[WIP] Wrye Bash Pictorial Guide for Newbies

Post » Wed Mar 30, 2011 8:19 am

Another Update is nearly ready, will be uploading later today - If anyone has anything they can find fault with in the current version 6 today will amend as necessary for this version 7 (I have caught a few spelling/grammatical errors already that have remained un-noticed before now).

v7 will include...

a new screen for the Installers Advanced PDF - To include all Folders/Files recognised by Wrye Bash in a BAIN.

and a change to the DarkUI DarN walkthrough (Screens 4 and 13) so that the ini tweaks are included in the BAIN for installation ( The only minor complication this causes is that the user has to be aware if Un-Installing the BAIN, then the Oblivion Normal Fonts.ini has to be applied before un-installing ( because un-installing will also un-install the necessary Oblivion Normal Fonts.ini - I have made that quite clear though :) ))

the ini tweaks download will be changed (content and install instructions to match with the change to the guide)

and more polish to the whole thing, re-did little bits on just about all screens in all PDFs, so the Images and JPGs Complete will also be re-uploaded.
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Natasha Biss
 
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Post » Wed Mar 30, 2011 5:54 am

Uploading to TESNexus completed - Additionally there is now a second INI Tweaks file, including the Extras from the previous upload (separated them so that a dedicated file for the DarkUI DarN walkthrough could be made)
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Sarah MacLeod
 
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Post » Wed Mar 30, 2011 12:43 am

@ Andalaybay - You might just like this one :)

Update 5 Jan 2011
BookMarks! at last, may not be important to some but they have been driving me nuts since circa version 2 of the basics guide - All three PDFs re-uploaded, no other changes (except some annoying faint lines which projected from the edges of some images in the PDFs, also fixed).

NB. If anyone is using Sumatra PDF Reader (linked in the WBPG Description), grab the new version 1.2 - Previous version 1.1 is a bit buggy navigating Bookmarks - Did I mention the PDFs have Bookmarks now, oh, I did? :twirl:
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..xX Vin Xx..
 
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Post » Wed Mar 30, 2011 6:50 am

Grrrr... You're worse than TheNiceOne :biggrin:

This will be the third time I've downloaded these in as many days! :lol:

Ok, enough b*ing :) You finally got the bookmarks to work! Congratulations :celebration: Now, is it safe to download again now? :biggrin:

I am glad to see the updates and the bookmarks - it's just odd timing that you've been doing updates while I'm doing a fresh install and am.... using BAIN!!!! It's not my full load list, but I had to create a vanilla instance of the game for some new development I'm doing and I've finally taken the plunge!!
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Causon-Chambers
 
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Post » Tue Mar 29, 2011 8:38 pm

:lol: No more updates for a while :whistling:

I dont think there's anything more can be done now, maybe expand on the Installer Creation PDF a bit in the future if I get bored, but I think its just about final overall. Only thing that will change in the first two will be if there are any changes to Wrye Bash which warrant it.

I am pretty sure everything I wanted out of these originally is now final.
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Antonio Gigliotta
 
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Post » Wed Mar 30, 2011 12:51 am

@ Klaus - I did notice Bash Tags mentioned earlier, but I think really those are Modders stomping ground not Mod Users, and also covered by the BOSS masterlist which in turn is svcked up by Wrye Bash where a modder has not included them appropriately. So if they have been spotted by the BOSS team and user suggestions for the same, Bash tags should not be a concern for users apart from ensuring they Import to the Bashed patch at build time.

There are RARE occasions when a user might not want an import to be selected, so that their preference ends up in game, but it needs experience to refine/determine such things - A simple example load order.....

Mod 1
Mod 2 <--- Has a Bash tag to Import an element of this mod
Mod 3
Mod 4 <--- Also has the same element as mod 2, the user wants in the game instead of Mod 2
Mod 5
Bashed Patch

Without Imports, Mod 4's element wins (Load order determined)
Selecting the import means the load order is effectively by-passed on that element = Users choice to import or not.

But generally adhering to the Modders (or BOSS masterlist) suggestion (which gives us the import lists choices) for Bashed tags is the best course of action - So import everything. The Bashed tags more often than not have been suggested because that element for import NEEDS to end up in game, solving a problem which has been found since the conflicting mods affected were created.

Quite a complex subject which is why I stuck with the general advice in this regard and simplified it for new users.

I have no statistics to reference in this regard, and to be honest I have never had a need not to use Imports so first hand experience here is nil, but I would say 99.9% of the time selecting All imports is safe (with the exception of Import Names - Only select ones which correspond with mods you have installed), and recommended ( otherwise you will be potentially letting an old problem sneak back into your game, a problem which you were oblivious to when only using OBMM with no Bashed Patch, and wondering why occasionally you still got crashes :) ).

Wrye Bash, BOSS masterlist and the Bashed Patch have had an immense amount of collective experience applied.

Basics User Guide - Screen 6 refers the above, and as far as I need to go I think.

If anyone has additional comment with experience of NOT using any particular imports feel free.
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rheanna bruining
 
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Post » Wed Mar 30, 2011 8:33 am

I just wanted to drop in and say what an amazing job you've done with this. It's an excellent guide for folks getting acquainted with Wrye Bash. I constantly refer people to this guide for a number of reasons. Thanks for the work and time you've put into this. A real quality guide.
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Jordan Fletcher
 
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Post » Wed Mar 30, 2011 12:28 am

:intergalactic: Thank you :hugs:

Edit: And I dont think I have mentioned this here - Anyone using Sumatra PDF reader instead of adobe's bloatware... Update it to the new 1.2 version.

When I had the eureka moment with Exporting succesfully bookmarks as part of the PDFs from OpenOffice in Linux, I discovered version 1.1 of Sumatra to be a bit buggy skipping around the bookmarked screens (like screen 8 would display after screen 7 bookmark was chosen) - Version 1.2 does not have this problem.

Also recommend having Sumatra in Single page mode for use with Bookmarks (The PDFs do have this suggestion for your PDF reader to adopt on loading, along with Fit Width, but may be over-ridden by user settings). You can still have Continuous selected too in case you wander your mouse and use scroll wheel instead.

Edit2: V1.2 Sumatra PDF Reader also correctly resizes (and saves) the width of the Bookmarks column - Which was previously nagging me if I got Bookmarks working - A nice coincidence of updates :)

Edit3: TESAlliance now updated with all files
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Rachel Briere
 
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Post » Tue Mar 29, 2011 11:00 pm

Another update in progress (being uploaded now) - Reference http://www.gamesas.com/index.php?/topic/1154209-relz-wrye-bash-thead-57/page__view__findpost__p__16924942, necessitates a change to the Basics Guide screen 6.
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victoria gillis
 
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Post » Wed Mar 30, 2011 1:32 am

And reference http://www.gamesas.com/index.php?/topic/1154209-relz-wrye-bash-thead-57/page__view__findpost__p__16926046 there will be a further update :rolleyes: Sorry but it seems necessary after reading that information.
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Betsy Humpledink
 
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Post » Tue Mar 29, 2011 9:07 pm

Wrye Bash Pictorial Guide 7.2 (Only Basics guide, Complete JPGs, and TESNexus images affected) uploaded - New screen 6 (mark II) of the basics guide is now a condensed version of Waruddars post, by necessity it has made that screen a bit more daunting for first time users but I cant really make it much simpler without losing something
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Matthew Warren
 
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Post » Tue Mar 29, 2011 11:51 pm

Wrye Bash Pictorial Guide 7.3 (Basics guide, Complete JPGs, and TESNexus images affected) uploaded - New screen 6 again re-done with less tired eyes.

Edit: TESAlliance now updated also.
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Emily Graham
 
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Post » Tue Mar 29, 2011 10:46 pm

:rofl: ...
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Life long Observer
 
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Post » Wed Mar 30, 2011 7:56 am

:) Never say never

I am pretty sure everything I wanted out of these originally is now final.

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Siobhan Thompson
 
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Post » Tue Mar 29, 2011 11:45 pm

Waruddar has been kind enough to take time out from working on CBash again and found a few points http://www.gamesas.com/index.php?/topic/1156281-relz-wrye-bash-thead-58/page__view__findpost__p__16949435, started work on it already so should be a day or so before the next update ( makes a change :) ) .....

Notes on the basic intro (I looked at the others and didn't see anything to comment on): - Very pleased with this :)

1:
Not necessary for the very first time Bash is run. Bash will generate a blank patch if it isn't present the very first time Bash is run. It only does this check once though, so if the patch is deleted (or Oblivion reinstalled, but the bash settings are kept) it won't regenerate the file. So it's probably best to keep the current wording just to be safe. - No Change needed

It might make sense to have Bash generate the blank patch any time it goes missing. Though it may annoy someone who uses Bash but not the patch.

2:
Lock Times should be enabled unless you use a different program (OBMM) to order your load order. - Done, I previously had this off for use with old version of BOSS
Auto Group is ignored unless BALO is enabled. - Changed preference to not having Auto Group selected, Didn't know this :)

4:
Footnote, with CBash, Mark Mergeable isn't necessary (except to color code the mods properly). CBash checks the mergeability status of each mod every time the bashed patch dialogue is opened. - Amended my footnote to read the same

6:
You may want to change the selection keys to be more friendly to those that are red-green color blind. - Ouch!, needs a bit of work throughout the guides

"only select mods in the right hand pane for mods you have installed" should it be "only select csv's in..."? Either way, it's confusing. Perhaps "only select mods in the right hand pane whose item names you want kept"?
The .csv note is misleading. Csv files may reference multiple mods, and any mods that aren't active will be skipped. This allows you to build a single csv file that changes many mods (much like filter mods). For example, you can rename the items in 100 mods, but have it in a single csv. Only the mods that you have will have their items renamed. So it doesn't hurt to check a csv even if you don't have any of the mods (but it doesn't help either, and may make the patch take a little longer).
"If you have no mods..." isn't true for Race Records. It should be ticked even if there's nothing on the right.
One feature of csv files is that they override all mods...they're treated as if they come after every mod in the load order except the patch. Dunno if that should be mentioned since the guide isn't aimed at advanced users. - Binned mention of .csv's in the guide, now I have a better understanding of them (and know they work as intended), I looked into replacing the previous entry with the intent of condensing a brief explanation into a paragraph for screen 6 - After reading further on individual .csv's decided a short paragraph was not possible (too much information to relate), and that the screen space could be better utilised for that section of the basics guide.

9:
Only needed if the user renamed a mod. - Amended


Using the above as a scratch pad, files will be re-uploaded when alls complete.
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jennie xhx
 
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Post » Wed Mar 30, 2011 4:57 am

Basics guide is now done (more work on colour needed)- Update 7.5 now up.

Colours in the basics guide still needs a bit of polish at a later date, but I think they should work. There are places in some of the pictures where red remains but not important.

In places where it is important to contrast for the benefit of Colour blindness, some outlines or lines still look slightly Red or Green to normal vision - Actually they aren't, the central colour of those is a Brown or Blue/Purple but the previous anti-aliasing which edged the central colour remains, so for brown there is a faint pink aliasing which to normal colour vision and not magnified still looks red, to colour blind people (hopefully) they will just see their interpretation of brown, or purple or blue. This idea is still a bit rough in its implementation but future WIP will correct it.

Trying also not to have too sharp a contrast for normal vision so it doesn't irritate - Its a fiddly subject, but can also be solved with symbols (as in the new screen 6)

The Installers Intro needs more work in this regard.

Thats the idea anyway, going to check a few out on sites which can interpret visuals, and the whole guide needs polishing in this respect.

But for now - and for the immediate benefit of 99% of us with normal colour vision - Waruddars recent help has all been applied.

References: I used wikipedia initially https://secure.wikimedia.org/wikipedia/en/wiki/Race-blind, and via links therein and further searches found someone who also had been researching without success colour blind friendly palettes, he realised MS Excel (Office) had been designed with prior research into colours - The worst case Monochromatic is still a bit of a problem, but I found using http://www.bild.me/bild.php?file=1956647ColourBlindFriendlyPalette2.jpg I could derive a palette for use http://www.bild.me/bild.php?file=9518668ColourBlindFriendlyPalette.jpg - Yellow does not appear the same for all cases of colour blindness, but I believe it contrasts with the other colours. Needs testing which is my next stage before finishing everything off and making everything look neat again.

Edit: Having researched this, a bit unsure about Wrye bash ideas of colour scheming, but theres nothing I can change about that. Symbols have been used, plus'es but red on orange, or dark green on light green for instance ... I have doubts about.
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Jennifer Rose
 
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Post » Wed Mar 30, 2011 12:35 pm

@ alt3rn1ty

Have you thought about putting all the different guides into one single pdf (nicely bookmarked of course) and upload it as the main file and upload all the other singular files as optional files? Maybe there will be additional guides in future and it can get tedious to download all files everytime there is an update. I would appreciate a single pdf with all the awesomeness put together.
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Eve Booker
 
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Post » Wed Mar 30, 2011 3:24 am

@ alt3rn1ty

Have you thought about putting all the different guides into one single pdf (nicely bookmarked of course) and upload it as the main file and upload all the other singular files as optional files? Maybe there will be additional guides in future and it can get tedious to download all files everytime there is an update. I would appreciate a single pdf with all the awesomeness put together.


:lol: Reference http://www.gamesas.com/index.php?/topic/1123302-wip-wrye-bash-pictorial-guide-for-newbies/page__view__findpost__p__16516913 - Your suggestion would be reverting the guide to how it started, as one file. You are the first to express a wish to go back to the first idea.

As Surazal suggested it is a lot easier for me to manage changes for those that need them (anyone just wanting the advanced guide for instance which is still at version 7 have not needed to re-download because of the following five updates which the Basics and Intro guide needed).

I may expand on the Installers creation PDF one more time (and when that does happen anyone not using it will not need to update) ... But as for updates, now that the content is pretty much final, theres no need for them unless Wrye Bash changes the way it does things and affects the guide. Unlikely. The only plans for updates I have at the moment are reference the colour blind friendly palette - Unless you are colour blind you will not need the next update either.

Also down the bottom of the description on TESNexus, I have started a section with recent changes so that people only need to refer that to see if they need an update.
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Sanctum
 
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Post » Tue Mar 29, 2011 11:46 pm

@ alt3rn1ty

Have you thought about putting all the different guides into one single pdf (nicely bookmarked of course) and upload it as the main file and upload all the other singular files as optional files? Maybe there will be additional guides in future and it can get tedious to download all files everytime there is an update. I would appreciate a single pdf with all the awesomeness put together.



The Paperport paper/office management software by Nuance allows you to stack most .pdfs.
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Jade Payton
 
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Post » Tue Mar 29, 2011 11:07 pm

Update 16th Jan 2011 - Second Update - Wrye Bash INI Tweaks Xtras, added more choices for Grass size and additional ini tweaks for those with Streamline installed who want INI Edits which match the streamline ranges.mht file.
A change here to one of my previous INI Tweaks, no longer includes the Oblivion Normal fonts (although I have left that in the Tweaks required for DarkUI walkthrough)(Wrye Bash already had a Default Fonts INI Tweak which applies the same tweaks - My bad duplicating un-necessarily)
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Manuela Ribeiro Pereira
 
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Post » Wed Mar 30, 2011 7:09 am

Just followed your guide for creating a BAIN install for DarkUId DarN and I just say: you're nuts! And I'm just as crazy as you are because I followed every single step. So I really wanted to say "thanks" 'cause I wouldn't have done this without you or your guide. Let's hope you remain as crazy as the rest of us and you don't stop.
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Stay-C
 
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Post » Wed Mar 30, 2011 4:36 am

Just followed your guide for creating a BAIN install for DarkUId DarN and I just say: you're nuts! And I'm just as crazy as you are because I followed every single step. So I really wanted to say "thanks" 'cause I wouldn't have done this without you or your guide. Let's hope you remain as crazy as the rest of us and you don't stop.


Why thank you :), compliments will get you everywhere. I shall endeavor to remain nuts ( its a pre-requisite for my profession anyway :) )


Will be updating today - But; this update is only for the benefit of Colour Blindness ... Nothing changed otherwise. (Very keen at the moment to catch up since Wrye Bash 291 released)

Still using http://www.bild.me/bild.php?file=9518668ColourBlindFriendlyPalette.jpg

And using http://vischeck.com/vischeck/vischeckImage.php passed a load of the images through from different guides in Deuteranope and Tritanope filters

http://www.bild.me/bild.php?file=2657413Untitled1.jpg

http://www.bild.me/bild.php?file=9417225Untitled.jpg

And happy to say they seem to be fine, I believe also the contrasting adjacent colours chosen should also be fine (or as fine as they can be) for Monochromatic vision which is the worst of cases to compensate for.

Found another good reference here too for anyone who wants to research this for their own use http://jfly.iam.u-tokyo.ac.jp/color/

After reading a fair bit about this subject, the change may actually benefit people who believe they have "normal" vision too, there are varying degrees of normal, which can border on being colour blind.
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A Boy called Marilyn
 
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Post » Tue Mar 29, 2011 9:12 pm

All files updated on TESNexus and TESAlliance

Seems like there are more colour blind people out there than I thought judging by the downloads so far :rolleyes: ( personally I believe they are description blind people, I dont think there's anything anyone can do for that affliction, seems to be common and highly infectious on TESNexus :D )
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Rach B
 
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Post » Tue Mar 29, 2011 11:00 pm

Seems like there are more colour blind people out there than I thought judging by the downloads so far :rolleyes: ( personally I believe they are description blind people, I dont think there's anything anyone can do for that affliction, seems to be common and highly infectious on TESNexus :D )


Which is why we're all crazy now :lol: Probably glad right now that comments aren't allowed on Nexus: "why are all the colors weird?"...

No following the BAIN creation for DarN was nuts. I was ready to quit several times, thinking that it'd just be easier (and more sensible?) to use the omod version, but I stuck with it. Now I have to actually try installing it :lol:
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Trevor Bostwick
 
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Post » Tue Mar 29, 2011 11:06 pm

Hello there! Though I'd start off with a big thank you for these guides. I haven't put any of it to use yet, but read through them all and they seem very informative.

I have recently come back to oblivion after not having played it for YEARS to descover that my old setup is absoloutely useless. So I've decided to do a clean install. Back in the day I only used obmm, and wyre bash only for bashed patches.

I seem to have missed the boat on using BAIN installation, so It's all completely new to me atm. Saying that, I plan to install ALL mods in BAIN now and hope it will be a cleaner/more organised setup. (And one that will actually load)!

I must say I don't even REMEMBER the confict detector being there before either, so hopefully that will come in handy.

There's only a few things that I am confused with, and am unsure whether they are needed on your guides, but hoped you would be able to help answer them anyway.

Reading through the guides I'm fairly confident I will be able to change downloaded mods into BAIN installers (so for that, THANK YOU! :D). Only thing I'm unsure about are mods that aren't already archived. For example, I have downloaded a file designed to be merged in wyre bash which is a .scr file. I understand how the file works.. replacing/adding details over the other mod, but where do I place it? Does it go straight into the bash patches folder seperately? Or can I place it in an archive and under installers?

Also what do I do about installer, such as frans .exe for example? Do they HAVE to be installed

Lastly, I am also confused on install order. It states in the guide that install order is very important or just as important than the BOSS order. Because I've used BOSS for so long I've gotten lazy with ordering and have completely forgotten what order is best to install mods in. I noticed, as your guide displays, that wyre bash recommends using markers, are these groups within the markers meant to represent teh order in which you should install the mods? Or are they simply there to just keep them more organised?

If so, is it possible to let me know what order mods are installed best in? I have already read up on the FCOM mod install, should I just install FCOM after base install (after dlc/shivering isles) as described and then all other mods straight afterwards? Does it matter what order they are installed in after FCOM?

Nm, I should probably use this shouldn't I? http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=complete_installation_guide&step=7&method=b

SO MANY QUESTIONS!! I do apologise.

Thanks for the though, they shall prove invaluable. Or at least I hope so, I'll let you know how I go. :P
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Sxc-Mary
 
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