To put it into perspective, I still hold that Morrowind was fantastic and a joy from the moment I picked it up. As I see it, Morrowind can be picked up and played as is, where as Oblivion needs EXTENSIVE work (via a plethora of mods) to be even passable. Also, I bought Oblivion when it was launched, tried it, cried, and threw it in the "don't play" pile. This will have been the 2nd time I've picked it back up and tried to play it. Each time I went in with a completely open mind and the mindset of "oh, the last time I was totally wrong, this has to be awesome." Also, I really liked Fallout 3.
Oblivion just falls flat in everything compared to Morrowind, save the combat. It's so sad that Morrowind, with it's complete lack of scheduled NPCs and VO feels more alive than Oblivion; now this does have something to do with the fact that Oblivion voice acting is some of the worst in the business and downright embarrassing to even listen to, coupled with the fact that Betheseda only hired 2 voice actors for the entire game (save Picard). When you talked to a NPC in Morrowind, you could actually have a conversation with them; background, people in the city, places, certain regions, lore, etc. Oblivion just has "rumors" and even fails at that. "I bought some pauldrons at the smith" is not a rumor, it's just another pathetic piece of voice acting. Not sure what kept Bethesda from just saying "Nothing" for every response under the "rumors" (read: only) topic for NPCs.
The entire presentation of the game leaves the impression that it was designed by an 8-year-old for other 8-year-olds. The bartering system wasn't thought out and, again, Morrowind has it beat by a significant margin. The character faces all look like they're still in the alpha stage of production with every color from the entire visible spectrum showing up on every NPCs face, Dark Elves that look like humans who tripped into a fireplace, and the changes in facial expressions being as subtle as a rhino with marble boots. Perfect 8-year-old example: I'm in Cheydinhal, behind the abandoned house, and glance at the well which is clearly marked "SUPER SECRET BAD GUYZ HERE!" Granted, the giant, glowing, neon arrow made it difficult to read, but I just stood there, shocked, as I tried to figure out why the Dark Brotherhood felt the need to take ad space in Cheydinhal.
Coming from Morrowind, it was also quite a disappointment to see all the weapons skills consolidated into blunt and blade. I understand the removal of medium armor (though I much prefer it to be in) but making all weapons fall under one category is just lazy and takes away from character development. I realize that Oblivion wasn't supposed to be Morrowind 2.0, but you don't gather up your Morrowind fan base, strap them to chairs, and make them watch as you slowly tear the Morrowind manual in-half all while setting fire to the stack of lore-related books in front of them. It's not like these are Role-playing concerns, or just general nitpicks, these are very flawed, core game mechanics. So it's not like another Morrowind fan-boy is upset over this game; breaking it down from a perspective of someone never introduced to the Elder Scrolls till now would be just as bad, as the core game mechanics are so sub-par it hurts.
Sad part is I could easily keep going (the terrible design of Oblivion itself, the main quest being about as interesting as a wet sock, the persuasion system and it's fail pie, the lock-picking system, lack of factions like the great houses, lack of exploration, the complete removal of the enchanting skill, etc) but doing so will just cause me to sink deeper into a state of depressed confusion. Worse still is the fact that Oblivion only did well for two reasons: graphics and previous fans of the ES series. Anyone who went into Oblivion with any sort of standard in mind (that Bethesda, themselves, placed) and wasn't disappointed either already knew of its poor quality going in or just didn't care.
So here's the honest question (TL:DR starts here):
Why, as flawed and poorly done as this game is, do you all play it? Currently, my guess is that none of you are actually playing Oblivion, rather you're using Oblivion as a base and have transformed it into something worth playing (through mods). Oh, I'm not asking for a list of mods either, as I'm faily certain it would take far too many to make the game playable, and even then the hauntingly bad voice acting (seriously, why Bethesda left it up to an intern and his cronies to do VO is beyond me) will remain to sap the blood from my ears.