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maya papps
 
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Post » Fri Jul 08, 2011 3:29 am

No kidding...I'm surprised so many people actually mixed and matched armor. Most, and by most I mean almost all, combinations usually look terrible :confused:

False. My characters always had a mixture of clothing and armour, and they always looked a thousand times better than any NPC walking around.

Obviously if you mix something like glass armour with beige greaves and red shoes it'll look like crap, but there are TONS of possibilities to mix and match and make an awesome-looking character. It's called coordination.

Me either. What's the point of looking like this? The funny thing is they've also said they improved what it looks like to wear mismatched armors.

That's just an awful example of someone who doesn't know how to match items together.
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Jose ordaz
 
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Post » Thu Jul 07, 2011 9:26 pm

I'd rather the programers worked on their much vaunted Creation engine (which looks a lot like a tweaked Gamebryo to me) until it can render armour in multi-parts AND have lots of NPCs on screen at the same time. But I guess that's tough with the consoles.

I like to combine armour and clothing (e.g. chain-mail cuirass + tan pants + leather boots) so the boiler suit approach is a bit of a bummer for me.
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Bedford White
 
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Post » Fri Jul 08, 2011 4:02 am

I never 'mixed and matched pieces' unless I was forced to.

Forgive me if I'm wrong, but shouldn't you wear the best possible armour you own?
I've never heard of someone wearing rusty iron greaves with their steal curius because it "looks cool" Instead of wearing the steel greaves.
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Michael Russ
 
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Post » Thu Jul 07, 2011 11:55 pm

I'd only mix and match if the armors were similar enough to not look stupid when doing so. So, yeah, I never did in Oblivion, more so in Morrowind, but I often wore a robe to hide it. I don't mind the change all that much. Overall I'd prefer more pieces, say, the armor pieces in Morrowind without clothes or robes, but it doesn't bother me too much.
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Far'ed K.G.h.m
 
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Post » Thu Jul 07, 2011 9:16 pm

Beth stated as one of the main reasons they merged cuirasses and greaves, faster rendering tiems.


Yes, according to the people who are actually making the game, it does.


It does. Beth said that one of the advantages in joining armour pieces together is increased rendering time speed..... Therefore logically the opposite must be true also


Please stop quoting the 'faster rendering' nonsense. It is clearly a reason they made up to sell their decision to the fan crowd. Combining two armor pieces into one will give a performance boost (so it is not a lie...), but it is so minimal that you won't even see your framerate go up by a single frame even if there are 50 NPCs wearing armor on screen. The game renders hundreds or even thousands of objects with hundreds of thousands of polygons in a scene plus particle effects, animations and tons of other stuff going on in the background. If there are a few dozen polygons less to render it makes about as much of a difference as removing a single small rock from the scene.

But I guess if they merged gauntlets, boots and helmets into the armor we could finally see Total War style battles in TES games. :rofl:

Oh, and higher detail is also not a reason. Why would they be able to add more detail? Maybe a few polygons, but nothing that would make a difference. More artistic freedom, yes, but more detail - no.
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Poetic Vice
 
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Post » Thu Jul 07, 2011 7:06 pm

I think the fact that there's no clown armor or the ability to stick tree branches in my ears limits the character's creation potential severely. :tongue:
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Phillip Brunyee
 
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Post » Thu Jul 07, 2011 1:23 pm

False. My characters always had a mixture of clothing and armour, and they always looked a thousand times better than any NPC walking around.

Obviously if you mix something like glass armour with beige greaves and red shoes it'll look like crap, but there are TONS of possibilities to mix and match and make an awesome-looking character. It's called coordination.


That's just an awful example of someone who doesn't know how to match items together.


Considering what's beautiful or not is an opinion, it can't be wrong or right (something clearly most people don't get, myself included sometimes I guess <_<) but I stand by what I said, imo almost all combos look terrible.
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*Chloe*
 
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Post » Thu Jul 07, 2011 2:26 pm

I never said more combinations. I said more sets. Try to read what I've typed before you start to claim that I'm biased. I've already stated I wish it could be both ways, it's just that the pros of combining the cuirass and greaves seem to outweigh the cons.

IN YOUR OPINION, the pros outweigh the cons. By including YOUR OPINION in the poll questions, you made it biased.

Also, your numbers would only be true if every single piece of an armor set was combined into one piece, which it isn't, and only if people were actually planning to wear a pauldron from one set of armor, another pauldron from a different set, greaves from a 3rd set, a cuirass from a 4th set, a boot from a 5th set, another boot from a 6th set, a gauntlet from a 7th set, another gauntlet from an 8th set, a shield from a 9th set, and a helmet from a 10th set --- which realistically, no one would ever do this (not to mention pauldrons are most likely not even going to be in Skyrim, so take away those and you're number of combinations become even smaller).

That's not true at all. The numbers are based on exactly what's being discussed. 30 sets of cuirass and greaves combined is 30 combinations. 10 sets of cuirass and greaves separate is 100 combinations. It's simple math.
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MISS KEEP UR
 
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Post » Thu Jul 07, 2011 9:59 pm

I'd also love to know how seperating an Armor...increases rendering time when the work for both seperate matching greaves and full armor sets are equal...


and since when is More armor slots = less detailed armor.......

Once again, if you have read Bethesda's fan Q&A you will know exactly what I am talking about. I have the exact quote from the question this entire topic/poll is about, and it clearly states that combining the cuirass and greaves allows them to have more time to further detail the armor sets, and also allows faster rendering times.

It seems like a lot of people don't like to read.................
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Marie Maillos
 
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Post » Fri Jul 08, 2011 2:17 am

Please stop quoting the 'faster rendering' nonsense. It is clearly a reason they made up to sell their decision to the fan crowd. Combining two armor pieces into one will give a performance boost (so it is not a lie...), but it is so minimal that you won't even see your framerate go up by a single frame even if there are 50 NPCs wearing armor on screen. The game renders hundreds or even thousands of objects with hundreds of thousands of polygons in a scene plus particle effects, animations and tons of other stuff going on in the background. If there are a few dozen polygons less to render it makes about as much of a difference as removing a single small rock from the scene.

But I guess if they merged gauntlets, boots and helmets into the armor we could finally see Total War style battles in TES games. :rofl:


I was simply stating one of Beth's arguments. Wheter it's true or not I doubt anyone but them truly know.

Oh, and higher detail is also not a reason. Why would they be able to add more detail? Maybe a few polygons, but nothing that would make a difference. More artistic freedom, yes, but more detail - no.


I think this is what they meant.
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CSar L
 
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Post » Thu Jul 07, 2011 6:45 pm

IN YOUR OPINION, the pros outweigh the cons. By including YOUR OPINION in the poll questions, you made it biased.


That's not true at all. The numbers are based on exactly what's being discussed. 30 sets of cuirass and greaves combined is 30 combinations. 10 sets of cuirass and greaves separate is 100 combinations. It's simple math.

And in MY OPINION BLARGGHH I'd rather have 10 sets of combined cuirass' and greaves that looked great than 20 awkward looking ones.
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Zosia Cetnar
 
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Post » Thu Jul 07, 2011 8:27 pm

Considering what's beautiful or not is an opinion, it can't be wrong or right (something clearly most people don't get, myself included sometimes I guess <_<) but I stand by what I said, imo almost all combos look terrible.

Walking around in Oblivion in a full set of steel armour looks terrible. Walking around in a handful items from different sets that still match well doesn't. Leather armour for example mixed really well with a lot of clothing items.

But you're right, a lot of it is down to opinions... which is why they should give people THE CHOICE. With separate pieces, people who still want to wear sets can do that. While others can mix and match. With merged pieces, you're basically forcing everyone to wear sets.
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Taylor Bakos
 
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Post » Fri Jul 08, 2011 12:44 am

I'm glad they're taking the quality over quantity approach. It's not like Skyrim is going to be lacking in the quantity department anyways
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CHARLODDE
 
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Post » Thu Jul 07, 2011 12:24 pm

Walking around in Oblivion in a full set of steel armour looks terrible. Walking around in a handful items from different sets that still match well doesn't. Leather armour for example mixed really well with a lot of clothing items.

And then you could get into functionality vs aesthetics. What if you wanted heavy armor? Not many heavy armors can mix well, just saying :shrug:
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Lucky Boy
 
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Post » Thu Jul 07, 2011 6:38 pm

When I first read that cuirass' would be combined with greaves, I was heartbroken. But, to then see them say that we'll have more armour sets, I'm over the moon!
Hopefully, this means a lot more armour sets than in Oblivion. I'm talking something close to Morrowind. Oh, please, please, please. Let there be twice as many types of armour as there were in Oblivion. I want to see Bonemold, Chitin, Netch, Dreugh, Indoril, etc.
And I hope that being able to smith new armours out of raw materials found in the world is as good as it bloody sounds! Maybe I can create a light armour made of Spider Skin, for example. :P
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Mizz.Jayy
 
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Post » Fri Jul 08, 2011 1:01 am

The poll is obviously biased for one simple reason: You mixed "higher detail" and "faster rendering", and on the other choice "less detail" and "slower rendering".
Which is of course stupid. The slower rendering would occur if the armor had the same amount of detail, not if it had less detail. You're making it sound like those are two advantages of less armor pieces, when it's just one.

It seems like everyone calling this a biased poll has not read the question from the Q&A.... Please read it again and you will see why I combined higher detail and faster rending with the first option, and less detail plus slower rendering with the second.

(hint: I combined them in this way because that is what Bethesda said would be the result of each design choice. How dare I. I must be incredibly biased towards option B.)
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Guy Pearce
 
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Post » Thu Jul 07, 2011 7:17 pm

When I first read that cuirass' would be combined with greaves, I was heartbroken. But, to then see them say that we'll have more armour sets, I'm over the moon!
Hopefully, this means a lot more armour sets than in Oblivion. I'm talking something close to Morrowind. Oh, please, please, please. Let there be twice as many types of armour as there were in Oblivion. I want to see Bonemold, Chitin, Netch, Dreugh, Indoril, etc.
And I hope that being able to smith new armours out of raw materials found in the world is as good as it bloody sounds! Maybe I can create a light armour made of Spider Skin, for example. :P

Creepy. I like it :mellow:
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Marine x
 
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Post » Thu Jul 07, 2011 1:49 pm

The armor doesn't bother me though hopefully we'll have more armor than Oblivion but also be able to add clothes underneath the armor. :shrug:
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casey macmillan
 
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Post » Thu Jul 07, 2011 9:34 pm

IN YOUR OPINION, the pros outweigh the cons. By including YOUR OPINION in the poll questions, you made it biased.

How is my opinion in either of the questions? Please, explain, because both questions are based entirely off of what Bethesda has officially stated, and I'm 100% sure they know more about making videogames than you.

If they say that combining the cuirass and the greaves will quicken rendering times I'm inclined to believe them, considering they've been making games since 1985 and considering that they're the ones developing Skyrim.... I'm also inclined to believe them when they say combining the two pieces allows them to put more detail in each armor set, you know, because of those two reasons I just stated.
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Neko Jenny
 
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Post » Fri Jul 08, 2011 2:10 am

And then you could get into functionality vs aesthetics. What if you wanted heavy armor? Not many heavy armors can mix well, just saying :shrug:

So? Like I said, if you want to wear a heavy armour set, that's fine. Having armour in separate pieces doesn't stop you doing that.

All it does is stops people like me who want to mix light armour with clothing from being able to do so. :confused:
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Stephanie I
 
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