Trying to make a Bashed Patch, which it turns out, isn't that easy. I tried following TESIV: Positive, which says that all "import" boxes should be safe to check. So I did, and all the names of items got corrupted. Turns out it's because of one of the checkboxes in the "Import Names", specifically "Rational_Names.csv". This isn't mentioned at all on Positive, so I'm kind of wary of the site's advice about the Bashed Patch. What I did was, I checked every checkbox in all of the "Import" categories, except I removed ANYTHING that said ".csv" (Guard_Names, Rational_Names and to avoid similar incidents. I also checked "leveled lists" and "merge patches". I started up my game, and it seems fine, no weird item names or anything. Did I build the patch correctly, or will I run into problems further down the road? Here's my mod list from OBMM:
Aah dammit, I will need to do an update too - Forgot to mention people should be wary of selecting only names patchers for mods they actually have installed.
From the Wrye Bash.html ...
Import Names
? Overview
This component is intended to merge changes from a renamer mod (e.g., Rational Names) or file into other mods. It will also (to a small degree) handle localization of foreign language mods. An example of a renamer mod is Rational Names.
? Configuration:
? Source mods are automatically recognized if they have a Names tag in the mod description.
? Source text files are automatically recognized if they are in the Oblivion\Data\Bash Patches directory and end with Names.csv. Note that the Export/Import Names command will export files in this format.
? Limitations:
? Handles most named objects types (except lights). Does not handle GMSTs, cells, landmarks or dialogs. If source mods is fully covered (no GMSTs, cells, etc.) then it does not need to be loaded after merging.
? Guard Names
? A names patcher file that covers guards, legion soldiers, couriers, and a few other generically named characters and creatures from both Oblivion and Oscuro's Oblivion Overhaul. ; * This is based on Flak's Complete Names Project. However, ranks have been strongly tweaked from Flak's version and OOO names have been added.
? %ModName% Names
? A names patcher file that names/renames NPCs etc. in specified mod.
? Authors: Crowded Roads Revamped ~ Spotty42, Crowded Roads Revisited ~ Smooth
? Rational Names
? A names patcher file for Rational Names is included. This includes all of the name changes of the Rational Names 2 mod (but not the GMST settings for soul gem strings). It also includes additional name changes to cover Shivering Isles, Oscuro's Oblivion Overhaul and a few more mods.
? Note that it is best not to edit this file directly since it is included in the Bash distribution. Instead, duplicate and edit as desired.
guppgupp try my guide linked below, but obviously avoid the csv files causing your problems (will ammend that soon)
Edit: Wrye Bash Pictorial Guide Update 7.1 being uploaded at time of this edit. Just the Basics Guide PDF, Complete JPG collection and the images next are being updated to include the new Screen 6 of Basics.