Wow. I really [censored] [censored] up (end of game - spoile

Post » Mon Dec 12, 2011 4:47 am

So ive finally finished the game, after having about 4 characters around the same point. And wow! I did not bring good things to the mojave! The narratar said i was "kind and fair" and yet i brought a brutal dicttatorship to new vegas and weakened ncr so much that they couldnt afford to hold primm or take back the prison so caravan raids became "part of life". Mr house then essentially occupies primm and goodsprings with his securitrons.
I destroyed the brotherhood, veronica became disbandened with no direction, i picked up the doctor follower near the end and he died at the dam, the fiends overran campmacaran and mr house pummeled freeside to expand his teritory. He really is a bastard, isint he?

Anyone else take a similar path and just feel like damn, doc mitchell should of just let me die. i havent made anything better for anyone...
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Shiarra Curtis
 
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Post » Mon Dec 12, 2011 4:17 am

Mr. House isn't a brutal dictator. He's barely even a dictator. How is having securitrons police Primm like they police the Strip a bad thing?
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Monique Cameron
 
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Post » Sun Dec 11, 2011 5:04 pm

My ending with Mr. House, with a good karma character, ended in a "safe and stable" New Vegas with House being kept in check by my character.
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Spooky Angel
 
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Post » Sun Dec 11, 2011 8:25 pm

Part of the message behind the game is that just like in real life politics, no matter what you do, someone will loss in the end. And the game did give you a fair amount of warning about the flaws that each faction is going to have(The NCR is not an effective government, the Legion is a brutal dictatorship, Mr. House only cares about mathematical probability, and Yes Man will result in total chaos for the entire region). So in the end, it is really up for you to decide who is going to be better off, and who is going to 'fall though the net' at the end of the day. You are basically making the decision of what is the 'greatest good' or ' the less evil'.
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Philip Rua
 
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Post » Sun Dec 11, 2011 11:49 pm

The only bad part about my House playthrough was that through the entire game I managed to stay on decent terms with the Powder Gangers. Aside from that, all was well in the Mojave.
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sarah taylor
 
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Post » Mon Dec 12, 2011 2:47 am

Mr. House isn't a brutal dictator. He's barely even a dictator. How is having securitrons police Primm like they police the Strip a bad thing?

imagine living where you do with robots watching your every move + reminding you constantly that they'll kill you if you step out of line.not good.mind you where i live theres junkies + pissheads everywhere pretty much doin the same so who knows?
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Markie Mark
 
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Post » Mon Dec 12, 2011 12:34 am

imagine living where you do with robots watching your every move + reminding you constantly that they'll kill you if you step out of line.not good.mind you where i live theres junkies + pissheads everywhere pretty much doin the same so who knows?


Mr. House is a very 'hands-off' ruler. The Securitrons won't give a crap what you do, as long as you're not disturbing the peace. They're not going to beat down your door because they think you're dancing naked in your living room. Look at the Vegas Strip as proof. Gommorah is just... a pretty nasty place to be, and House didn't really care until they started plotting against him. So Securitrons patrolling the streets of Primm is likely a safer option than letting Sherrif Meyers or Sergeant McGee out and about, who would force their concept of law and civic order on you.
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Samantha Mitchell
 
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Post » Mon Dec 12, 2011 1:16 am

What? hands off? Thats exactly the opisote of what he is! The narration even says "the strip was orderly, effecient, cold" or something along those lines. hes a complete tyrant! I was hoping i would have a litle more power after winning the war for him but apparently im just a lackey to him that he used to expand his empire. next time, im going with the legion.
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Monika Fiolek
 
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Post » Sun Dec 11, 2011 9:59 pm

Anyone else take a similar path and just feel like damn, doc mitchell should of just let me die. i havent made anything better for anyone...


My first playthrough I went with Yes Man. Primm was abandonded, the Nightkin went loco, the Fiends destroyed Mcarren, the Misfits were hung for treason (or something like that). Yeah I [censored] the Mojave up like it was nobody's buisness. The only place that ened up in "good" condition was Goodsprings, and the Khans. Since then I've done playthorughs specifically aimed at turning the Mojave into a violent Hellhole. (Legion ending, with Lanius as ruler works out nicely) and others where I've attempted to make the New Vegas area a nice place. IMO the happiest ending is where you sign up with the NCR. They are such humanitarians.

House seems corrupt, the Legion just kills everyone, and the Yes Man doesn't have the power to control the Mojave.
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meg knight
 
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Post » Sun Dec 11, 2011 9:56 pm

What? hands off? Thats exactly the opisote of what he is! The narration even says "the strip was orderly, effecient, cold" or something along those lines. hes a complete tyrant! I was hoping i would have a litle more power after winning the war for him but apparently im just a lackey to him that he used to expand his empire. next time, im going with the legion.

He doesn't give a dam what people do with there personal time. The Strip "being orderly, efficent and cold" doesn't mean he's a tyrant, it means machine like. If you remember the whole slide you'd know that it says CONTINUED to. So how the Strip is currrently run when you arrive. Is how he continues to run it. Thats why the streets are so quite. Show me Houses tyranny on the strip IN game.

How is it House's fault the fiends overran Camp McCarren? its not. Its the NCR's fault for failing to deal with the fiends. FYI you could have prevented that by dealing with the fiends yourself.
What happaned to Primm is YOUR fault you picked the NCR as there protector then drove them from the Mojave. Caravan raids became a part of life because the NCR failed to act and removed the power gangers from the NCR prison.

Also from the ending slide "The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants."
*that doesn't sound like tyranny, evil Karma Courier sounds a bit like tyranny.
*And quite sense of pride, doesn't sound like a lacky. House more or less says to the Courier that you and I are in the same league.
And it clearly shows you have influence over how House would run things.

Don't blame house because you skipped things, when you finish the game it means your Courier has decided he's done preping the Mojave.
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Elina
 
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Post » Sun Dec 11, 2011 11:44 pm

What? hands off? Thats exactly the opisote of what he is! The narration even says "the strip was orderly, effecient, cold" or something along those lines. hes a complete tyrant! I was hoping i would have a litle more power after winning the war for him but apparently im just a lackey to him that he used to expand his empire. next time, im going with the legion.

Well, you didn't make it easy for him. Giving Primm NCR rule, apparently forging a bond between the NCR squatters and the Kings in Freeside, not going after the Fiends near McCarran and the Vault 19 Powder Gang.

Mr. House is a fair ruler. He just asks his people to be loyal to Vegas, not to the NCR. If the Kings and the NCR don't make peace, Mr. House will see that as proof of their loyalty to Vegas, and leave them alone. If you kill the Vault 19 Powder Gangers, they won't cause any trouble, and if you kill the Fiend leaders near McCarran they won't hit the NCR soldiers as hard.

Mr. House isn't a brutal dictator, and the narrator surely didn't say that. He did say that the New Vegas streets were 'orderly, efficient, and cold'. That's how Mr. House runs his city, like a business. And it's the only way when the alternative is Fiends, thugs, and gangsters causing trouble and attacking citizens. That's not being a tyrant. That's protecting your people from thugs in a post-apocalyptic wasteland.
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Mistress trades Melissa
 
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Post » Mon Dec 12, 2011 12:47 am

Well, you didn't make it easy for him. Giving Primm NCR rule, apparently forging a bond between the NCR squatters and the Kings in Freeside, not going after the Fiends near McCarran and the Vault 19 Powder Gang.

Mr. House is a fair ruler. He just asks his people to be loyal to Vegas, not to the NCR. If the Kings and the NCR don't make peace, Mr. House will see that as proof of their loyalty to Vegas, and leave them alone. If you kill the Vault 19 Powder Gangers, they won't cause any trouble, and if you kill the Fiend leaders near McCarran they won't hit the NCR soldiers as hard.



But for the Kings and the NCR to not have peace, it requires innocent people from the NCR to die. Mr. House is basically applauding the Kings for beating the crap out of innocent people. If innocents from the NCR don't die, whether it be due to a lack of you taking the quest, handling it completely passively or by settling things peacefully between the two, Mr. House will wipe out the Kings. No matter what you do, innocents will die under Mr. House.

The two main victims of Mr. House are Freeside and those of Vault 21. Freeside will simply be overthrown in such a way that'll most likely wipe out the Kings and will give the Followers trouble, Vault 21 was filled with cement just so he could force/convince it's residents to work for him.
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Nana Samboy
 
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Post » Mon Dec 12, 2011 3:47 am

But for the Kings and the NCR to not have peace, it requires innocent people from the NCR to die. Mr. House is basically applauding the Kings for beating the crap out of innocent people. If innocents from the NCR don't die, whether it be due to a lack of you taking the quest, handling it completely passively or by settling things peacefully between the two, Mr. House will wipe out the Kings. No matter what you do, innocents will die under Mr. House.


And Innocents won't die under the NCR? lets remember they roll over territory and claim it as there own regardless of what the people want. The conflcit between House and the NCR is 100% the NCR's fault. They decided that Hooverdam wasn't enough they must claim the entire Mojave for themselves. If there expansion isn't halted eventually they'll piss off one to many people and thats it.

House saved Vegas from destruction, he set up the Casinos. By what right does the NCR have to take the Mojave for themselves? The Kings don't like NCR's intrution onto the resources in Freeside hense the conflcits.

We don't know why Vault 21 was filled with concrete so it can be hard to judge. One could argue that a vault full of compulsive gamblers smack in the middle of the strip was doomed anyway. They gambled away there vault. What does that tell you about the residents? That they'd have lost everything anyway. Still doesn't explain why he filled it with concrete though.

Here's the other issue House actually has a plan to rebuild humanity. The NCR is overstretech, the legion is going backawards. But House actually has an idea to save humanity.
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Melanie Steinberg
 
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Post » Sun Dec 11, 2011 9:23 pm

And Innocents won't die under the NCR? lets remember they roll over territory and claim it as there own regardless of what the people want. The conflcit between House and the NCR is 100% the NCR's fault. They decided that Hooverdam wasn't enough they must claim the entire Mojave for themselves. If there expansion isn't halted eventually they'll piss off one to many people and thats it.


You can literally get a peaceful ending for every single faction (except the Legion, of course) if you make the right decisions and let the NCR win. The only people who suffer are the Powder Gangers and the Legion, and neither could be described as innocent. Hell, even the BoS can be pacified. Not arguing that NCR is better as they are marching into the Mojave and basically jamming democracy down people's throats, but I am arguing that no, it doesn't seem like innocents will die under NCR.

House saved Vegas from destruction, he set up the Casinos. By what right does the NCR have to take the Mojave for themselves? The Kings don't like NCR's intrution onto the resources in Freeside hense the conflcits.



First off, saving someone or someplace from total destruction doesn't mean those people owe you; it means you're human and you did what any good human would do. If anything, saving Vegas just shows House's qualifications and what he's capable of. Second, the Kings don't have anything against the NCR; Pacer does. Without Pacer's interference, the Kings would never have a problem with the NCR.

We don't know why Vault 21 was filled with concrete so it can be hard to judge. One could argue that a vault full of compulsive gamblers smack in the middle of the strip was doomed anyway. They gambled away there vault. What does that tell you about the residents? That they'd have lost everything anyway. Still doesn't explain why he filled it with concrete though.


True, we don't know why, but that to me seems the most logical. I also think Doc Mitchell makes a comment that seems to suggest that this is why. I mean, it's a vault full of people with Agoraphobia who have never known anything but their vault; where else are they gonna go?? Fill the place with cement, force them out, and they're likely to stay nearby rather than brave the wastes, and then you're free to tell them what to do. And Vault 21 is described as being highly successful, not doomed. How would living in a sealed Vault in the middle of the Strip doom them? It was House that forced them out of their vault and onto the Strip to work; they were doing fine and were far happier before he arrived.

Here's the other issue House actually has a plan to rebuild humanity. The NCR is overstretech, the legion is going backawards. But House actually has an idea to save humanity.


I'm not arguing for NCR, but I'm saying House definitely has his flaws too. Perhaps he is the most promising for the future, but that doesn't change the fact that some of the most innocent citizens of the Mojave will suffer under his rule. (Vault 21 already has, the Kings and the Followers will, Primm and Goodsprings seem less than happy with him as well.)
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BrEezy Baby
 
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Post » Mon Dec 12, 2011 3:13 am

True, we don't know why, but that to me seems the most logical. I alo think Doc Mitchell makes a comment that seems to suggest that this is why. I mean, it's a vault full of people with Agoraphobia who have never known anything but their vault; where else are they gonna go?? Fill the place with cement, force them out, and they're likely to stay nearby rather than brave the wastes, and then you're free to tell them what to do. And Vault 21 is described as being highly successful, not doomed. How would living in a sealed Vault in the middle of the Strip doom them? It was House that forced them out of their vault and onto the Strip to work; they were doing fine and were far happier before he arrived

Two of them were Agoraphobic(out of the three or four we can confirm the existance of) but the fact is it was a vault populated by complusive gamblers and there's a string of Casinos above them, do the math. Living in a sealed vault will always result in eventual doom. The vaults weren't built to be self-sustaining, they were bulit to the spesifications of the experiement some could endure others couldn't.
The Vault also wasn't sealed, Doc Mitchell and his Wife left before House took over.

Also a picture showing a young James and Catherine (The Lone Wanderer's parents) can be found beside a bed in Sarah Weintraub's room. Now that picture was cut from Fallout 3. It may simly be something Obsidian tossed in without realizes what it meant. But it does have some implications.
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Mrs. Patton
 
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Post » Mon Dec 12, 2011 2:09 am

Two of them were Agoraphobic(out of the three or four we can confirm the existance of) but the fact is it was a vault populated by complusive gamblers and there's a string of Casinos above them, do the math. Living in a sealed vault will always result in eventual doom. The vaults weren't built to be self-sustaining, they were bulit to the spesifications of the experiement some could endure others couldn't.
The Vault also wasn't sealed, Doc Mitchell and his Wife left before House took over.

Also a picture showing a young James and Catherine (The Lone Wanderer's parents) can be found beside a bed in Sarah Weintraub's room. Now that picture was cut from Fallout 3. It may simly be something Obsidian tossed in without realizes what it meant. But it does have some implications.



But it's SEALED. They assume the world above is dead until it's opened. Sealed and they have gambling within their vault and they don't have the currency used by those on the Strip. Mr. House was the one that sought the vault for it's equipment and eventually found it. Even when Mr. House discovered them, they wanted to stay there, but of course he convinced them to gamble for their independence and Mr. House won that bet. Read up on Vault 21, it's "one of the extremely rare experimental Vaults which actually was successful." The residents were very happy with everyone being treated as an equal, with luck and the numbers deciding the outcome of all conflicts.
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Kayleigh Williams
 
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Post » Sun Dec 11, 2011 3:16 pm

But it's SEALED. They assume the world above is dead until it's opened. Sealed and they have gambling within their vault and they don't have the currency used by those on the Strip. Mr. House was the one that sought the vault for it's equipment and eventually found it. Even when Mr. House discovered them, they wanted to stay there, but of course he convinced them to gamble for their independence and Mr. House won that bet. Read up on Vault 21, it's "one of the extremely rare experimental Vaults which actually was successful." The residents were very happy with everyone being treated as an equal, with luck and the numbers deciding the outcome of all conflicts.

It wasn't sealed you have no basis for that asertion, people living there doesn't make the Vault sealed. They'd run out of supplies and parts eventually. Doc Mitchel and his wife left before House took over. There is evidence that the parents of the Lone Wanderer originated in Vault 21, they'd have left before the NCR even arrived in the area. And Just because it was successful UNTIL House got a hold of it doesn't mean it would have remained so. It was filled with complusive gamblers and the streets above were lined with Casinos it doesn't take an oracle to see the end result. Who once again were willing to place a wager on there home.

They'd have to open up for supplies, and there gambling extinct would have doomed them anyway.

You can literally get a peaceful ending for every single faction (except the Legion, of course) if you make the right decisions and let the NCR win

Not the Followers of the Apocalypse, there good ending was either cut or bugged. My guess was they cut the ending, which is why it hasn't been "fixed".
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Dezzeh
 
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Post » Sun Dec 11, 2011 4:00 pm

I can't believe Colonel Martyr hasn't weighed in on this yet.
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Maeva
 
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Post » Sun Dec 11, 2011 10:11 pm

You can literally get a peaceful ending for every single faction (except the Legion, of course) if you make the right decisions and let the NCR win. The only people who suffer are the Powder Gangers and the Legion, and neither could be described as innocent. Hell, even the BoS can be pacified. Not arguing that NCR is better as they are marching into the Mojave and basically jamming democracy down people's throats, but I am arguing that no, it doesn't seem like innocents will die under NCR.
Mr. House has to die. The man who saved Vegas, rehabilitated savages into well-mannered people, as far as their tribal mindset would allow. The man who occupied Hoover Dam first. House has no interest in war whatsoever, but the greedy NCR has to have not only Hoover Dam and Helios One (Oh that's right, where they again annexed a location already taken, and murdered it's occupants), but the Strip as well. You know, the place House saved and built up from scratch.

You can get a peaceful ending for a lot of factions with the NCR. You know why? Because all the others are dead. Enclave? Dead. Brotherhood? As good as dead. House? Has to die. Great Khans? A lot are already slaughtered by the NCR's First Recon, the rest has to die as well.

Even if some remnants of the Enclave take up their weapons once more to help the NCR fight against the Legion, the NCR will hunt them down and kill them all after the fight is over.

You are severely mistaken in the NCR. The NCR is a totalitarian state with a government that orders the murder of every single person or faction that either doesn't agree with them, doesn't want them in their territory, or has something they want.
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Lynne Hinton
 
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Post » Sun Dec 11, 2011 11:04 pm

Someone called House a Tyrant, and Martyr didnt appeared?

This not my universe :ph34r:

You are severely mistaken in the NCR. The NCR is a totalitarian state with a government that orders the murder of every single person or faction that either doesn't agree with them, doesn't want them in their territory, or has something they want.


Meanwhile I personally dont like the NCR, what you describes is .... well, not the NCR that I knew
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jess hughes
 
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