Would You Want A Spell Tome DLC?

Post » Tue Dec 13, 2011 12:48 am

Topic.

Also If So, what would you like to see?
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Judy Lynch
 
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Post » Tue Dec 13, 2011 3:22 am

What? Spell tomes are already in Skyrim.

More spells? Yes.

More books for the same spells? No.
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Haley Merkley
 
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Post » Tue Dec 13, 2011 3:14 am

Spell tomes are already in the game. :huh:
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Claire Vaux
 
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Post » Tue Dec 13, 2011 3:36 am

Yes, and for free please.
Because it should have been in the game to begin with.
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marie breen
 
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Post » Tue Dec 13, 2011 3:02 am

Yes, and for free please.
Because it should have been in the game to begin with.


They ARE in the game :rolleyes:
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Marion Geneste
 
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Post » Tue Dec 13, 2011 2:14 am

Ther should be an answer "DUH" :rolleyes:
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sara OMAR
 
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Post » Mon Dec 12, 2011 10:40 pm

OP is probably new to spells in TES and hasn't understood that spell-tomes =/= spells.

A DLC that introduces new areas, with a few new spells to each school, is indeed something I'm interested in. No idea for new spells though, except for summoning different creatures and weapons and possibly even bringing bound armor back.
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neen
 
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Post » Mon Dec 12, 2011 9:11 pm

Hmmm... I should of just said spells :facepalm: , as the lack of spell creation make the current 80+ seem....lacking and when you reach higher levels, redundant and underpowered.
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Doniesha World
 
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Post » Mon Dec 12, 2011 4:18 pm

They ARE in the game :rolleyes:


I know what the OP meant and you know what I meant.
Now quit purposely misunderstanding so you can post pointless jibber-jabber.

There is a severe lack of spells in this game and if adressed by DLC this should be free, because when I buy a TES game I expect an in-depth and diverse magic system.
It is the heart, the core of the series, it is what made their fame and fortune.
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emily grieve
 
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Post » Mon Dec 12, 2011 3:52 pm

OP is probably new to spells in TES and hasn't understood that spell-tomes =/= spells.

A DLC that introduces new areas, with a few new spells to each school, is indeed something I'm interested in. No idea for new spells though, except for summoning different creatures and weapons and possibly even bringing bound armor back.


Mark, Recall, Levitate, Waterwalking, :)
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RObert loVes MOmmy
 
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Post » Mon Dec 12, 2011 11:09 pm

OP is probably new to spells in TES and hasn't understood that spell-tomes =/= spells.

A DLC that introduces new areas, with a few new spells to each school, is indeed something I'm interested in. No idea for new spells though, except for summoning different creatures and weapons and possibly even bringing bound armor back.

Oooh, yes yes yes, bound armor would be awesome in Skyrim. Ididn't really use it in previous games, but here it would actually make sense, because I constantly find myself out of magicka and need to wear clothes that increase it instead of real armor and that makes me vulnerable to physical attacks. So with that spell in my "book", I could nearly deplete my magicka with insanely strong initial attack and then with my last ounce summon the bound armour and get my hands dirty.
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Tania Bunic
 
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Post » Tue Dec 13, 2011 6:29 am

I know what the OP meant and you know what I meant.


Actually, I didn't. Apologies for that.

But for free? Who even does free DLC anymore?

For it to be free, it's not going to add much and if people do want it enough, then they'll see profit in it and it won't be free.
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Sheila Reyes
 
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Post » Mon Dec 12, 2011 4:40 pm

IF it only included NEW spells, and it was FREE, then yes. Otherwise, no.
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Nathan Hunter
 
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Post » Mon Dec 12, 2011 7:24 pm

Actually, I didn't. Apologies for that.

But for free? Who even does free DLC anymore?

For it to be free, it's not going to add much and if people do want it enough, then they'll see profit in it and it won't be free.


That is a good point.
I suppose I would be willing to pay a nominal fee, but I still think a decent magic system should have been in the vanilla version to begin with.
I would like to see at least a doubling of spells per skill level, not one fire spell for a novice, but two at the very least.
I would like to see scaling of spells so that a fire rune isnt useless past level 20.
A higher level light spell with longer duration for instance would negate the need to keep casting magelight over, and over, and over again.

And I would like to see a return of favorite effects as waterwalking and open, that were removed for no reason.

Literally the one and only nice surprise was transmute.
I had seriously expected to find more rare tomes for nifty spells.
Those need to be included as well.
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Heather Dawson
 
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Post » Tue Dec 13, 2011 4:51 am

I know what the OP meant and you know what I meant.
Now quit purposely misunderstanding so you can post pointless jibber-jabber.

There is a severe lack of spells in this game and if adressed by DLC this should be free, because when I buy a TES game I expect an in-depth and diverse magic system.
It is the heart, the core of the series, it is what made their fame and fortune.


You want everything for nothing, which makes your arguments invalid. Have a nice day.
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Jessica Thomson
 
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Post » Tue Dec 13, 2011 6:34 am

the third option is a given and shouldn't be there.
I assume they mean more spells which is a yes.
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Ebony Lawson
 
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Post » Mon Dec 12, 2011 8:01 pm

You want everything for nothing, which makes your arguments invalid. Have a nice day.


One would at least expect a little bit more than the 92 spells of Skyrim (ignoring radius of spells). Here, I'll link the same old thread again since I still think it is relevant especially in threads such as these.

http://www.gamesas.com/index.php?/topic/1291357-a-small-observation-on-the-amount-of-spells-in-the-game/

2309 Spells in Oblivion and then we get this... heck I'd expect at least 1000 - 1500 spells for free.
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Lakyn Ellery
 
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Post » Tue Dec 13, 2011 3:16 am

You want everything for nothing, which makes your arguments invalid. Have a nice day.


No, I want what is a TES game, a TES game traditionally has the best magic system of any game out there.
Dragon Age 1 has a more useful and utalitarian spellsystem, the spells do not become useless, there are more effects and some effects can be combined into a third effect.

Its a crying shame that TES has lost its place as the game with the premier magic.
This is an unbelievable oversight and its really not asking for 'something for nothing' when you desire at least the same level of quality.

If I order a banana split and get one without a banana, I do not want something for nothing either when I insist one should be put in at no extra charge.

Now. The next time you would like to insinuate something is invalid, please use logic and arguments instead of some lame non-sequitor.
Have a nice day.
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Sarah Kim
 
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Post » Tue Dec 13, 2011 4:17 am

i would love for some new high tier spells to make it into the game also would be nice to have some "skill locked" tomes that required master destruction before they are useable as currently with a "lower magic cost" enchant you don't need to perks to have the mana pool to be able to cast anything reliably.
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natalie mccormick
 
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Post » Mon Dec 12, 2011 6:04 pm

No, I want what is a TES game, a TES game traditionally has the best magic system of any game out there.
Dragon Age 1 has a more useful and utalitarian spellsystem, the spells do not become useless, there are more effects and some effects can be combined into a third effect.

Its a crying shame that TES has lost its place as the game with the premier magic.
This is an unbelievable oversight and its really not asking for 'something for nothing' when you desire at least the same level of quality.

If I order a banana split and get one without a banana, I do not want something for nothing either when I insist one should be put in at no extra charge.

Now. The next time you would like to insinuate something is invalid, please use logic and arguments instead of some lame non-sequitor.
Have a nice day.


Really your whole argument for demanding everything for nothing hinges on a belief that magic must always be indentical in every game, never taking out anything under any circumstance, but I don't think your in the credits for Skyrim. Weird man. I think the more sensible approach would to be to evaluate the product before you buy it, and if you dont like the changes, don't buy. Some people like to make Splits differently you know. Your personal preference should in no way dictate anything in any TES game. Replace Todd Howard then tell me magic should be whatever it is you think it is at all times, no matter what, and for free or else.

Later.
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Deon Knight
 
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Post » Mon Dec 12, 2011 6:35 pm

It would feel to me, as though they cut spell numbers initially just to nickle and dime us to death with DLC. I'd have to admit, I'd lose a wee bit of respect for them in this regard.

That's what many people feel DLC is, just content they striped/left out originally. It's not "new". This would lend weight to their argument in my book.

edit: Rewording final statement to:

I wouldn't buy it.
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Sophie Miller
 
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Post » Tue Dec 13, 2011 1:36 am

Really your whole argument for demanding everything for nothing hinges on a belief that magic must always be indentical in every game, never taking out anything under any circumstance, but I don't think your in the credits for Skyrim. Weird man. I think the more sensible approach would to be to evaluate the product before you buy it, and if you dont like the changes, don't buy. Some people like to make Splits differently you know. Your personal preference should in no way dictate anything in any TES game. Replace Todd Howard then tell me magic should be whatever it is you think it is at all times, no matter what, and for free or else.

Later.


So the wants of the consumer fall 2nd to the desires of the salesman when it comes to the product in question ?

He's not the only TES fan that wants this you know, as far as I see it the majority of the people on these forums liked spell-making quite a lot and would like to see it back.
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Jason Rice
 
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Post » Mon Dec 12, 2011 7:07 pm

Really your whole argument for demanding everything for nothing hinges on a belief that magic must always be indentical in every game, never taking out anything under any circumstance, but I don't think your in the credits for Skyrim. Weird man. I think the more sensible approach would to be to evaluate the product before you buy it, and if you dont like the changes, don't buy. Some people like to make Splits differently you know. Your personal preference should in no way dictate anything in any TES game. Replace Todd Howard then tell me magic should be whatever it is you think it is at all times, no matter what, and for free or else.

Later.


If you had been here before release you would have known that I have been lamenting the loss of spellmaking ever since it was announced.
I coined the phrase "They have removed the magic from TES".

But even in my wildest dreams I could not have imagined the mess we ended up with.
So many effects just inexplicably gone.
Spells that do not level and become useless.
Master level spells that take so long to cast and have such a limited area of effect or duration youre always better off casting a lower level spell.
The number of spells reduced to sheer minimum.

This isnt personal preference, its a core TES feature.
It made their name, it made the series. Without spellmaking there wouldnt even have been a Daggerfall, let alone Oblivion or Skyrim.
You can make banana splits any way you want, but if it doesnt have a banana in, its not a banana split.

Your argument about replacing Todd Howard is fallacious. It implies for instance that I need to be president of the country first before I can comment on the actions of another one, and that is just plain ludicrous.

I stuck with em, because I have supported Bethesda for decades now.
But if TES 6 is anything like Skyrim, if we do not get customisation and choice back, then I wont buy it. Ever.
Shame, but rats do leave a sinking ship, you know.
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Lyndsey Bird
 
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Post » Tue Dec 13, 2011 12:05 am

They could've done so much more with magic in this game(the shouts are proof of this), so yes depending on content.

I was hoping dual casting would actually allow spell combining rather than just boosting existing effects, like an elemental spell+armor spell granting elemental resistance, a ward and armor spell to create a stoneskin like effect that breaks after a certain number of hits or amount of damage(mages really need something better/more interesting than the current lackluster protective spells).
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Je suis
 
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Post » Tue Dec 13, 2011 2:21 am

I want to see a DLC fixing mages, but I want it to be a story DLC not just quickie spell tomes.
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Chelsea Head
 
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