» Wed Aug 11, 2010 10:12 am
Well, that's what RPGs are supposed to be about, moreso than stats or exploration or choosing your character's appearance. So yes. I'm very happy to hear that they're trying to focus on branching choice/consequence trees for all of their major quests, and I can only hope that they've improved in this area. Since they've confirmed that there's a significant amount of new blood working on the game I think it's possible.
And moral ambiguity? Yes, please. The Witcher and its sequel did this incredibly well. No clear-cut good guys or bad guys. Everyone had their own agenda, their own ideals, their own sins, and who was "right" depended entirely on your perspective. I'd love to see such choices in Skyrim. I can imagine a scenario in which you come across an injured snow whale that a number of people are interested in, for various reasons ranging from idealistic to practical to downright nefarious. Saving the poor thing from those who'd want to kill it will make you feel all warm and fuzzy inside and perhaps earn you brownie points with the (most likely pointy-eared) hippies who value saving the snow whales over profit, but the inhabitants of the downtrodden village who wanted to kill it for food will have a much harder time making it through the harsh winter. The Commona Tong thugs who want to cut it open and harvest its "joy snow" to sell to addicts and alchemists alike can reward you handsomely, and they inform you that a large part of the money they make goes to finance the Dunmer resistance effort in Morrowind. However, the whale's meat will be poisoned by the process, becoming useless to the villages, and you might earn the ire of the law or maybe those whale-loving hippies (who may in fact be bow-wielding Bosmer who have no qualms about killing and eating you). And as for those villagers? Yeah, the poor snow whale has to die, what a shame, but they'll be able to eat, and perhaps in a few weeks' time they'll send you a nice gift as thanks, which Radiant Story will suit to your tastes. And of course your relations with these various factions would carry weight that lasts for a good long time. If you're supposed to be an enforcer for the Dunmer mafia then you could make an enemy or two if you deny them their harvest. Kill the thing and you'll be marked for revenge by Elf Greenpeace or whatever, and might have some troublesome random encounters in your future. Let it live and the villagers will spread word of your stupidity and selfishness, perhaps making you deal with some cold merchants whose prices seem to mysteriously be higher for you.
I can only hope for something like this.