Would you sacrifice real dynamic shadows, for getting rain t

Post » Mon Sep 26, 2011 3:28 pm

Title says it all.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Mon Sep 26, 2011 8:32 am

NO

It would be worse!
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Mon Sep 26, 2011 3:34 pm

What is this? Some kind of silly questions contest? Ok, I'll do the next one:

Would you sacrifice magic for melee combat?
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Mon Sep 26, 2011 10:28 am

Have real dynamic shadows and no rain going through roofs. :tongue:
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sun Sep 25, 2011 11:51 pm

No , i wouldn't. I just think that realistic shadows are more important than realistic rain, they just appear more often. There are shadows anytime , but rain only sometimes.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Mon Sep 26, 2011 3:20 pm

Certainly not!, the lack of shadows make the scape bland, and yes I would like rain to work properly, but not at the expense of shadows.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Mon Sep 26, 2011 1:45 pm

I live in Oregon.

I need my rain to be perfect.

My vote is for rain.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Mon Sep 26, 2011 4:18 am

Absolutely not. Couldn't care less about the rain.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Mon Sep 26, 2011 2:49 am

As for the shadows, If they could be as oblivion, but still getting real rain, I myself would vote Yes.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Sep 26, 2011 8:40 am

As for the shadows, If they could be as oblivion, but still getting real rain, I myself would vote Yes.
Oblivion only has shadows for your character and NPCs, I believe the OP is talking about shadows from things like trees, rocks and buildings, non of which exist in Oblivion, someone attempted to create a mod but you needed a power house computer, even then the shadows were barely noticeable.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Mon Sep 26, 2011 2:50 pm

What is this? Some kind of silly questions contest? Ok, I'll do the next one:

Would you sacrifice magic for melee combat?


Seconded. I don't see what it has to do one thing with another. They're two entirely different graphical features.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Sep 26, 2011 6:48 am

People still banging on about the rain....how fresh.

Shadows are far more effective. Besides alot of the buildings will probably be seperate cells.

Didn't stop people playing morrowind and oblivion.
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Mon Sep 26, 2011 2:04 am

I usually play without shadows (I think its a resource consuming feature that most of the time makes no difference if its on or off, but varies from game to game) so my opinion is a bit biased
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Mon Sep 26, 2011 7:10 am

Title says it all.


No lol, why would we want that? What has dynamic shadows even got to do with rain falling through objects? Seriously.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Mon Sep 26, 2011 5:09 am

Why one or the other? Shouldn't we be getting both?
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Mon Sep 26, 2011 9:43 am

Seconded. I don't see what it has to do one thing with another. They're two entirely different graphical features.
And both features are computationally heavy, separate graphical features has nothing to do with it, how much cpu time is used by each does.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Mon Sep 26, 2011 1:48 am

You don't need one to have the other... they're completely unrelated.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Mon Sep 26, 2011 1:26 am

Shadows please. They are useful to some.

Allowing the sneaky to 'see' round corners.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Mon Sep 26, 2011 8:42 am

There will always be shadows. There won't always be rain.

Therefore shadows > rain.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon Sep 26, 2011 9:51 am

No lol, why would we want that? What has dynamic shadows even got to do with rain falling through objects? Seriously.


Because there is peopably not enough power on consoles, and low-mid computers to handle both at the same time, so therefore I ask wich one people want to have.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Mon Sep 26, 2011 2:00 pm

Absolutely not. That's a very unbalanced trade-off.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Mon Sep 26, 2011 4:23 am

You don't need one to have the other... they're completely unrelated.
:facepalm:
They are related by how much gpu/cpu time is allotted to them.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Mon Sep 26, 2011 10:17 am

You don't need one to have the other... they're completely unrelated.

This has nothing to do with the thread.

Nobody is saying that you can only have one and not the other. OP is only saying which, of the two options, would you rather have. This question does not necessitate that the two features be mutually exclusive.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Mon Sep 26, 2011 11:51 am

:facepalm:
They are related by how much gpu/cpu time is allotted to them.


I don't think a way to stop rain from falling through ceilings would be much GPU-intensive. And I've never heard of real rain collision simulation, but that'd be surely just crazy to compute.

As for dynamic shadows, they aren't as much uncommon as they were. Besides, there's always SSAO and ever better techniques to get a nice enough shadowing effect on objects.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Mon Sep 26, 2011 7:07 am

noooooooooooooooooooooooooooooo. :sadvaultboy:
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Next

Return to V - Skyrim