Would you want to be a werewolf

Post » Sat Feb 19, 2011 4:26 am

Why would you only want it every fullmoon?
Lets assume the fullmoon happens roughly every 30 days, but someone could correct me if we have any real info on this in game.
My level 45 mage has been through 243 game days.
So if we assume I was a werewolf early on, I might transform 8 times for that character.

That is not quite enough...
Now sure, transforming 240 times might get old, but we would need a middleground somewhere.

Maybe the lunar cycle takes 15 days to complete? then we get 16 transformations. What if it was only 10, or 8 if you follow the necromancers moon. You get 24 and 30 respectively.

For that character, 24 - 30 transformations might be enough, keep in mind this character took a while to level.

So if we do only have it happen during the fullmoon, I propose either a shortened lunar cycle, or for transformations to occur on a few nights near the fullmoon.


I just remembered that Tamriel has at least two moons. There were many times I would play Oblivion and see both moons in the sky, at varying degrees of full. That could make it more likely that you would get full moons. Not only that, but your changes could depend on where the moons are in the sky. If they're going with the "tech tree in the stars" it would make sense that being blocked from different star groups/constellations would effect your transformations.
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Arnold Wet
 
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Post » Fri Feb 18, 2011 11:42 pm

Why would you only want it every fullmoon?
Lets assume the fullmoon happens roughly every 30 days, but someone could correct me if we have any real info on this in game.
My level 45 mage has been through 243 game days.
So if we assume I was a werewolf early on, I might transform 8 times for that character.

That is not quite enough...
Now sure, transforming 240 times might get old, but we would need a middleground somewhere.

Maybe the lunar cycle takes 15 days to complete? then we get 16 transformations. What if it was only 10, or 8 if you follow the necromancers moon. You get 24 and 30 respectively.

For that character, 24 - 30 transformations might be enough, keep in mind this character took a while to level.

So if we do only have it happen during the fullmoon, I propose either a shortened lunar cycle, or for transformations to occur on a few nights near the fullmoon.


Well, I've heard it said that there are TWO MOONS in Tamriel, so yes, we could have it be quite a bit more often with two moons having different lunar cycles, but we could have something like Full Moon and its reverse, a Dark Moon, which could produce some other strange effects. So already that would be 2 moons times 2 transformative phases = 4 transformations instead of 1 per month. Meaning instead of your 8 times you'd have 32 times, ALMOST one transformation per level. Could be a bit better. I'm just saying .... I'm just saying .... (wink)
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katsomaya Sanchez
 
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Post » Fri Feb 18, 2011 10:50 pm

Changing at will seems a bit overpowered, and not very lore-friendly at all.

How is that not lore friendly, it was in daggerfall
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saxon
 
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Post » Sat Feb 19, 2011 5:29 am

a khajit werwolf is stupid, or is a cat or is a wolf not both, i think they need to be inmune
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Emma Louise Adams
 
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Post » Fri Feb 18, 2011 10:18 pm

Meh, werewolves are overrated. WEREBEARS ANYONE?

Oh, and that full moon crap isn't part of TES lore, it's every night :P
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Rex Help
 
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Post » Fri Feb 18, 2011 9:36 pm

You need an I voted no option in the second question.

Why don't we give up on the were things questions for a while. There's a ton of them, and it gets old.
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Tanya Parra
 
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Post » Fri Feb 18, 2011 10:41 pm

I chose Fullmoon Only because of the other things I would want to have happen as a result.

1) Fast Travel should be disabled during the transformation period requiring you live through the night and all of its horrible consequences. It is a CURSE after all, you shouldb't be able to whisk the time away to overcome that.
2) The "Wait" menu should be deactivated during the transformation period. (Same reasons as above).
3) The werewolf is required to kill at least 5 liviing creatures each transformation period and eat part of them. (Hey, YOU wanted to be a werewolf, live with the results!)
4) The werewolf is required to make whatever living creature he sees one of the 5 required kills, meaning if he accidentally sees a woman walking in the woods, once he spots the woman his quest window updates. So even if you wanted to only kill wild animals, just spotting a living creature forces you to make them an active quest. So if you value human life, stay away from towns when the Full Moon is coming.
5) If all 5 kills are not completed during that night cycle, the player must have all of their stats reduced by 5 until the next Full Moon.
6) If the werewolf fails to complete 3 cycles in a row, he dies.
7) The werewolf should be required to howl at least 3 times in the night. This howl will extend outward for one km in all directions, meaning if there is a town nearby, all the guards will hear it. They will send for a Bounty Hunter or Tracker, and put an active "Hunting Quest" using Radiant Story to go find and kill you. The Hunter automatically knows your location and will be able to find you, so if you howl near a town, you will have an encounter of possibly 3-5 male warriors and trappers.
8) While you are a werewolf, all kills are assigned to the werewolf identity but NO ONE (not even psychic guards) knows you are a werewolf by default. So all of your kills don't affect your standard PC side.
9) If you are caught by a Trapper, and revert the next day in capture, then that Trapper knows your identity. If he leaves to "Go Report Your Identity" to the Guards, who will then know your identity, you will have a mini-game opportunity to escape, and your strength is still slightly stronger than usual.
10) If you escape and kill the Trapper before he gets to town (you can follow his tracks up to 2 days after you were in werewolf form) then your secret is safe.
11) If you secret is revealed, all the Guards in every town will know you who are. This is not good.
12) If your secret is revealed, you can go to a werewolf safe house somewhere in the hills where a man will help you (for a huge sum of money) buy a new identity. You will have to do some favors, and you will have to help furnish the house in the hills with food, supplies, etc... for the next werewolf in trouble. Once you do all of that first, he will provide you a new identity. Now your secret is restored because no one knows who you are, although there is a 10% chance a guard you approach within 20 feet will just recognize you from the wanted posters from before. But if you want a total fix, you can pay a mage to alter your face permanently. It's expensive.
13) Following a sense of promoting morality in regards to lycanthropy when discussing the aspect of the children in this game, when in werewolf form, ALL children will cease to exist (Radiant Story will automatically turn them OFF during this time) so that you can't automatically stumble across them (they are immune from this situation, so don't even THINK about it) ....

All in all, I'd say that just about does it, for making the situation play out as it should in these regards. Thanks!



That sounds freakin' awesome... Im sure there are a few things that could be fixed, but other then those things (which I haven't marked, but I only looked at the first page, somebody else possibly has), that would be perfect, (and if somebody/ and or you/ changed anything/ for the better, then I thank them as well, and also, I am only trying to be helpful, if anybody percieves me as not being that, I apoligize.)
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Julie Serebrekoff
 
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Post » Sat Feb 19, 2011 5:13 am

I would love for lycanthropes to be in the game. Not just werewolves, but at least werebears also. I don't care to be one in the game, though I would like the option to be there, but I would love a quest or two geared toward hunting down a particularly powerful one, or even clearing out a group of them.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 12:29 pm

Yes, and full moon only please.
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Tom Flanagan
 
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Post » Sat Feb 19, 2011 7:29 am

Meh I wouldn't particularly use the option but I understand that a lot of people like it for the roleplaying aspect
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Sara Lee
 
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Post » Sat Feb 19, 2011 2:12 am

Yes, and full moon only please.



Exactly what I voted for as well. Hope to see this in the game
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jessica Villacis
 
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Post » Sat Feb 19, 2011 12:15 am

It be very neat indeed, if the game supported the player option to infect a victim, and see them succumb to the lycanthrope curse. See them out hunting a few weeks later, and acting furtive and odd during the day, and with behavior & schedule changes. Imagine if that were worked in to the main and several side quests as an anticipated player option.

**Then of course... there's the old, "What happens when a vampire gets bit by a werewolf ~or bites one?".

http://i271.photobucket.com/albums/jj125/Gizmojunk/frazetta-werewolf.jpg

Werewolf-vampire I guess? http://i271.photobucket.com/albums/jj125/Gizmojunk/polls_wolf_3521_371258_answer_6_xlarge.jpg

A werepyre... but that would be way too overpowered. A werewolf with large fangs and wings.. ehh, no.
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Darian Ennels
 
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Post » Fri Feb 18, 2011 8:59 pm

It be very neat indeed, if the game supported the player option to infect a victim, and see them succumb to the lycanthrope curse. See them out hunting a few weeks later, and acting furtive and odd during the day, and with behavior & schedule changes. Imagine if that were worked in to the main and several side quests as an anticipated player option.

**Then of course... there's the old, "What happens when a vampire gets bit by a werewolf ~or bites one?".

http://i271.photobucket.com/albums/jj125/Gizmojunk/frazetta-werewolf.jpg

Werewolf-vampire I guess? http://i271.photobucket.com/albums/jj125/Gizmojunk/polls_wolf_3521_371258_answer_6_xlarge.jpg
Obviously, the werecreature in the first picture is a wereboar. Where else than TES do we have wereboars? :intergalactic: It even resembles the atmosphere of Daggerfall :excl:
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Danger Mouse
 
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Post » Sat Feb 19, 2011 12:41 pm

and nothing most stupid than a argonian becoming a wolf xD
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Siobhan Thompson
 
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Post » Sat Feb 19, 2011 9:21 am

Well there was that one ring in Bloodmoon that let you switch back and forth at will...

Not completely. It let you change to a werewolf at will, but then you were stuck as one for about 6 hours. In Daggerfall, you got a "spell" that let you change, and you could cast it again to change back, but then you couldn't cast it again until the next day.

I voted for "yes" and "full moon only", but I also wouldn't mind something like a combination of what Bloodmoon and Daggerfall had. There could be a quest to get Hircine's Ring, which would just prevent full moon transformations and the need to kill (when wearing it), but there could be another quest that gives you an ability to change at will.. but when you change, you're stuck that way for several hours, you can only use it once every day or two, and you're not quite as strong as when you're forced to change. So, werecreatures could have a total of three unique quests (those two, plus the cure quest).
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Catharine Krupinski
 
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Post » Sat Feb 19, 2011 7:17 am

I chose Fullmoon Only because of the other things I would want to have happen as a result.

1) Fast Travel should be disabled during the transformation period requiring you live through the night and all of its horrible consequences. It is a CURSE after all, you shouldb't be able to whisk the time away to overcome that.
2) The "Wait" menu should be deactivated during the transformation period. (Same reasons as above).
3) The werewolf is required to kill at least 5 liviing creatures each transformation period and eat part of them. (Hey, YOU wanted to be a werewolf, live with the results!)
4) The werewolf is required to make whatever living creature he sees one of the 5 required kills, meaning if he accidentally sees a woman walking in the woods, once he spots the woman his quest window updates. So even if you wanted to only kill wild animals, just spotting a living creature forces you to make them an active quest. So if you value human life, stay away from towns when the Full Moon is coming.
5) If all 5 kills are not completed during that night cycle, the player must have all of their stats reduced by 5 until the next Full Moon.
6) If the werewolf fails to complete 3 cycles in a row, he dies.
7) The werewolf should be required to howl at least 3 times in the night. This howl will extend outward for one km in all directions, meaning if there is a town nearby, all the guards will hear it. They will send for a Bounty Hunter or Tracker, and put an active "Hunting Quest" using Radiant Story to go find and kill you. The Hunter automatically knows your location and will be able to find you, so if you howl near a town, you will have an encounter of possibly 3-5 male warriors and trappers.
8) While you are a werewolf, all kills are assigned to the werewolf identity but NO ONE (not even psychic guards) knows you are a werewolf by default. So all of your kills don't affect your standard PC side.
9) If you are caught by a Trapper, and revert the next day in capture, then that Trapper knows your identity. If he leaves to "Go Report Your Identity" to the Guards, who will then know your identity, you will have a mini-game opportunity to escape, and your strength is still slightly stronger than usual.
10) If you escape and kill the Trapper before he gets to town (you can follow his tracks up to 2 days after you were in werewolf form) then your secret is safe.
11) If you secret is revealed, all the Guards in every town will know you who are. This is not good.
12) If your secret is revealed, you can go to a werewolf safe house somewhere in the hills where a man will help you (for a huge sum of money) buy a new identity. You will have to do some favors, and you will have to help furnish the house in the hills with food, supplies, etc... for the next werewolf in trouble. Once you do all of that first, he will provide you a new identity. Now your secret is restored because no one knows who you are, although there is a 10% chance a guard you approach within 20 feet will just recognize you from the wanted posters from before. But if you want a total fix, you can pay a mage to alter your face permanently. It's expensive.
13) Following a sense of promoting morality in regards to lycanthropy when discussing the aspect of the children in this game, when in werewolf form, ALL children will cease to exist (Radiant Story will automatically turn them OFF during this time) so that you can't automatically stumble across them (they are immune from this situation, so don't even THINK about it) ....

All in all, I'd say that just about does it, for making the situation play out as it should in these regards. Thanks!


This might be fun for the first night, but after that it sounds like a repetitive chore. Killing one human a month and the risk of getting caught are enough of a curse.
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Chris Guerin
 
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Post » Sat Feb 19, 2011 1:48 am

Yes-full moon only
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Kelly James
 
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Post » Sat Feb 19, 2011 1:12 pm

No
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Alba Casas
 
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Post » Sat Feb 19, 2011 3:29 am

when you first get bit........you cant control it and every night you change and kill khajits. after a week of changing you get more control over it and can suppress it except during full moons where you kill more khajits. after a month or so you can change your form at will to kill as many khajits as you want but you wont be able to change back to human form for awhile i would say at least 10 real time minutes.

all of your gear and loot is dropped when you change form. to make it easy you could have a makeshift "Wolf Pack" TM that stores your stuff so you not having to pick up 100 potions off the ground.

obviously silver should do double damage to you and this should extend to normal form other weapons should do half damage or less, this is only in werewolf form though, and you have health regen etc. no magic casting. hate whistles, you must attack khajits on site no matter what. i dont know if wolves eat lizards but if they do then this could be extended to argonians as well.

if someone sees you changing they will alert the town and there is a small chance that they can give a precise enough description that the guards will be suspicious of you. i think this should be based on how often you go to the town and who you see on a regular basis. if its a shopkeeper that you see every time you stop into town to load up on supplies then they would be able to give a very detailed description that will mean instant arrest by the guards but if its just some random beggar that only asked you for money once or twice and you just gave them 1 coin (this works because if you never give them money or give them alot of money they WILL remember you) then they would have a very crappy description and the most the guards would be is suspicious. every time you visit the town and purchase goods or talk to someone the lower your suspicion level gets because people would wonder why someone who was being hunted would come into their town so often and question it. being able to frame other npcs would be awesome as well like you did with in the thieves guild.
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JLG
 
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Post » Sat Feb 19, 2011 9:37 am

Yes, it may be a Curse to some. But heck, it beats being a "normal" boring person.
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Stefanny Cardona
 
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Post » Sat Feb 19, 2011 10:15 am

Only if there was a set of quests with it. If its only for fun, i would probably turn into a werewolf at the end of the game just to see what it is like.
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James Rhead
 
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Post » Sat Feb 19, 2011 9:02 am

Really upset by Todd's answer in the podcast. If he said "we're not ready to talk about it," I'd understand. But he made it sound like they hadn't even thought of it.

As if sections of fans weren't clamoring to have werewolves included in Oblivion, and as if the lore does not specifically state the presence of SEVERAL types of lycanthropes (technically therianthropes) in Skyrim, and as if they haven't been popular features in past games of the series.
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Penny Courture
 
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Post » Sat Feb 19, 2011 1:16 am

where is the option for "I would rather become a werebear instead of a sissy little puppy"
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Beat freak
 
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Post » Sat Feb 19, 2011 7:16 am

where is the option for "I would rather become a werebear instead of a sissy little puppy"

Meh. A werebear would just get http://news.nationalgeographic.com/news/2006/06/images/060613-cat-bear_big.jpg by the nearest Khajiit.
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Del Arte
 
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Post » Sat Feb 19, 2011 5:41 am

Werewolves are better than werebears.....a ravenous wolf is better than some overgrown fat bear. Why do you think Hircine favors werewolves? Clearly, he does. Why is it that Bloodmoon he hunts with werewolves instead of werebears...why in his own Realm,, only werewolves hunt side by side with Hircine while werebears hunt during the day and gotta step aside to let their Master pwn the kill?
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Richard Dixon
 
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