WOW. 7fps on $9000 system

Post » Tue Aug 03, 2010 4:40 pm

O.P, in your original thread you said it ran fine on your personal laptop with an ATI card. This sounds like the second one at your work you've tested it on (since it sounds quite different from the Quadro system with 24 GB of RAM in your first thread). Yes, they're incredibly powerful computers, but the game was designed to run on typical home systems, not professional CAD machines. This is an older DX9 game engine - it doesn't take advantage of multi-core processors or excessive memory and has poor scaling with multi-GPU setups (as did Oblivion and Fallout 3). Most of that power on those work machines is wasted on it. Run it on appropriate hardware. That's not to say there aren't a good deal of driver optimization and patching need. Still, my X4 955 with an Nvidia GTX 460 1GB exhibits none of those NPC related slowdowns you're speaking of - I get a vertically sync limited 40-60 FPS everywhere with all in-game options maxed. My only gripes are some sparkling around certain distant items and random white flashes with HDR enabled - typical driver stuff.
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Chloé
 
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Post » Tue Aug 03, 2010 11:27 am

Never said it wasn't an engine problem, read MY post.

That's obscene even for a work machine. If you need that much horsepower, your IT department isn't doing it's job. That kind of processing should be offloaded to a server (if not a cluster).

iTimmeh: Yes, I did. If not his money, then his boss(es). You snuck that in before this reply.

Apologies for the attitude. Just frustrating when people don't even bother to browse the dozens of existing threads, or even use the search function!


As a professional 3d animator, that is exactly the kind of machine I'd want to update to for complex rendering, heavy modeling, etc,. A good freelance 3d animator could make that investment back easy in a matter of a few months, if not weeks. I'm not aware of a 3d package that uses SLI, but with that kind of machine you could easily run two concurrent 3d apps at full steam on multiple monitors if you constantly bounced between 3d sculpting programs/compositors/painting packages/etc. and more traditional 3d suites, which is something I'd love to do. Crowd simulation, fluid dynamics, heavy raytracing, realtime rendering, etc., are some applications off the top of my head that would eat up that memory, and with this kind of hardware, you wouldn't have to update for a long while. Rendering will take all of the CPU power you can throw at, that's why the big studios use render farms comprised of hundreds of computers. The more CPU power, the faster you get the job done.

However, you shouldn't let not knowing what the hell you're talking about stop you from insulting people!
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Jynx Anthropic
 
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Post » Tue Aug 03, 2010 5:41 am

Lol.

Yes guys, its my work machine. I work at a major 3d VFX studio. And yes, I have files that can eat up 64GB of ram in no time. And yes I do have Quadro's, but in games they are the equivalent to 480's at standard clocks.

I tried the DLL fix and all it did was make my machine crash so it doesn't fix it for everyone. (PS I love it how people say a 9000 machine is a rip off when they obviously have no idea what "real hardcoe" graphics are. If you were to take all the polygons in the entire game of crysis, it still wouldn't match the amount in the average finger of a film ready model. So yes, a $9000 machine is needed when not playing little games :)

The whole point here was just to illustrate that this in an engine problem. Im waiting for a patch.


***and just to respond to this: "your IT department isn't doing it's job" I can guarantee you our IT department is more sophisticated and knowledgeable then any IT department you will ever meet in your entire life. 2 of the dudes are from NASA lol troll fail.

And thank you Alphadog, your comment was pretty much spot on and well put. At least someone got it.
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Kirsty Wood
 
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Post » Tue Aug 03, 2010 3:31 pm

Lol.

Yes guys, its my work machine. I work at a major 3d VFX studio. And yes, I have files that can eat up 64GB of ram in no time. And yes I do have Quadro's, but in games they are the equivalent to 480's at standard clocks.

I tried the DLL fix and all it did was make my machine crash so it doesn't fix it for everyone. (PS I love it how people say a 9000 machine is a rip off when they obviously have no idea what "real hardcoe" graphics are. If you were to take all the polygons in the entire game of crysis, it still wouldn't match the amount in the average finger of a film ready model. So yes, a $9000 machine is needed when not playing little games :)

The whole point here was just to illustrate that this in an engine problem. Im waiting for a patch.


***and just to respond to this: "your IT department isn't doing it's job" I can guarantee you our IT department is more sophisticated and knowledgeable then any IT department you will ever meet in your entire life. 2 of the dudes are from NASA lol troll fail.

And thank you Alphadog, your comment was pretty much spot on and well put. At least someone got it.


From NASA? Really? Do they fly to work on the Space Shuttle?

Don't bring your boasting lies here please. We don't care about your fictitious job or pretend systems..

I didn't happen to see your DXDIAG info posted.. soooo... Tell us another one.
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Milad Hajipour
 
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Post » Tue Aug 03, 2010 3:24 pm

Well I tried to come here with info but I can see that this forum is just filled with a bunch of 13 year olds that spend way too much time on the internet. Sorry but this forum is a little to childish for me. Out for good.
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Steph
 
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Post » Tue Aug 03, 2010 4:51 am

Well I tried to come here with info but I can see that this forum is just filled with a bunch of 13 year olds that spend way too much time on the internet. Sorry but this forum is a little to childish for me. Out for good.


And you respond with a 13 year old type of insult in return. Pot, this is kettle.

Truth is, this game is optimized for home systems, not $9000 omgwtf professional 3d animation rigs.

"And yes I do have Quadro's, but in games they are the equivalent to 480's at standard clocks."

No, they are not. If they were more gamers would use them. They do heavy and intensive graphics rendering tasks beautifully but are not optimized for gaming.
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Alex Blacke
 
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Post » Tue Aug 03, 2010 8:20 am

lol Why would you not be using Quatro FX cards in your NASA workstation of doom is a little odd, but besides that your workstation/half a## gaming pc, with it's slow registered /ECC memory and xeon procs, will never run this game as fast as a $1000 rig... So using the argument that you have $9000 hardware that isn't working right doing something it was never meant to do is a little childish.

Personally I am pissed that my $18,000 BMW GS Adventure motorcycle allows me to get wet when when it rains, when my wife's $4000 1995 Subaru Impreza keeps her perfectly dry, pisses me off! BMW better issue a recall soon to fix this amazing oversight in engineering...
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JD bernal
 
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Post » Tue Aug 03, 2010 8:38 am

Chee. I dont' feel so bad.
My system was only dragging down to 15 FPS with multiple NPCs in close (like in basemant of Gomorrah Casino with the strippers) from
a typical 60 fps elsewhere and I only have maybe 750 bucks invested in this system. A whole 7 or so FPS better than that silly dual GPU 9 k box.

Course now it works fine due to the fix listed by a poster just below the OP's amusing post . The file at the Nexus web site.
Same strip joint went from 15FPS to 55 - 60 FPS solid.

System specs should be in my sig or if I change it will be in my profile.
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krystal sowten
 
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Post » Tue Aug 03, 2010 1:37 pm

I think ya'll just got trolled.
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Alessandra Botham
 
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Post » Tue Aug 03, 2010 6:04 am

Lol.



The whole point here was just to illustrate that this in an engine problem. Im waiting for a patch.





I wouldn't hold your breath for engine patches. some of these problems existed in this engine since oblivion and are just exacerbated by the introduction of new hardware and and win7/vista in more systems than they have had using this engine in the past. It's obvious no development time was spent updating this issue, and I doubt they have the software engineers on staff to fix it.
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Angela Woods
 
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Post » Tue Aug 03, 2010 10:26 am

And yes I do have Quadro's, but in games they are the equivalent to 480's at standard clocks.




Well, they are equivalent when you are running gaming drivers and not workstation drivers. I have seen Quadro cards have fits with games until gaming drivers are used.
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Nims
 
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Post » Tue Aug 03, 2010 9:35 am

I have also seen many occasions in the past when various of nVIDIA's GPUs, when BIOSed as Quadros, didn't want to run games correctly.

Work Station graphics is for CREATING the graphics code, not for playing it back. The drivers are for quality, not for speed. That doesn't mean that the net result is always slowness, only that the results are SLOWER than they would be with the drivers that the same chip has when it is BIOSed as a Geforce.
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no_excuse
 
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Post » Tue Aug 03, 2010 11:19 am

As a professional 3d animator...

(snipped)

However, you shouldn't let not knowing what the hell you're talking about stop you from insulting people!


That's funny, because I specifically MENTIONED that. You know, the part about offloading the rendering to a proper server or renderfarm? I know, because I've done it! Only starving artists and amateurs/hobbyists bother rendering (beyond draft quality) on their workstations, ESPECIALLY if they use an unbiased renderer.

But oh no, nevermind.. because I actually don't know what I'm talking about! :rolleyes:

Here's a quick pop-quiz - no cheating! What's the Catmull-Clark algorithm do?
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Jani Eayon
 
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Post » Tue Aug 03, 2010 3:05 pm

you girls done yet?
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Kirsty Wood
 
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Post » Tue Aug 03, 2010 12:02 pm

you girls done yet?

Not even close... RABBLE RABBLE RABBLE RABBLE RABBLE!
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JESSE
 
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Post » Tue Aug 03, 2010 6:21 pm

you girls done yet?



Yes, you are done now.
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Monika
 
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