[relz] Wrye Bash

Post » Tue Apr 05, 2011 10:31 pm

If you do not feel like download a huge mod, here is a blurb on http://sites.google.com/site/oblivionpoinfo/utilities/wrye-bash/bain. I am working on a guide that will go through BAIN package conversion of various mods. I think my first non-FCOM example will DarkUI by DarkBirdy.

Edit: Does BAIN prompt to choose any settings you when you first initialize it?
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Mimi BC
 
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Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Apr 06, 2011 2:36 am

When I try to import Race Records from The Race Balancing Project in Wrye Bash 280, I get this error message, and no bashed patch is created-

Traceback (most recent call last):  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\basher.py", line 4478, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 13872, in buildPatch    patcher.buildPatch(log,SubProgress(subProgress,index))  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 19178, in buildPatch    defaultEyes[race.fid] = [race.eyes[0]]TypeError: 'set' object does not support indexing


However, when I don't try to do this, everything is fine.
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Devin Sluis
 
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Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Apr 06, 2011 3:07 am

When I try to import Race Records from The Race Balancing Project in Wrye Bash 280, I get this error message, and no bashed patch is created-

Traceback (most recent call last):  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\basher.py", line 4478, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 13872, in buildPatch    patcher.buildPatch(log,SubProgress(subProgress,index))  File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 19178, in buildPatch    defaultEyes[race.fid] = [race.eyes[0]]TypeError: 'set' object does not support indexing


However, when I don't try to do this, everything is fine.


This and the slew of similar errors all have in common the 'eyes' member of the 'race' record. I would imagine it would be a simple fix to make these errors go away, it's probably a simple typo in the definition of the class for handling race records. I'm not familiar with that area of code, and specifically since PM has been upgrading it, but I would assume PM can fix that in a few minutes once he gets a chance.
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Adrian Morales
 
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Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Apr 06, 2011 1:41 am

Thanks, yeah, it would be nice if everything was packaged in a BAIN friendly order. Is there a fast way to edit a 7-zip's directory without dumping all the files in a temp folder, then re-packing them? The process could be quite long with a lot of archives.
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Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Wed Apr 06, 2011 8:07 am

I'm having trouble with file skipping for installers. This is the overview text for an unmodified OOO_133_Complete.7z:

== Overview
Type: Archive
Structure: Complex/Simple
Size: 412,247 kb (Solid)
Modified: 3/22/2010 1:21:06 PM
Data CRC: 01C01D0F
Files: 5,297
Configured: 5,291 (1,311,759 KB)
Matched: 0
Missing: 5,277
Conflicts: 14

== Configured Files
OOO.ico
OOOupsave.exe
Oscuro's_Oblivion_Overhaul.esm
Oscuro's_Oblivion_Overhaul.esp
Docs\OOO_133_readme.pdf
Docs\OOO_Changelog_FAQ.html
Docs\OOO_Install_Instructions.rtf
Docs\OOO_Options.rtf
Docs\Oscuro's Oblivion Overhaul COMPLETE_readme.rtf
meshes\architecture\DreadArmorQuest\JephreEmeraldProp.nif
meshes\architecture\LadyofEmbersQuest\DaedricVAProp.nif
meshes\architecture\MelusPetiliusQuest\MelusBootsProp.nif
...
omod conversion data\config
omod conversion data\info.txt
omod conversion data\screenshot
omod conversion data\script.txt
Oscuro's Oblivion Overhaul\OOO-ADD-ONS\Living Economy.esp
Oscuro's Oblivion Overhaul\OOO-ADD-ONS\OOO-Armor_Perks_WearRate_Repair.esp
Oscuro's Oblivion Overhaul\OOO-ADD-ONS\OOO-BirthSigns.esp
...
sound\fx\itm\itm_generic_down.wav
sound\fx\itm\itm_generic_up.wav
sound\fx\npc\OOO_centspider\attack\npc_centspider_attack_01.wav
...
textures\architecture\oscurocemetery\ictombstone06oscuro.dds
textures\architecture\oscurocemetery\ictombstone06oscuro_n.dds
textures\architecture\oscurocemetery\tombstone01betaadvisors.dds
...


Ignore the 14 conflicts, but note all the crap Bash wants to install. The ico and exe files, the docs (I have Skip Docs checked), plus the extra OOO and conversion data folders. How much of this is intended? The readme says that at least the exe file and omod conversion data should be skipped. What I expect is that nothing will be installed except the esp/esm files and the meshes/sound/textures folders.


Anyone?
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Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Wed Apr 06, 2011 7:23 am

Need some assistance with a Bashing problem. Been using 2.79 wrye on 2.64 python + 2.8 wx + comtypes without issue for a while. However, today trying to rebuild the patch I get the following error almost immediately on starting the rebuild during Import Actors. If I turn that off then it goes along and errors the same at Import Script stage. The current bash is 7 mb big, shows green, ie no errors. I can play the game no problem, but cant add anything to the bash patch. I'm don't really understand much about this stuff... any ideas how to proceed gratefully accepted. Thnks in advance.

Traceback (most recent call last):
File "F:\Oblivion\Mopy\basher.py", line 4473, in Execute
patchFile.initData(SubProgress(progress,0,0.1))
File "F:\Oblivion\Mopy\bosh.py", line 13707, in initData
patcher.initData(SubProgress(progress,index))
File "F:\Oblivion\Mopy\bosh.py", line 14657, in initData
masterFile.load(True)
File "F:\Oblivion\Mopy\bosh.py", line 5087, in load
self.tops[label].load(ins,unpack and (topClass != MobBase))
File "F:\Oblivion\Mopy\bosh.py", line 4108, in load
self.loadData(ins, ins.tell()+self.size-20)
File "F:\Oblivion\Mopy\bosh.py", line 4210, in loadData
record = recClass(header,ins,True)
File "F:\Oblivion\Mopy\bosh.py", line 1894, in __init__
self.__class__.melSet.initRecord(self,header,ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1518, in initRecord
MreRecord.__init__(record,header,ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1691, in __init__
if ins: self.load(ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1760, in load
reader = self.getReader()
File "F:\Oblivion\Mopy\bosh.py", line 1849, in getReader
return ModReader(self.inName,cStringIO.StringIO(self.getDecompressed()))
File "F:\Oblivion\Mopy\bosh.py", line 1737, in getDecompressed
decomp = zlib.decompress(self.data[4:])
zlib.error: Error -3 while decompressing data: incorrect data check
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Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Wed Apr 06, 2011 9:21 am

Need some assistance with a Bashing problem. Been using 2.79 wrye on 2.64 python + 2.8 wx + comtypes without issue for a while. However, today trying to rebuild the patch I get the following error almost immediately on starting the rebuild during Import Actors. If I turn that off then it goes along and errors the same at Import Script stage. The current bash is 7 mb big, shows green, ie no errors. I can play the game no problem, but cant add anything to the bash patch. I'm don't really understand much about this stuff... any ideas how to proceed gratefully accepted. Thnks in advance.

Traceback (most recent call last):
File "F:\Oblivion\Mopy\basher.py", line 4473, in Execute
patchFile.initData(SubProgress(progress,0,0.1))
File "F:\Oblivion\Mopy\bosh.py", line 13707, in initData
patcher.initData(SubProgress(progress,index))
File "F:\Oblivion\Mopy\bosh.py", line 14657, in initData
masterFile.load(True)
File "F:\Oblivion\Mopy\bosh.py", line 5087, in load
self.tops[label].load(ins,unpack and (topClass != MobBase))
File "F:\Oblivion\Mopy\bosh.py", line 4108, in load
self.loadData(ins, ins.tell()+self.size-20)
File "F:\Oblivion\Mopy\bosh.py", line 4210, in loadData
record = recClass(header,ins,True)
File "F:\Oblivion\Mopy\bosh.py", line 1894, in __init__
self.__class__.melSet.initRecord(self,header,ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1518, in initRecord
MreRecord.__init__(record,header,ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1691, in __init__
if ins: self.load(ins,unpack)
File "F:\Oblivion\Mopy\bosh.py", line 1760, in load
reader = self.getReader()
File "F:\Oblivion\Mopy\bosh.py", line 1849, in getReader
return ModReader(self.inName,cStringIO.StringIO(self.getDecompressed()))
File "F:\Oblivion\Mopy\bosh.py", line 1737, in getDecompressed
decomp = zlib.decompress(self.data[4:])
zlib.error: Error -3 while decompressing data: incorrect data check
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Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Tue Apr 05, 2011 10:55 pm

Anyone?

No. OOO is not a BAIN-ready packages. I am about to write a guide on how to reorganize the FCOM requirements, which includes OOO. Depending on how an archive is packed, BAIN will install a lot of unnecessary folder. Do not be upset about it. Imagine if you were installing Tejon's nGCD or Streamline, and BAIN did not install the extra folders. I remove OMOD conversion data and "extras" folders from my BAIN packages. They are not necessary and will only generate clutter. If I think some "extras" are necessary, I use the following format:

  • 00 Core Files <-- main mod
  • 01 Optional 1 <-- options
  • 02 Optional 2 <-- more options
  • 03 Docs <-- sometimes I want the ReadMes, sometimes I don't; If I am just using this to stop pics from being installed, I leave the main Readme outside these folders
  • 04 Extras <-- dump stuff you do not want installed, but want to keep for some reason in here, which could be pictures



Edit: I will http://sites.google.com/site/oblivionpoinfo/walkthroughs/bain-installation-of-modded-oblivion/fcom-ii-organize-basic-fcom-in-bain first, just for you. ;) I have not, however, figured out how to get BAIN to install my INI files backups for various mods. Is it because my INI files project does not include a plugin. I have tried subfolders and whatnot. I guess I'll play around with it some more...
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tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Apr 06, 2011 2:38 am

Edit: I will http://sites.google.com/site/oblivionpoinfo/walkthroughs/bain-installation-of-modded-oblivion/fcom-ii-organize-basic-fcom-in-bain first, just for you. ;)

When you convert OOO 1.33, might I suggest making and sharing a Bain Conversion File? It will make it much easier for other people to reorganize their files than following a checklist.

All you have to do is reorganize the files on your end, and package the files into an archive. With both the original OOO 1.33 archive and your repackaged archive in the installers tab, right-click on the OOO 1.33 archive and choose "Conversions..." "Create" to create a BCF. The dialog box will ask you to select the BAIN'ed archive, so choose your repackaged archive. The next dialog will ask what you want the BCF to be named. It can be anything (as long as it ends in -BCF). Click ok, and wait a bit. An overview will appear if you want to review what's been done. Just click ok.

Right-click on the header area ("Package", "Order", "Modified", etc), and choose "Open...". This opens the Bash Installers folder. There will be a sub-folder named "Bain Converters" that contains the BCF that you just made. You can then upload that wherever.

When someone downloads the BCF, and places it in their Bain Converters folder, they can right click on the original OOO 1.33 archive and choose "Conversions" "Apply" and select the BCF that they installed (they can have more than one BCF if they downloaded different re-packs). A dialog box will pop up asking what name they want the repackaged archive to have. They just click ok, and the repackaged archive will appear below the original archive.

It only takes three clicks for the end user to have the same reorganized folder structure that you spent the time to make, and the BCF will likely be only a few kilobytes in size. The BCF automatically moves the files in the original archive into the same layout you created. If you added anything to the reorganized layout (such as a BAIN readme), the BCF will contain the added files. All the end user needs is the original archive(s) and the BCF. The BCF will contain everything that the original archive(s) didn't.

If you're combining several original archives (such as OOO 1.33 and the 1.34 beta patches) into a single comprehensive BAIN archive, BCF's support that as well. Just select all of the original archives in the installer tab before right-clicking on one and selecting to create a conversion. The end user will then need to have all of those original archives in their installer tab, and can right-click any of them to apply the BCF.
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Manuel rivera
 
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Post » Wed Apr 06, 2011 5:25 am

Ooops. Wrong thread.

gothemasticator
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Amy Smith
 
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Joined: Mon Feb 05, 2007 10:04 pm

Post » Wed Apr 06, 2011 12:28 am

When you convert OOO 1.33, might I suggest making and sharing a Bain Conversion File? It will make it much easier for other people to reorganize their files than following a checklist.

All you have to do is reorganize the files on your end, and package the files into an archive. With both the original OOO 1.33 archive and your repackaged archive in the installers tab, right-click on the OOO 1.33 archive and choose "Conversions..." "Create" to create a BCF. The dialog box will ask you to select the BAIN'ed archive, so choose your repackaged archive. The next dialog will ask what you want the BCF to be named. It can be anything (as long as it ends in -BCF). Click ok, and wait a bit. An overview will appear if you want to review what's been done. Just click ok.
Snip...



Wow... Now that made Perfect Sense doing it that way sure would make for small download size and end Confusion.
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Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Wed Apr 06, 2011 6:02 am

I just upgraded to v280, and when I went to rebuild my bash patch (after removing a mod), I got the following error:
Traceback (most recent call last):
File "C:\Program Files\Steam\SteamApps\common\oblivion\Mopy\basher.py", line 4478, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))
File "C:\Program Files\Steam\SteamApps\common\oblivion\Mopy\bosh.py", line 13872, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Program Files\Steam\SteamApps\common\oblivion\Mopy\bosh.py", line 19182, in buildPatch
race.eyes.sort(key=lambda x: eyeNames.get(x))
AttributeError: 'set' object has no attribute 'sort'

Help!
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Wed Apr 06, 2011 3:22 pm

BCF's are upgrade sensitive because they recognize archives by CRCs. That walk-through is to teach people. Plus, I am doing all of this a couple months away from my desktop with Oblivion on it. Uploading files through LogMeIn sounds tedious, and I have limited time as well. I am really pushing limits just writing this guide at all, honestly. I have though about BCFs and do not know much about them. Your post cleared a few things up for me. When I have more time, I will definitely look into them, at least for more final mods. I am an organization freak, so making BCF's sounds right up my alley. The guide does not do anything complicated, like combining a bunch of packages. So far, it only merges one patch for FCOM people. That's it.

Okay, now is there a current copy of Bash's readme online? It would be nice if I could add links to it...

Edit: http://sites.google.com/site/oblivionpoinfo/utilities/wrye-bash/bashedpatch
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elliot mudd
 
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Joined: Wed May 09, 2007 8:56 am

Post » Wed Apr 06, 2011 1:21 pm

Okay, now is there a current copy of Bash's readme online? It would be nice if I could add links to it...

Edit: http://sites.google.com/site/oblivionpoinfo/utilities/wrye-bash/bashedpatch

The html help file that ships with Wrye Bash (accessible through the '?' button at the bottom) is as updated a file as there is. Best to just direct people to get latest version of Wrye Bash.

gothemasticator
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loste juliana
 
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Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Apr 06, 2011 9:50 am

The html help file that ships with Wrye Bash (accessible through the '?' button at the bottom) is as updated a file as there is. Best to just direct people to get latest version of Wrye Bash.

gothemasticator

I have already indicated the help icon, thanks. I was wondering about what else to not about the different bashed patch sections, considerations and comments...

Edit: I wonder what is up with all of the bashed patch problems. I just built a bashed patch for a load order of 300+ mods (250+ plugins after merging.)

My Load Order:
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  GTAesgaard_2.esm03  Cybiades.esm  [Version 2.0]04  All Natural Base.esm  [Version 0.9.9]05  Francesco's Leveled Creatures-Items Mod.esm06  Francesco's Optional New Items Add-On.esm07  Cobl Main.esm  [Version 1.72]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  CyrodiilUpgradeResourcePack.esm0B  TamrielTravellers.esm  [Version 1.39c]0C  FCOM_Convergence.esm  [Version 0.9.9MB3]0D  Better Cities Resources.esm0E  CURP_Controller.esm0F  Progress.esm  [Version 2.2]10  CM Partners.esm11  TRoN.esp**  TNR (Merged).esp12  Unofficial Oblivion Patch.esp  [Version 3.2.5]13  DLCShiveringIsles.esp  [Version 1.4.0]14  SM Plugin Refurbish - SI.esp  [Version 1.05]15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp17  Francesco's Optional Chance of More Enemies.esp18  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  All Natural - Real Lights.esp  [Version 0.9.9]1B  All Natural.esp  [Version 0.9.9]1C  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + AWS.esp  [Version Final]1D  Enhanced Water (Merged).esp1E  MIS.esp1F  Storms & Sound.esp20  WindowLightingSystem.esp21  7lbsBedrolls-OBSE.esp22  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp23  ImprovedSigns.esp24  P1DseeYouSleep.esp25  Reznod_Mannequin.esp26  Enhanced Economy.esp  [Version 3.4.3]27  Choices and Consequences.esp  [Version 2.02]28  Map Marker Overhaul.esp  [Version 3.4]29  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]2A  sr_super_hotkeys.esp2B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2C  XiaNewAmuletsV1.esp2D  Merged - New Items.esp2E  kuerteeHorseCommands.esp2F  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]30  Slof's Oblivion Robe Trader.esp31  Cobl Glue.esp  [Version 1.72]32  Cobl Si.esp  [Version 1.63]33  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]34  Bob's Armory Oblivion.esp35  FCOM_BobsArmory.esp  [Version 0.9.9]36  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]37  Oblivion WarCry EV.esp38  FCOM_WarCry.esp  [Version 0.9.9MB3]39  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Better_Priced_Clutter.esp++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]3A  OMOBS (Merged).esp  [Version 1.0]3B  Choices and Consequences - OOO.esp  [Version 2.0]3C  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3D  FCOM_RealSwords.esp  [Version 0.9.9]3E  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]3F  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]40  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]42  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]43  TamrielTravellersItemsCobl.esp  [Version 1.39c]44  ShiveringIsleTravellers.esp  [Version 1.39c]**  Merged - Graphics NoMerge.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 1.0]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]45  AlchemistsCave-COBL.esp46  Amajor7 Imperial Furniture.esp47  BenirusManorRebuilt.esp48  Gift of Kynareth.esp49  GTAesgaard.esp4A  GTAesgaard_2.esp4B  HeartOftheDead.esp  [Version 6.2]4C  Kragenir's Death Quest.esp4D  KDQ - Rural Line Additions.esp4E  GlenvarCastle.esp4F  Kvatch Reclaimed.esp50  Slof's Oblivion Goth Shop.esp51  Sylar_INNMergedCyrodillInnsRevised.esp52  Sylar_INNMergedCyrodillInnsRevised_COCPatch.esp53  The Ayleid Steps.esp  [Version 3.3]54  The Black Cat Jewelry Store - Daedric Statues.esp55  TheElderCouncil.esp56  TheForgottenShields.esp57  VaultsofCyrodiilBC.esp58  VHBloodlines 1.2.esp  [Version 1.5]59  za_bankmod.esp5A  zDangerSense.esp5B  DLCBattlehornCastle.esp5C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]5D  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]5E  Knights.esp5F  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]60  Cybiades.esp  [Version 2.1]61  CybiadesDungeon.esp  [Version 2.1]62  TOTF.esp63  RTT.esp64  The Lost Spires.esp65  Ungarion1TheWelkyndSword.esp  [Version 1.4]66  Blood&Mud.esp67  Blood&Mud - EE patch.esp  [Version 1.0]**  Blood&Mud Vwalk.esp68  Origin of the Mages Guild.esp  [Version 6.5]69  The Mystery of the Dulan cult.esp6A  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]6B  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]6C  FCOM_DulanCult.esp  [Version 0.9.9]6D  xuldarkforest.esp  [Version 1.0.4]6E  LostSpires-DarkForest patch.esp6F  xulStendarrValley.esp  [Version 1.2.2]70  xulTheHeath.esp71  MMMMWL-TheHeath patch.esp72  XulEntiusGorge.esp73  xulFallenleafEverglade.esp  [Version 1.3.1]74  LostSpires-Everglade patch.esp75  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]76  xulColovianHighlands_EV.esp  [Version 1.2.1]77  xulChorrolHinterland.esp  [Version 1.2.2]78  VeronaHouseBloodlines-ChorrolHinterland fix.esp79  mythsandlegends.esp7A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]7B  VeronaHouseBloodlines-LostCoast fix.esp7C  KragenirsDeathQuest-LostCoast patch.esp7D  xulBravilBarrowfields.esp  [Version 1.3.2]7E  LostSpires-BravilBarrowfields patch.esp7F  xulLushWoodlands.esp  [Version 1.3]80  VeronaHouseBloodlines-LushWoodlands fix.esp81  xulAncientYews.esp  [Version 1.4.2]82  xulAncientRedwoods.esp  [Version 1.6]83  xulCloudtopMountains.esp  [Version 1.0.3]84  KragenirsDeathQuest-CloudtopMountains patch.esp85  xulArriusCreek.esp  [Version 1.1.3]86  xulPatch_AY_AC.esp  [Version 1.1]87  HeartoftheDead-ArriusCreek patch.esp88  xulRollingHills_EV.esp  [Version 1.3.2]89  MMMMWL-RollingHills patch.esp8A  KragenirsDeathQuest-RollingHills patch.esp8B  xulPantherRiver.esp8C  Blood&Mud-PantherRiver patch.esp8D  xulRiverEthe.esp  [Version 1.0.2]8E  xulBrenaRiverRavine.esp  [Version 1.0.2]8F  NakedNord.esp90  xulImperialIsle.esp  [Version 1.6.3]91  xulBlackwoodForest.esp92  xulCheydinhalFalls.esp  [Version 1.0.1]93  TearsOfTheFiend-CheydinhalFalls patch.esp94  xulAspenWood.esp  [Version 1.0.1]95  xulSkingradOutskirts.esp96  PersonalPackGuars.esp  [Version 0.56]97  FightersGuildContracts.esp98  Better Cities - House price patch.esp  [Version 1.0]99  Harvest [Flora].esp  [Version 3.0.0]9A  Bag of Holding.esp  [Version 1.5.0]9B  Cliff_BetterLetters.esp  [Version 1.1]9C  DropLitTorchOBSE.esp  [Version 2.1]9D  Kyoma's Journal Mod.esp  [Version 3.2.0]9E  PersuasionOverhaul.esp  [Version 1.43]9F  TEC_4ERA_Dialog_Filter.espA0  Salmo the Baker, Cobl.esp  [Version 3.08]A1  Slof's Dogs.espA2  Storms & Sound Patches (Merged).espA3  Enhanced Economy - House prices.esp  [Version 1.0]A4  Quest Award Leveller.esp  [Version 2.1.0]A5  StartChoices.espA6  SM Encumbrance and Fatigue.esp  [Version 2.6]A7  Realistic Force (Merged).espA8  RenGuardOverhaul.espA9  RenGuardOverhaulShiveringIsles.espAA  nGCD.espAB  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.espAC  ProgressGSD.esp  [Version 2.0]AD  ProgressMBSP.esp  [Version 2.0]AE  ProgressRBSP.esp  [Version 1.0]AF  ProgressRacial.espB0  ProgressArmorer.esp  [Version 1.0]B1  ProgressMercantile.esp  [Version 1.11]B2  Legendary Abilities-Shield MOJ.espB3  Grandmaster of Alchemy.espB4  Merged - Anims.espB5  Let There Be Darkness (Merged).espB6  Atmospheric Loading Screens - No Text.espB7  bgBalancingEVCore.esp  [Version 10.5EV-D]++  TamrielTravellers Cosmetics Cobl or RBP.espB8  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]B9  bgMagicEVPaperChase.esp  [Version 1.68EV]BA  SupremeMagicka.esp  [Version 0.90]++  SM Mergeable Modules (Merged).espBB  SM NoMerge Modules (Merged).espBC  bgIntegrationEV.esp  [Version 0.993]++  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.96]BD  Willful Resistance.esp  [Version 4.0]BE  Better Cities - Full City Defences.espBF  Better Cities Full - B&M Edition.espC0  BCBravilB&MFULL-Barrowfields patch.espC1  Better Cities - Ruined Tail's Tale.espC2  BCChorrol-ChorrolHinterland fix.espC3  Better Cities - Tears of the Fiend.espC4  BCCheydinhalFULLB&M-CheydinhalFalls patch.espC5  BCSkingrad-SkingradOutskirts patch.espC6  Better Cities - VHBloodlines.espC7  Better Cities - VWD of the IC.espC8  Better Imperial City.espC9  Better Cities - COBL.esp  [Version 2]CA  Viconia.esp++  Faces - Companions.esp**  Viconia Vwalk.esp++  Viconia_delayer.esp++  Bashed Delayers E - MERGE ONLY.esp  [Version 1.08]++  Merged - Quest Delayers.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]++  Merged - Misc.espCB  Merged - Small Tweaks.espCC  Bashed Patch, 0.espCD  FormID Finder4.espCE  kuerteeActorDetails.espCF  Streamline 3.1.esp


User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Wed Apr 06, 2011 6:25 am


Okay, now is there a current copy of Bash's readme online? It would be nice if I could add links to it...

Edit: http://sites.google.com/site/oblivionpoinfo/utilities/wrye-bash/bashedpatch

at http://wryemusings.com/ there is the http://wryemusings.com/Wrye%20Bash.html.

It does not document the latest (maybe last ten or so versions) features - that requires this thread. Would be nice to have such things either included or collected as an additional readme.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Wed Apr 06, 2011 12:59 pm

Do you have comments or suggestions for my http://sites.google.com/site/oblivionpoinfo/utilities/wrye-bash/bashedpatch Psymon?
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Wed Apr 06, 2011 2:28 pm

Edit: I wonder what is up with all of the bashed patch problems. I just built a bashed patch for a load order of 300+ mods (250+ plugins after merging.)

It seems to be limited to Importing Eyes... hopefully Pacific can wrangle some time this week to take a look at it... (doesn't look like I'll be able to).

Bash Readme - I wish TesNexus allowed .html files as Readmes :sad:
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Apr 06, 2011 4:03 am

It seems to be limited to Importing Eyes... hopefully Pacific can wrangle some time this week to take a look at it... (doesn't look like I'll be able to).

Bash Readme - I wish TesNexus allowed .html files as Readmes :sad:

I have RBP tagged with import eyes...but I do not have any other mod importing eyes.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Wed Apr 06, 2011 12:00 am

I'm having a lot of my installers turn up with "Mismatched" files, even right after I install them and don't make any manual changes. Some of them are fixed if I re-install them but others still say the same files are mismatched. Is this a bug or something?
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Wed Apr 06, 2011 12:12 pm

I'm having a lot of my installers turn up with "Mismatched" files, even right after I install them and don't make any manual changes. Some of them are fixed if I re-install them but others still say the same files are mismatched. Is this a bug or something?

Are the files that come up a mismatched conflicting with anything that might be installed manually or via OBMM?
Are you altering any plugins even cleaning them?
Are you using the anneal function when moving packages around?

Have you read the http://wryemusings.com/Wrye%20Bash.html#InstallersTab?
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Wed Apr 06, 2011 8:57 am

SVN #210

Tags Body-M and Body-F is not imported into the bashed patch.

EVE_KhajiitFix.esp
Body-F,NoMerge
http://img687.imageshack.us/img687/2829/bodyfnomerge.png

MaleBodyReplacerV4.esp
Body-M
Custom Hairs for Vanilla Race.esp
Hair
http://img268.imageshack.us/img268/5350/bodymu.png

----------------------

Tag "Hair" is not imported on top of other mods
Custom Hairs for Vanilla Race.esp
Hair
EVE_KhajiitFix.esp
Body-F
http://img35.imageshack.us/img35/4600/hairi.png
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Apr 06, 2011 12:00 am

I fixed it, but I'm almost embarrassed to admit what my problem was. Even though I read over the section on installer ordering at least 3 times to make sure I had it right, I still managed to misunderstand it and sort all of them backwards.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Wed Apr 06, 2011 3:41 am

Some of my esp files is showned in red when I open wrye bash, what does that mean?
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Wed Apr 06, 2011 1:10 pm

• Checkbox colors indicate the "health" of the mod file's master files.
• Blue or Green: Good.
• Orange: Some mods have changed order. Oblivion and TESCS will adjust for this when you load. However, if some of the mods that you depend made conflicting changes to the same item, a different mod may now dominate because of the reordering.
• Red: A master is missing. You should check to make sure that you have not inadvertently renamed or removed the mod.

Its all on this page....
http://wryemusings.com/Wrye%20Bash.html

Just keep scrolling down until you find the tab section you have a query about
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

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