Readme: the file named Wrye Bash.html in the mopy folder)
External Reading (ie tutorials, user created help files) - they may be more understandable/help you get started with less technical detail/better written from a non-dev standpoint
- Wrye Bash Wiki: http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash
- http://www.tesnexus.com/downloads/file.php?id=35230
Screenshots: http://wryemusings.com/images/WryeBash_01.png, http://wryemusings.com/images/WryeBash_02.png, http://wryemusings.com/images/WryeBash_03.png, http://wryemusings.com/images/WryeBash_05.png
Previous Topic: http://www.gamesas.com/index.php?/topic/1136734-relz-wrye-bash-thread-54
Requirements:
- It's easiest to just download the WryePython03a package from http://tesnexus.com/downloads/file.php?id=22368 unless you like to customize your install.
(http://www.python.org/ftp/python/2.6.5/python-2.6.5.msi or http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi), http://downloads.sourceforge.net/wxpython/wxPython2.8-win32-ansi-2.8.11.0-py26.exe, http://sourceforge.net/projects/comtypes/files/comtypes/0.6.2/comtypes-0.6.2.win32.exe/download, http://www.voidspace.org.uk/downloads/psyco-1.6.win32-py2.6.zip, and http://sourceforge.net/project/platformdownload.php?group_id=78018
Older/Newer versions _may_ work but those are probably best and what most of use (and is done the most testing with).
Overview:
- Wrye Bash has a lot of features. I mean a LOT. It's like twenty tools rolled into one. It includes as subfeatures the entire feature sets of other tools, and offers plenty of other features that no other mod tool has.
Except installation. It's the "everything but installation" tool!Now with installation too!
Installation:
- First time installation is still a little difficult, but later updates are easy (just unzip latest version into Oblivion directory). However, for first time installation you have to preinstall two other packages and then (sometimes) tweak a shortcut. You can't just download and press the pretty buttons -- you have to follow the readme instructions. If you have followed the instructions and still have problems, post the bugdump. If you haven't followed the instructions and whine that it won't work without posting the bugdump, Wrye will bite your fingers off (it's a monkey thing). Otherwise he's quite helpful.
Linking:
- If you'd like to link to Bash from somewhere else, please do! But be sure to link to either http://tesnexus.com/downloads/file.php?id=22368 or http://sourceforge.net/projects/oblivionworks/. Don't link to the actual Bash zip file, since that changes fairly frequently.
Bain
- Install/uninstall mods from zip, 7z, archives, etc. No OMODs required!
Bashed Patchers
- Configure and build a custom patch mod to...
- Merge leveled lists
- Merge TNR faces over other changes to npcs
- Merge race eye/hair/body/voice changes over other changes to races
- Tweak clothes: Show amulets with robes, zero weight rings and amulets, etc.
- Tweak misc. GMST settings.
Repair/Edit Stuff
- Repair animation bug (various animations freezing)
- Repair hair bug (game ctds when viewing race menu after removing a hair mod)
- Remove spells from spell list
- Rename created spells, enchanted items
- Remove bloating (one use of this reduced a 158 Mb savegame to 2.5 Mb)
- Import NPC levels into an existing savegame (essential when switching to/from OOO, Frans, etc.)
- Import PC face from other savegame or any mod (e.g., import any of TNR's faces into game)
- Easily generate html readmes using wiki-like syntax.
Mod, Savegame, Screenshot Management
- Auto-Ghost mods to reduce espm thrashing.
- Launch Oblivion and TESCS (with or without OBSE).
- Mod, save, screenshot file management. (Rename, duplicate, etc.)
- Save Profiles: Have different sets of saves for different npcs with different loadlists, etc.
- Screenshots: View, delete, batch rename, open, etc.
- Readme Browser: Quickly view readme of currently selected mod.
- Quick/Autoswap between SI and pre-SI versions of Oblivion.esm.
For everyone:
- Accurately and quickly managing your load order (correctly sorts ESMs)
- Locking your load order (so updated mods automatically load in the exact same spot as the old version)
- Checking your load list for problems (missing mod dependencies)
- Checking savegames against load list and syncing load list to savegame
- Cleaning bloated savegames
- Archive Invalidation (now supports BSA-alteration BSA-redirection method)
- Replacers (install/remove texture replacement mods -- really any mod, too)
- Change master entry in savegame (to avoid losing items, quest progress, etc. when the name of a mod has changed)
For mod-makers:
- Add a master to a plugin (for mod de-isolation)
- Change master entry in plugin (for mod de-isolation)
- Locking your load order (so changes you make don't move the plugin to the end of your load list)
- Savegame profiles (so you can easily test with only your mod active, then easily switch back to playing with all your mods active)
Fallout 3:
- TheLORDofDOOM has taken on making a FO3 version, Wrye4Fallout3... and here's the first little bit of it (not all translated to account for FO3 but it's showing promise). And another, a bit further along, by Valda called http://www.gamesas.com/index.php?/topic/1079607-relz-garybash/.
Other news:
- There is now a listserve for the svn and bug/request/patch/support trackers; if you want to get emails whenever changes to those items happen just join over https://lists.sourceforge.net/lists/listinfo/oblivionworks-committers. You can also use it for support requests/questions if you desire.
Latest Versions:
=== 290 [15/10/2010] [PacificMorrowind]
=== 289 [14/10/2010] [myk002,PacificMorrowind,roxahris,valda68k]
- === 290 [15/10/2010] [PacificMorrowind]
- fix fatal typo in non-CBash Bashed Patch build introduced in 289 (reported by Tokc.D.K.)
- added Disable/Enable ini tweaks for Screenshots.
- === 289 [14/10/2010] [myk002,PacificMorrowind,roxahris,valda68k]
- Bashed Patch:
- Fixed Reweigh Staff logger
- Fixed some missing gmstIds for non-CBash build of the tweak settings (gmst tweaker)
- Added CBash version of Import Actors: Spells
- optimizations/fixes applied to Import Actors: Spells (both CBash & non-CBash versions)
- Actors.Skeleton importer added
- skeleton removed from graphics import for creatures.
- NpcFacesForceFullImport tag added.
- Fixed Reweigh Staff logger
- Improved Nehrim Support (contributed by roxahris)
- A slight fix so that if the user has BOSS version 1.6 but hasn't created a masterlist yet it'll still work fine.
- 7z reverted to version 9.15 and then updated to version 9.17
- Unicode/ansi fatal installer errors fixed. (it still may copy slightly er funkified file names of some non-ASCII char files).
- DnD ordering in Installers fixed for Non-English installs (contributed by valda68k)
- Escaping of quotations in names export (contributed by valda68k)
- fix/improvement for oneInstanceChecker (contributed by myk002)