They could just make the spells 10-20% weaker when dual wielding. The thing is that this game is about choices, but I do not have the possibility to choose to be a dual wielding, magic casting character.
I remembered when TES was about being and play how you want to.
I've been hearing this same argument since the release of Morrowind. Yes, the beloved Morrowind was nothing but a watered-down POS; but the graphics were nice. All people did was complain about how much was taken out, and how they cannot be what they want to be, do what they want to do...basically not being able to 'play how you want to'.
For example. Morrowind, the great (was dubbed a dud when released) TES game, didn't allow you to cast and weild at the same time. Matter of fact, quite a few TES purists find that to be realistic...immersive? And all we been reading for 4 years now is for the next TES game to be like Morrowind. We wanted Dual weilding, we got it...yet people still find a way to complain. Wanted crafting...we get it, yet there's complaining.
What I'm getting at is 90% of the fanbase, atleast on these forums, cannot make up their frikkin' mind. We ask for it, we get it, then complain it's not to YOUR ( not singling you out, just saying) standard.
As for the few saying that crafting in this game is pointless...riddle me this for me would you? Why is it, other than gameplay tweeks/graphic overhauls, is crafting mods the more popular mods? Yes the people who mod do an excellent job, but the mod is limited because the system never existed to begin with. Now that's there, people can now change the way crafting is handled, or even add necromancer type crafting (collect body parts and make an undead frankenstien)
Anyhoo, I think the game sounds promising. Not going to jump the gun, just going to ride it out.