Traceback (most recent call last): File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4958, in Execute raise File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4914, in Execute patchFile.initData(SubProgress(progress,0,0.1)) #try to speed this up! File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15182, in initData patcher.initData(SubProgress(progress,index)) File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 16697, in initData srcFile.load(True) File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5016, in load (type,size,label,groupType,stamp) = header = insRecHeader() File "E:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 512, in unpackRecHeader raise ModError(self.inName,_('Bad header type: ')+type)bosh.ModError: Advanced_Water_Modification-2734.esp: Bad header type:
The Bashed Patch rebuild failed. Note, nothing has been changed, no new ESPs added (and I've no idea why it's taking on now about Advanced Water Modification; it's just flagged that for over a year while rebuilding, anyway). The entire error message was generated while or directly after Import Cells was visible in the rebuilding dialog box was visible. Any idea what's going on, and what I can do to stop it?
I suppose I could try going back to 287, hopefully with success, but for now, I'd like to to get 290 working correctly. Thanks.
EDIT: 287 compiled the Bashed Patch without issues. Still, I'd like to go back to 290, if I can get it working.
Traceback (most recent call last): File "D:\Games\Oblivion Gold\Mopy\basher.py", line 5018, in Execute patchFile.initData(SubProgress(progress,0,0.1)) #try to speed this up! File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 16399, in initData patcher.initData(SubProgress(progress,index)) File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 21538, in initData for type in itemStats.type_stats:AttributeError: ItemStats instance has no attribute 'type_stats'
Traceback (most recent call last): File "D:\Games\Oblivion Gold\Mopy\basher.py", line 5079, in Execute patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up! File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 16839, in buildPatch ObModFile.__init__(self, patchFile._CollectionIndex, patchFile._ModID)AttributeError: 'ObModFile' object has no attribute '_CollectionIndex'
Package Structure:EMC Command List.txtEnhancedMusicControl.dllreadme.txt
Package Structure:OBSE_Elys_Uncapper.dllReadMe ( Oblivion -Elys- Uncapper ).txt
Package Structure:Data\ obse\ plugins\ OBSE_Kyoma_MenuQue.dllMenuQue Readme.txtmenuque_command_doc.html
Package Structure:refstuff\ data\ obse\ plugin\ refstuff_plugin.dll
Package Structure:CSI-Modders.txtCSI-Readme.txtCSIdll-Readme.txtCustomSpellIcons.esmCustomSpellIcons.iniOBSE\ plugins\ CustomSpellIcons.dllScripts\ CSI_LAME.ini CSI_Midas.ini CSI_Misc.ini CSI_RBP.ini CSI_SM.iniTextures\ menus\ CSI\ icons\ CSI\menus\ prefabs\ iconlist.xml
Package Structure:Elys_USV.dllElys_USV.lip <---- !!!Elys_USV.mp3 <---- !!!Elys_USV.txt
Package Structure:Data\ obse\ plugins\ ComponentDLLs\ BorlndMM.dll debugMM.dll sr_Oblivion_Stutter_Remover.dll sr_Oblivion_Stutter_Remover.ini sr_Oblivion_Stutter_Remover.txt
Package Structure:sr_Fallout_Stutter_Remover.dllsr_New_Vegas_Stutter_Remover.dllsr_Oblivion_Stutter_Remover.dll
Package Structure:Documentation\ FileFormats v1_0.xls Future Development\ Active Effects.txt Casting Mechanics.txt Effect Items.txt Effect Settings.txt Handlers & New Effects.txt Magic Items.txt Mod Bibliography.txt Script Functions v1_0.xlsOBME Features v1_0.pdfOBME Readme v1_0.txtOblivion\ Data\ OBME_CreateMgef_example.esp OBME_DSPL_example.esp OBME_EIOverrides_example.esp OBME_MDAV_example.esp OBME_Reclaim_example.esp OBME_SEFF_example.esp OBME_SMAC_example.esp OBSE\ Plugins\ OBME.dll OBME_CS.dllSource\ Engine Framework\ RSH\ CS\ CS_Common.cpp CS_Common.h EffectHandlers\ ActiveEffects.h EffectHandler.h ModAVEffects.h SummonEffects.h GameForms\ FormBase.cpp FormBase.h MagicEffects.cpp MagicEffects.h MagicItems.h GameObjects\ Actor.cpp Actor.h DataHandler.cpp DataHandler.h MagicCaster.h MagicTarget.h MemoryHeap.cpp MemoryHeap.h Menus.h OblivionCalc.cpp OblivionCalc.h Oblivion_RTTI.cpp Oblivion_RTTI.h Settings.cpp Settings.h TESFile.cpp TESFile.h TESSaveLoadGame.cpp TESSaveLoadGame.h NiTypes\ NiTMap.h NiTMap.inl RSH_prefix.h SimpleLL.h Utilities.h OBME\ OBME\ OBME.sln OBME.vcproj OBME_plugin.cpp dllmain.c exports.def OBME_CS\ CS_Debug.cpp CS_Debug.h OBME_CS_plugin.cpp OBME_TESCS.vcproj dllmain.cpp exports.def RSH\ CSDialogs\ DataSync.cpp DataSync.h DebugDialog.cpp DebugDialog.h EfitDialog.cpp EfitDialog.h HandlerDialog.cpp HandlerDialog.h HandlerEfitDialog.cpp HandlerEfitDialog.h HandlerMgefDialog.cpp HandlerMgefDialog.h MgefDialog.cpp MgefDialog.h OBME_CS.APS OBME_CS.rc resource.h CodeDump.h Commands\ Commands.cpp Commands.h Commands_EffectItems.cpp Commands_Test.cpp EffectHandlers\ _ActiveEffects.cpp _EffectHandler.cpp _ModAVEffects.cpp _SummonEffects.cpp GameForms\ _FormBase.cpp _MagicEffects.cpp _MagicItems.cpp GameObjects\ OBME_Settings.cpp OBME_Settings.h _Actor.cpp _Menus.cpp _TESSaveLoadGame.cpp Initialize.cpp Initialize.h OBME_version.h
s7zCustomCompressionArguments= -ms=on -mx9I get an error (?) :
"C:\GAMES\TESIV\Oblivion\Mopy\7z.exe" a "C:\GAMES\TESIV\Oblivion Mods\Bash Installers\UDUN.7z.tmp" -t"7z" -ms=on -y -r -o"C:\GAMES\TESIV\Oblivion Mods\Bash Installers" -i!"C:\GAMES\TESIV\Oblivion Mods\Bash Installers\UDUN\*" -x@InstallerTempList.txt -scsWIN
C:\GAMES\TESIV\Oblivion Mods\Bash Installers\UDUN>7z a -ms=on -mx9 uduncmd *is slightly denser - :confused:
Visually Enchanted Drains 1.espVisually Enchanted SoulTrap 1.espboth of them has bash tags: Deactivate, Graphics
Traceback (most recent call last): File "C:\Games\Oblivion\Mopy\basher.py", line 5021, in Execute raise File "C:\Games\Oblivion\Mopy\basher.py", line 4975, in Execute patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up! File "C:\Games\Oblivion\Mopy\bosh.py", line 15628, in buildPatch patcher(self, subProgress) File "C:\Games\Oblivion\Mopy\bosh.py", line 27854, in finishPatch argonianEyeMeshes = eye_meshes[self.argonianEye]KeyError: (bolt.Path('Oblivion.esm'), 256286)
00 Core\Meshes\Architecture\Cathedral\cathedralakatosh01.nif00 Core\Meshes\Architecture\Cathedral\cathedralakatoshruined01.nif00 Core\Meshes\Architecture\Cathedral\cathedralstendarr01.nif00 Core\Meshes\Architecture\Priory\PrioryChapel01.NIF00 Core\Textures\Architecture\Anvil\anvilwindow01L.dds00 Core\Textures\Architecture\Anvil\anvilwindow01L_g.dds00 Core\Textures\Architecture\Anvil\anvilwindow01L_n.dds00 Core\Textures\Architecture\Anvil\anvilwindow02L.dds00 Core\Textures\Architecture\Anvil\anvilwindow02L_g.dds00 Core\Textures\Architecture\Anvil\anvilwindow02L_n.dds00 Core\Textures\Architecture\Anvil\anvilwindowarch01L.dds00 Core\Textures\Architecture\Anvil\anvilwindowarch01L_g.dds00 Core\Textures\Architecture\Anvil\anvilwindowarch01L_n.dds00 Core\Textures\Architecture\Bruma\brumawindow01L.dds00 Core\Textures\Architecture\Bruma\brumawindow01L_g.dds00 Core\Textures\Architecture\Bruma\brumawindow01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindow01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindow01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindow01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowakatosh02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowarkay02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowdibella02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowempire02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowjulianos02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowkynareth02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowmara02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowrose01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowrose01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowrose01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowside01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowside01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowside01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowstendarr02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop02L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop03L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop03L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowtop03L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar01.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar01_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar01L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar01L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar01L_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar02.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar02_n.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar02L.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar02L_g.dds00 Core\Textures\Architecture\Cathedral\cathedralwindowzenithar02L_n.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow01L.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow01L_g.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow01L_n.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow02L.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow02L_g.dds00 Core\Textures\Architecture\Cheydinhal\cheydinhalwindow02L_n.dds00 Core\Textures\Architecture\Chorrol\glasswindow01L.dds00 Core\Textures\Architecture\Chorrol\glasswindow01L_g.dds00 Core\Textures\Architecture\Chorrol\glasswindow01L_n.dds00 Core\Textures\Architecture\Chorrol\glasswindow02L.dds00 Core\Textures\Architecture\Chorrol\glasswindow02L_g.dds00 Core\Textures\Architecture\Chorrol\glasswindow02L_n.dds00 Core\Textures\Architecture\Chorrol\glasswindow04L.dds00 Core\Textures\Architecture\Chorrol\glasswindow04L_g.dds00 Core\Textures\Architecture\Chorrol\glasswindow04L_n.dds00 Core\Textures\Architecture\Chorrol\glasswindow10L.dds00 Core\Textures\Architecture\Chorrol\glasswindow10L_g.dds00 Core\Textures\Architecture\Chorrol\glasswindow10L_n.dds00 Core\Textures\Architecture\Chorrol\glasswindow11L.dds00 Core\Textures\Architecture\Chorrol\glasswindow11L_g.dds00 Core\Textures\Architecture\Chorrol\glasswindow11L_n.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow01.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow01_g.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow01_n.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow02L.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow02L_g.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow02L_n.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow03L.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow03L_g.dds00 Core\Textures\Architecture\Chorrol\mageguildwindow03L_n.dds00 Core\Textures\Architecture\Farmhouse\glasswindow05L.dds00 Core\Textures\Architecture\Farmhouse\glasswindow05L_g.dds00 Core\Textures\Architecture\Farmhouse\glasswindow05L_n.dds00 Core\Textures\Architecture\ImperialCity\ictemplewindow01L.dds00 Core\Textures\Architecture\ImperialCity\ictemplewindow01L_g.dds00 Core\Textures\Architecture\ImperialCity\ictemplewindow01L_n.dds00 Core\Textures\Architecture\ImperialCity\icwindow01L.dds00 Core\Textures\Architecture\ImperialCity\icwindow01L_g.dds00 Core\Textures\Architecture\ImperialCity\icwindow01L_n.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01_g.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01_n.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01L.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01L_g.dds00 Core\Textures\Architecture\Leyawiin\leyawiinmagesguilddoor01L_n.dds00 Core\Textures\Architecture\Leyawiin\leyawiinupperdoor01L.dds00 Core\Textures\Architecture\Leyawiin\leyawiinupperdoor01L_g.dds00 Core\Textures\Architecture\Leyawiin\leyawiinupperdoor01L_n.dds00 Core\Textures\Architecture\Priory\priorywindow01L.dds00 Core\Textures\Architecture\Priory\priorywindow01L_g.dds00 Core\Textures\Architecture\Priory\priorywindow01L_n.dds00 Core\Textures\Architecture\Priory\priorywindow02L.dds00 Core\Textures\Architecture\Priory\priorywindow02L_g.dds00 Core\Textures\Architecture\Priory\priorywindow02L_n.dds00 Core\Textures\Architecture\Priory\priorywindow03L.dds00 Core\Textures\Architecture\Priory\priorywindow03L_g.dds00 Core\Textures\Architecture\Priory\priorywindow03L_n.dds00 Core\Textures\Architecture\Priory\weynonwindow01L.dds00 Core\Textures\Architecture\Priory\weynonwindow01L_g.dds00 Core\Textures\Architecture\Priory\weynonwindow01L_n.dds00 Core\Textures\Architecture\Priory\weynonwindow02L.dds00 Core\Textures\Architecture\Priory\weynonwindow02L_g.dds00 Core\Textures\Architecture\Priory\weynonwindow02L_n.dds00 Core\Textures\Architecture\Ships\piratewindow01L.dds00 Core\Textures\Architecture\Ships\piratewindow01L_g.dds00 Core\Textures\Architecture\Ships\piratewindow01L_n.dds00 Core\Textures\Architecture\Skingrad\skingradwindow01L.dds00 Core\Textures\Architecture\Skingrad\skingradwindow01L_g.dds00 Core\Textures\Architecture\Skingrad\skingradwindow01L_n.dds00 Core\Textures\Architecture\Skingrad\skingradwindow02L.dds00 Core\Textures\Architecture\Skingrad\skingradwindow02L_g.dds00 Core\Textures\Architecture\Skingrad\skingradwindow02L_n.dds10 QTP3 Priory\Meshes\Architecture\Priory\PrioryChapel01.NIF20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow01L.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow01L_g.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow01L_n.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow04L.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow04L_g.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow04L_n.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow10L.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow10L_g.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow10L_n.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow11l.dds20 B&M Core Blood Red\Textures\Architecture\Bravil_New\glasswindow11l_g.dds20 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