I've been modding some armor meshes in Blender. For the most part I've figured out how to import/export nifs while keeping the bones and stuff in all the right places, except for wrists/hands. Every time I try to import/export a glove mesh, the positioning comes out all wonky. Every other piece of armor has been fine, but when I take my wrist/hand mesh and add it to the game, my Blendered bracers float around in the air instead of sitting on the wrists properly. Has anyone run into this problem/know a fix?