Would you welcome the inclusion of settlement building in the TES 6?
Would you welcome the inclusion of settlement building in the TES 6?
I haven't played Fallout 4, but from what I've read and seen in videos I love the feature. I would welcome it in TES VI. I support any feature that gives us something to do in addition to combat.
Just like Pseron Wyrd I also have still not purchased Fallout 4 to this day today still so I have no idea how settlement building works in Fallout 4.
I think I'd be ok with it in The Elder Scrolls VI for building forts and that's it. Maybe one castle or two castles as well.
I didn't like settlement building in Fallout 4 because I think settlements correspond with people/villages/towns, the Fallout setting is about a wasteland and about the player wandering. For TES 6 it will be a much better setting for settlement building. It should be released with the game not as a DLC.
I agree. I felt I could not vote, as like you, have not played FO4. Settlement building is fun, especially in 4X games where it is key. I'm not sure how well it could be implemented into the TES universe, though.
I like the idea. I'm not too sure how it would fit. I'm undecided
I get no joy out of setting up homes and defenses and crops and a thousand other things for NPCs who can't do [censored] for themselves and don't show the slightest gratitude. Build your own [censored] settlements, I say, you lazy [censored]s!
Edit - So, that would be a no from me. I find the feature useless in an RPG, and I'd rather they spend time doing other things, like coding competent AI pathing.
Another non-voter here, because I haven't played FO4, but I'm very much in favor of settlement-building. There's a limited form of it in Morrowind and Skyrim, and it really adds to the game.
It's a shame that there's so little focus on anything non-combat in these games; we need more quests that can be solved multiple ways, more player interaction with the world, and more ability to make lasting change.
You are right actually now that I rethink it, being in a wasteland would make sense to rebuild communities, so yes TES 6 should already have built villages and communities, so picking a random spot in the mountains or hills would be a bit awkward. Good point!
The estate thing could be promising, so maybe not full settlement creation but definitely home-building or estate building. I liked one of the last DLCs for Skyrim where you could create your own player housing and I think obviously with modding that should definitely be a necessity with TES 6
This is how I feel too. I voted "Yes."
I'm going to 100% agree with you that the house building DLC's or settlement building DLC's for The Elder Scrolls VI that Bethesda Game Studios needs to release them for free.
It's very upsetting that Bethesda Softworks and Bethesda Game Studios sold Hearthfire for The Elder Scrolls V: Skyrim and now Wasteland Workshop, Automatron, and the other three settlement building DLC's for Fallout 4.
Bethesda Game Studios needs to give us value for purchasing The Elder Scrolls VI and follow in CD Projekt RED's footsteps.
You mean by giving generally bland single missions and costume changes as their loudly touted 'Free' DLC? I'm not entirely happy about the price of the Workshop DLC's, but there's not many footsteps to follow in.
Yes. But a far more restrained version of it. The problem with the Settlement system is that it really devoured Fallout 4 in its entirety, up to clogging all the DLC, while not really providing anything really substantial. Homesteads ala Hearthfires, and a couple of token forts, sure, but that's the full extent of what I'd feel comfortable with.
They're not really that bad, but screaming "give me free stuff" isn't what I'd call value either. Its really cool that they did it, but its stuff that you could easily live without at the same time. Hearts of Stone and Blood and Wine on the other hand actually are closer to Beth's DLC's more then anything.
Yeah, i was rather harsh on them before. The content which CD Projekt Red released, for free, is quite good, and a trend which i think the gaming industry in general should take more to heart... But none of it was really on the same scale as even the Workshop DLC's.
Were the Workshop DLCs expanded cosmetic options, tacking them on as free content in game updates would certainly be reasonable. As is, they tend to be rather more involved than that, so i don't think charging for them is overly problematic.
It's not like we're dealing with Horse Armour here.
Agreed. The only way i could see them being able to really justify that would be to have Faction-Centric DLCs, such as having an entire DLC focused around the Fighters Guild... But that would run the risk of making the core game feel very empty and cut back, as it would likely mean having the guild either entirely absent, or dramatically toned down, in the initial release.
I think there are some ways to incorporate broadening the settlement idea through DLCs, such as releasing Stros M'kai as a DLC and having rebuilding the city as a prominent element, but it should definitely feature in the main game.
By feature, however, i don't mean dominate. Part of the weakness of the system in Fallout is the games over-dependence on it. While i for one love it, and have spent more 150 hours on settlement activities alone, it's too much of a One-Trick-Pony. I can see why some people were rather cool to the game because of it's over-emphasis on the settlements.
Absolutely, and the negative reaction to Fallout 4's workshop add-ons is way out of proportion.
It would need to be adjusted to work in the Elder Scrolls setting, but I see no problem with that. Every in-city home could be like Home Plate, where we furnish it ourselves instead of buying preset furniture options. Crafting will need to be different from Fallout's scrapping and MacGuyvering, but it would be cool if we could purchase furniture from general stores, or even just toggle between component costs and gold costs for crafting stuff in the build mode.
For more normal "settlements", I think since Elder Scrolls isn't really about rebuilding and there's already plenty of government and infrastructure, we could see more elaborate homesteading and establishing businesses instead of building up small communities. Purchase plots of land instead of clearing them out, hire workers instead of bringing on settlers, so on. There won't be as many options for mechanical things, but we'll have a ton more options for magical items and some really bizarre fantasy decorations. It would be great.
Maybe we get a few areas as quest rewards, maybe we'll get to rebuild the city that inevitably gets destroyed early in the main quest, maybe we'll get our own fortress. There's so much roleplaying you can do with workshop mode.
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I would welcome if they implemented most or even all features of the Creation Kit directly into the game, with real time editing of the whole world. Not so much as "gameplay" but rather from the main menu. The Creation Kit doesn't even have real time play testing like Cry Engine does. That would be useful. Moving around whole buildings in the actual game is not at all immersive, feels more like a video game or something like that...
Some provision for building a settlement would be a big plus for those who want the option to have a place to call "home", but I don't think the game should focus heavily on it. Putting it out as DLC, in my opinion, is a bad thing. If I pay for the game, I don't want to have to keep paying over and over for "extras" as they're released.
Note that Morrowind's base game had the option to build and expand a private estate (or stronghold). The Bloodmoon expansion allowed you to assist with and make a few decisions about the founding and expansion of a new settlement. I'd like to see at least that much interaction, but I don't need to manage the design and development of an estate or village down to the last detail.
....or we could build it up, brick by brick, like in Minecraft, until the wonky physics engine decides to send all of those pieces flying in different directions.