Could you add timescale choice to the WB tweaks?
I just feel safer using a mod for it and it seems like one of those small things that makes sense to include.
Cheers for providing a superb tool, keep up the good work.
adding to the feature requests list, Looking into it, but it is a global value and haven't been editing them yet... I think I know how to do it though
I have no problems with rtf and bash all my person readme files i use bash and it has no issue reading them I only have issues with docx and doc files
I don't have any docx (that I've noticed anyways)... but I've added them to the list, could you check if they work now?
I just have a quick question about Wrye Bash:
Is it possible for me to easily move BAIN archives to another hard drive and then ask Wrye Bash to look for the archives there?
The reason I ask is that I currently have Oblivion installed on an 80GB SATA hard drive. I would like to move the BAIN archives to my 300GB IDE hard drive so that there is more space on the SATA hard drive for games that need a fast hard drive. This was easy to do with OBMM's OMODs.
Yes, easily; just go to Oblivion/Mopy, rename the bash-default.ini to bash.ini, go into it and edit it... actually it appears to have lost it's lines so won't work properly; just replace the contents with this (fixed in next version as well):
;--This is the generic version of Bash.ini. If you want to set values here,; then copy this to "bash.ini" and edit as desired.[General];--sOblivionMods is the Alternate root directory for installers, etc. You can; use absolute path (c:\Games\Oblivion Mods) or relative path, where path; is relative to Oblivion install directory. It is strongly recommended that ; you do NOT put it anywhere under the Oblivion install directory itself, ; since (due to a bug), Oblivion.exe will at times search through every directory; under the install directory. This "directory thrashing" can then cause performance; problems during gameplay. sOblivionMods is defined specifically to circumvent ; this bug by storing files elsewhere.sOblivionMods=..\Oblivion Mods;--sTes4GeckoJavaArg is the memory size argument used for launching Tes4Gecko if it's ; present. (Note the Tes4Gecko.jar file must be in the Oblivion install directory.sTes4GeckoJavaArg=-Xmx1024m
and replace the text after the equals sign on the line starting with sOblivionMods as per the directions in there... really nicely set up!
(and sorry for the delay in responding... been largely offline for most of the last two days - power outage = conserving my laptop batteries (and bad internet connections).
How much trouble would it be to duplicate the Doc Browser, and automatically associate *.ini files with the BAIN install? Excluding ones in the "INI Tweaks" folder, of course.
Also, how much trouble would it be to exclude certain files from showing CRC errors in the BAIN installer? Specifically, the aforementioned *.ini files, which you generally edit after installing.
And one more thing, a way to tell it about aliases, either by the user or with some built in exceptions. So that it can recognize that "FCOM_Convergence - Mart's Monster Mod.bsa" is the same file as "Mart's Monster Mod.bsa" but renamed to work with an FCOM install?
Doc browser could be duplicated easily but I'm not good enough with the gui part (even worse than the rest of my python knowledge) to have it list inis rather than espms and auto associate with em... but I'll look into it - but not a soon feature I would think.
BAIN is the code I'm least familiar with... really no idea on either of those other two; I'm adding all three of these to the feature tracker tommorow - too late already, (feel free to add things there to any with sf accounts... less likely to get lost than here).
Sorry to be repetitive, but I'm not sure if these got missed. I'd just like an opinion on whether any of them are viable ideas.
The question about moving the BAIN archive folder is an interesting point as well.
not at all repetive... didn't respond sooner.
Did anyone ever figure out why BAIN won't install: Put it in it's Place - Enhanced Grabbing_readme.rtf
looking into it... not been getting enough modding time last while.
Would it be too difficult to make the BOSS activation button unghost all the files when pushed, then reghost them after BOSS has run? BOSS doesn't work properly on ghosted files.
Were any of my other questions within the realm of possibility: http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1053068&view=findpost&p=15308900
looking into it (I know a somewhat annoying answer, I'll try to answer better later this week).
Pacific Morrowind