Wow some excellent new design choices in the mag...

Post » Mon Aug 16, 2010 5:51 pm

You would probably need very high speechcraft to talk your way out of most situations. And I doubt a bear will run up to you and sniff you, and you get the option to 1) sniff it back 2) pet it etc.....
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Mon Aug 16, 2010 6:01 pm

I realized something reading the article... The dragon shouts mentioned is the power of the voice that the Greybeards used in their wars and conquests before their retreat!

In lore the Greybeards could break down city gates using the power of the voice! This also makes sense since the Greybeards will be the ones training you.


Thu'um.

The Nords strongest warriors could use it...suggesting that the Nords strongest warriors were Dragonborns.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Mon Aug 16, 2010 8:01 am

Doesnt that make it more cumbersome as youd have to switch to menu's more often to see what your actual stats are?
Like: should I cast this heal or am I already at max health?


Like I said, most hud-less games usually have indicators (such as a small health/magicka/stamina bar) that pops up at certain times alerting to you to their levels. Anything beyond that (seeing what spell you have selected is the only one that would seem to be a real issue on a hudless system) isn't necessarily something that is essential to have on screen at any given time. The health/magicka/stamina bars, however, are essential as you need to know what they are when you are using them. Thus, if Beth is smart, during the game you'll see small three small bars (or some other type of indicator) pop up in a strategic place on screen as they go down or up. Any other times, ie not in combat, standing still (if stamina drains from running/sprinting), using non-combat spells, etc the screen will have nothing on it.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Mon Aug 16, 2010 4:28 pm

I wouldn't get too excited about that. NPCs in Oblivions and the recent Fallouts could do various things, like read, eat, drink, practice, mix up potions, and whatnot. Those are just an extension of that, and are just as likely to be as robotic as ever. Now, if Bethesda improved their animations and reduced the amount of "standing around staring blankly" that plagued those games, we'll be on to something.


I don't think you understand. The player can do those things.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Mon Aug 16, 2010 1:40 pm

Like I said, most hud-less games usually have indicators (such as a small health/magicka/stamina bar) that pops up at certain times alerting to you to their levels. Anything beyond that (seeing what spell you have selected is the only one that would seem to be a real issue on a hudless system) isn't necessarily something that is essential to have on screen at any given time. The health/magicka/stamina bars, however, are essential as you need to know what they are when you are using them. Thus, if Beth is smart, during the game you'll see small three small bars (or some other type of indicator) pop up in a strategic place on screen as they go down or up. Any other times, ie not in combat, standing still (if stamina drains from running/sprinting), using non-combat spells, etc the screen will have nothing on it.

Wouldn't they likely make the HUD optional, at the very least?
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Mon Aug 16, 2010 11:37 am

Wouldn't they likely make the HUD optional, at the very least?


IIRC, Game Informer said that is precisely the case. Having a permanent hud is indeed an option. But as far as the no-hud option goes, if its practical for combat, what I suggested is the best course.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Mon Aug 16, 2010 1:59 pm

Normally, the idea would be to use some creative audio and visual cues to let the player know. Displaying more injuries on the character, animating him so that he moves with a limp (at a reduced speed), blurring the screen, having a heartbeat sound effect in the background, that kind of stuff. If done well, it can be pretty cool.


For the love of God, no. I can't stand that kind of thing in games. If you must use this idiot-style Call of Duty Low Health Indicator, please consider those of us who don't want crap splattered all over the screen and give it a toggle option.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Mon Aug 16, 2010 4:03 pm

wait a second....no HUD....means no quest markers!!!! :celebration:
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Mon Aug 16, 2010 4:48 am

Really? I hate some of the new choices. in fact I didnt really hear one good thing in that article, just stuff to worry me.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Mon Aug 16, 2010 8:54 am

But.. how does no-hud work?

How will I know when Im low on magicka or health?


I'm guessing visual indications such as heavier breathing, blurring vision, the magical glow around your hand fading away.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Mon Aug 16, 2010 3:19 pm

But.. how does no-hud work?

How will I know when Im low on magicka or health?

It's probably optional.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Mon Aug 16, 2010 7:22 pm

Really? I hate some of the new choices. in fact I didnt really hear one good thing in that article, just stuff to worry me.

Don't you atleast like the larger number of voice actors and dynamic shadows? :)
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Mon Aug 16, 2010 8:00 am

Don't you atleast like the larger number of voice actors and dynamic shadows? :)

Could care less about that stuff if the game isn't as in depth as its predecessors. If we get less than we did in Oblivion and or Morrowind, Skyrim will be a failure to me.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Aug 16, 2010 9:53 am

Really? I hate some of the new choices. in fact I didnt really hear one good thing in that article, just stuff to worry me.


Some people can't be please.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Mon Aug 16, 2010 11:59 am

Really? I hate some of the new choices. in fact I didnt really hear one good thing in that article, just stuff to worry me.

the majority of the stuff that worried me in the article was just the blatant disregard for lore
the crafting system seems to be a step in the right direction, though
however, the article was extremely combat centered, so there may still be noncombat parts that could change the game drastically
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Mon Aug 16, 2010 9:37 am

the majority of the stuff that worried me in the article was just the blatant disregard for lore
the crafting system seems to be a step in the right direction, though
however, the article was extremely combat centered, so there may still be noncombat parts that could change the game drastically

IDK, I just don't care about graphics or dual wield or jobs or bullet time etc. I just want more depth etc. not less. As long as I can make my unique role-plays and it has as much depth and content as Oblivion or Morrowind Ill be good. I just saw more things to worry about in the article than things that I liked.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Mon Aug 16, 2010 6:27 am

IDK, I just don't care about graphics or dual wield or jobs or bullet time etc. I just want more depth etc. not less. As long as I can make my unique role-plays and it has as much depth and content as Oblivion or Morrowind Ill be good. I just saw more things to worry about in the article than things that I liked.

I'm with you, but we are the unfortunate minority.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon Aug 16, 2010 2:26 pm

I'm with you, but we are the unfortunate minority.

I see a Beth guy around here. All he has to do is make a small post saying they didnt ME2 our ES. I will then go back to my temple and blindly praise Beth, like I always have.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Mon Aug 16, 2010 8:33 pm

Mining...wicked! I was born the son of a miner...played around old mines all the time as a kid. Even if I was not a fan of ES games...this fact would have gotten me interested in buying it.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Mon Aug 16, 2010 8:09 pm

IDK, I just don't care about graphics or dual wield or jobs or bullet time etc. I just want more depth etc. not less. As long as I can make my unique role-plays and it has as much depth and content as Oblivion or Morrowind Ill be good. I just saw more things to worry about in the article than things that I liked.


Honestly, if they deliver on everything they said in the article, the end result would be a much deeper role-playing game than either Oblivion or Morrowind. Not necessarily (to borrow a term, with severe apologies, from tabletop roleplaying) a deeper roll-playing game, but definitely one with better, more immersive role-playing. Things like jobs, dynamically-generated quests, and characters who actually react to changes in the world and their relationship with you add more to the role-playing experience than three more skills ever could.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Mon Aug 16, 2010 4:50 pm

I see a Beth guy around here. All he has to do is make a small post saying they didnt ME2 our ES. I will then go back to my temple and blindly praise Beth, like I always have.


ME2? There's no way they'd [censored] up that badly. So many games are taking the ME2 route though :(
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Mon Aug 16, 2010 5:57 am

I'm not expecting as much depth as Morrowind, but I am expecting this to be better than Oblivion. Honestly, there's no way it won't be better than Oblivion. That's just too easy to achieve.

I'm annoyed they bothered with things like mining and wood cutting. Honestly, people really care about that [censored]?
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Mon Aug 16, 2010 7:48 am

Could care less about that stuff if the game isn't as in depth as its predecessors. If we get less than we did in Oblivion and or Morrowind, Skyrim will be a failure to me.


Well its a good thing the whole series isn't dedicated to you now, is it? :P
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Mon Aug 16, 2010 5:41 pm

I see a Beth guy around here. All he has to do is make a small post saying they didnt ME2 our ES. I will then go back to my temple and blindly praise Beth, like I always have.


I can't really say anything that hasn't been released in the magazine (besides, I'm a programmer, not a designer, so I probably couldn't answer your questions the way you want anyway).

I can say that GI will be putting out more information on their hub over the next couple of weeks - so keep an eye open!
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Mon Aug 16, 2010 5:55 am

I can't really say anything that hasn't been released in the magazine (besides, I'm a programmer, not a designer, so I probably couldn't answer your questions the way you want anyway).

I can say that GI will be putting out more information on their hub over the next couple of weeks - so keep an eye open!

can you at least tell us if they made any mistakes?
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

PreviousNext

Return to V - Skyrim