Wow some excellent new design choices in the mag...

Post » Mon Aug 16, 2010 9:50 pm

The prospect of bullet-time doesn't make me cringe like it apparently does for everyone else. :shrug: I'll have to see how it's implemented in the game though.
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Anna Krzyzanowska
 
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Post » Mon Aug 16, 2010 4:39 pm

The prospect of bullet-time doesn't make me cringe like it apparently does for everyone else. :shrug: I'll have to see how it's implemented in the game though.


I believe it is used like a perk/shout that you get from capturing souls of slain dragons.
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Kayleigh Williams
 
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Post » Mon Aug 16, 2010 3:50 pm

So does anyone know what "bullet time" is?
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Shianne Donato
 
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Post » Mon Aug 16, 2010 2:44 pm

But Rolf the Uber can have no weaknesses!

Since when are battemages and spellswords the shield-carrying type? Shields are for tanks. A spellsword gotta use those shield spells, stay out of range or dodge. :shrug:


It isn't about being uber, but thanks for the condescension and sarcasm. I'll be sure to roll a tank and find a pocket healer, then all we need is a mage, druid and a rogue, then we can go steamroll arenas.

Shouldnt be that kind of class restriction mentality in a sandbox game. Period.
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rheanna bruining
 
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Post » Mon Aug 16, 2010 5:00 pm

Slows down time in the game I suppose.
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Beth Belcher
 
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Post » Mon Aug 16, 2010 5:56 pm

...
What is this "bullet time" I keep reading about? Anybody know?
...

It is first used in Requiem: Avenging Angel. A FPS/RPG hybrid with a relatively linear gameplay.(Awesome selection of weapons and spells) One spell/power was bullet time. Essentially, it slows down the time temporarily, so you can dodge bullets. Matrix and Max Payne popularized it.
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Calum Campbell
 
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Post » Mon Aug 16, 2010 9:10 pm

Slows down time in the game I suppose.



Yaaaaaa I don't like this. It reminds me too much of fallout. BUT it is a perk so it's not really an issue.
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Holli Dillon
 
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Post » Mon Aug 16, 2010 10:01 pm

If spells cannot be cast if both hands are already used, does that include two-handed weapons? It better not.

It'd be ridiculous if you couldn't cast a spell while holding a claymore or bow.
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Joe Alvarado
 
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Post » Tue Aug 17, 2010 12:09 am

They could just make the spells 10-20% weaker when dual wielding. The thing is that this game is about choices, but I do not have the possibility to choose to be a dual wielding, magic casting character.

I remembered when TES was about being and play how you want to.


I've been hearing this same argument since the release of Morrowind. Yes, the beloved Morrowind was nothing but a watered-down POS; but the graphics were nice. All people did was complain about how much was taken out, and how they cannot be what they want to be, do what they want to do...basically not being able to 'play how you want to'.

For example. Morrowind, the great (was dubbed a dud when released) TES game, didn't allow you to cast and weild at the same time. Matter of fact, quite a few TES purists find that to be realistic...immersive? And all we been reading for 4 years now is for the next TES game to be like Morrowind. We wanted Dual weilding, we got it...yet people still find a way to complain. Wanted crafting...we get it, yet there's complaining.

What I'm getting at is 90% of the fanbase, atleast on these forums, cannot make up their frikkin' mind. We ask for it, we get it, then complain it's not to YOUR ( not singling you out, just saying) standard.

As for the few saying that crafting in this game is pointless...riddle me this for me would you? Why is it, other than gameplay tweeks/graphic overhauls, is crafting mods the more popular mods? Yes the people who mod do an excellent job, but the mod is limited because the system never existed to begin with. Now that's there, people can now change the way crafting is handled, or even add necromancer type crafting (collect body parts and make an undead frankenstien)

Anyhoo, I think the game sounds promising. Not going to jump the gun, just going to ride it out.
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FoReVeR_Me_N
 
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Post » Mon Aug 16, 2010 10:52 pm

mining, cooking, woodcutting, smithing are IN.


I would assume these would fall into the 18 skills? If so, they are 3 skills that were not included in Oblivion. That leaves only 15 other skills for combat, stealth, and magic. I wonder what made the cut?
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James Potter
 
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Post » Mon Aug 16, 2010 9:48 pm

If spells cannot be cast if both hands are already used, does that include two-handed weapons? It better not.

It'd be ridiculous if you couldn't cast a spell while holding a claymore or bow.

I don't think we know that yet. I sure don't but I would imagine if you are using a bow you would not be able to cast a spell until that shot was done at which time your other would be free to do with it what you will. I mean, one could never do both at once and you could carry a bow or a claymore in one hand and would only use the other hand if aiming or fighting with the weapon so to me, you should be able to use your hand that magika is assigned to when it's not in the act of swinging the claymore or drawing the bow.

Of course, once again, I don't know and am just making a guess that makes sense to me.
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Ashley Hill
 
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Post » Mon Aug 16, 2010 4:17 pm

I'm happy that we can hopefully go out and do a bit of crafting in town to make a few extra gold.

I mean Fable was kind of ridiculous of course, you could make literally like thousands.

But really Fable sort of shovels money into your pockets. In TES at least in Oblivion from my experience you always had to be a bit more careful with your money because it was hard to accumulate a ton. So I'd prefer if this crafting was implemented but instead of making a huge number of swords, you can actually create one for yourself, then sell it to make a wee bit of cash, rather than the Fable route of money meaning almost nothing.
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Mr.Broom30
 
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Post » Mon Aug 16, 2010 9:57 am

So what about those that prefer to just use a one-handed weapon as their only weapon (and no magic) and no shield as a personal preference? I assume they'll be at a disadvantage to those that dual wield.

That's a bit of a downer. Maybe there will be a perk giving an advantage to those who only use a one-handed weapon.
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Nathan Hunter
 
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Post » Mon Aug 16, 2010 2:47 pm

It isn't about being uber, but thanks for the condescension and sarcasm. I'll be sure to roll a tank and find a pocket healer, then all we need is a mage, druid and a rogue, then we can go steamroll arenas.

Shouldnt be that kind of class restriction mentality in a sandbox game. Period.

My bad, I didn't mean to hurt your feelings. Sorry.

I still stand by my position though. Spellswords with shields are just too much for me. I prefer restrictions that force you into making difficult choices, but that might just be me being masochistic.
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butterfly
 
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Post » Mon Aug 16, 2010 5:46 pm

So what about those that prefer to just use a one-handed weapon as their only weapon (and no magic) and no shield as a personal preference? I assume they'll be at a disadvantage to those that dual wield.

That's a bit of a downer. Maybe there will be a perk giving an advantage to those who only use a one-handed weapon.

I don't think so. The game will increase your skill in whatever you use most.
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NO suckers In Here
 
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Post » Mon Aug 16, 2010 2:12 pm

So what about those that prefer to just use a one-handed weapon as their only weapon (and no magic) and no shield as a personal preference? I assume they'll be at a disadvantage to those that dual wield.

That's a bit of a downer. Maybe there will be a perk giving an advantage to those who only use a one-handed weapon.


Maybe use an extra ring slot. So you can have 1 ring on each hand, but if you want to wear a second one, it takes up the use of one hand? Be pretty cool to have an enchanted ring that shoots lightening while weild your weapon of choice...key word here is enchanted =) no spells, but it works...AND it adds more variety (seems to be a huge issue here).
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sarah taylor
 
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Post » Tue Aug 17, 2010 12:24 am

Just noticed! Clothing under armor looks to be in.

In one shot (page 52), the character has an almost-bare back crossed with an X-shaped strap that has a leather shoulder guard.

On another shot (page 50), someone getting assassinated is wearing the same strap + guard, but has a shirt underneath it. He also has a metal pauldron atop the leather one.

There's a chance they could be different suits of armor, but the strap + guard look pretty exact. My money's on some degree of layered clothing/armor.
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D IV
 
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Post » Mon Aug 16, 2010 10:20 am

My bad, I didn't mean to hurt your feelings. Sorry.

I still stand by my position though. Spellswords with shields are just too much for me. I prefer restrictions that force you into making difficult choices, but that might just be me being masochistic.


I'm with you on this one. I like having to make choices...choices that make you think. Not "oh I'll level this up now, but what about this skill...hmm, screw it, they'll all be maxed in the end" mentality.

It's funny, most people here defend the heck out of wanting to get 100s in every skill, but beg for a mod when the game is released, to take it out.

EDIT: Goes with what I said in an earlier post. This community cannot make up its frikkin' mind.
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glot
 
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Post » Mon Aug 16, 2010 9:01 am

Just noticed! Clothing under armor looks to be in.

In one shot (page 52), the character has an almost-bare back crossed with an X-shaped strap that has a leather shoulder guard.

On another shot (page 50), someone getting assassinated is wearing the same strap + guard, but has a shirt underneath it. He also has a metal pauldron atop the leather one.

There's a chance they could be different suits of armor, but the strap + guard look pretty exact. My money's on some degree of layered clothing/armor.



Oh god I hope you are rigjt on this one.
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anna ley
 
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Post » Mon Aug 16, 2010 3:44 pm

So what about those that prefer to just use a one-handed weapon as their only weapon (and no magic) and no shield as a personal preference? I assume they'll be at a disadvantage to those that dual wield.

That's a bit of a downer. Maybe there will be a perk giving an advantage to those who only use a one-handed weapon.

Fatigue will be less of an issue with one handed weapon players. And they will be more swift. Those can be considered as the advantage.

Also, I want to switch between one handed and two handed stances, if the stats are decreased that should balance it.
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Esther Fernandez
 
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Post » Mon Aug 16, 2010 5:28 pm

As far as duel wielding while casting a spell, why can't you just stick the tip of your sword in the dirt and use your free hand to cast a spell?

Actually, why do you need your hands to be freed to cast magic? It comes from your body, via the raw magic that emanates from Aetherius. I can understand shooting a fireball from your hand. But you don't need to gesticulate with your hands to cast illusions or restorative spells on yourself or others. That's just a game mechanic that is most popular. But if this were in a book, the author probably wouldn't narrate the protagonist aiming his hands to cast every single spell there is. Just my thoughts on it.

And for the record, my character doesn't use weapons at all. She's a pure sorceress. I'm just thinking from the weapon-wielding people's point of views.
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Josephine Gowing
 
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Post » Mon Aug 16, 2010 9:33 am

I don't think so. The game will increase your skill in whatever you use most.

That would be the case if dual-wielding is a skill. I'm more inclined to think it's a perk, but we'll have to wait and see.
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Chelsea Head
 
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Post » Mon Aug 16, 2010 12:16 pm

I see a Beth guy around here. All he has to do is make a small post saying they didnt ME2 our ES. I will then go back to my temple and blindly praise Beth, like I always have.

Except for ME2 was better than ME1, and I'm serious...I only had one problem with ME2 and that was the no hold options so my infiltrator character wasn't jacked by a team mate wandering in the way. Pleeease, stop trolling. I think everybody on these boards knows you hate this iteration of ES.
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Bonnie Clyde
 
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Post » Mon Aug 16, 2010 8:56 pm

For those of you talking about this magical lack of a HUD:

It's called a fading slider. Crysis did it as well. The hud isn't there when you don't need it, but when you enter combat it appears. Usually they also appear at the press of a certain button (Such as drawing one's weapon). Basically, like Red Dead Redemption did it.
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Bloomer
 
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Post » Mon Aug 16, 2010 10:35 pm

I dont get why so many people can be so negative. We know more then we ever have but we have no clue how exacly they work. Sit back and relax a bit and allow gameplay vids and more detailed info sooth any worries you may have. Im very excited about the minor little extra things to do.

Very well put sir.
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Angus Poole
 
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