WoW related idea...

Post » Thu Oct 21, 2010 5:53 pm

I was thinkin' about how sometimes it was annoying in Oblivion, when you die you have to restart from the last save/autosave and then do everything you just did all over again. I'm sure some of you had the same problem. Anyway, wouldn't it be cool if when you die, you then watch your spirit rise up from your body up to the heavens? Then a loading screen would come and you'd be up in the clouds and go through some short process of some kind to have your physical body healed and restored. And then able to play right from where you died.

I don't know people, just a thought. Don't judge me.
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Catherine Harte
 
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Post » Thu Oct 21, 2010 8:29 pm

It's an interesting idea, however the dev's would have to work how you revive yourself into the lore which would be very very hard to do without it breaking lore that's already established.
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Annika Marziniak
 
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Post » Thu Oct 21, 2010 2:12 pm

Noooo!!!!!

No offense, but I hate that idea. Sorry.
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Alister Scott
 
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Post » Thu Oct 21, 2010 3:12 pm

Noooo!!!!!

No offense, but I hate that idea. Sorry.


Yeah I know it might not be the best idea. But I'm very hopeful that's it's not the same old die...reload..start all over
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Hearts
 
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Post » Thu Oct 21, 2010 2:35 pm

It's been suggested before. I find it interesting, but I'd rather have my death mean a loss of progress, something that can't really be done on an MMO.
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Jonathan Windmon
 
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Post » Thu Oct 21, 2010 11:50 am

I was thinkin' about how sometimes it was annoying in Oblivion, when you die you have to restart from the last save/autosave and then do everything you just did all over again.


I dont understand this statement. Really annoying that you had to go back to your last save? Thats was the best part about Oblivion over other games, is you can create a hard save whenever you want. The game also creates convenient auto saves at certain times. I dont see the problem with this system compared to other games. If anything, games with checkpoint save systems should adapt a system like TES.

Your idea is OK, but like I said. If its not broken, stay the F away from it.

Am I the only person who thought the current save system was not only efficient, but very convenient. There wasnt much wrong with it that I can think of.
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Juan Cerda
 
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Post » Thu Oct 21, 2010 2:48 pm

Since I more or less press F5 every other second, it doesn't really matter. However, respawning or whatever you'd call it in the middle of what killed you might not be the greatest idea ever.
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Amy Gibson
 
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Post » Thu Oct 21, 2010 6:17 am

Maybe in an easy game mode... this would be a good idea, but keep this out of my hardcoe mode!
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Jonathan Egan
 
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Post » Thu Oct 21, 2010 10:45 am

Reload your (auto)save is most effective and best punishment (for now) when you die, so no.
Also, I don't think that it would fit TES and could actually get even more annoying.
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Conor Byrne
 
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Post » Thu Oct 21, 2010 11:01 am

I dont understand this statement. Really annoying that you had to go back to your last save? Thats was the best part about Oblivion over other games, is you can create a hard save whenever you want. The game also creates convenient auto saves at certain times. I dont see the problem with this system compared to other games. If anything, games with checkpoint save systems should adapt a system like TES.

Your idea is OK, but like I said. If its not broken, stay the F away from it.

Am I the only person who thought the current save system was not only efficient, but very convenient. There wasnt much wrong with it that I can think of.



No, just doing everything over again is what's annoying. When I play OB, I'm in it...like my eyes are glued to the screen and I don't think about saving it at any point. Basically I just go. lol
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Cathrin Hummel
 
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Post » Thu Oct 21, 2010 2:54 pm

NOPE!.. Just No... I didn't even read your post... Nope... Anything WoW related has to die 'cuss who the hell do they think they are wanting to charge me monthly?
just kidding I read your post...
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Emma-Jane Merrin
 
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Post » Thu Oct 21, 2010 5:12 am

I was thinkin' about how sometimes it was annoying in Oblivion, when you die you have to restart from the last save/autosave and then do everything you just did all over again. I'm sure some of you had the same problem. Anyway, wouldn't it be cool if when you die, you then watch your spirit rise up from your body up to the heavens? Then a loading screen would come and you'd be up in the clouds and go through some short process of some kind to have your physical body healed and restored. And then able to play right from where you died.

I don't know people, just a thought. Don't judge me.


Eeeewwww...not liking this one. Not at all. As Harry Chapin's brother replied about one of his proposed endings for the song "30,000 Pounds of Bananas," "Harry- it svcks."

And aside from not liking the idea, there's a technical hurdle: Even under your idea, the last point it's going to be able to restart you from is- that's right, the last place your character is saved at. So unless you do some major overhauling of the autosaves, like having the game autosave every 5 seconds, then basically you'd get your big "up in heaven, lead angels to your place of death" cutscene and then have to play from your last save or autosave anyway. :shrug:
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Soraya Davy
 
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Post » Thu Oct 21, 2010 6:25 am

Personally I like losing progress for dying... It's the only real reason to try and NOT die, if dying is reduced in "inconvenience" to the point of being insignificant then... That's just not cool. I'll even go so far as to make a "self-rule" to only save at the beginning of a dungeon so that I have to force myself to play tactically and intelligently.

The whole do something after you die to come back idea I like but not for THIS game, sides it doesn't really fit the Elder Scrolls lore or game-style... As has already been stated.
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Dean Brown
 
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Post » Thu Oct 21, 2010 6:00 pm

Not a fan of this idea. I do not want to "respawn" ,when I die I should be dead.
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vicki kitterman
 
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Post » Thu Oct 21, 2010 2:28 pm

Personally I like losing progress for dying... It's the only real reason to try and NOT die, if dying is reduced in "inconvenience" to the point of being insignificant then... That's just not cool. I'll even go so far as to make a "self-rule" to only save at the beginning of a dungeon so that I have to force myself to play tactically and intelligently.


same here :thumbsup:
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Jordan Fletcher
 
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Post » Thu Oct 21, 2010 11:55 am

The only way I can see this fitting into the game is if dragonborns have something special about them spiritually... Or they're not meant to die at that point so you come back to life. But it shouldn't be your spirit in the clouds, maybe they get throwen out of thier body and have to make it back to their corpse. And maybe other spirits run around that attack you and you have to get away from them (they'd mostly be just a nussaince. I still don't really like the idea.
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Kathryn Medows
 
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Post » Thu Oct 21, 2010 6:13 pm

Respawning works in WoW because there are no savegames and people has to keep playing somehow. In a singleplayer game, if dead isnt dead then what is?
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Paula Ramos
 
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Post » Thu Oct 21, 2010 4:08 pm

No thanks,this is a good idei for MMORPGs,not for single player RPSg.
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Catherine N
 
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Post » Thu Oct 21, 2010 1:30 pm

No, save more often.
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Sarah Edmunds
 
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Post » Thu Oct 21, 2010 9:47 am

Never played Too Human, all the reviews said it was dire. What those reviews also said was that watching the 'Valkyrie comes down and takes you to Valhalla' death scene every time you died, actually managed the impossible, taking a game that couldn't be any worse, and making it worse.
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Flutterby
 
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Post » Thu Oct 21, 2010 12:50 pm

Lol this idea wouldn't work for me i love you save and go on a random massacre only to load up the non massacred version of Chorrol 5 minuets later.
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Mark
 
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Post » Thu Oct 21, 2010 5:25 am

Gonna go NO as well. Saves themselves are a bit too easy. I would actually like to see permadeath mode. You die... you are dead. Game over! You are welcome to start all over from the very beginning. I will sometimes do this on my own, just to make a game a bit more challenging. Adding in that emotional fear factor of not wanting to die does add quite a bit more excitement to the game as you actively decide whether to rush on into that cave or not.
Its nice to occasionally have that, "I am going to try something incredibly stupid just to see what happens" save.

No.... I can't see any situation though where you would just be magically brought back to life after each death. What is the point of playing it if there is no way to fail?
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megan gleeson
 
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Post » Thu Oct 21, 2010 12:02 pm

id be seriously pissed if the devs incorporated something like that. i cant find a single reason for it
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Sylvia Luciani
 
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Post » Thu Oct 21, 2010 3:32 pm

Personally I like losing progress for dying... It's the only real reason to try and NOT die, if dying is reduced in "inconvenience" to the point of being insignificant then... That's just not cool. I'll even go so far as to make a "self-rule" to only save at the beginning of a dungeon so that I have to force myself to play tactically and intelligently.

The whole do something after you die to come back idea I like but not for THIS game, sides it doesn't really fit the Elder Scrolls lore or game-style... As has already been stated.


This
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Justin Hankins
 
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Post » Thu Oct 21, 2010 7:00 am

No. If you die, you die. Game over, go reload.
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Natasha Callaghan
 
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