Wow some excellent new design choices in the mag...

Post » Mon Aug 16, 2010 3:52 pm

Im not here to troll, but the thread says the game has excellent new design, and based on the info, I do not think that everything is excellent.

What I dont Like:

1. Skills were cut out again.
2. Cannot cast spells while both hands is wielding weapons/shield.
3. Bullet time? This is propably the worst feature.
4. Graphics is good, but I expected more (because of the hype)


#2. Is that accurate? Because that's going to fubar pretty much any possibility of a viable battlemage build. Swing/Block, sheathe, cast, unsheathe, swing/block, repeat? That's absurd.
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Brittany Abner
 
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Post » Mon Aug 16, 2010 7:02 pm

What are you guys talking about? I think it's only normal you can't cast spells with both hands occupied. As a battlemage, you can just store your axe for a second, cast, then take it again to strike. It's much more realistic and will make battlemage battles slower as they should be. They're no barbarians.
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priscillaaa
 
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Post » Mon Aug 16, 2010 6:47 pm

#2. Is that accurate? Because that's going to fubar pretty much any possibility of a viable battlemage build. Swing/Block, sheathe, cast, unsheathe, swing/block, repeat? That's absurd.

hmm this is a good point actually
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The Time Car
 
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Post » Mon Aug 16, 2010 6:46 pm

Doublepost, weird :S
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Marquis T
 
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Post » Mon Aug 16, 2010 2:17 pm

Yeah, I heard that you have to have 1 hand with a weapon and the other with magic, so I believe that you are unable to cast spells while wielding a weapon and shield, or dual wield weapons.

Too bad, Spellsword is my favorite type of play.
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Devils Cheek
 
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Post » Mon Aug 16, 2010 8:59 am

It was impossible to properly roleplay a smith, farmer, miner, or woodcutter in Oblivion without mods, because you couldn't actually do anything. Conversation is a huge part of roleplaying. These things are both very important.

Not really, all you had to do was use your imagination and role-play, the dialogue not freezing and being real time? I could care less, it doesn't effect whats being said.
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Mackenzie
 
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Post » Mon Aug 16, 2010 2:52 pm

ugh, because IRL a battlemage is able to cast spells while wielding a shield and an axe.......... LIGHTNING BOLT, LIGHTNING BOLT..... SLEEP!
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how solid
 
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Post » Mon Aug 16, 2010 6:53 pm

Im not here to troll, but the thread says the game has excellent new design, and based on the info, I do not think that everything is excellent.

What I dont Like:

1. Skills were cut out again.
2. Cannot cast spells while both hands is wielding weapons/shield.
3. Bullet time? This is propably the worst feature.
4. Graphics is good, but I expected more (because of the hype)


1-i agree
2-makes sense to me
3-i agree
4-haven't seen the game in motion yet, don't judge it by mag scans. But then again what would you expect when its coming out on the same consoles as before?
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Kelsey Anna Farley
 
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Post » Mon Aug 16, 2010 4:21 pm

you can quick swap anything in or out of either of your hands, it makes sense that you cant cast a spell with no free hands but at the same time you could and you would just aim your fist that was holding your weapon which looked weird. I think it will be ok.
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Manny(BAKE)
 
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Post » Mon Aug 16, 2010 10:56 am

What are you guys talking about? I think it's only normal you can't cast spells with both hands occupied. As a battlemage, you can just store your axe for a second, cast, then take it again to strike. It's much more realistic and will make battlemage battles slower as they should be. They're no barbarians.


Only if combat is drastically different than Oblivion and there are far fewer enemies pounding on you at once--as in no more than one at a time. If staggers and knockdowns are in again (no reason to assume they aren't) then that will just compound the problem.
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Mandy Muir
 
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Post » Mon Aug 16, 2010 2:37 pm

not to meantion how easily some of these things will be modded out.
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jesse villaneda
 
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Post » Mon Aug 16, 2010 2:20 pm

Im not here to troll, but the thread says the game has excellent new design, and based on the info, I do not think that everything is excellent.

What I dont Like:

1. Skills were cut out again.
2. Cannot cast spells while both hands is wielding weapons/shield.
3. Bullet time? This is propably the worst feature.
4. Graphics is good, but I expected more (because of the hype)


1-i agree
2-makes sense to me
3-i agree
4-haven't seen the game in motion yet, don't judge it by mag scans. But then again what would you expect when its coming out on the same consoles as before?


#2 This makes sense to you? Well one improvement in Oblivion was that you could cast spells while wielding a weapon, it was way easier to play a hybrid class with magic/combat. I was disappointed that this was cut out.
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Louise
 
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Post » Mon Aug 16, 2010 10:05 pm

not to meantion how easily some of these things will be modded out.

Some of us only have a console :sadvaultboy:
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Chloe Mayo
 
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Post » Mon Aug 16, 2010 8:11 am

this is why computers win.
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Emerald Dreams
 
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Post » Mon Aug 16, 2010 5:58 pm

#2 This makes sense to you? Well one improvement in Oblivion was that you could cast spells while wielding a weapon, it was way easier to play a hybrid class with magic/combat. I was disappointed that this was cut out.


Yes, it makes sense to me that you can't cast a spell while both hands are doing something else. If you have a shield in one hand and a sword in another lets face it you are more combat oriented anyway.
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meghan lock
 
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Post » Mon Aug 16, 2010 9:44 pm

2. Cannot cast spells while both hands is wielding weapons/shield.


You want the ability to cast spells while dual-wielding? Bye-bye, balance...I really hope Bethesda never implements this feature.
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Courtney Foren
 
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Post » Mon Aug 16, 2010 2:46 pm

#2 This makes sense to you? Well one improvement in Oblivion was that you could cast spells while wielding a weapon, it was way easier to play a hybrid class with magic/combat. I was disappointed that this was cut out.

When wielding a weapon yes. But how would it make sense to be able to cast a spell when wielding two weapons. That's what the magazine was saying, I think.
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Roddy
 
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Post » Mon Aug 16, 2010 5:25 pm

this is where I think I might lose interest, I wouldn't want some type of SIMS type rpg. I mean I like the idea of crafting,growing, and making things specifically so you can fight better, defend better, and heal better.. BUT it would be kind of interesting if you could build your own hut or something.
Well that's why the option to have stuff like that would be there. I know a lot of people don't like those types of things and I respect that. So instead, at least make the game moddable to the point where us modders can implement things like that. There is a Morrowind Crafting mod. Not sure if there is one for Oblivion, though.

What is this "bullet time" I keep reading about? Anybody know?

And on casting with hands equipped, I think a magic caster should be able to hold a staff and cast magic from that, or from the other free hand, or from both hands, in the sense that a staff helps to channel magic through the user better. i.e. harnesses the magic flowing from Aetherius through the mundus into the character's body, etc....



Some of us only have a console :sadvaultboy:
Yeah, which is why I hope they can compensate for you console players by giving a lot of options during gameplay setup.
I'm a PC player but I can sympathize for console players not being able to do the things we can do on a PC.
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Channing
 
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Post » Mon Aug 16, 2010 8:19 am

this is why computers win.


^^This^^ Gotta love mods.
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Maeva
 
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Post » Mon Aug 16, 2010 7:46 am

You want the ability to cast spells while dual-wielding? Bye-bye, balance...I really hope Bethesda never implements this feature.


They could just make the spells 10-20% weaker when dual wielding. The thing is that this game is about choices, but I do not have the possibility to choose to be a dual wielding, magic casting character.

I remembered when TES was about being and play how you want to.
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Inol Wakhid
 
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Post » Mon Aug 16, 2010 11:06 am

#2. Is that accurate? Because that's going to fubar pretty much any possibility of a viable battlemage build. Swing/Block, sheathe, cast, unsheathe, swing/block, repeat? That's absurd.

But Rolf the Uber can have no weaknesses!

Since when are battemages and spellswords the shield-carrying type? Shields are for tanks. A spellsword gotta use those shield spells, stay out of range or dodge. :shrug:
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Andres Lechuga
 
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Post » Mon Aug 16, 2010 9:58 pm

do we know how bullet time will be implemented, I didn't really read the pages I just creamed myself at the screens.
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laila hassan
 
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Post » Mon Aug 16, 2010 6:59 pm

ugh, because IRL a battlemage is able to cast spells while wielding a shield and an axe.......... LIGHTNING BOLT, LIGHTNING BOLT..... SLEEP!


And you, kind Sir, call other people trolls?

Edit: Concerning not being able to cast without a free hand: I still like the MW system, it was like getting mentally prepared to cast a spell. So that's the least important thing for me.
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willow
 
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Post » Mon Aug 16, 2010 10:30 pm

And you, kind Sir, call other people trolls?


I never did such a horrible thing!
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Cedric Pearson
 
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Post » Mon Aug 16, 2010 11:07 am

As I said.

They could just make the spells 10 - 20% weaker when dual wielding. The thing is that this game is about choices, but I do not have the possibility to choose to be a dual wielding, magic casting character.

I remembered when TES was about being and play how you want to.
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Louise Andrew
 
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