I chose Fullmoon Only because of the other things I would want to have happen as a result.
1) Fast Travel should be disabled during the transformation period requiring you live through the night and all of its horrible consequences. It is a CURSE after all, you shouldb't be able to whisk the time away to overcome that.
2) The "Wait" menu should be deactivated during the transformation period. (Same reasons as above).
3) The werewolf is required to kill at least 5 liviing creatures each transformation period and eat part of them. (Hey, YOU wanted to be a werewolf, live with the results!)
4) The werewolf is required to make whatever living creature he sees one of the 5 required kills, meaning if he accidentally sees a woman walking in the woods, once he spots the woman his quest window updates. So even if you wanted to only kill wild animals, just spotting a living creature forces you to make them an active quest. So if you value human life, stay away from towns when the Full Moon is coming.
5) If all 5 kills are not completed during that night cycle, the player must have all of their stats reduced by 5 until the next Full Moon.
6) If the werewolf fails to complete 3 cycles in a row, he dies.
7) The werewolf should be required to howl at least 3 times in the night. This howl will extend outward for one km in all directions, meaning if there is a town nearby, all the guards will hear it. They will send for a Bounty Hunter or Tracker, and put an active "Hunting Quest" using Radiant Story to go find and kill you. The Hunter automatically knows your location and will be able to find you, so if you howl near a town, you will have an encounter of possibly 3-5 male warriors and trappers.
8) While you are a werewolf, all kills are assigned to the werewolf identity but NO ONE (not even psychic guards) knows you are a werewolf by default. So all of your kills don't affect your standard PC side.
9) If you are caught by a Trapper, and revert the next day in capture, then that Trapper knows your identity. If he leaves to "Go Report Your Identity" to the Guards, who will then know your identity, you will have a mini-game opportunity to escape, and your strength is still slightly stronger than usual.
10) If you escape and kill the Trapper before he gets to town (you can follow his tracks up to 2 days after you were in werewolf form) then your secret is safe.
11) If you secret is revealed, all the Guards in every town will know you who are. This is not good.
12) If your secret is revealed, you can go to a werewolf safe house somewhere in the hills where a man will help you (for a huge sum of money) buy a new identity. You will have to do some favors, and you will have to help furnish the house in the hills with food, supplies, etc... for the next werewolf in trouble. Once you do all of that first, he will provide you a new identity. Now your secret is restored because no one knows who you are, although there is a 10% chance a guard you approach within 20 feet will just recognize you from the wanted posters from before. But if you want a total fix, you can pay a mage to alter your face permanently. It's expensive.
13) Following a sense of promoting morality in regards to lycanthropy when discussing the aspect of the children in this game, when in werewolf form, ALL children will cease to exist (Radiant Story will automatically turn them OFF during this time) so that you can't automatically stumble across them (they are immune from this situation, so don't even THINK about it) ....
All in all, I'd say that just about does it, for making the situation play out as it should in these regards. Thanks!
That sounds freakin' awesome... Im sure there are a few things that could be fixed, but other then those things (which I haven't marked, but I only looked at the first page, somebody else possibly has), that would be perfect, (and if somebody/ and or you/ changed anything/ for the better, then I thank them as well, and also, I am only trying to be helpful, if anybody percieves me as not being that, I apoligize.)