Silly request, but minor, so hopefully super easy: could you guys change the tags WB uses to wrap the load order from [codebox] to [xml] so that when people post their LO on the forums, we don't get the psychedelic colours?
Thanks!
sure... changed; just to use only the spoiler since really no need for the second tag; everyone will probably have a different view on that but if it is just the spoiler tag probably the most people will be happy I'd say.
Is the version 291 released to Nexus contain newer changes than the SVN revisions found on the Sourceforge page. I ask because I took a look at the change log, and I thought I saw some changes that were not in the SVN revision I have.
the Nexus release is identical to SVN r843 (well actually the archive version is the same as SVN r844 - so has the correct release date in the changelog but that's a pretty meaningless change). SVN pretty much 100% of the time has newer stuff - and never older stuff.
just to say I tried renaming the ini entry to s7zExtraCompressionArguments and got :
Traceback (most recent call last): File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 8077, in Execute installer.packToArchive(project,archive,isSolid,blockSize,SubProgress(progress,0,0.8))UnboundLocalError: local variable 'isSolid' referenced before assignment
All that in svn 839 - haven't still installed 291
EDIT : I had : s7zExtraCompressionArguments= -ms=on -mx=9
:headbang: should of made sure it was working before saying that it was
only that typo in the ini... fixed in SVN 850.
How about only asking about the custom icons since those have a set name that we have to use if we want to change the image? Aside from the icons, the ini file is the only file likely to have been changed by a user.
Yeah I've got to figure out the best way to update the ini (gonna figure it out and implement it for 292).
I'll make the installer ask about overwriting the custom icon images if their size has changed... probably safe enough I think?
Nope, I didn't see that option - only the import/export options - and the docs did not mention it. Sorry.
However, when I do select obse installs in the header menu, it now lists the dll as configured in the righthand pane, but says that it is missing even though the dll is already present in the obse\\plugins directory. When I install it, the dll is still in the directory and the installer pane recognises that it is there finally. When I then uninstall, the dll is removed from the directory.
docs didn't mention it!? ack bad me didn't properly update the readme when I finished that change!
hmm I'll see what I can do about the initial saying it's missing when in reality it is already there but not from Bash.
Thanks for the tip. You were right. Here is what I get:
Spoiler Exception raised: Not enough storage is available to process this command.
Unable to memory map 'Oblivion.esm' for read only.
Failed Load Not enough storage is available to process this command.
LoadCollection error
Not enough storage is available to process this command.
huh... I really don't know what that means... will have to wait for War next be on to answer that.
Small issue with SVN 843 (because SVN 847 refuses to even start - there is a small white python console thing that pops up but vanishes almost immediately). The "Override Skips" option seems to work while annealing but every time WB is restarted, the skipped files are still reported missing and need annealing again.
ignore 847 :blush:
will look into override skips not properly refreshing on restart.
Likewise.
I simply copied it over "as is", as always.* 843 works fine (other than the minor speed issue), near as I can tell. But 847 *seems* to be fatally flawed. :shrug:
* Just Data and Mopy, I mean.
edit: I did try running the debug batch file. The resulting log was empty...
yeah just go for 848+ rather than 847 becuase of silly typo (well not exactly a typo just the import of subprocess was specified different in that file than the other bash files)
Pacific Morrowind