Wow this games dlc has been complete crap

Post » Sun Oct 18, 2009 5:25 am

dead money [censored]
and new trailer for newest looks just as bad

Even first dlc of fallout 3 the pitt is better that this crap
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Ladymorphine
 
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Post » Sun Oct 18, 2009 3:53 pm

What don't you like about the new trailer?

I think it shows promise.

Edit: and opperation anchorage was the first DLC for FO3.
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Verity Hurding
 
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Post » Sun Oct 18, 2009 2:23 am

dead money [censored]
and new trailer for newest looks just as bad

Mind giving more of a reason than "they sux"?
How about, oh I dunno; Why they svck.

operation anchorage.

:)
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gemma
 
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Post » Sun Oct 18, 2009 6:01 am

Mind giving more of a reason than "they sux"?
How about, oh I dunno; Why they svck.


:)

Well i have not played them yet i just looked at the reviews im actually getting some microsoft points today to buy dead money and save rest for next weeks dlc to test them.

but dead money was told to be a survival horror type experience that some people did not enjoy.
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katsomaya Sanchez
 
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Post » Sun Oct 18, 2009 9:39 am

Well i have not played them yet i just looked at the reviews.

Oh, well of course then, reviews are after all facts set in stone. :rolleyes:
Unless you play them yourself you cannot state that they are crap.
You can say that "Oh, these DLC's don't look very appealing to me".
But to say "Wow this games DLC has been complete crap", "dead money [censored]" and "the new trailer for newest looks just as bad" is wrong as you really don't have any idea what you're talking about.
All you have are some reviewers perspective on it, but reviewers are not people crowned as saints with divine powers that tell the absolute factual truth about what they're reviewing.
They're just some random dudes and dudettes who sit in their comfy chairs and type words on they keyboard just like me here.
So if you don't think the DLC's are looking any good then, yknow, fine, but you cannot say that they're awful if you haven't played them.
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Kevan Olson
 
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Post » Sun Oct 18, 2009 4:23 am

They're just some random dudes and dudettes who sit in their comfy chairs and type words on they keyboard just like me here.

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Ben sutton
 
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Post » Sun Oct 18, 2009 6:22 am

LOL

The DLC's are crap....
but i haven't played them yet
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Sabrina garzotto
 
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Post » Sun Oct 18, 2009 6:46 am

Oh, well of course then, reviews are after all facts set in stone. :rolleyes:
Unless you play them yourself you cannot state that they are crap.
You can say that "Oh, these DLC's don't look very appealing to me".
But to say "Wow this games DLC has been complete crap", "dead money [censored]" and "the new trailer for newest looks just as bad" is wrong as you really don't have any idea what you're talking about.
All you have are some reviewers perspective on it, but reviewers are not people crowned as saints with divine powers that tell the absolute factual truth about what they're reviewing.
They're just some random dudes and dudettes who sit in their comfy chairs and type words on they keyboard just like me here.
So if you don't think the DLC's are looking any good then, yknow, fine, but you cannot say that they're awful if you haven't played them.



Ummm ... they maybe right. DM does svck ... not worth the hassle of dieing then reload ... dieing then reloaded ... addinfinitum. Should have some way of ditching the collar early on in the DLC, a puzzle.
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Latino HeaT
 
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Post » Sun Oct 18, 2009 5:02 am

Ummm ... they maybe right. DM does svck ... not worth the hassle of dieing then reload ... dieing then reloaded ... addinfinitum. Should have some way of ditching the collar early on in the DLC, a puzzle.


maybe there wrong, a review is nothing more then a opinion, I know many who enjoy it and many who dont.

many with good reasons and bad reasons
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courtnay
 
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Post » Sun Oct 18, 2009 9:00 am

Ummm ... they maybe right. DM does svck ... not worth the hassle of dieing then reload ... dieing then reloaded ... addinfinitum. Should have some way of ditching the collar early on in the DLC, a puzzle.

So it was challenging in a new way which caused you to have more trial and error as you could not figure out in time how to solve the puzzle or the survival aspect which in turn caused you to reload more as you failed to adapt to the DLC's rules and the DLC svcks because of it?
That... Makes sense? :unsure2:
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Emerald Dreams
 
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Post » Sun Oct 18, 2009 6:09 pm

dead money [censored]
and new trailer for newest looks just as bad

Even first dlc of fallout 3 the pitt is better that this crap

Okay

*Sadface*
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Sabrina garzotto
 
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Post » Sun Oct 18, 2009 6:57 am


but dead money was told to be a survival horror type experience that some people did not enjoy.


So, it svcks because "some people did not enjoy" it. I see. But that same complaint could be levelled against every game ever made. So every game ever made svcks? Good to know.
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Avril Louise
 
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Post » Sun Oct 18, 2009 8:13 am

dead money [censored]
Well i have not played them yet i just looked at the reviews im actually getting some microsoft points today to buy dead money

Does anyone else see the train of logic here?

-Gunny out.
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xxLindsAffec
 
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Post » Sun Oct 18, 2009 1:06 pm

I love the DLCs in this game, but I do have to admit, I am worried about me getting kidnapped AGAIN in Old World Blues.
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YO MAma
 
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Post » Sun Oct 18, 2009 4:25 am

dead money [censored]
and new trailer for newest looks just as bad

Even first dlc of fallout 3 the pitt is better that this crap


No.

edit: but I do find it exceedingly funny that you came out to blast DLC that you haven't played. You kind of remind me of my nephew. He's at that wonderful age of twelve where he also condemns all kinds of things that he hasn't played... all based on a comment from a friend's cousin's older brother's ex-girlfriend's fiance from Spain. Thanks for the laugh - I needed one today :)
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Amelia Pritchard
 
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Post » Sun Oct 18, 2009 6:38 am

So it was challenging in a new way which caused you to have more trial and error as you could not figure out in time how to solve the puzzle or the survival aspect which in turn caused you to reload more as you failed to adapt to the DLC's rules and the DLC svcks because of it?
That... Makes sense? :unsure2:


Yeah it does ... once you remove your head ... that lump in your throat ... dude it's your nose. Finding the speakers is a trial and error method ... dah!
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Connie Thomas
 
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Post » Sun Oct 18, 2009 2:34 am

Yeah it does ... once you remove your head ... that lump in your throat ... dude it's your nose. Finding the speakers is a trial and error method ... dah!

:violin:
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Penny Wills
 
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Post » Sun Oct 18, 2009 4:41 pm

There hasn't been a Fallout DLC I haven't enjoyed. Operation Anchorage was my least favorite but I still loved it. Out of all Fallout DLCs Broken Steel has to be my favorite. But I think Honest Hearts is going to take that spot.
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Yvonne Gruening
 
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Post » Sun Oct 18, 2009 3:10 pm

Yeah it does ... once you remove your head ... that lump in your throat ... dude it's your nose. Finding the speakers is a trial and error method ... dah!


I only had problems with one speaker and that was
Spoiler

When you're on your way to the vault and there's three speakers in fairly close proximity. I just shot one from the staircase, and was able to speed past the other and deactivate it, and the other one, on the console.


God forbid any games these days are remotely challenging.
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Gaelle Courant
 
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Post » Sun Oct 18, 2009 5:48 am

Trial and error is not a bad thing. Some of the best games ever made like The Lost Vikings, Heart of Darkness, Flashback, Out of this World, Oddworld: Abe's Oddysee and Abe's Exoddus, etc were entirely based around trial and error, the entire games. And they were awesome. Trial and error is an absolutely fine method for learning how to pass obstacles in a game.
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Javier Borjas
 
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Post » Sun Oct 18, 2009 4:43 am

Trial and error is not a bad thing. Some of the best games ever made like The Lost Vikings, Heart of Darkness, Flashback, Out of this World, Oddworld: Abe's Oddysee and Abe's Exoddus, etc were entirely based around trial and error, the entire games. And they were awesome. Trial and error is an absolutely fine method for learning how to pass obstacles in a game.


I think the problem here is people just want things to shoot, :rolleyes:
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Alberto Aguilera
 
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Post » Sun Oct 18, 2009 3:07 am

god forbid your forced to think, and go in to a new location slowly, you are told its heavily boobytrapped. so don't just run off willy nilly.

here are the steps on how to play Dead money. the (non-concentrated) Cloud will not kill you (yes even in hardcoe it can only take you down to 1 hp).
Here are the B.a.s.i.c.s of Sierra Madre survival

10: Walk. do not run everywhere.
20: Look on the ground for Traps.
25: if your collar beeps go to 30. ' you have about 15 seconds leeway so make good use of them
30: Stop and move a few steps back.
40: Look around for blue or red lights. ' remember where your standing now for it is a safe-ish Location
50: shoot any old looking radios, Speakers with Blue lights you find
60: if you can not find the source of the interference
70:Look around the immediate area, you have 15 sec
80: go to 30 else proceed to objective

END

its not too hard.
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.X chantelle .x Smith
 
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Post » Sun Oct 18, 2009 5:04 pm

I concur. Some FO fans aren't used to having to solve problems without being able to eye them through a crosshair from 100 metres away and blowing their heads off or roaring in and meleeing them into mush. I haven't got the dlc yet as I ain't got the internet in my cave but regardless of the negative reviews Dead Money intrigues me and shall be purchased with Honest Hearts if they follow suit with releasing them on disc two at a time.
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Mark Hepworth
 
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Post » Sun Oct 18, 2009 4:27 am

Yeah it does ... once you remove your head ... that lump in your throat ... dude it's your nose. Finding the speakers is a trial and error method ... dah!



Dead Money is NOT trial and error. My first playthrough I never died to a single speaker, my second playthrough I didn't die period. Hell, my first playthrough I didn't even properly solve the puzzle that comes right before the vault the way it was supposed to be solved, and after dying once or twice, I beat it anyways. There's really only one speaker I can think of that's even remotely close to being trial-and-error style.

The reviews of Dead Money discouraged me from buying it, cause it DID make it sound like a trial-and-error sort of game, and those are just stupid. "Ha-ha! You didn't know that jumping on that completely normal looking platform would make you explode. OMG you're stupid!" But when I actually played it? I was pleasantly surprised; I absolutely loved it. It's this perfect level of difficulty where it really gets you on the edge of your seat without actually being frustrating. Just use your freaking brain and don't try to kill speakers by charging at them full speed with the intent of headbutting them.
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Harry Leon
 
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Post » Sun Oct 18, 2009 2:44 pm

Judging a game/DLC by the way it looks in trailers and 'other peoples' reviews is never a good idea. Have you read a lot of books simply by looking at their covers?
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Emma Louise Adams
 
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