Lycanthropy is one of the most painful experiences anyone can endure (that transformation process has been expounded one a 100 times in movies, all depicting breaking bones, screaming, and unending savage agonies. And becoming a "wild beast" robs you of both sanity and the ability to do what you like when you like. You DO lose your freedom, which is what my "bad rules" are intended to mirror. It sounds like you want all the benefits of being a werewolf (big claws and huge muscles and nearly immortal) with none of the real drawbacks or consequences. I'm sorry man, but that's not being a werewolf, what you're asking for a is a new Beast Race. So if you just want a Beast Race, then go start a new thread about those and stop putting down my ideas as "bad" when it sounds like your idea of a werewolf is what is "bad" ...
Ideas are not automatically bad just because you don't agree with them. You could have just "I don't agree" and left it at that, because your signature says that being a "troll" is bad, but by insulting me you prove yourself to BE one.
Thanks anyway.
Well, maybe I should have give more reasons.
Anyway.
Eating living creatures is good idea, but 5 of them and only first 5 you saw is bad.
I would rather make it so that you have to eat 5 peaces of meat instead.
This way you can search for it if you want or, if you are lucky, you can maybe find two or more peaces on meat on larger animal or something like that.
But still have to kill at least one living creature (humanoid or animal) so you satisfy your hunting hunger.
If you don't you will lose attributes when you turn back to your humanoid form.
Lose of attributes will stack and will remain on you even in your humanoid form.
Dieing is not necessary since you will easily get killed with your stats lowered and that's enough punishment.
Also, becoming a vampire in TES is also a curse and has it's drawbacks, but it doesn't lure vampire hunter on you every night.
It would be better if there were some vampire and werewolf hunters all over the Skyrim and in case you encounter them, they will try much harder to hunt you down instead of guards who will, for example, just chase you until they chase you away enough and make location they are guarding safe and citizen who will probably just try to run away from you, but can still attack you in some cases (they are cornered, don't have 'coward AI' or something like that).
Also, those NPCs should be much stronger and will be armed with equipment made especially to fight werewolves and vampires (ie. will have silver weapons that will do more damage to you).
All that other stuff you said would be fine if TES was game that focuses only on werewolves, but it's simply too much for a game that werewolves are just a part of and not a main dish, so to speak.
Also, I forgot to say that that thing you said about killing a person who figured out that you are a werewolf before he reports you would actually be a good idea for all crimes you did.
I really don't understand why should everyone know that I'm a thief/murderer/werewolf just because one person saw me and I killed it before it could tell anyone.
It would be cool if you could kill all the witnesses of your crime before they report you to a guard, and if you do (of course, no one should see you do it because you will be chased for murder of that guy instead), you will get no bounty on your head.
If guard sees you or learns about your crime, then it's over, everyone knows.
Also, some more off topic stuff.
Do you people find it funny that vampires in Oblivon are actually stronger when they are not fed and that sun can't do anything to them when they are completely fed?
I think that sun should damage them in any stage of vampirisim, doesn't matter if they are hungry or not, but it does more damage if they are hungry and less if they are not.
Also, they should be stronger if they are fed and weaker if they are not.