I have a bit of a problem. I've long used Wrye Bash (and Mash for that matter) and swear by them. However, I don't seem to be able to use Bash past V 271. Oh, it works and runs fine, it's just ridiculously slow to start. Takes about 4 to 5 minutes (just timed it at 4 mins) because it is "Initializing BSAInfos", rather than 10-15 seconds. I don't use BAIN, so can't imagine why it's scanning through my BSAs on every start up!
This makes it pretty unusable for me, as I use Wrye Morph and BashMon.
I've searched for some way to disable this, but can't find any reference to being able to do so. (or even a precise reference to a version that this feature came in at, 271 doesn't do it. 277 does.).
So, what's it for and how do I stop it?
fixed... (that is for a in dev BSA tab... but haven't finished it yet... disabled fully until then instead of initializing a bit of data (it shouldn't have taken much time at all though (on my system less than 5 seconds and I often have 2 or 3 dozen bsa's in my testing setup).
Hi there, I have a problem running Wrye Bash I have just updated v287 to v290 and I get this error.
C:\Games\Oblivion\Mopy>c:\python25\python.exe bash.py -d
Traceback (most recent call last):
File "bash.py", line 74, in
import bosh
File "C:\Games\Oblivion\Mopy\bosh.py", line 1469
except Exception as error:
^
SyntaxError: invalid syntax
Have I screwed up the installtion somehow I just dropped the 290 upgrade on top of my oblivion directory overwriting when prompted.
maybe I'm being blind but that spot looks fine... wait a sec... oh let me see I'm going to go get my special diviniation hat... my crystal ball tells me that you are using Python 2.5x. Okay not a crystal ball just realized that the syntax for
except
changed in 2.6 as opposed to 2.5; but nicely 2.6 will take the old format of
except Exception, error
fine so as to be still compatible with 2.5x code. thanks for reporting that.
Bash doesn't appear to be releasing memory after building a bashed patch, I was wondering what was causing it to reach ~2gb memory usage after running for a while.
The leak is present in the current SVN codebase, I'm not sure what build introduced it.
I've been trying to find where it is leaking... there a few spots that should leak minorly but nothing so big... still testing; hopefully 291 will have a bit less but probably not going to get much done on looking for the leaks until after 291's release.
Thanks to http://www.gamesas.com/index.php?/topic/1136734-relz-wrye-bash-thread-54/page__view__findpost__p__16730837 for Crowded Roads Revisited, I managed to dabble in exactly how to do it myself and created a sister .csv for http://www.tesnexus.com/downloads/file.php?id=6665
http://www.mediafire.com/?yfo5802c0mbozvb
Now, I also made an edit to Smooth's .csv adding the type of the NPC before their names. It became really tiresome trying to separate the flavor NPCs from the real guys you need to talk to
So the "Traveller" who became "Snagrok gro-Bosh" thanks to Smooth is now "Traveller Snagrok". Also did the same to my Crowded Cities.csv and made 2 alternate names.csv (all names from the http://www.tamriel-rebuilt.org/?p=modding_data/ngen)
http://www.mediafire.com/?x2o2wdy2o67m18z
http://www.mediafire.com/?3weyy8uywiblkiu
PS: Crowded Cities has 2 versions of the ESP - a Crowded Cities 30.esp and Crowded Cities 15.esp. The uploaded .csv works for the 30.esp but a simple find-and-replace in the .csv ("30.esp" -> "15.esp") does the trick
great
, I'm thinking that since you're posting them here you're fine with them getting included in Bash?
Pacific Morrowind