Wow some excellent new design choices in the mag...

Post » Mon Aug 16, 2010 12:29 pm

Very well put sir.

+1 interwebs
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renee Duhamel
 
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Post » Mon Aug 16, 2010 11:00 am

Don't you atleast like the larger number of voice actors and dynamic shadows? :)

FFS, dynamic shadows were a new thing some 5 years ago. Maybe you should be pleasantly surprised for Skyrim being in 3D? :facepalm:
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Lizbeth Ruiz
 
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Post » Mon Aug 16, 2010 1:18 pm

Except for ME2 was better than ME1, and I'm serious...I only had one problem with ME2 and that was the no hold options so my infiltrator character wasn't jacked by a team mate wandering in the way. Pleeease, stop trolling. I think everybody on these boards knows you hate this iteration of ES.


Totally off-topic but ME1 was superior to ME2 in every way but combat.
That is all.
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Nicole Coucopoulos
 
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Post » Mon Aug 16, 2010 11:12 pm

Good we finally get dynamic shadows, and whats the info exactly on the amount of voice acting?
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BRIANNA
 
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Post » Mon Aug 16, 2010 7:13 pm

All the magazine says, is that there is an option to disable the HUD, and it's disabled in first-person. It says nothing about a HUD not being present at all. If there's an option to disable it, then that means there is a HUD in the first place.

The option will probably literally be just that. Disabled. It's becoming a bit of a standard feature of games these days to be able to turn off the display. For first person, it'll probably be a fade-in job. It wouldn't make sense to have blood-in-the-eyes in third person...
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Rob
 
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Post » Mon Aug 16, 2010 9:43 pm

It's probably optional.


They said "hud-free first person" which basically means that the 1st person is there only for taking screenshots even though it can be used for combat as well (but with no hud).
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Jack
 
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Post » Tue Aug 17, 2010 2:00 am

In Skyrim instead of a Hud once you get hurt your screen will turn red.
Then your health will regenerate.
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Roy Harris
 
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Post » Mon Aug 16, 2010 7:03 pm

I'm mostly happy about the lack of classes, with one caveat. In my mind, classes were more important for determining what you were before the game began. Then again, Bethesda will probably give the player the ability to choose a few skills that will have higher skills.

I'm going to hold on the perks until I see what they are. TES is more traditionally serious than Fallout, so I don't believe they'll be silly ones like "guaranteed decapitation every strike".
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Juliet
 
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Post » Mon Aug 16, 2010 12:50 pm

- Dialog will pop up when you approach an enemy

Can someone elaborate upon this ?

Seems weird like: Beware your approaching an annemy ??!

From what I've seen it says NPC, not enemy. Basically the same way of 'activating' NPCs to talk to them as in Oblivion and Morrowind, I'm guessing.

They said "hud-free first person" which basically means that the 1st person is there only for taking screenshots even though it can be used for combat as well (but with no hud).

They wouldn't make first person view only for screenshots and useless for combat, that's completely pointless, and TES has always been a first person focused series.

It'll be interesting to hear about how they will handle bringing the health/magicka/stamina information to the player without bars on the screen.
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Minako
 
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Post » Mon Aug 16, 2010 11:02 am

So wait, from what I'm hearing, you have to equip magic to a hand now? In other words, if you have a sword and a shield out, you can't cast a spell anymore?

Seems like Oblivion's craptacular combat system had magic nailed, in my opinion.
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Hella Beast
 
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Post » Tue Aug 17, 2010 1:36 am

So what about those that prefer to just use a one-handed weapon as their only weapon (and no magic) and no shield as a personal preference? I assume they'll be at a disadvantage to those that dual wield.

That's a bit of a downer. Maybe there will be a perk giving an advantage to those who only use a one-handed weapon.


Well yes, of course they will be at a disadvantage.

Kind of like how people who choose to hop on one leg will be at a disadvantage to those who walk on two.
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City Swagga
 
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Post » Mon Aug 16, 2010 10:10 am

I recall that KOTOR had a feat chain that gave a minor bonus to people who used only a single one-handed weapon and nothing in their off-hand, so that's possible.
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Lifee Mccaslin
 
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Post » Mon Aug 16, 2010 10:04 am

Yep for real. The actual wording says that there is more to do in towns, including forging weapons at a forge, woodcutting, cooking food, mining and farming which you can do when taking a break from adventuring. Doesn't say the importance of these jobs or how much they benefit the character by doing them.



I would imagine that mining and wood cutting go towards making weapons and armour through forging? I hope so anyway.

Any thoughts?
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Robert
 
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Post » Mon Aug 16, 2010 12:18 pm

I would imagine that mining and wood cutting go towards making weapons and armour through forging? I hope so anyway.

Any thoughts?


I would assume that you could use the raw materials you mined for forging, yeah.

So, in theory, you could mine the ore for a weapon, forge the weapon yourself, and then enchant it yourself.
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Loane
 
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Post » Mon Aug 16, 2010 12:10 pm

Personally, the combat system sounds good. The way the magazine described it, it's very easy to switch between a sword and a spell and can be done in combat quickly. Now about being required to have a hand free when spell casting, well that depends on the world building Beth has put in place previously. Considering it was possible in OB, it seems strange to longer be able to do it in SK. However, it's game mechanic and I'm sure has balancing issues so I'm not going to hold it against Beth. I've read several fantasy books where magic is dependent on the movement of the hands and fingers.

In terms of role-playing, I'm a little bit confused by the decision to include less skills. I mean, I'd rather have them in the game but it's by no means a game breaker. In fact, some of the new mechanics that we've heard about open up a whole new possibility of role-playing for me. A character to simply wishes for a simple life. He doesn't want to be a hero. He's a farmer. But when a dragon attacks his town . . . yeah, I can see it working well.
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Aaron Clark
 
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Post » Mon Aug 16, 2010 1:17 pm

Could care less about that stuff (voice acting, dynamic shadows) if the game isn't as in depth as its predecessors. If we get less than we did in Oblivion and or Morrowind, Skyrim will be a failure to me.



I could not agree more. Do not give me cheap gimmicks. Give me an ES RPG.
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Vickytoria Vasquez
 
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Post » Mon Aug 16, 2010 11:00 am

Risen, which really was poor man's Oblivion (with emphasis on poor) had all of that - crafting, mining, woodcutting and cooking, and I loved it (from my memory you could saw wood but it had no real effect, but the rest had some real effects in Risen). It was very simply done and didn't have much influence on your career so to speak but I loved to have it there.

Alchemy in Morrowind and Oblivion, wow, what can you say? I spent so much time picking ingredients, thinking out which potions I would need, storing potions etc. I had such a great time with it. Alchemy is absolutely fantastic. So to also get crafting, mining and woodcutting is a gift from heaven.

Also the other new design choices seem smart. And they strengthen my image of Todd, that he knows how to prioritize. He's simply the ultimate game designer.
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Irmacuba
 
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Post » Tue Aug 17, 2010 1:36 am

Kind of like how people who choose to hop on one leg will be at a disadvantage to those who walk on two.

I don't think that's a fair comparison.

Some people prefer to wear helmets, while others do not as a personal preference.

I think there should be advantages and disadvantages to dual-wielding and advantages and disadvantages to only wielding a one-handed weapon (and no magic).
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Channing
 
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Post » Mon Aug 16, 2010 7:05 pm

Well yes, of course they will be at a disadvantage.

Kind of like how people who choose to hop on one leg will be at a disadvantage to those who walk on two.

hahaha good anology

I don't think that's a fair comparison.

Some people prefer to wear helmets, while others do not as a personal preference.

I think there should be advantages and disadvantages to dual-wielding and advantages and disadvantages to only wielding a one-handed weapon (and no magic).

and the ones that dont wear their helmets fall of their bikes, smack their heads on the ground and spray brain matter everywhere
personal preference doesnt mean its going to be advantageous or beneficial for the user
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Alan Whiston
 
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Post » Mon Aug 16, 2010 11:42 am

Kind of like how people who choose to hop on one leg will be at a disadvantage to those who walk on two.

History is simply full of morons, of course!

If there are no downsides to wielding two longswords, I will cry. And then correct it with a mod.
Two daggers, okay, that actually sounds feasible. Or a shortsword and a dagger. So the question is, which advantage is there to only using one dagger or one shortsword. I can imagine things like being able to grab your opponent, but maybe they actually went with what most RPGs do, and reduce the effective skill level for both weapons.
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matt white
 
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Post » Mon Aug 16, 2010 3:30 pm

I absolutely want HUD to Skyrim. I have never liked something "screen turns red" or "heart starts bumping" effects telling how healty you are. Removing HUD is not the best idea to improve TES games.
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Tom
 
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Post » Mon Aug 16, 2010 5:27 pm

Well yes, of course they will be at a disadvantage.

Kind of like how people who choose to hop on one leg will be at a disadvantage to those who walk on two.

Actually, even if you don't equip anything in your other hand, you'll still be able to punch with it. So if you raise your hand-to-hand skill, that could be a viable way to fight.
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Lavender Brown
 
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Post » Mon Aug 16, 2010 12:51 pm

omg I think I'm having a heart attack

:rock:

TOO MUCH HAPPINESS :ahhh:
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Jose ordaz
 
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Post » Mon Aug 16, 2010 10:01 pm

#2. Is that accurate? Because that's going to fubar pretty much any possibility of a viable battlemage build. Swing/Block, sheathe, cast, unsheathe, swing/block, repeat? That's absurd.


Well look at that.

In Morrowind, you couldn't cast spells with a weapon sheathed either, but I don't see people complaining.

If you want to be a battlemage in Skyrim, just have a weapon in one hand and a spell in the other.
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Klaire
 
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Post » Mon Aug 16, 2010 11:37 pm

People have been whining and crying about dual-wielding forever, and now that they get it, they whine that they can't dual wield AND cast magic.

Nobody said you have to put your weapon away to cast magic, if you want to be a spellsword then you put "spell" in one hand and "sword" in the other. The class isn't called a swordspellsword or swordshieldspell.

I like the idea of how the hands work, seems more balanced. If you want two weapons, then you're going to have a more difficult time casting spells, that just makes sense to me. Hell, in Morrowind this wasn't possible AT ALL.
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Mrs. Patton
 
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