Would you want to be a werewolf

Post » Sat Feb 19, 2011 9:27 am

Also Tamriel has 2 moons. Does this mean full both moons, full either moons or full one of the moons?
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kelly thomson
 
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Post » Sat Feb 19, 2011 1:06 am

Yes, but I want it whenever I want. Don't want to be suddenly transformed while I'm on my Dark Brotherhood contract, turning into a wild and loud beasty. Maybe have it full moons, and have a more 'experienced' werewolf teach you to control yourself, and do it whenever you please.
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Krystina Proietti
 
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Post » Fri Feb 18, 2011 9:08 pm

You should add the "No" option for those people who want to play the game as normal insignificant Dragon-born folks.

Now, I would gladly become a Werewolf. Add some werewolf quests and a joinable werewolf faction with some Hircine and I'm good to go. Yes, werewolves needs packs because their blood-svcking counter parts have their own little clans. And Daggerfall had werewolf packs.
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Taylah Illies
 
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Post » Sat Feb 19, 2011 9:33 am

I'm going to buy Skyrim only in hope of being able to play as a werewolf!
Anyway, you should be able to turn into werewolf only during full moon, but maybe have some sort of quest that will allow you to learn how to control lycanthropy and turn into a werewolf whenever you want and only if you want.
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Veronica Flores
 
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Post » Sat Feb 19, 2011 8:39 am

This si how i'd work it. You can change into one and back whenever you want. But each time you do you have to kill x number of people before you chaneg back. The more often you change the more people you have to kill each time.
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Jodie Bardgett
 
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Post » Sat Feb 19, 2011 6:25 am

Wereshark > Over all over Were creatures


WereChuckNorris >>> Wereshark

I chose Fullmoon Only because of the other things I would want to have happen as a result.

1) Fast Travel should be disabled during the transformation period requiring you live through the night and all of its horrible consequences. It is a CURSE after all, you shouldb't be able to whisk the time away to overcome that.
2) The "Wait" menu should be deactivated during the transformation period. (Same reasons as above).
3) The werewolf is required to kill at least 5 liviing creatures each transformation period and eat part of them. (Hey, YOU wanted to be a werewolf, live with the results!)
4) The werewolf is required to make whatever living creature he sees one of the 5 required kills, meaning if he accidentally sees a woman walking in the woods, once he spots the woman his quest window updates. So even if you wanted to only kill wild animals, just spotting a living creature forces you to make them an active quest. So if you value human life, stay away from towns when the Full Moon is coming.
5) If all 5 kills are not completed during that night cycle, the player must have all of their stats reduced by 5 until the next Full Moon.
6) If the werewolf fails to complete 3 cycles in a row, he dies.
7) The werewolf should be required to howl at least 3 times in the night. This howl will extend outward for one km in all directions, meaning if there is a town nearby, all the guards will hear it. They will send for a Bounty Hunter or Tracker, and put an active "Hunting Quest" using Radiant Story to go find and kill you. The Hunter automatically knows your location and will be able to find you, so if you howl near a town, you will have an encounter of possibly 3-5 male warriors and trappers.
8) While you are a werewolf, all kills are assigned to the werewolf identity but NO ONE (not even psychic guards) knows you are a werewolf by default. So all of your kills don't affect your standard PC side.
9) If you are caught by a Trapper, and revert the next day in capture, then that Trapper knows your identity. If he leaves to "Go Report Your Identity" to the Guards, who will then know your identity, you will have a mini-game opportunity to escape, and your strength is still slightly stronger than usual.
10) If you escape and kill the Trapper before he gets to town (you can follow his tracks up to 2 days after you were in werewolf form) then your secret is safe.
11) If you secret is revealed, all the Guards in every town will know you who are. This is not good.
12) If your secret is revealed, you can go to a werewolf safe house somewhere in the hills where a man will help you (for a huge sum of money) buy a new identity. You will have to do some favors, and you will have to help furnish the house in the hills with food, supplies, etc... for the next werewolf in trouble. Once you do all of that first, he will provide you a new identity. Now your secret is restored because no one knows who you are, although there is a 10% chance a guard you approach within 20 feet will just recognize you from the wanted posters from before. But if you want a total fix, you can pay a mage to alter your face permanently. It's expensive.
13) Following a sense of promoting morality in regards to lycanthropy when discussing the aspect of the children in this game, when in werewolf form, ALL children will cease to exist (Radiant Story will automatically turn them OFF during this time) so that you can't automatically stumble across them (they are immune from this situation, so don't even THINK about it) ....

All in all, I'd say that just about does it, for making the situation play out as it should in these regards. Thanks!


No to this.
Sorry but these are ideas are bad and will take a lot of freedom from player and make lycantrophy a pain.
Especially that part where you have to howl 3 times each night and where you have to kill what you see and not to mention that part where 'wait' is disabled.
Also, vampirism is also a curse, but still is not a pain as your suggested lycantrophy.
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lauren cleaves
 
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Post » Sat Feb 19, 2011 6:30 am

I am one, well at least was one before I became a floating skull.
It's not much fun being a hairy, bi-polar, schizophrenic with a tendency to eat raw meat.
However licking ones own crotch is always fun, and unlike a Khajiit you don't fall off the piano doing so.

In game it could be fun and even add more content to the game.
However for it to be in, it should have very strong advantages but be balanced by at least a 2 to 1 scale on disadvantages.
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Alberto Aguilera
 
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Post » Sat Feb 19, 2011 4:12 am

YES but at night only or whenever i feel like it
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Kahli St Dennis
 
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Post » Sat Feb 19, 2011 3:11 am


No to this.
Sorry but these are ideas are bad and will take a lot of freedom from player and make lycantrophy a pain.
Especially that part where you have to howl 3 times each night and where you have to kill what you see and not to mention that part where 'wait' is disabled.
Also, vampirism is also a curse, but still is not a pain as your suggested lycantrophy.


Lycanthropy is one of the most painful experiences anyone can endure (that transformation process has been expounded one a 100 times in movies, all depicting breaking bones, screaming, and unending savage agonies. And becoming a "wild beast" robs you of both sanity and the ability to do what you like when you like. You DO lose your freedom, which is what my "bad rules" are intended to mirror. It sounds like you want all the benefits of being a werewolf (big claws and huge muscles and nearly immortal) with none of the real drawbacks or consequences. I'm sorry man, but that's not being a werewolf, what you're asking for a is a new Beast Race. So if you just want a Beast Race, then go start a new thread about those and stop putting down my ideas as "bad" when it sounds like your idea of a werewolf is what is "bad" ...

Ideas are not automatically bad just because you don't agree with them. You could have just "I don't agree" and left it at that, because your signature says that being a "troll" is bad, but by insulting me you prove yourself to BE one.

Thanks anyway.
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Lily
 
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Post » Fri Feb 18, 2011 10:44 pm

I'm going to buy Skyrim only in hope of being able to play as a werewolf!
Anyway, you should be able to turn into werewolf only during full moon, but maybe have some sort of quest that will allow you to learn how to control lycanthropy and turn into a werewolf whenever you want and only if you want.

This. The buying Skyrim only for werewolves part. But I must disagree with everything else you have said. Lycanthropy is a curse as it is a blessing. You should not be able to change at will unless with some magic trinket like Hircine's ring. Other than that, every night transformations or every Full Moon transformation is fine by me.
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victoria gillis
 
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Post » Sat Feb 19, 2011 11:11 am

Huge werewolf fan and loved the fact that you can become a werewolf in morrowind. Yes i would love to have the ability to change into a werewolf. Its gotta be at every full moon not just whenever you want because thats tradition. The only problem is in morrowind if you fast traveled you changed into a werewolf after you got to your new location so i hope it tells you before traveling or stops right before you change so noone sees you and you can still live a happy life.
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 2:30 am

I hear Werewolves are tasty.
Them being in the game would please my hunger...

I'd rather have Werebears though!
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CxvIII
 
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Post » Sat Feb 19, 2011 9:41 am

I hear Werewolves are tasty.
Them being in the game would please my hunger...

I'd rather have Werebears though!

According to vampires, they are delicious.
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Thema
 
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Post » Sat Feb 19, 2011 11:21 am

I believe that werewolves can change whenever they want to, but they have to change during the full moon.

Yes should be able to change then I want, but forced change at full moon. Full moon might also give other effects, like having to kill something, liked the werewolves in bloodmoon except the daily change.
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Tanya Parra
 
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Post » Sat Feb 19, 2011 11:10 am

I chose Fullmoon Only because of the other things I would want to have happen as a result.

1) Fast Travel should be disabled during the transformation period requiring you live through the night and all of its horrible consequences. It is a CURSE after all, you shouldb't be able to whisk the time away to overcome that.
2) The "Wait" menu should be deactivated during the transformation period. (Same reasons as above).
3) The werewolf is required to kill at least 5 liviing creatures each transformation period and eat part of them. (Hey, YOU wanted to be a werewolf, live with the results!)
4) The werewolf is required to make whatever living creature he sees one of the 5 required kills, meaning if he accidentally sees a woman walking in the woods, once he spots the woman his quest window updates. So even if you wanted to only kill wild animals, just spotting a living creature forces you to make them an active quest. So if you value human life, stay away from towns when the Full Moon is coming.
5) If all 5 kills are not completed during that night cycle, the player must have all of their stats reduced by 5 until the next Full Moon.
6) If the werewolf fails to complete 3 cycles in a row, he dies.
7) The werewolf should be required to howl at least 3 times in the night. This howl will extend outward for one km in all directions, meaning if there is a town nearby, all the guards will hear it. They will send for a Bounty Hunter or Tracker, and put an active "Hunting Quest" using Radiant Story to go find and kill you. The Hunter automatically knows your location and will be able to find you, so if you howl near a town, you will have an encounter of possibly 3-5 male warriors and trappers.
8) While you are a werewolf, all kills are assigned to the werewolf identity but NO ONE (not even psychic guards) knows you are a werewolf by default. So all of your kills don't affect your standard PC side.
9) If you are caught by a Trapper, and revert the next day in capture, then that Trapper knows your identity. If he leaves to "Go Report Your Identity" to the Guards, who will then know your identity, you will have a mini-game opportunity to escape, and your strength is still slightly stronger than usual.
10) If you escape and kill the Trapper before he gets to town (you can follow his tracks up to 2 days after you were in werewolf form) then your secret is safe.
11) If you secret is revealed, all the Guards in every town will know you who are. This is not good.
12) If your secret is revealed, you can go to a werewolf safe house somewhere in the hills where a man will help you (for a huge sum of money) buy a new identity. You will have to do some favors, and you will have to help furnish the house in the hills with food, supplies, etc... for the next werewolf in trouble. Once you do all of that first, he will provide you a new identity. Now your secret is restored because no one knows who you are, although there is a 10% chance a guard you approach within 20 feet will just recognize you from the wanted posters from before. But if you want a total fix, you can pay a mage to alter your face permanently. It's expensive.
13) Following a sense of promoting morality in regards to lycanthropy when discussing the aspect of the children in this game, when in werewolf form, ALL children will cease to exist (Radiant Story will automatically turn them OFF during this time) so that you can't automatically stumble across them (they are immune from this situation, so don't even THINK about it) ....

All in all, I'd say that just about does it, for making the situation play out as it should in these regards. Thanks!


Great post .....I like it alot! :thumbsup:
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Sophie Payne
 
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Post » Sat Feb 19, 2011 4:27 am

Why does everyone want to vote no or I don't care?-___- Everytime a vote comes up they want this

I don't understand, its not like people will be looking at the No votes or I don't care Votes when they are looking at what vote got the most votes O_O Not saying your thoughts don't matter but really if it doesn't have this vote that you want than just Pretend the voting system does not exist
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Skivs
 
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Post » Sat Feb 19, 2011 11:30 am

Lycanthropy is one of the most painful experiences anyone can endure (that transformation process has been expounded one a 100 times in movies, all depicting breaking bones, screaming, and unending savage agonies. And becoming a "wild beast" robs you of both sanity and the ability to do what you like when you like. You DO lose your freedom, which is what my "bad rules" are intended to mirror. It sounds like you want all the benefits of being a werewolf (big claws and huge muscles and nearly immortal) with none of the real drawbacks or consequences. I'm sorry man, but that's not being a werewolf, what you're asking for a is a new Beast Race. So if you just want a Beast Race, then go start a new thread about those and stop putting down my ideas as "bad" when it sounds like your idea of a werewolf is what is "bad" ...

Ideas are not automatically bad just because you don't agree with them. You could have just "I don't agree" and left it at that, because your signature says that being a "troll" is bad, but by insulting me you prove yourself to BE one.

Thanks anyway.


Well, maybe I should have give more reasons.
Anyway.

Eating living creatures is good idea, but 5 of them and only first 5 you saw is bad.
I would rather make it so that you have to eat 5 peaces of meat instead.
This way you can search for it if you want or, if you are lucky, you can maybe find two or more peaces on meat on larger animal or something like that.
But still have to kill at least one living creature (humanoid or animal) so you satisfy your hunting hunger.
If you don't you will lose attributes when you turn back to your humanoid form.
Lose of attributes will stack and will remain on you even in your humanoid form.
Dieing is not necessary since you will easily get killed with your stats lowered and that's enough punishment.

Also, becoming a vampire in TES is also a curse and has it's drawbacks, but it doesn't lure vampire hunter on you every night.
It would be better if there were some vampire and werewolf hunters all over the Skyrim and in case you encounter them, they will try much harder to hunt you down instead of guards who will, for example, just chase you until they chase you away enough and make location they are guarding safe and citizen who will probably just try to run away from you, but can still attack you in some cases (they are cornered, don't have 'coward AI' or something like that).
Also, those NPCs should be much stronger and will be armed with equipment made especially to fight werewolves and vampires (ie. will have silver weapons that will do more damage to you).

All that other stuff you said would be fine if TES was game that focuses only on werewolves, but it's simply too much for a game that werewolves are just a part of and not a main dish, so to speak.
Also, I forgot to say that that thing you said about killing a person who figured out that you are a werewolf before he reports you would actually be a good idea for all crimes you did.
I really don't understand why should everyone know that I'm a thief/murderer/werewolf just because one person saw me and I killed it before it could tell anyone.
It would be cool if you could kill all the witnesses of your crime before they report you to a guard, and if you do (of course, no one should see you do it because you will be chased for murder of that guy instead), you will get no bounty on your head.
If guard sees you or learns about your crime, then it's over, everyone knows.

Also, some more off topic stuff.
Do you people find it funny that vampires in Oblivon are actually stronger when they are not fed and that sun can't do anything to them when they are completely fed?
I think that sun should damage them in any stage of vampirisim, doesn't matter if they are hungry or not, but it does more damage if they are hungry and less if they are not.
Also, they should be stronger if they are fed and weaker if they are not.
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vanuza
 
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Post » Sat Feb 19, 2011 10:57 am

I don't mind changing at any time if it is used with an artifact and not the disease, otherwise how is it a curse like it is supposed to be?
I say you should change at night, but I could understand if that was tedious, maybe a few nights around the fullmoon, like a week around the fullmoon. Otherwise only on the fullmoon, you won't be playing as a werewolf anytime soon.
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Rowena
 
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Post » Sat Feb 19, 2011 6:29 am

I chose Fullmoon Only because of the other things I would want to have happen as a result.

-snip-

This. Great ideas. However, something like this would have to be instituted for vampires as well to make it balanced.
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 10:02 am

I don't want my characters to become a werewolf, so I voted no. However, this does not mean that I am against it being in the game for others who would like this feature.

If it does exist, my vote was for full moon. "Hoooooowwwwl".
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sarah
 
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Post » Sat Feb 19, 2011 8:37 am

Well there was that one ring in Bloodmoon that let you switch back and forth at will...
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Rudi Carter
 
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Post » Fri Feb 18, 2011 9:32 pm

Well, maybe I should have give more reasons.
Anyway.

[snip]


Okay, that was more reasonable, thanks a lot man. Appreciate that.

Also, I don't know if you thought you were disagreeing with me on how someone who witnessed your crime should be dealt with, but essentially that IS what I was saying, you just said it differently. So yeah, we agree on that much at least, hahaha. I didn't say that hunters would come after you EVERY night, just on the Full Moon. And it's the Full Moon that makes you howl uncontrollably, so you wouldn't need to howl any other time. My chosen option was to transform only on the Full Moon, so you wouldn't see these kinds of troubles in your game every day, every game session, but quite a long time apart actually.

Another poster said that if my ideas were to be used then Vampirism would have to be re-balanced again in the same way. I agree in principle, but in reality it's pointless, since you can only have one of the curses anyway. Just choose the mod for the curse you want to try. I was only responding to the werewolf thread and didn't mean to leave Vampirism out, it should also have some restrictions.

So ... yeah, if you're a vampire, like the werewolf under my ideal system, you should also have more restrictions. (Just for example, if you drink the blood of humans your stats are improved but if you drink the blood of animals trying to be one of those romantic "good" vampires, then your stats are lowered to show that you are weaker .... to name one idea). This isn't a vampire thread so I won't list them all here. You get the idea anyway, hahaha.
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Dawn Farrell
 
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Post » Fri Feb 18, 2011 9:06 pm

Werebear > Werewolf


Yesh. I want to be a BEAR! :rock:
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Music Show
 
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Post » Sat Feb 19, 2011 2:37 am

I miss that ring that would let us change when we wanted :(
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Juan Cerda
 
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Post » Sat Feb 19, 2011 1:04 am

Why would you only want it every fullmoon?
Lets assume the fullmoon happens roughly every 30 days, but someone could correct me if we have any real info on this in game.
My level 45 mage has been through 243 game days.
So if we assume I was a werewolf early on, I might transform 8 times for that character.

That is not quite enough...
Now sure, transforming 240 times might get old, but we would need a middleground somewhere.

Maybe the lunar cycle takes 15 days to complete? then we get 16 transformations. What if it was only 10, or 8 if you follow the necromancers moon. You get 24 and 30 respectively.

For that character, 24 - 30 transformations might be enough, keep in mind this character took a while to level.

So if we do only have it happen during the fullmoon, I propose either a shortened lunar cycle, or for transformations to occur on a few nights near the fullmoon.
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louise tagg
 
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