Wow some excellent new design choices in the mag...

Post » Mon Aug 16, 2010 9:15 pm

People have been whining and crying about dual-wielding forever, and now that they get it, they whine that they can't dual wield AND cast magic.

Nobody said you have to put your weapon away to cast magic, if you want to be a spellsword then you put "spell" in one hand and "sword" in the other. The class isn't called a swordspellsword or swordshieldspell.

I like the idea of how the hands work, seems more balanced. If you want two weapons, then you're going to have a more difficult time casting spells, that just makes sense to me. Hell, in Morrowind this wasn't possible AT ALL.



I couldn't agree more, I think the new system sounds great as you say it makes sense. Also the fact that you can use both hands for a more powerful spell is excellent.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Tue Aug 17, 2010 2:56 am

What? No HUD?

This is wrong. This has to be wrong.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Mon Aug 16, 2010 10:59 am

Just noticed! Clothing under armor looks to be in.

In one shot (page 52), the character has an almost-bare back crossed with an X-shaped strap that has a leather shoulder guard.

On another shot (page 50), someone getting assassinated is wearing the same strap + guard, but has a shirt underneath it. He also has a metal pauldron atop the leather one.

There's a chance they could be different suits of armor, but the strap + guard look pretty exact. My money's on some degree of layered clothing/armor.

And with enchanting back as a proper skill... yes, I'm inclined to say you're right!
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Mon Aug 16, 2010 6:40 pm

History is simply full of morons, of course!

If there are no downsides to wielding two longswords, I will cry. And then correct it with a mod.
Two daggers, okay, that actually sounds feasible. Or a shortsword and a dagger. So the question is, which advantage is there to only using one dagger or one shortsword. I can imagine things like being able to grab your opponent, but maybe they actually went with what most RPGs do, and reduce the effective skill level for both weapons.


Other than in honorable dueling, which imposes all kinds of limits on people, where in history are these people who only use one handed weapons?
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Mon Aug 16, 2010 8:21 pm

I imagine that going dual-wield or single-wield will be much like in DnD type RPGs: you can lay out the damage with dual-wield but you really have to focus on it to not get steep penalties on attack. :shrug:
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Mon Aug 16, 2010 11:20 am

Other than in honorable dueling, which imposes all kinds of limits on people, where in history are these people who only use one handed weapons?

All I can say is you shouldn't trust Hollywood; they lie. ;)
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Aug 16, 2010 11:54 am

wow, skyrim is sounding pretty interesting now, still worried about some stuff, mostly how the lore is being handled, but...

being able to finally live a normal life in the game, that sounds pretty nice... i kinda wanted to roleplay a character who lives a fairly usual life, farming, cooking, cutting wood, etc... then gradually grows tired of being just another face in the crowd, and decided to possibly forge some of their own gear and start an adventure. :D

obviously, to do that in morrowind/oblivion, required quite an imagination...

another thing that is worrying me, though... but also sounds freaking awesome at the same time... we can learn THU'UM?!

uh, isnt that a NORD-ONLY ability?

i cant imagine an argonian coming along and just learning the power that i've only read about the nords being able to use...

im kind of worried... what if they removed all of the other races except nord for character creation, but made it very detailed, allowing us to change almost anything about the character, in extreme ways?

basically, choosing quality over quantity, like they seem to be doing with everything else?
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Mon Aug 16, 2010 5:23 pm

All I can say is you shouldn't trust Hollywood; they lie. ;)


I don't get your point.

My opinion doesn't come from hollywood.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Mon Aug 16, 2010 2:47 pm

Fable III's was done quite poorly. If Bethesda wants to see how to NOT make a subtle HUD...go play Fable 3. :P

fable 3 did fail :pinch:
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Mon Aug 16, 2010 4:02 pm

What? No HUD?

This is wrong. This has to be wrong.


It is. You can chose.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Tue Aug 17, 2010 12:49 am

No way they would force no HUD. I'm hoping for something like Assassin's Creed where you can toggle different elements of the HUD on/off.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Mon Aug 16, 2010 7:45 pm

It is. You can chose.

Thank GOD, I couldn't live without my Health Bar.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Mon Aug 16, 2010 9:11 pm

Other than in honorable dueling, which imposes all kinds of limits on people, where in history are these people who only use one handed weapons?

You're not serious, are you? Where in history have people used companion weapons, other than parrying daggers (which really are more like a shield and less like a sword)? Soldiers often carried more than one weapon, but that doesn't mean they used them simultaneously. And people like wild honey harvesting beekeepers usually carried a sword with them to protect themselves against wild animals, but they didn't charge them dual-wielding!
(I'm mentioning the latter because of the striking similarities between those beekeepers and a fantasy game adventurer. They're tough civilians who go out in the wild, fight creatures and collect loot.)
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Tue Aug 17, 2010 12:23 am

You know, I just realised. There are actually apparently children in the game.

Lame unkillable children, no doubt.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Mon Aug 16, 2010 4:23 pm

You know, I just realised. There are actually apparently children in the game.

Lame unkillable children, no doubt. Not that I want to kill them, but I loathe their imperviousness to everything.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue Aug 17, 2010 1:46 am

You know, I just realised. There are actually apparently children in the game.

Lame unkillable children, no doubt. Not that I want to kill them, but I loathe their imperviousness to everything.
Discussion of whether or not to kill children in the game (even though they're not real children, just a heap of bounding boxes with collision and computer code) is forbidden on the forums. But TES games are moddable.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Mon Aug 16, 2010 10:53 pm

mining woodcuting cooking?

The Elder Scrolls V : Runescape
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Mon Aug 16, 2010 7:43 pm

In the hope of resolving this debate, here's a short guide to the use of various weapon combination throughout history:

One Two-Handed Weapon: The most common military armament throughout all of history. Ancient soldiers used polearms, or in some cases two-handed swords. The age of pike-and-shot warfare saw the rise of longarm guns, which continue to be the dominant military weapon today (in the form of rifles). Historically, two-handed melee weapons were intended for use against cavalry, but they also made excellent weapons for formation fighting.

Most of what we know about medieval swordsmanship is focused on street-fighting with two-handed swords, although it may just be a one-handed sword held with both hands.

One One-Handed Weapon And Shield: The second most common military armament. Many historical armies combined a single short spear, sword, or axe with a shield. Vikings typically fought with either a spear or axe and a shield. The Roman Legion is famous for fighting with a sword and heavy tower shield, which allowed them to get inside the "minimum range" of the very long spears popular with infantry of the day. Cavalry also tended to use this combination, combining a shield and lance.

The buckler, a kind of small shield that goes over your arm rather than being held, combined with a rapier or side-sword, was a very popular armament for civilians during the Early Modern period. These weren't just for formal duels, they were also for self-defense.

Two Equal Sized One-Handed Weapons: Very rare. The common notion of dual-wielding is very much a modern invention, and in real life was only ever practiced with pistols (both the single shot flintlock variety and revolvers) - carrying two pistols meant you didn't have to stop to reload. The combination of a sword and pistol was also very popular. None of this really applies to Skyrim. Fighting with a large weapon like a sword in your non-dominant hand is just very difficult.

One One-Handed Weapon and One Off-Hand Weapon: Very common throughout all of history. The sword-and-dagger combination was the main rival to the sword-and-buckler in civilian popularity. The legendary Japanese swordsman Miyamoto Musashi is also famous for his school of swordsmanship that combined a long sword in the dominant hand and a short sword in the off hand.

One One-Handed Weapon Alone: Pure one-handed combat is pretty rare. For the most part, a one-handed weapon was a sidearm or a weapon carried by civilians meant for self-defense, and you'd usually at least wear a buckler on your off-hand if nothing else. If you were fighting with just a one-handed weapon, it probably meant you'd lost your shield somewhere.


User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Aug 16, 2010 7:55 pm

another thing that is worrying me, though... but also sounds freaking awesome at the same time... we can learn THU'UM?!

uh, isnt that a NORD-ONLY ability?

i cant imagine an argonian coming along and just learning the power that i've only read about the nords being able to use...

im kind of worried... what if they removed all of the other races except nord for character creation, but made it very detailed, allowing us to change almost anything about the character, in extreme ways?

It's confirmed that there are 10 races to choose from. Presumably the same 10 than in MW and OB.
Yes, the thu'um is culturally a Nord thing, but who's to say that other races can't learn it? It may be unusual, but not impossible. Or maybe dragonshouts aren't thu'um, but something similar.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Mon Aug 16, 2010 6:47 pm


Two Equal Sized One-Handed Weapons: Very rare. The common notion of dual-wielding is very much a modern invention, and in real life was only ever practiced with pistols (both the single shot flintlock variety and revolvers) - carrying two pistols meant you didn't have to stop to reload. The combination of a sword and pistol was also very popular. None of this really applies to Skyrim. Fighting with a large weapon like a sword in your non-dominant hand is just very difficult.

Off the top of my head, I believe there were some Chinese styles that used two weapons like that: Chinese broad swords, hook swords, and probably some others.

Granted, they probably didn't see much military use, but the styles did exist.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Mon Aug 16, 2010 7:57 pm

I never had the problem with a HUD. Sure the option to remove it would be good for some people, so if it were optional I wouldn't mind.
I for one would like to know my stats before I go into battle, and not requiring going into the menu...

I don't know how they plan on implementing it, as long as I can still see my stats without going through the menu I will be happy.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Mon Aug 16, 2010 6:43 pm

mining woodcuting cooking?

The Elder Scrolls V : Runescape

Im pretty sure people are taking this too far.
I think it will be a job option, like in Fable.

If it is something you can do on your own, not reliant on a job, then I will be surprised.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Mon Aug 16, 2010 6:47 pm

Discussion of whether or not to kill children in the game (even though they're not real children, just a heap of bounding boxes with collision and computer code) is forbidden on the forums. But TES games are moddable.

Oh, don't get me wrong, I don't want to and I'm not trying to get into that debate. I'm just saying I hope they come up with some in-world reasoning this time, given that's a fantasy game. "Protection of the Nine" or something like that. And besides, they just feel so useless and pointless in Fallout. It'd be nice if the children served some real purpose in this game, and they were tied into lore for immersion. And if there are children, then I hope they include older teenagers and young advlts too for diversity. It's pretty weird how there is this massive age gap.

Anyway, I'm amazed at all the hate for dual-wielding weapons though. I could have sworn this was one of the most demanded features...
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Mon Aug 16, 2010 3:25 pm

Wow people when we talk about rpgs lets not bring up Fable its an insult to the genre, its a fun game good for maybe 2 wks worth of messing around, but not a true rpg at all and way too cartoony, I had a lot of hope for the last one, but once again it fails to compare, I rate it with like leisure suit larry or some other nonsense game that only appeals if you want to play 1 of the 3 stooges as a hero.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Mon Aug 16, 2010 12:16 pm

I think it′s better than just the enemy running towards you and attacking, more realistic. He might first want to know who you are and what you are doing there



oh so they won't run at you like retards which means speech craft might just get more useful outside towns and cities :P

Bandit: Hey there lonely traveler you look overburdened, why don't you come here so that we can relief you of some of your weights.

You: No thank you I need to get to the mage's guild I have an advanced destruction test today, can you believe it I need to destroy, burn and freeze practice dummies at the same time.

Bandit: Oh.... well ahh... good luck with that. *runs away*
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

PreviousNext

Return to V - Skyrim

cron