IDK, I just don't care about graphics or dual wield or jobs or bullet time etc. I just want more depth etc. not less. As long as I can make my unique role-plays and it has as much depth and content as Oblivion or Morrowind Ill be good. I just saw more things to worry about in the article than things that I liked.
Honestly, if they deliver on everything they said in the article, the end result would be a much deeper role-playing game than either Oblivion or Morrowind. Not necessarily (to borrow a term, with severe apologies, from tabletop roleplaying) a deeper
roll-playing game, but definitely one with better, more immersive role-playing. Things like jobs, dynamically-generated quests, and characters who actually react to changes in the world and their relationship with you add more to the role-playing experience than three more skills ever could.