[RELZ] Wrye Bash -- Thead 55

Post » Thu Sep 02, 2010 12:52 am

Please post a link to your sources for "I read somewhere" so we can dismantle these untruths.

Whether the info is merged into the bashed patch or kept active - it is all still being loaded with the exe, so half a dozen one way and six the other. Except that merging them you get better performance because it actually is less active esp and merging often means better combining due to bash tags and so on. There is a ceiling for the number of even inactive esp you can have before trouble starts - somewhere above 430 or so - necessitating the need for the ghosting function.

So keeping mods merged and ghosted gives better performance.
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Fanny Rouyé
 
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Post » Thu Sep 02, 2010 1:38 am

Please post a link to your sources for "I read somewhere" so we can dismantle these untruths.

Whether the info is merged into the bashed patch or kept active - it is all still being loaded with the exe, so half a dozen one way and six the other. Except that merging them you get better performance because it actually is less active esp and merging often means better combining due to bash tags and so on. There is a ceiling for the number of even inactive esp you can have before trouble starts - somewhere above 430 or so - necessitating the need for the ghosting function.

So keeping mods merged and ghosted gives better performance.


It was on the TES Positive site, but it didn't say there would be any performance increase ofc, just that the bashed patch would be smaller in size. Which is why I figured I'd ask here. What you said is what I assumed, but better to know for sure. :) Thanks!
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Liv Staff
 
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Post » Thu Sep 02, 2010 12:41 am

Hmmm - I'd be interested to read Tomlong's rationale for that.
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Kelly Tomlinson
 
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Post » Wed Sep 01, 2010 7:24 pm

Does the size of the bashed patch decrease performance in any way? Considering unchecking some of the files in "Merge Patches" list, since I read somewhere that certain files don't need to be merged even though it doesn't hurt to include them. But I figure if I can gain some tiny bit of performance from doing so, then why not! Which leads to the next question, how do I determine which mods can safely be unchecked from that list without messing things up? If doing so gains no performance other than a faster creation of the bashed patch then it's pointless I suppose, but figured I'd ask since I didn't find anything about it in the last 2 Wrye Bash threads

No.

There was a thread once a few months back that popped up with the author's suggestions for best performance. Among them was this bit of misinfo about the size of the bashed patch. That particular advice as well as much else in the thread was contradicted by many experienced modders and mod users in this forum. That's the only place I ever heard that myth.
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Eilidh Brian
 
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Post » Wed Sep 01, 2010 3:31 pm

edit: Bash decided that it wants to work now. Cheers
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Paul Rice
 
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Post » Wed Sep 01, 2010 10:25 am

Wrye bash 291 - Just doing a few bain re-installs and got this

Spoiler
Traceback (most recent call last):
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 7111, in Execute
self.data.install(self.filterInstallables(),progress,last,override)
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11554, in install
installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1))
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 10749, in install
self.clearTemp()
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9726, in clearTemp
Installer.tempDir.rmtree(safety='Temp')
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 490, in rmtree
shutil.rmtree(self._s)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 225, in rmtree
onerror(os.rmdir, path, sys.exc_info())
File "C:\Python26\lib\shutil.py", line 223, in rmtree
os.rmdir(path)
WindowsError: [Error 145] The directory is not empty: 'InstallerTemp\\data\\sound\\fx\\ambient'


I haven't followed the forum for the last three days so apologies if the above has already been mentioned
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Unstoppable Judge
 
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Post » Wed Sep 01, 2010 9:51 am

I also receive the above error message when trying to install za_bankmod addons. I'll get the error message and edit it in later when I'm at the desktop. It's the same as alt3rn1ty's though.

I also noticed that OBSE Storms & Sound ESPs don't show up unless the "Allow OBSE dll files to be installed" is selected. (I'm paraphrasing here, I don't have access to Wrye Bash atm.) Psymon had mentioned this earlier also.
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Mistress trades Melissa
 
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Post » Wed Sep 01, 2010 11:13 am

Wrye bash 291 - Just doing a few bain re-installs and got this

Spoiler
Traceback (most recent call last):
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 7111, in Execute
self.data.install(self.filterInstallables(),progress,last,override)
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11554, in install
installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1))
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 10749, in install
self.clearTemp()
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9726, in clearTemp
Installer.tempDir.rmtree(safety='Temp')
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 490, in rmtree
shutil.rmtree(self._s)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 225, in rmtree
onerror(os.rmdir, path, sys.exc_info())
File "C:\Python26\lib\shutil.py", line 223, in rmtree
os.rmdir(path)
WindowsError: [Error 145] The directory is not empty: 'InstallerTemp\\data\\sound\\fx\\ambient'


I haven't followed the forum for the last three days so apologies if the above has already been mentioned


Reported the same thing few days ago, and it is fixed in the next version apparently. :) It's mostly an annoyance though, as all you need to do to fix it is use install missing (atleast that works perfectly for me).
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Sabrina garzotto
 
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Post » Wed Sep 01, 2010 8:13 pm

**Boy am I getting Slow :sad:

Wrye bash 291 - Just doing a few bain re-installs and got this

Spoiler
Traceback (most recent call last):
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 7111, in Execute
self.data.install(self.filterInstallables(),progress,last,override)
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11554, in install
installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1))
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 10749, in install
self.clearTemp()
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 9726, in clearTemp
Installer.tempDir.rmtree(safety='Temp')
File "D:\Program Files\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 490, in rmtree
shutil.rmtree(self._s)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 216, in rmtree
rmtree(fullname, ignore_errors, onerror)
File "C:\Python26\lib\shutil.py", line 225, in rmtree
onerror(os.rmdir, path, sys.exc_info())
File "C:\Python26\lib\shutil.py", line 223, in rmtree
os.rmdir(path)
WindowsError: [Error 145] The directory is not empty: 'InstallerTemp\\data\\sound\\fx\\ambient'


I haven't followed the forum for the last three days so apologies if the above has already been mentioned



It'd been Reported, and I belive it's been corrected with the lattest SVN... :huh:
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DAVId Bryant
 
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Post » Wed Sep 01, 2010 5:36 pm

Thanks guyz - I think a bit more than that is messed up in 291, just finding out a few more anomolies now, not entirely sure but I think bsa redirection has been touched aswell, AWLS installation was fubarred with 291, pink windows all over the place - Just did a re-install of my basic setup (including original bsa's) followed by a refresh of all installers after reverting to Wrye bash 290... seems to be okay now.

Edit: Correction to the above, not a redirection related problem, 291 had just lost the sub-package info of AWLS Brumbek mixed textures bain, a full refresh and re-install with 290 after re-selecting sub-packages solved that problem
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Nicole Kraus
 
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Post » Thu Sep 02, 2010 1:46 am

Where can I get 291?
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kelly thomson
 
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Post » Thu Sep 02, 2010 1:26 am

Where can I get 291?

http://www.gamesas.com/index.php?/topic/1145445-relz-wrye-bash-thead-55/page__view__findpost__p__16761623
careful

I installed it my self :D
Just a very quick note - you expanded the menu item for oblivion esm to 1.1, 1.2, SI - but http://www.gamesas.com/index.php?/topic/1141656-patches-patches-patches/page__view__findpost__p__16686899
the recommended procedure would be http://www.gamesas.com/index.php?/topic/1136734-relz-wrye-bash-thread-54/page__view__findpost__p__16686908 - still wondering on textures - probably worth keeping the 1 ones - see http://www.gamesas.com/index.php?/topic/1141656-patches-patches-patches/page__view__findpost__p__16755012
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SHAWNNA-KAY
 
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Post » Wed Sep 01, 2010 10:20 pm

http://www.gamesas.com/index.php?/topic/1145445-relz-wrye-bash-thead-55/page__view__findpost__p__16761623
careful

I installed it my self :D


Why do you say to be "careful"? Still a WIP/Beta?
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Vickytoria Vasquez
 
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Post » Wed Sep 01, 2010 1:51 pm

I exaggerate a bit maybe :)
it will offer to back up your settings - after install is done - do back them up and you're good to go
EDIT : yes - still a WIP/beta btw
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Andrew
 
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Post » Wed Sep 01, 2010 10:24 pm

Question regards the ini edits section. I'm wondering about the soundcard's number of channels tweaks. I have a X-Fi XtremeGamer, but I can't find info regards how many channels it has.
Here's the info from the soundblaster page

Spoiler
Technical Specifications    * 24-bit anolog-to-Digital conversion of anolog inputs at 96khz sample rate    * 24-bit Digital-to-anolog conversion of digital sources at 96kHz to anolog 7.1 speaker output    * 24-bit Digital-to-anolog conversion of stereo digital sources at 192kHz to stereo output    * 16-bit to 24-bit recording sampling rates: 8, 11.025, 16, 22.05, 24, 32, 44.1, 48 and 96kHz    * ASIO 2.0 support at 16-bit/44.1kHz, 16-bit/48kHz, 24-bit/44.1kHz, 24-bit/48kHz and 24-bit/96kHz with direct monitoring    * Enhanced SoundFont Support at up to 24-bit resolution

Any ideas how this pertains to 'number of channels'?
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vicki kitterman
 
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Post » Wed Sep 01, 2010 12:03 pm

"?Rename Save(s) command added."

Yay! thank you
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Alyce Argabright
 
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Post » Wed Sep 01, 2010 9:50 pm

how should I go about installing OBSE plugs ? I have the installer version - do I need to download the latest SVN ?
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GRAEME
 
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Post » Wed Sep 01, 2010 3:50 pm

how should I go about installing OBSE plugs ? I have the installer version - do I need to download the latest SVN ?


You mean via BAIN? If so, I think the programmers disabled installing OBSE plugins via BAIN for security purposes. I'm not 100% I understand why they may incite a security problem, but I've read that they do. If you have any mods that use OBSE plugins, use OBMM to install those.
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Jade Payton
 
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Post » Wed Sep 01, 2010 4:26 pm

how should I go about installing OBSE plugs ? I have the installer version - do I need to download the latest SVN ?

You can find the instructions in the readme or use a self installer for OBSE.

You mean via BAIN? If so, I think the programmers disabled installing OBSE plugins via BAIN for security purposes. I'm not 100% I understand why they may incite a security problem, but I've read that they do. If you have any mods that use OBSE plugins, use OBMM to install those.

If I'm are correct you can't use BAIN to install OBSE, because Wrye Bash wouldn't recognize a BAIN archive with such files (dll/exe/html) included.
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Farrah Barry
 
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Post » Wed Sep 01, 2010 9:03 pm

I've just installed Oblivion and Wrye Bash 291 (after WB287 and WB290 both is archive) with the self installer, but then I started Wrye Bash I get this error.

# Generating comtypes.gen._99AB80C4_5E19_4FD5_B3CA_5EF62FC3F765_0_1_0# Generating comtypes.gen._00020430_0000_0000_C000_000000000046_0_2_0# Generating comtypes.gen.stdole# Generating comtypes.gen.myole4ax# Generating comtypes.gen._EAB22AC0_30C1_11CF_A7EB_0000C05BAE0B_0_1_1# Generating comtypes.gen.SHDocVw

I use WryePython03a to install Python 2.6.5 version and I don't know what's wrong. Should I remove Wrye Bash and reinstalled it?

Btw... I'm using Windows7 64-bit.
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Louise Lowe
 
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Post » Wed Sep 01, 2010 6:44 pm

That is just comtypes initializing because you just installed it. If you restart bash, you should not get that again.
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Natalie J Webster
 
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Post » Wed Sep 01, 2010 11:32 pm

@ Mallonn and Leonardo2 - you haven't been following very closely as of late huh ? :D
Gaticus any idees ?
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Mackenzie
 
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Post » Thu Sep 02, 2010 12:32 am

@ Mallonn and Leonardo2 - you haven't been following very closely as of late huh ? :D
Gaticus any idees ?


I guess that means you can install OBSE plugins via BAIN.
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Prohibited
 
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Post » Wed Sep 01, 2010 7:08 pm

Apologies in advance for using my first post to clutter up the thread with a relatively minor issue, please be gentle with the pitchforks as I'm still pretty new to the modding community :ohmy:

First, I'll cover the bases by stating I have RTFM forwards, backwards, upside down and sideways, sought out every forum lead I could find (I found this issue in thread 46 (45?) , but I could not find any indication that the gentleman who had originally posed the query had met with any success. Yes, I searched every page, every post, every thread all the way up to here one by one), and googled till my eyes bled, to no avail. :dead:

Saves tab context menu option: Set Number of Uses for Weapon Enchantments. I can not seem to get it to work for me. At all. I originally tried using this option under v290 without success. I saw that 291 had been released and upgraded (btw, except for the installer not being able to find the python requirements that I had installed many days prior everything went smoothly and my WB v291 is purring like a kitten. No noticeable problems to report at this time). The following is my understanding of the proscribed course of action (which in keeping with the definitiion of insanity I have performed more times then I care to relate :bonk: ):

Under the Saves tab:

  • 1. RMB on the selected save game.
  • 2. Select Set Number of Uses for Weapon Enchantments...
  • 3. Enter value 25
  • 4. ???
  • 5. Enter Oblivion and profit!


However, I can discern no change in any of my currently equipped items or my vast collection of trophy/sentimental weaponry. Does this not work on PC enchanted items? IIRC, I sought out the Fighting Chance vendor during one of my experiments and I BELIEVE it may have affected the Battle Axe of Hatred (I don't remember it having 3000 charges/uses), but perhaps that was the work of the BashedPatch (Tweak Assorted option)? Any suggestions or directions on what to try next would be appreciated as at this time I have exhausted every personally conceivable option short of ripping out Oblivion and all my mods and starting over again (for what would be about the fifth time over the course of my various modding experiments). :banghead:

(If it turns out to be a simple solution I overlooked, my 18mo son is going to have some new words to add to his growing vocabulary... :brokencomputer: :whistling: and I humbly apologize in advance for wasting anyones time. :foodndrink: )
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He got the
 
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Post » Wed Sep 01, 2010 1:02 pm

I have another newbie question. It seems like Wrye bash and Wrye Mash are the same in regards to removing a mod and adjusting the saved game to fit the new load order. In Wrye Bash, I go to Saves and click on the last save I have. Then I click on the mod order section (bottom right) and it asks me if I want to edit/update. After I click 'Ok', I then click 'Save'. I still got a message saying something has been removed and certain contents may no longer be available. Is this the proper procedure for fixing my saved game to the current load order?

I've also heard Oblivion saved games are very resilient. Do I actually need to fix my saved game when i remove all mods? Some just say to unclick the .esp, but I take it upon myself to fix the saved game. Is this always necessary?
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Mashystar
 
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