Written In The Stars!

Post » Wed Aug 18, 2010 5:40 pm

Star's above Tamriel are litterally holes ripped in the sky from (insert name of old race I forgot here) escaping as Nirn was being made. The Dragonborn deciding to fight with more sword perks rather than axe perks shouldn't rip new holes in the sky, that doesn't make any sense.

Actually it's only in the menu not the in-game sky so no worries.
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maddison
 
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Post » Thu Aug 19, 2010 2:09 am

actually the more I think about birthsigns possibly being cut, the more pissed off I get. I play this game for the lore. there's no lore in perks.
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Bitter End
 
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Post » Wed Aug 18, 2010 2:41 pm

Actually it's only in the menu not the in-game sky so no worries.


I know that, I was simply giving a large reason why.


actually the more I think about birthsigns possibly being cut, the more pissed off I get. I play this game for the lore. there's no lore in perks.

There sure is a lot more uniquness in perk tree's though. We don't know how they're doing it, so we shouldn't assume the worst, just as we shouldn't just asume it's going to be amazing. All we can do is look at what we have, and wait for more specific info on this topic. Once we know the details, that's when we can get pissed off or happy for the change.
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Charlie Sarson
 
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Post » Wed Aug 18, 2010 10:19 pm

Complete one what?

*facepalm*
Complete the sign. So say the warrior has improved constitution perk as its first piece of the constellation. Then you get all of the talents lighting up the whole constellation in the menu, perhaps you get a bonus for this happening? It would be far more significant to show that you've grown into a sign in the sky, if that makes any sense. Thus if you unlock all of the warrior it signifies that is your destiny. If you only unlock half it it, then the fates aren't aligning quite so strongly. I wonder what the in game portents would be if you didn't max out a single constellation? Either way far more interesting from a mechanical and customization point, but a role playing one as well. If your asked by someone like Emperor who can see your fate, and they ask what sign you think your under and you answer x, it would be amusing to hear them laugh and only time will tell if that's really your fate.
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Claudia Cook
 
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Post » Wed Aug 18, 2010 1:08 pm

*facepalm*
Complete the sign. So say the warrior has improved constitution perk as its first piece of the constellation. Then you get all of the talents lighting up the whole constellation in the menu, perhaps you get a bonus for this happening? It would be far more significant to show that you've grown into a sign in the sky, if that makes any sense. Thus if you unlock all of the warrior it signifies that is your destiny. If you only unlock half it it, then the fates aren't aligning quite so strongly. I wonder what the in game portents would be if you didn't max out a single constellation? Either way far more interesting from a mechanical and customization point, but a role playing one as well. If your asked by someone like Emperor who can see your fate, and they ask what sign you think your under and you answer x, it would be amusing to hear them laugh and only time will tell if that's really your fate.

When you're born under a sign, you're born under a sign. There is no "destiny" and no need to think about what sign you're born under and no taking time to see if "that's really your fate." That's not how it works.
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naana
 
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Post » Thu Aug 19, 2010 2:10 am

I dunno if starsign's are out or not ... but it's been confirmed that you dont pick anything in the beginning other than your race.
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Dina Boudreau
 
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Post » Thu Aug 19, 2010 1:31 am

I dunno if starsign's are out or not ... but it's been confirmed that you dont pick anything in the beginning other than your race.

Like I've been saying all along. THEY ARE NOT CUTTING STARSIGNS merely changing the way they were so they are now more involved in the game if anything. You don't pick one you fill out parts of others and they all come under 3 main ones: The Warrior, The Mage, and The Scout.
As for the looking at the night sky yours will be unique as to what perk you pick:
“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says. And sorry if I have broken the rules, which i don't think i have but i'm getting frustrated with the know-it-alls who havn't read through posted articles on the elder scrolls news page.
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Prisca Lacour
 
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Post » Wed Aug 18, 2010 4:52 pm

one of the two dragonborn you speak to in oblivion, uriel septim, said he lives his life by the stars or something like that, seems like dovakhiin will as well.

:D I get it. So all/none of the starsigns are he Dovakiins? And he is free from being bound to one birthsign? That's actually a really nice idea :)
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leigh stewart
 
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Post » Wed Aug 18, 2010 2:19 pm

Constellations/star signs have not been cut. This has not been stated anywhere, and if I recall correctly Todd even mentioned how there were new constellations to choose (although I'm completely uncertain about this so don't take my word on it. Don't take hearsay for fact so easily.

Constellations are not perks. You cannot 'complete' them, or interact with them after creating your character. Your character is born under a constellation, and you choose which during character creation. This applied certain statiscal bonuses and/or penalties as well as minor powers in the past two games, and will probably do so again in Skyrim.

That is the system we know, and the system I hope they stick with. I apologise if any information Todd or Bethesda has stated contradicts me, for I haven't seen it and would really like a link to it, if you would be so kind.

When you're born under a sign, you're born under a sign. There is no "destiny" and no need to think about what sign you're born under and no taking time to see if "that's really your fate." That's not how it works.


This thread worries me, and your posts are the only ones I see that make any sense :ermm:
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Scott Clemmons
 
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Post » Wed Aug 18, 2010 11:35 pm

Constellations/star signs have not been cut. This has not been stated anywhere, and if I recall correctly Todd even mentioned how there were new constellations to choose (although I'm completely uncertain about this so don't take my word on it. Don't take hearsay for fact so easily.

Constellations are not perks. You cannot 'complete' them, or interact with them after creating your character. Your character is born under a constellation, and you choose which during character creation. This applied certain statiscal bonuses and/or penalties as well as minor powers in the past two games, and will probably do so again in Skyrim.

That is the system we know, and the system I hope they stick with. I apologise if any information Todd or Bethesda has stated contradicts me, for I haven't seen it and would really like a link to it, if you would be so kind.



This thread worries me, and your posts are the only ones I see that make any sense :ermm:

From what I gather when you click on the skill, it opens up the Perk Tree for that skill, which happens to be set out like a constellation.
And the rules state we aren't allowed share links to non Bethesda sites. I will PM you with the link.
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Cameron Garrod
 
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Post » Thu Aug 19, 2010 1:24 am

Tearing new holes in the sky by picking skill perks does sound funny, but oddly fitting somehow. Elder Scrolls seems to have a precedent for significant decisions resulting in tangible changes to the world, and it's hard to be more significant than whether or not the whole world will continue to exist or get eaten by a time god. With the stakes that high any little thing we do could be potentially important to the fate of the world, so the universe is going haywire like a poorly tuned system that overreacts to minor changes.

Or it could just be a fancy menu; that'd work too.
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Barbequtie
 
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Post » Thu Aug 19, 2010 1:29 am

Birthsigns out? I didn't know about that. The theif strikes again, I jest I think birthsigns are actually in the game
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Alba Casas
 
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Post » Wed Aug 18, 2010 9:15 pm

I think this new perk system will work well because it allows more differentiation within skills.

I wonder though, are all perks in Skyrim directly tied to skills? Or are some perks more general, such as perks handling encumbrance? Because if encumbrance is a perk, you can't tie that to a skill. The same goes with magicka regeneration rate that used to be governed by willpower. But since attributes are almost absolutely out, I wonder how these things will be handled.

Most perks in fallout 3 had level, attribute or skill requirements, as they have a actual perk tree in Skyrim they might also require a previous perk and not just like explosives 3 who does 10% extra damage.
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jeremey wisor
 
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Post » Wed Aug 18, 2010 6:24 pm

For those who are saying that the stars in game will not be affected by the perks you choose: this seems to be incorrect.

Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.


Todd specifically says that the games sky WILL be affected. The link is http://http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx...
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Noely Ulloa
 
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Post » Wed Aug 18, 2010 2:22 pm

What do you guys think of the perks system replacing birth signs, I myself quite like the perks idea but also think it it could effect the lore of the game something thats been part of Elder scrolls in the past 2 games and maybe more. (I don't know if they were in Daggerfall and arena as I never played them)
What do you think? Do you think they should have kept the picking of star signs at the start of the game aswell as perk? OR do you think the Skyrim style star signs is better?

There is no confirmed info saying that birthsigns are definitely out. For all we know, it could be in the skills menu as "the 19th skill" with no perks (think that's unlikely? in Morrowind this was the case - your birthsign and factions were a part of the skill menu's list). If they are out, then it's no real biggie for the game. Though yeah, the lore would suffer a bit.
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carrie roche
 
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Post » Wed Aug 18, 2010 2:50 pm

From what I gather when you click on the skill, it opens up the Perk Tree for that skill, which happens to be set out like a constellation.

Exactly this.
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Astargoth Rockin' Design
 
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Post » Wed Aug 18, 2010 5:14 pm

When you're born under a sign, you're born under a sign. There is no "destiny" and no need to think about what sign you're born under and no taking time to see if "that's really your fate." That's not how it works.

Well the stars sure have changed then. Hahahaha, for the better if you ask me.

Edit
Not to mention there can be many stars in the sky on any given night. So was it perfectly aligned that your destined to be THE epitomb of the warrior and have that fate? Or was that muddled with other constellations? I don't think what I'm trying to say is getting across very well.
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Crystal Birch
 
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Post » Thu Aug 19, 2010 3:17 am

birth signs can be easily implemented EVEN if the stats are no more (one can hope) and instead of 10 to strength and all that crap, the warrior sign can give bonus to health, some 10% extra damage from all weapons :)

yes the force is strong in me.
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Elena Alina
 
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Post » Thu Aug 19, 2010 1:43 am

Holy crap... I just wrote this long winded post about how it only affects the skill menu when I noticed this in the http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx

Like in Oblivion, pressing the B or circle button opens up the menu system. Instead of returning you to the last page you visited as it did in Oblivion, Bethesda now presents you with a simple compass interface that offers four options.[...] Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs.


[...] Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon. As in Fallout 3, several of the perks have their own leveling system as well, allowing you to choose them multiple times. ]Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.


That sounds stupid. I really hope that is one of those features that gets changed along development. Just make it so it ONLY affects the skill menu Bethesda... Please.

Edit* now the post below me has me confused. Which is it? The in-game menu only? Or both the game world and the in-game menu?
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D LOpez
 
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Post » Wed Aug 18, 2010 6:15 pm

Like I've been saying all along. THEY ARE NOT CUTTING STARSIGNS merely changing the way they were so they are now more involved in the game if anything. You don't pick one you fill out parts of others and they all come under 3 main ones: The Warrior, The Mage, and The Scout.
As for the looking at the night sky yours will be unique as to what perk you pick:
“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says. And sorry if I have broken the rules, which i don't think i have but i'm getting frustrated with the know-it-alls who havn't read through posted articles on the elder scrolls news page.


Firs off : because it didnt corrospond at all to anything i wrote, im not quite sure why you quoted me with this post... .:confused:.

Next: i wanna say that , you stating they're not cutting starsign's as a fact! ... Well in the traditional sense isn't really accurate , since i think most regard starsign's as such thing's like Antronach,Spellsword,Knightblade ect...

Now if i read correctly , i believe that the Mage,Thief,and the Warrior are refered to as 'Nebula' and in these are 6 constellations/skills and when you level up , you pick a perk , which will light up in the corrosponding tree.
So there is no mention of STARS being cut or not , however... since when you start the game , it has been confirmed you dont pick anything other than your race, it would lead me to believe that stars have in the tradional sense been axed.

Finnaly, just In case you didnt know ? this quote here > ...“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says. And sorry if I have broken the rules, which i don't think i have but i'm getting frustrated with the know-it-alls who havn't read through posted articles on the elder scrolls news page... was confirmed by Gstaff to it fact be refering to the in game menu ..
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Red Bevinz
 
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Post » Wed Aug 18, 2010 6:57 pm

Actually, I believe Gstaff told us that it wasn't actually the night sky in the game changing, but the "night sky" in the skills menu.

Well, color me disappointed. I really was looking forward to the night sky changing throughout the game, more and more of the perk stars added.
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Kieren Thomson
 
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Post » Wed Aug 18, 2010 4:54 pm

:S Ahh I dunno I give up trying to understand this thing about the sky, Lets look at the facts we can all agree on.
There wont be star signs in the traditional sense (Birthsigns) but they are being replaced by the Star sign for each skill EG. Destruction, Smithing, Conjuration, ect. and each star in the constellation will be a perk, there for the Constelation is a perk tree, IMO a very cool way of showing the skills and perks as well all know starsigns are a subject that is looked at quite alot in the Elder Scrolls series; Uriel Septim, i think we can all agree is the closest thing to a main character the the series has seen, was obsessed, for lack of a better term, with star signs.
How ever Bethesda haven't confirmed the removal of Birth Signs they just said at the start you will only pick your Race/Gender maybe you will pick it after a short while into the game.
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Verity Hurding
 
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Post » Thu Aug 19, 2010 2:08 am

http://www.gamedynamo.com/images/galleries/photo/998/the-elder-scrolls-v-skyrim-screenshots-8.jpg

Anybody else noticed that there is a mage holding a staff in the picture?
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Maria Garcia
 
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Post » Wed Aug 18, 2010 7:03 pm

http://www.gamedynamo.com/images/galleries/photo/998/the-elder-scrolls-v-skyrim-screenshots-8.jpg

Anybody else noticed that there is a mage holding a staff in the picture?


Great.

Now I can't unsee it.
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Kari Depp
 
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Post » Thu Aug 19, 2010 2:24 am

Well the stars sure have changed then. Hahahaha, for the better if you ask me.

Edit
Not to mention there can be many stars in the sky on any given night. So was it perfectly aligned that your destined to be THE epitomb of the warrior and have that fate? Or was that muddled with other constellations? I don't think what I'm trying to say is getting across very well.

Me neither. If you're born under the sign of the Warrior, that doesn't really mean you have to be or will be anything. Those burn under the sign of the Warrior are typically skilled in melee combat and might have short tempers. That's it. There's no destiny to fulfill, you aren't the incarnation of the Warrior or anything like that. It's just barely more than a horoscope.
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Gaelle Courant
 
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