Wrye Bash #32

Post » Fri May 27, 2011 5:02 pm

Question When I instaslle wyre bash I did reconize my mods should thre have bee a bash patch esp and I may have accidently delated it?

If you did, go into your "Oblivion\Mopy\Extras" folder and COPY, not move, COPY the Bashed Patch, 0.esp from there to your DATA directory.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Fri May 27, 2011 2:37 pm

Is the bash patch 0 esp. sapost to come with the install of wyre bash?
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Fri May 27, 2011 4:03 pm

Yes, you should have one in your DATA folder, and one in your Mopy\Extras folder.

If you don't have them then you have a problem.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri May 27, 2011 5:23 pm

Thank you Showler I must deleted it and found it in the mopy extras folder and copy and pasted it ti the data datat area and it showed back up so this is the only file for bash I will have correct ? wether I merge 6 mods or 50 mods ?
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Fri May 27, 2011 12:34 pm

Yes, when you make a bashed patch, it will still just be the one file, but it can become quite large.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Fri May 27, 2011 12:34 pm

If I use Dark ul Darn omod it doesn't show in the load order do i still check under bash the darn ul book stuff?
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri May 27, 2011 9:48 am

DarN and most other UI mods will never have an ESP file and won't show in load order.

The DarNified books option will work fine, but may not work for every book.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri May 27, 2011 10:54 am

DarN and most other UI mods will never have an ESP file and won't show in load order.

The DarNified books option will work fine, but may not work for every book.



thanks
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Fri May 27, 2011 6:45 pm

Question I have bashed A few mod and done everything but, the I have is I have unchecked the mods and wonder in the desk top icon of oblvion in the data file section themods apper not check do I check them here before stating the game or are they taken care of in the bashed patch so they remain unchecked in the load order and in the oblvion desktop icon data are too?
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri May 27, 2011 3:51 am

If the mod is checked in Wrye Bash, it should appear checked in the OblivionLauncher.exe as well.

If the mod is merged into the bashed patch (shows a "+" in Wrye Bash) it will not show as checked in the OblivionLauncher.exe

Your best bet is to forget the OblivionLauncher.exe even exists unless you need to recreate your Oblivion.ini file. The OblivionLauncher.exe is completely useless once you start using user made mods.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Fri May 27, 2011 12:23 pm

If the mod is checked in Wrye Bash, it should appear checked in the OblivionLauncher.exe as well.

If the mod is merged into the bashed patch (shows a "+" in Wrye Bash) it will not show as checked in the OblivionLauncher.exe

Your best bet is to forget the OblivionLauncher.exe even exists unless you need to recreate your Oblivion.ini file. The OblivionLauncher.exe is completely useless once you start using user made mods.



thanks
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Fri May 27, 2011 5:47 pm

I was using wyre bash had ooo 1.34b5 and mmm 3.7b3 installed had bashed harvest si and when wyre said missing files and got read of total the harvest flora esp and harvest flora si esp and living economy esp why and what do i do?
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri May 27, 2011 1:11 pm

It will warn you that "missing files have been removed from the list" if you use OBMM to remove an omod, or manually remove a mod.

Files will get a red background if the have the same timestamp.

If you are going to use Wrye Bash and BOSS to sort your load order, then you should use the "lock times" option any time you have to use OBMM (right click on the mod list in WB and toggle "Lock Times" on).

If you add or remove mods, re-run BOSS to correct the load order.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri May 27, 2011 6:08 pm

It will warn you that "missing files have been removed from the list" if you use OBMM to remove an omod, or manually remove a mod.

Files will get a red background if the have the same timestamp.

If you are going to use Wrye Bash and BOSS to sort your load order, then you should use the "lock times" option any time you have to use OBMM (right click on the mod list in WB and toggle "Lock Times" on).

If you add or remove mods, re-run BOSS to correct the load order.


thanks Will I need to reinstall ooo and mmm to get the harvest esp back or will locking the lock time and re running boss get it back?
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri May 27, 2011 1:54 pm

thanks Will I need to reinstall ooo and mmm to get the harvest esp back or will locking the lock time and re running boss get it back?



There appears to be a check mark next to lock times is that what I want?
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri May 27, 2011 1:34 pm

What happened to your Harvest esp?

If you deleted it by accident, then re-running the OOO Omod should be enough to get it back. No need to mess with MMM at all.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Fri May 27, 2011 3:08 pm

What happened to your Harvest esp?

If you deleted it by accident, then re-running the OOO Omod should be enough to get it back. No need to mess with MMM at all.



Thanks one other question I just bashed tnr final instead if + sign in wyre bash there is a . in the box I also uncheck the esp in omm is this correct?
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Fri May 27, 2011 10:08 am

The dot is correct.

You should choose to control your load order and active files in either OBMM or Wrye Bash, but don't try to do both.

OBMM is fine for installing OMODs, but Wrye Bash gives you more options for activating and ordering your mods.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 27, 2011 12:46 pm

The dot is correct.

You should choose to control your load order and active files in either OBMM or Wrye Bash, but don't try to do both.

OBMM is fine for installing OMODs, but Wrye Bash gives you more options for activating and ordering your mods.



thanks
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Fri May 27, 2011 3:27 pm

Can anyone expalin what lock time does and how it works?
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri May 27, 2011 6:52 pm

On the right side of the the wyre bash screen under masters the three I use are check mmm and ooo and oblivon are all checked but, the mmm esm and mmm for ooo and unoffical patch are all highlihted in pinkl is that a problem?
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Fri May 27, 2011 9:31 am

on the right side of the screen under master files there are esm's list all are check but, three are highlighted is thsi something to worry about and do I need to fix it?
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Fri May 27, 2011 3:46 pm

Can anyone expalin what lock time does and how it works?

hmm not well noted in the readme... I'll record that better next update. 'Lock Times' "locks" the modification date and time (which determines the load order) of all your esps and esms to what they are at the time you set it and then if you say update a mod, change a mod, obmm change the LO of a mod etc, next time you open/focus on Bash the modification dates/times will be reset. For using BOSS of course one would want to NOT have Lock Times checked.
On the right side of the the wyre bash screen under masters the three I use are check mmm and ooo and oblivon are all checked but, the mmm esm and mmm for ooo and unoffical patch are all highlihted in pinkl is that a problem?

read the readme which says this:
Line Colors

? Pink: A file that shares a modification date/time with another file. Not a problem unless they're both activated, in which case, the lines turn...

? Orange: Exclusion group violation. See Exclusion Groups below.

? Red: A file that shares a modification date/time with another file ? with both files being activated. This should definitely be corrected! Use details view to change the modification date of one of the files by a second or more.

also sounds like you do not have the mmm for ooo.esm and the uop.esp active or else they would be RED not pink... Running BOSS will autocorrect the times on those.
Pacific Morrowind
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri May 27, 2011 3:35 pm

from the readme in post 1:
Python 2.6.4 and wxpython 2.8.10.1 ansi and Comtypes. (the newer stuff so should be faster, tested as working well.

Q: Do I uninstall old Python and stuff or just run the new required things over the old ones?
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Fri May 27, 2011 10:20 am

I saw that discussion. I'm afraid it doesn't quite answer my question. I guess the best way to sum up my confusion is this:
If two mods modify the same script and both are tagged with the ScriptContents tag, does Wrye Bash only import the script from the mod loading later or does it attempt to merge the changes to that script from both mods?

Also, if one mod changes the script in another mod and has the ScriptContents tag then the master changes that script in a later version, what would happen?

I fear my latest post got lost.

@Blade of Mercy
It would probably be safer to uninstall the old stuff first but installing the new version of Python should install and register itself properly if you install it with the older version.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

PreviousNext

Return to IV - Oblivion