Would've you want choices that may change the game experienc

Post » Wed Aug 11, 2010 1:13 am

there are already choices that influence the game theyre known as races
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Kevin S
 
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Post » Wed Aug 11, 2010 2:40 am

there are already choices that influence the game theyre known as races

Dunno how it is with Skyrim or how it was in Daggerfall, Arena or Morrowind but in Oblivion it did zilch except for a unique ability or two which you could replicate later through enchanting or spell creation anyway.
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Guy Pearce
 
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Post » Wed Aug 11, 2010 7:53 am

Sure but only if it's outside of the main quest. If you start adding in choices to the main quest then that leads to multiple endings thus Beth in the future will need to Retcon or as I like to call it Warp Of The North.
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Terry
 
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Post » Wed Aug 11, 2010 1:43 am

Choices and consequences add much to an RPG. And while I'm at it I will throw in my desire for more diplomatic choices which are sorely missing in most games.

I agree 100%
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Evaa
 
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Post » Wed Aug 11, 2010 10:45 am

Well, that's what RPGs are supposed to be about, moreso than stats or exploration or choosing your character's appearance. So yes. I'm very happy to hear that they're trying to focus on branching choice/consequence trees for all of their major quests, and I can only hope that they've improved in this area. Since they've confirmed that there's a significant amount of new blood working on the game I think it's possible.

And moral ambiguity? Yes, please. The Witcher and its sequel did this incredibly well. No clear-cut good guys or bad guys. Everyone had their own agenda, their own ideals, their own sins, and who was "right" depended entirely on your perspective. I'd love to see such choices in Skyrim. I can imagine a scenario in which you come across an injured snow whale that a number of people are interested in, for various reasons ranging from idealistic to practical to downright nefarious. Saving the poor thing from those who'd want to kill it will make you feel all warm and fuzzy inside and perhaps earn you brownie points with the (most likely pointy-eared) hippies who value saving the snow whales over profit, but the inhabitants of the downtrodden village who wanted to kill it for food will have a much harder time making it through the harsh winter. The Commona Tong thugs who want to cut it open and harvest its "joy snow" to sell to addicts and alchemists alike can reward you handsomely, and they inform you that a large part of the money they make goes to finance the Dunmer resistance effort in Morrowind. However, the whale's meat will be poisoned by the process, becoming useless to the villages, and you might earn the ire of the law or maybe those whale-loving hippies (who may in fact be bow-wielding Bosmer who have no qualms about killing and eating you). And as for those villagers? Yeah, the poor snow whale has to die, what a shame, but they'll be able to eat, and perhaps in a few weeks' time they'll send you a nice gift as thanks, which Radiant Story will suit to your tastes. And of course your relations with these various factions would carry weight that lasts for a good long time. If you're supposed to be an enforcer for the Dunmer mafia then you could make an enemy or two if you deny them their harvest. Kill the thing and you'll be marked for revenge by Elf Greenpeace or whatever, and might have some troublesome random encounters in your future. Let it live and the villagers will spread word of your stupidity and selfishness, perhaps making you deal with some cold merchants whose prices seem to mysteriously be higher for you.

I can only hope for something like this.


Do you have a link to them discussing choice and consequence? I don't remember hearing them say anything about that specifically being a big focus.
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kiss my weasel
 
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Post » Wed Aug 11, 2010 3:14 am

Do you have a link to them discussing choice and consequence? I don't remember hearing them say anything about that specifically being a big focus.


http://www.gamesas.com/index.php?/topic/1194139-todd-howard-interview-a-cause-consequence-tree-for-each-mission/page__hl__consequence

-"a cause-consequence tree for each mission",

Not much to go off of, but it shows it's up there on their priority list.
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Emily Martell
 
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Post » Wed Aug 11, 2010 5:42 am

Yes, yes, yes, yes. More decisions that aren't just 'good' or 'bad' but varied. Factions that aren't just painted as one way or the other with members in them expressing different views and the like. Hated how 'Herp derp evil!!!!' Manimarco and co. were in Oblivion. I mean, we got news that over half of the Council of Mages had resigned due to Traven's decree. Surely not all them were evil and there had to be a deeper issue.
In any case, they seem intent on fleshing everything out a bit more so I can't wait to see.
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Beast Attire
 
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Post » Wed Aug 11, 2010 3:04 am

well, there was a very basic system for this in SI, you had several choices over the course of the expansion which would have some effects on the main quest, this may have been a test-run for possible themes that could be expanded upon in later games?
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Claire
 
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Post » Wed Aug 11, 2010 5:12 am

Yes, although I would like some to have more than just two choices ("arrest" the man, take the gold, but then help him break out and rescue his family & friends)?
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NeverStopThe
 
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Post » Wed Aug 11, 2010 1:41 pm

I hope we will be given the choice to fight for an independant Skyrim or fight for the Empire. Support one leader or another, stay as a soldier or become a new lord in the new realm and so forth.
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Brittany Abner
 
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Post » Wed Aug 11, 2010 5:05 am

well, there was a very basic system for this in SI, you had several choices over the course of the expansion which would have some effects on the main quest, this may have been a test-run for possible themes that could be expanded upon in later games?

Only one I remember from SI is which of his two most powerful subordinates to kill and take his/her place.
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Siobhan Thompson
 
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Post » Wed Aug 11, 2010 2:17 pm

There is need to discuss such feature?
It's part of any good RPG, it must be done.
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Monique Cameron
 
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Post » Wed Aug 11, 2010 1:12 am

It would be nice to role play in a Role Playing Game.
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Shannon Lockwood
 
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Post » Wed Aug 11, 2010 5:23 pm

Dragon_Stalker, yes there is a need for this discussion.

Did you play Oblivion, there is no such choices. It's linear all the way. One ending, no choices. A to b.
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Farrah Barry
 
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Post » Wed Aug 11, 2010 6:03 am

Dragon_Stalker, yes there is a need for this discussion.

Did you play Oblivion, there is no such choices. It's linear all the way. One ending, no choices. A to b.

Then I understood your opinion my friend :wink_smile:
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GLOW...
 
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