Wouldent it be cool if....

Post » Sat Feb 19, 2011 6:57 am

We could re-visit the shivering isles as some DLC in skyrim,i'd love to know whats been going on there for the last 200 years,Since your guy from oblivion would be dead,so how would the shivering isles be like then?
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jason worrell
 
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Post » Sat Feb 19, 2011 2:02 am

It's a nice idea and all, but no. I want to go somewhere new. Sure, I'm interested in exactly what happened with Sheogorath's realm and if the player character in SI actually became Sheogorath or what happened, but it's not worth going to all the trouble of making a whole expansion for it. I want to go to a new Daedric realm or just have unique expansions relevant to the story and atmosphere of Skyrim.
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Amy Siebenhaar
 
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Post » Fri Feb 18, 2011 7:54 pm

Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh no. I don't think they'll re-visit it so soon.
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Alexander Horton
 
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Post » Fri Feb 18, 2011 6:18 pm

Been there done that got the teeshirt wanna see different places there are so many cool things in tes I won't want the devs to have to reinvision something so close to it original release.
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NAtIVe GOddess
 
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Post » Fri Feb 18, 2011 6:37 pm

New princes and new realms.
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jodie
 
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Post » Sat Feb 19, 2011 2:35 am

My guy from Oblivion's not dead. He's a vampire!
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Phillip Hamilton
 
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Post » Fri Feb 18, 2011 10:55 pm

I don't think they'll do the Shivering Isles again.

I'd rather go someplace new, preferably Akavir, or an outlying island.
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Stacy Hope
 
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Post » Sat Feb 19, 2011 6:02 am

I'd rather them make a DLC for the narrow strip of Morrowind territory east of Skyrim. You'l still get mushroom trees as well.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 4:40 am

I doubt they'd go back so soon - but that's just me.
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Joe Bonney
 
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Post » Sat Feb 19, 2011 12:31 am

It's a nice idea and all, but no. I want to go somewhere new.

This, even though I've not actually played Shivering Isles. They shouldn't revisit places so soon after having done them. I don't want to see Morrowind return for at least five more games (unless they end up making some obscenely large game world encompassing all of Tamriel :B).
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katsomaya Sanchez
 
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Post » Sat Feb 19, 2011 7:40 am

Probably the same way they were when you left them.

I don't expect mad peopel to develop too much. They are that, mad people.

I'd much rather have other elements developed.

For example, I'd much rather develop some of the islands to the north ( their name eludes me atm )

Niker
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Deon Knight
 
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Post » Fri Feb 18, 2011 10:31 pm

Wouldn't it be cool if they gave us someplace new and interesting instead of the "nickel rehash tour" of Solstheim, Morrowind, Shivering Isles, Bruma, Shady Sands, The Pitt, and Point Lookout? I sure think so.

(Everyone hitting reply to tell me I've mixed two game series: Stow it, I know it, and it wasn't an accident. :P )
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Robert DeLarosa
 
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Post » Sat Feb 19, 2011 3:47 am

I would rather see something that hasn't been done
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Susan
 
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Post » Fri Feb 18, 2011 7:51 pm

This, even though I've not actually played Shivering Isles. They shouldn't revisit places so soon after having done them. I don't want to see Morrowind return for at least five more games (unless they end up making some obscenely large game world encompassing all of Tamriel :B).

With Morrowind being blown to hell and taken over by Argonians, I hope to see it again in Elder Scrolls: Black Marsh. :D

Anyway. I think everyone is pretty tired of daedra after Oblivion. ( not me :) ) If we do go anywhere in a expansion I hope it's Orsinium and the areas surrounding it. Preferably a little of High Rock and Hammerfell so we can visit both the Dragontail and Wrothgarian mountains. I vote that because I don't see Orcs getting their own "full game" since they don't have a province to call their own. As a expansion for Skyrim it would be perfect.
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Lauren Graves
 
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Post » Sat Feb 19, 2011 5:29 am

no

because I want new dlcs / expanison packs
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Sxc-Mary
 
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Post » Sat Feb 19, 2011 5:03 am

i want to go to the malacath's realm! wich consists of dust, smoke palaces, and cool stuff.. only... yea.. i would like to go to every realm ever. that would be fantastic!!
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Nathan Risch
 
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Post » Sat Feb 19, 2011 8:37 am

i want to go to the malacath's realm! wich consists of dust, smoke palaces, and cool stuff.. only... yea.. i would like to go to every realm ever. that would be fantastic!!


Indeed.

Give us realms.
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Heather M
 
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Post » Sat Feb 19, 2011 5:15 am

Not really, no. I want something new.
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Annick Charron
 
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Post » Sat Feb 19, 2011 9:01 am

With Morrowind being blown to hell and taken over by Argonians, I hope to see it again in Elder Scrolls: Black Marsh. :D

That game can have the greatest story ever, for my angry Dunmer it'll just be a genocide simulator... :P
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Alexandra Louise Taylor
 
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Post » Sat Feb 19, 2011 8:59 am

Wouldent it be cool if....


if you could spell "wouldn't"? .... haha, just teasing! This is a good question actually.....
-------------


Wouldn't it be cool if they created a tree-top city a little like the Ewoks in Star Wars? With rope-drawn wooden elevators and rope bridges... and up there, tons of birds flew around of new and varied species not seen before. And lets say the ground layer is all deep foilage and is very dark and misty, so you can't see two feet in front of your face. And in that dense foilage live tons of warped and evil animals unlike any earthly animal. So the people of this tribe were forced to live up in the air where they could defend themselves from those wild beasts roaming their thick and verdant underworld.

Wouldn't it be cool if Bethesda built an underground "pit world" where there is this huge hole in the ground a third of a mile across and there are roads carved in the sidewalls going down like the threads of a giant screw, but in the side of this huge hole they've created all the restaurants, dwellings, taverns, and shops all facing out against the path. And you can still see all the shops across the pit, but there are no bridges across the pit because they use it to launch fantasy-style Zeppelins that fly up and out of the hole to go to war against the dragons. And somewhere far below the shops and homes level is the Zeppelins base, where they repair and build Zeppelins using tons of interesting parts from all over Skyrim. And when you (we) come along, they ask us to help locate these parts on our quests, and offer to pay us (sort of a job locating the pieces they need) ... so they can go hunt dragons, too.

Wouldn't it be cool if Bethedsa designed a large underground lake with a ceiling that was so high you couldn't see it, and across this lake were bridges of stone going to and fro to other parts of this underground dwelling place for various tribal monsters. And all the places had different graphics, so that it was all unique from one cave to the next, with glowing crystals and red and blue creating their own light. And you have to pass through this dark and dangerous underworld to reach the real prize: a peaceful city below it under the waters. For there, down in the water, which is unusually black at the surface, further down, is an underwater city of strange but gentle creatures who live inside of huge air bubbles that are magically created so that organic creatures can pass in and out of them, but not the water. So you can push right through the wall and be in a dry world that bears the style of those people who live there. So as you are swimming down there (probably with an underwater spell or potion) this massive glowing bubble begins to be seen emerging from out of the blackness, and as you approach it slowly gets bigger and bigger and dwarfs your view like that Mushroom City in Morrowind. This is a real city, and its a trading city, it trades knowledge of the past (with it knows) with your gossip of events from the present (your surface world) ... This world here, so that not every city in Skyrim is stuck being on the surface. And down there, a very bright golden algae causes these air-pocket cities to glow as if in the light of waning dusk, not blue or green as is the cliche for underwater colors, but actually sort of like the normal colors associated with the surface world only dimmer. So when you're inside the city you always feel a sort of rippling gold color washing over all the stonework, and can but look up to see the golden dome above you, pulsing with power.

Now all of the buildings are in their own bubbles separated from one another. So the city is actually a collection of bubbles spread out all over the sea floor. And when you need to travel to the next bubble you have to push through the side wall and swim across to it. But the waters here are full of dangerous sea monsters, and they hate the cities and their golden light, so they want to destroy them and all their peoples, and you are seen as one of them. So every time you leave, you have to face a terrible battle. And it's all underwater. So Bethesda would have to create new rules for using magic underwater, such as you need to be able to breathe the water, and you need to haste yourself so you can move at the proper speed to cast spells. So without first being enchanted to remove the obstacles the water creates, you can't cast spells. So if one of your two base spells runs out, you can no longer cast spells, so you'd have to have potions that re-enchant your two base spells to return you to magical status. But to drink a potion underwater means to open its stopper underwater and risk contaminating it. So there is small chance if you drink a potion underwater that your potion fizzles out. So you have to learn a new way to cork potions involving wax, where you can put the potion in your mouth, chew the wax, releasing the potion, while you later spit out the wax. This process might require top-level Alchemy skills to achieve it. Meaning there are going to be tons of challenges associated with visiting this city and getting what you need.

Wouldn't it be cool if ... I could stop thinking of so many cool ideas that we'll never see in this game? (arghhh....)
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JAY
 
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Post » Sat Feb 19, 2011 2:31 am

linear time does not exist in the SI.

thats why jygallag must keep purging himself.
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Alex Blacke
 
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Post » Fri Feb 18, 2011 7:23 pm

I wouldn't mind if they added the Shivering Isles, I'd like to see how much it has changed since your character takes it over. They could make it completely different to reflect the new Sheogorath's personality or it could be Haskill looking for someone to replace the last Sheogorath(assuming that the player from Oblivion died of old age). Anyway I'd love to see Shivering Isles again.
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 1:37 am

in game lore, i.e book would be cool.

whole expansion just to see what is different?
not so much
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Calum Campbell
 
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Post » Sat Feb 19, 2011 10:18 am

Not really.
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 2:09 am

I would much rather they gave us someplace new :)
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Tyrone Haywood
 
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