Would you want flintlock guns?

Post » Sat Feb 19, 2011 3:43 am

Nah. Tamriel just wouldn't be the same if firearms are invented.

Firearms change technology. They change how buildings are structured, they change how wars are waged, and they change in some aspect how cultures think and approach politics.

I love the tamriel where the traditional weapon of the blades is a Dai Katana. Where swords, magic, axes, spears, bows, crossbows, and such weapons are all the populace has to defend themselves. Well, thats must how I feel. Not saying I hate guns or that its an entirely bad idea. Just saying I love the elderscrolls where they're at right now. The eras may change, but it will always be a medieval flavored setting.


That was very nicely said with another like that you will beat my stubbornness maybe.
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KU Fint
 
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Post » Sat Feb 19, 2011 12:42 am

this is basically a flame thread, and should probably be shut down.

and the maximum stretch of the gun i'm willing to have is a hand-cannon with one, non-regainable, shot. It would have to be a one-hit kill, cut could only be used once.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 2:13 am

Muskets are slow and cumbersome to use. There would need to be three minute loading animations for each shot. It's not like sliding a magazine into a slot you know.

The only race of mer that would have bothered with the things up and vanished suddenly, likely winding up on another daedric plane. The appearance of guns as common weapons doesn't fit the lore of the elder scrolls. That isn't to say that a few artifacts left by the Dwemer couldn't be chemically actuated fire arms, just unlikely and undesirable to fans of the series.


Where di you learn about muskets?! A trained (or experienced guy) can shoot up to 3 rounds in a min. Thats a .50 cal. ball coming at you. It can missfire and most of them were somewhat inaccurate. They are not very over powerd is what im saying. They are not ment to be a cheap thing an upperclass shock wep I guess?
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 5:40 am

this is basically a flame thread, and should probably be shut down.

and the maximum stretch of the gun i'm willing to have is a hand-cannon with one, non-regainable, shot. It would have to be a one-hit kill, cut could only be used once.


What no reloading at all?
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Brentleah Jeffs
 
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Post » Sat Feb 19, 2011 12:05 am

http://www.gamesas.com/index.php?app=core&module=search&do=quick_search&search_filter_app[forums
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Arnold Wet
 
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Post » Fri Feb 18, 2011 11:33 pm

N O !

the use of gunpowder is a turning point in the history of war, rendering many ancient combat techniques obsolete and killing the fantasy of magic.
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DAVId Bryant
 
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Post » Sat Feb 19, 2011 9:48 am

N O !

the use of gunpowder is a turning point in the history of war, rendering many ancient combat techniques obsolete and killing the fantasy of magic.


Something tells me that using the preservation of ancient historical combat techniques... in the context of magical high fantasy... a little counter productive in an argument against the introduction of firearms.... ignoring the 'fantasy of magic'...

in other words: I don't see your argument as good reason to not introduce firearms?
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An Lor
 
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Post » Sat Feb 19, 2011 11:33 am

This thred svcks I should never have made it Ok so just stop it with the no's I feal retarted for making it.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 10:32 am

This thred svcks I should never have made it Ok so just stop it with the no's I feal retarted for making it.


No.
I'm kidding, it's not a bad thread, it just shows that most people agree that TES should remain fantasy only and not try to incorporate things that don't fit.
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Thomas LEON
 
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Post » Sat Feb 19, 2011 4:08 am

Something tells me that using the preservation of ancient historical combat techniques... in the context of magical high fantasy... a little counter productive in an argument against the introduction of firearms.... ignoring the 'fantasy of magic'...

in other words: I don't see your argument as good reason to not introduce firearms?

OK - your superior argumentation beat me, and I now believe we also should have grenades, lightsabers, maybe even rocket launchers. All optional.
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TOYA toys
 
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Post » Fri Feb 18, 2011 10:06 pm

I don't suppose it would be a bad addition to the game. But lore-wise it wouldn't exactly fit right because the story is based mainly on magic and swordplay.


Actually lore-wise they're a complete no-go. Only group in the lore to demonstrate that level of technology were the Dwemer, whose only interest in developing that level of technology was to build their machine-god. Thus they had automatons yet were still using ballistae to defend the approaches to their settlements.

That said, I'm against. Vehemently.
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trisha punch
 
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Post » Sat Feb 19, 2011 6:30 am

Personally, I love the idea of wielding a flintlock rifle, or pistol in the next Elder Scrolls game. But I cannot convince myself that it makes sense. I do not think that having magic is any reason not to have them. There are many people in Tamriel who cannot effectively use magic. What I can't get past is the timing of the games. They are not far enough apart in the time line of the lore for flintlock weapons to have been developed. unless they decide to have a larger gap for this game. For instance, (guns were very successfully integrated into Fable II, so I use it as an example) Fable II took place like 200 years after the first one. Giving society plenty of time to advance technology to that point. While most of the Elder Scrolls games have been during the reign of the same emperor. Unless I'm totally confused, and there were two or three Emperor Uriel Septims sequentially.
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Jessie Butterfield
 
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Post » Sat Feb 19, 2011 1:42 am

Personally, I love the idea of wielding a flintlock rifle, or pistol in the next Elder Scrolls game. But I cannot convince myself that it makes sense. I do not think that having magic is any reason not to have them. There are many people in Tamriel who cannot effectively use magic. What I can't get past is the timing of the games. They are not far enough apart in the time line of the lore for flintlock weapons to have been developed. unless they decide to have a larger gap for this game. For instance, (guns were very successfully integrated into Fable II, so I use it as an example) Fable II took place like 200 years after the first one. Giving society plenty of time to advance technology to that point. While most of the Elder Scrolls games have been during the reign of the same emperor. Unless I'm totally confused, and there were two or three Emperor Uriel Septims sequentially.


Well if the rumor from The Infernal City is true then TESV would take place 200 years after IV, so it would make sense if you're basing it off of how Fable 1 and 2 worked. And I think it was all the same one, he lived longer because he didn't age when imprisoned during Arena or whatever.
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FirDaus LOVe farhana
 
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Post » Fri Feb 18, 2011 9:47 pm

No. Especially after just playing Fallout 3 and New Vegas... just no. I like guns, I loved the Fallouts, but I crave some good sword fighting that TES:V will bring. I frown upon the inclusion of guns in, for lack of a broader term that covers all the weapons... a blade and magic based game. Just like I wouldn't like to play Fable with guns(only played the first one and it didn't live up so I quit Fable) Or I wouldn't want to play a Samurai game with guns. Even if it might be historically correct and possible to have guns, I wouldn't want to play with them(or against them) I play TES for all my blade based cravings, and will play Fallout when I crave guns again.

Interesting idea and thread though, I'm just not into it.
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Mélida Brunet
 
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Post » Sat Feb 19, 2011 12:28 am

NO.

Why? Well, I'm of the opinion that the most logical development for weapons technology in TES is enchantment oriented. e.g. why make a gun, when we can mass produce the mage's staff? It seems to me that finding ways to make enchantments cheaper, mass produce enchanted items, and etc. are the most logical progression of Tamriel's technology.
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FoReVeR_Me_N
 
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Post » Sat Feb 19, 2011 7:10 am

Actually, I'd say that because of magic guns wouldn't be invented, realistically. I hope this doesn't spark a flame war like the one in the beginning of the topic, but IMHO...

Boats and bridges and stairs have been invented because it's easier to walk or take a boat than to levitate every single time you want to go upstairs or something. The primitive type of guns that would come before machine guns and the like would be less powerful and a lot more difficult and awkward to use compared to even a basic Flare spell - thus rendering them pretty much useless in comparison. No one would start to use them, because it would just be easier to learn a proper Destruction spell, and they would never get further designed to make the modern weapons we have today in our world.
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gary lee
 
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Post » Sat Feb 19, 2011 6:56 am

No, namely, its does not fit the overall style of what the Elder Scroll has to offer. Heck, I would like to see the return of crossbow to serve as an alternate of bow/arrow rather then just "adding" in flintlock guns; seeing how crossbow literally was part of the Elder Scroll series in term of its history and its being a favorite weapon of the Mad God.
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james reed
 
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Post » Sat Feb 19, 2011 1:49 pm

Boats and bridges and stairs have been invented because it's easier to walk or take a boat than to levitate every single time you want to go upstairs or something. The primitive type of guns that would come before machine guns and the like would be less powerful and a lot more difficult and awkward to use compared to even a basic Flare spell - thus rendering them pretty much useless in comparison. No one would start to use them, because it would just be easier to learn a proper Destruction spell, and they would never get further designed to make the modern weapons we have today in our world.
By the player's standard in Oblivion anyone can cast a fireball. On a realistic scale, or at least closer to realistic scale, the city of Daggerfall has 100,000 residents and only ten or fifteen of them are in the mages guild. If an army is being put together and you could teach everyone a fireball spell, this means you'd never need armor or weapons. By having both armor and weapons in the game, you can likely assume most people can't use magic effectively.
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Pixie
 
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Post » Sat Feb 19, 2011 12:14 am

I wouldn't want guns in ES games either. It isn't the style of the games. I personally am the type of player who likes stealth more than anything and sneaking to do my dirty deeds and having a gun would make that a lot harder to do which i don't mind the challenge. Its just guns aren't ES style and never will be. Guns belong to Fallout and not ES.
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Matt Terry
 
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Post » Sat Feb 19, 2011 1:35 pm

I don't want them simply because it takes away from the romanticized Fantasy feeling, in my opinion. We already have an open-world, Bethesda game with guns. It's called Fallout 3, and there will be more to come. One of the few things truly separating the two series are the settings. They don't need to be closer to one another with the addition of guns in TES series, in my opinion.
I completely agree with this.

When fable added guns it almost killed it for me. personally.( among other additions but thats a whole different thread )
Because I love my sword and sorcery and not enough great games such as The Elder Scrolls offer it on the same level. Now, if I want guns they are plenty of awesome options for me to choose from. Including the Fallout series as Seti mentioned.
So, In short. While I do love guns, I would prefer to have them out of Tamriel. It's just a matter of taste really. :gun:

Plus if you're on PC I'm sure they're will be gun mods for TESV just like there were in Morrowind and Oblivion.
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Kelli Wolfe
 
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Post » Sat Feb 19, 2011 9:34 am

I don't see why not. As long as the thing is optional. I don't want every other npc in the game to have it, merely a single unique artifact. I don't see what people have to lose? Personally, I don't like them (they just don't fit in), but I don't see why we can't have them.
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Yung Prince
 
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Post » Sat Feb 19, 2011 2:16 am

Aside from the answers that is doesn't 'feel like TES', match personal preference, or because magic would render the technology useless, I personally believe it would be a waste of valuable time and resources on Beth's part. Why spend time making the code, animations, models, quests etc. for a single item, when you can simply make more swords, more bows, more armor etc. The foundation work for these things is already there, however something like guns would need some altogether new work.

I'd much rather Beth stick with what they are good at, rather than try to cram so many different things into one game, quality over quantity.
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Eileen Müller
 
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Post » Sat Feb 19, 2011 2:04 pm

I don't think they'd fit the setting, personally.

Plus, consider for a second what staves are like in Oblivion. They're essentially guns. Not everyone can learn a fireball spell, but even a newborn can hold a stick that shoots fireballs for them. Oblivion's staves come very close to being guns without feeling "out of place" like an actual gun would feel. If Bethesda added in guns, it would pretty much just be a drastically inferior staff that takes a lot of time to reload and shoots a projectile infinitely less effective than the projectiles that can come from a staff.
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joannARRGH
 
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Post » Sat Feb 19, 2011 9:03 am

There is an http://www.gamesas.com/index.php?/topic/1142688-tes-v-ideas-and-suggestions-186/ for this kind of thing, please use it.
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saxon
 
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