Is it checking crcs and scanning all the packages you have in there?
CODEActive Mod Files:
00 Oblivion.esm
01 MRP - Loading area.esp
02 DLCShiveringIsles.esp
03 Natural_Weather_with_darker_Nights_by_Max_Tael.esp
04 Natural_Habitat_by_Max_Tael.esp
05 Natural_Water_by_Max_Tael.esp
06 DLCHorseArmor.esp
07 DLCVileLair.esp
08 DLCThievesDen.esp
09 DLCBattlehornCastle.esp
0A DLCFrostcrag.esp
0B Natural_Vegetation_by_Max_Tael.esp
0C MrSiika'sFoxes.esp
0D mrSiikas_BetterPorts_Seagulls.esp
0E mrSiikas_miscellaneousMeshes_01.esp
0F Ranger armour.esp
This is my load order in wrye bash but when I go into the oblivion launcher the mods are completely out of order. I'm sorry it's just really annoying not being able to play properly because my saves depend on them.
CODEActive Mod Files:
00 Oblivion.esm
01 MRP - Loading area.esp
02 DLCShiveringIsles.esp
03 Natural_Weather_with_darker_Nights_by_Max_Tael.esp
04 Natural_Habitat_by_Max_Tael.esp
05 Natural_Water_by_Max_Tael.esp
06 DLCHorseArmor.esp
07 DLCVileLair.esp
08 DLCThievesDen.esp
09 DLCBattlehornCastle.esp
0A DLCFrostcrag.esp
0B Natural_Vegetation_by_Max_Tael.esp
0C MrSiika'sFoxes.esp
0D mrSiikas_BetterPorts_Seagulls.esp
0E mrSiikas_miscellaneousMeshes_01.esp
0F Ranger armour.esp
This is my load order in wrye bash but when I go into the oblivion launcher the mods are completely out of order. I'm sorry it's just really annoying not being able to play properly because my saves depend on them.
Traceback (most recent call last): File "D:\Bethesda Softworks\Oblivion\Mopy\basher.py", line 5355, in Execute self.data.install(self.selected,progress,last,override) File "D:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 10509, in install installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1)) File "D:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9787, in install self.unpackToTemp(archive,dest_src.values(),SubProgress(progress,0,0.9)) File "D:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9767, in unpackToTemp progress(index,_("%s\nExtracting files...\n%s") % (archive.s, maExtracting.group(1).strip())) File "D:\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1402, in __call__ self.parent(self.baseFrom+self.scale*state/self.full,message) File "D:\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1402, in __call__ self.parent(self.baseFrom+self.scale*state/self.full,message) File "D:\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1373, in __call__ self.doProgress(1.0*state/self.full, self.message) File "D:\Bethesda Softworks\Oblivion\Mopy\balt.py", line 897, in doProgress self.dialog.Update(int(state*100),message) File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_windows.py", line 2966, in Update return _windows_.ProgressDialog_Update(*args, **kwargs) File "C:\Python26\lib\encodings\cp1252.py", line 15, in decode return codecs.charmap_decode(input,errors,decoding_table)UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 53: character maps to <undefined>
meshes\clutter\ingredients\ChickenEgg.niftextures\clutter\brownglass.ddstextures\clutter\brownglass_n.ddstextures\clutter\label00.ddstextures\clutter\label00_n.ddstextures\clutter\ingredients\egg.ddstextures\clutter\ingredients\egg_n.ddstextures\menus\icons\clutter\iconfish.ddstextures\menus\icons\clutter\food\Egg.ddstextures\menus\icons\clutter\food\Milk.dds
= Lower ==========================================5== Oblivion_PolyGone_Overhaul-6981.7zmeshes\architecture\farmhouse\farmhouse01_far.nifmeshes\architecture\farmhouse\farmhouse02_far.nifmeshes\architecture\farmhouse\farmhouse03_far.nifmeshes\architecture\lowerclass\houselower01_far.nifmeshes\architecture\lowerclass\houselower02_far.nifmeshes\architecture\lowerclass\houselower03_far.nifmeshes\architecture\lowerclass\lowerclasstavern01_far.nifmeshes\architecture\priory\priorychapel01_far.nif==15== QTP3Redimized.7ztextures\landscape\terraintilledsoil.ddstextures\landscape\terraintilledsoil_n.dds= Higher ==========================================30== Koldorns LOD Noise Replacer.7ztextures\Effects\TerrainNoise.dds
meshes\architecture\farmhouse\farmhouse01_far.nifmeshes\architecture\farmhouse\farmhouse02_far.nifmeshes\architecture\farmhouse\farmhouse03_far.nifmeshes\architecture\lowerclass\houselower01_far.nifmeshes\architecture\lowerclass\houselower02_far.nifmeshes\architecture\lowerclass\houselower03_far.nifmeshes\architecture\lowerclass\lowerclasstavern01_far.nifmeshes\architecture\priory\priorychapel01_far.niftextures\Effects\TerrainNoise.ddstextures\landscape\terraintilledsoil.ddstextures\landscape\terraintilledsoil_n.dds