[RELZ] Wrye Bash -- Thead 60

Post » Tue May 03, 2011 2:41 am

Today is a very dark day indeed, for I must ask a question. I hang my head in shame and beg that you hear my story before you stone me. I have read, and I have read, and I have poked and tweaked and sometimes cursed my keyboard, but none of that has helped. So today I turn to the experts. My game will CTD every time if the bashed patch is activated. Every time. I have stripped the game back down to the base game plus official content and unofficial patches. That is all. The game is perfect if I launch without the patch being activated, but no matter how I try to build it, the result is certain CTD if I activate the patch.

This all started as I came back to Oblivion and wanted to play with an updated FCOM setup. I kept having issues so thought I should make this as simple as possible and start from there. I stripped out all my mods and reinstalled a copy of the data folder with just the basics in it. This was no help. I tried starting with a clean copy of the bashed patch, and I tried deleting the Oblivion .ini file so it would regenerate a fresh one.

The game is installed on a dedicated hard drive (NOT in the default C drive) and is patched to the last version with Shivering Isles and the unofficial patches. I installed Wrye Python using the new 03a-22368 package and Wrye bash is currently at v.291. Everything seems to work exactly like it should, and even rebuilding the patch is much faster now that I have learned to de-select "replace form IDs" when I rebuild the patch. I looked for a bash bug-dump file and could not find it, but I created one per the instructions. All it says is "already started".

This is not my "first rodeo" so to speak. I have been running a modded Oblivion for quite a long time, and I installed everything very carefully and made sure that it all functioned correctly from the start. I continue to crash hard after the speech, The mod list is all green, and the mod checker shows no conflicts. Any help here could be appreciated.

Thank You


Try not importing actor spells from FCOM Convergence. That fixed it for me.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Tue May 03, 2011 1:25 am

Try not importing actor spells from FCOM Convergence. That fixed it for me.


But didn't it cause a CTD on startup in your (and some others) case? The OP seems to get a CTD after the speech if I understand it correctly, i.e. when the prison cell should load. If so my guess would be that it's caused by not having the MMM.bsa renamed correctly (i.e. FCOM_Convergence_Mart's Monster Mod.bsa) - it's a usual cause for that anyway.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue May 03, 2011 1:26 am

But didn't it cause a CTD on startup in your (and some others) case? The OP seems to get a CTD after the speech if I understand it correctly, i.e. when the prison cell should load. If so my guess would be that it's caused by not having the MMM.bsa renamed correctly - it's a usual cause for that anyway.


CTD on startup is what I read in the post. I did not pay attention to the last line about crashing after the speech. My bad. But may be worth a try anyway.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Mon May 02, 2011 10:02 pm

No, not merged leveled lists. I mean merged object records.

What I mean was that you can consider the Mashed Lists.esp as a sort of the bashed patch feature. :)

I think someone of the Wrye Bash team who thinking about to updating Wrye Mash should post an update in the http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5//http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ thread or start a new thread in the Morrowind mods subforum.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Mon May 02, 2011 6:51 pm

wow, that was fast. Guys, I don't have FCOM installed right now....I uninstalled all my mods trying to simplify sorting out the bashed patch issue. The crash is right after the emperors speech, which means a crash right before the jail cell in vanilla, or at character creation (I tend to keep alternate start mod as a short cut). I have tried it with and without the alternate start mod, no change. In both cases the crash is after the speech, not a launch event.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Tue May 03, 2011 3:53 am

wow, that was fast. Guys, I don't have FCOM installed right now....I uninstalled all my mods trying to simplify sorting out the bashed patch issue. The crash is right after the emperors speech, which means a crash right before the jail cell in vanilla, or at character creation (I tend to keep alternate start mod as a short cut). I have tried it with and without the alternate start mod, no change. In both cases the crash is after the speech, not a launch event.


So, what, you get a crash after the speech with just Oblivion.esm and the Bashed Patch? Might be a good idea with a load order posted.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Mon May 02, 2011 7:26 pm

wow, that was fast. Guys, I don't have FCOM installed right now....I uninstalled all my mods trying to simplify sorting out the bashed patch issue. The crash is right after the emperors speech, which means a crash right before the jail cell in vanilla, or at character creation (I tend to keep alternate start mod as a short cut). I have tried it with and without the alternate start mod, no change. In both cases the crash is after the speech, not a launch event.


OK, so if I understand correctly, you are still using the bashed patch and it crashes the current game after the speech. But if you deactivate the bashed patch then it work OK, in the current game?

If so, here are the steps I recommend:
Get a clean copy of bashed patch.esp
Rebuild patch with only a few options at a time (categories).
Evantually you should get to the problem.
If using cbash try building in wrye bash.
Disable OSR if using that
disbale other OBSE plugins

Post your load order in current game with problem and let us know what OBSE plugins you are using
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Mon May 02, 2011 10:09 pm

Not ever having asked a question before I now have to ask a second.....how do I go about posting my load order in this forum? Anything else I need to post that could help?
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Mon May 02, 2011 11:01 pm

Not ever having asked a question before I now have to ask a second.....how do I go about posting my load order in this forum? Anything else I need to post that could help?


http://tesivpositive.animolious.com/?page=know_how_to#PostYourLoadOrder
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Tue May 03, 2011 10:00 am

thanks

bash=

Spoiler
Active Mod Files:00  Oblivion.esm01  Unofficial Oblivion Patch.esp  [Version 3.2.5]02  DLCShiveringIsles.esp03  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]04  DLCHorseArmor.esp05  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]06  DLCOrrery.esp07  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]08  DLCVileLair.esp09  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]0A  DLCMehrunesRazor.esp0B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]0C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]0D  DLCThievesDen.esp0E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]0F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]10  DLCFrostcrag.esp11  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]12  Knights.esp13  Knights - Unofficial Patch.esp  [Version 1.0.9]14  Alternative Start by Robert Evrae.esp15  Bashed Patch, 0.esp


Boss=


Spoiler

-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility

© Random007 & the BOSS development team, 2009-2010
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommons.org/licenses/by-nc-nd/3.0/
v1.51 (2 April 2010)
-----------------------------------------------------------

Master .ESM date: Mon Jan 01 02:56:00 2001
FCOM not detected.
OOO not detected.
Better Cities not detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm
. Note: Masterlist Information: $Revision: 1191 $, $Date: 2010-07-27 01:00:31 -0700 (Tue, 27 Jul 2010) $, $LastChangedBy: pacificmorrowind $

Unofficial Oblivion Patch.esp
. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

DLCHorseArmor.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Scripts}}

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp
. Bashed Patch tag suggestion: {{BASH:Relev}}

DLCSpellTomes - Unofficial Patch.esp
. Conflicts with: 'CDM-CGO Compatibility plugins'.

DLCThievesDen.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.AIPackages}}

DLCThievesDen - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,Relev,Stats}}

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

DLCFrostcrag - Unofficial Patch.esp
. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags

Knights.esp

Knights - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Relations,Stats}}

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations,Invent}}

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------



-----------------------------------------------------------
Done.


btw,....I have tried a clean copy of the bash patch as well as deleting the Oblivion .ini file.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Tue May 03, 2011 1:25 am

Possible whether realization of import of sounds NPC\Creatures? Example - DLCFrostCrag - Unofficial Patch.esp - it add sound on fire golem. Thx.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Tue May 03, 2011 1:55 am

thanks

bash=

Spoiler
Active Mod Files:00  Oblivion.esm01  Unofficial Oblivion Patch.esp  [Version 3.2.5]02  DLCShiveringIsles.esp03  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]04  DLCHorseArmor.esp05  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]06  DLCOrrery.esp07  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]08  DLCVileLair.esp09  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]0A  DLCMehrunesRazor.esp0B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]0C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]0D  DLCThievesDen.esp0E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]0F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]10  DLCFrostcrag.esp11  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]12  Knights.esp13  Knights - Unofficial Patch.esp  [Version 1.0.9]14  Alternative Start by Robert Evrae.esp15  Bashed Patch, 0.esp


Boss=



-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility

© Random007 & the BOSS development team, 2009-2010
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommons.org/licenses/by-nc-nd/3.0/
v1.51 (2 April 2010)
-----------------------------------------------------------

Master .ESM date: Mon Jan 01 02:56:00 2001
FCOM not detected.
OOO not detected.
Better Cities not detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm
. Note: Masterlist Information: $Revision: 1191 $, $Date: 2010-07-27 01:00:31 -0700 (Tue, 27 Jul 2010) $, $LastChangedBy: pacificmorrowind $

Unofficial Oblivion Patch.esp
. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

DLCHorseArmor.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Scripts}}

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp
. Bashed Patch tag suggestion: {{BASH:Relev}}

DLCSpellTomes - Unofficial Patch.esp
. Conflicts with: 'CDM-CGO Compatibility plugins'.

DLCThievesDen.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.AIPackages}}

DLCThievesDen - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,Relev,Stats}}

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

DLCFrostcrag - Unofficial Patch.esp
. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags

Knights.esp

Knights - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Relations,Stats}}

Alternative Start by Robert Evrae.esp
. Bashed Patch tag suggestion: {{BASH:Relations,Invent}}

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------



-----------------------------------------------------------
Done.

btw,....I have tried a clean copy of the bash patch as well as deleting the Oblivion .ini file.


To clarify, this crashes only with the bashed patch active? Without bashed patch is is OK?

If so, did you try just building the patch with one option at a time and testing?

What OBSE plugins do you have installed?
What non esp mods do you have installed with this?
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Mon May 02, 2011 10:29 pm

To clarify, this crashes only with the bashed patch active? Without bashed patch is is OK?


That is correct.

If so, did you try just building the patch with one option at a time and testing?



I have not yet. I thought I had stripped it down far enough find the problem.



What OBSE plugins do you have installed?


I am running OBSE 18, and have pluggy 132, fastexit, and elys universal silent voices


What non esp mods do you have installed with this?


I am not currently running any other mods, just the vanilla Oblivion esm, Shivering Isles, Knights of the Nine expansion pack, and the official patches (SI 1.2.0416) and unofficial patches (oblivion patch 3.2.0, SI patch 140, mods patch 15, and UOP supplemental). There are no resources installed, or any Meshes or Textures changed.

Like I said, I've been running a modded Oblivion for years now and have never had to ask a question, but this one has me lost. I'm sure its something I am not seeing here.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue May 03, 2011 3:05 am

okay great :)


yep, I keep meaning to do some backporting and other stuff... any particular desires for Mash to have?
Pacific Morrowind


Yes, several. (These are all on the installers tab): the ability to move entries using the keyboard ctrl+arrow shortcut, to save WM settings via the menu, to rename archives via the menu, to open archives with a double-click, to add markers, and list packages. Secondary would be the ability to backup/restore settings and hiding/unhiding packages.

Thanks PacificMorrowind, for asking. :smile:
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue May 03, 2011 2:43 am

I have a question that I haven't been able to find an answer for browsing the posts. (Could have missed the answer so if I did my apologies.) I understand the hierarchy of higher files not be overwritten by lower ones when doing a BAIN installation but what I am confused about is the exactly how this hierarchy is established. Is it set by the position of the package in the installers tab or by the actual order you install them in. I have looked at the package lists posted by both Blade of Mercy and Tomlong and really can't discern anything on actual installation order. Any advice/clarification will be most greatly appreciated.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Tue May 03, 2011 9:20 am

If using OBMM then it is set by the order in which you install.

If using BAIN then when you open the installers tab you will see the packages listed with a number next to them much like mods. You can then grab and drop or right click and enter a number to adjust the install order then click anneal and it will auto adjust the winners and losers for you.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue May 03, 2011 9:56 am

OK, so the "winners and losers" in BAIN are based on their number, therefore their placing, in the package list. Thanks a lot. Now maybe I can get things to work a little better.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Mon May 02, 2011 11:50 pm

I wrote http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/ (sort of) for BAIN that describes this (I hope) and the fact that there is a color coding for the packages that tell about the install order and status of packages.

I tried to focus on what the Wrye Bash readme was not that clear about. Some like it some don't. Might be worth checking out. Post 2 specifically.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Mon May 02, 2011 11:19 pm

Helps a bit more. Appreciate it, Have bookmarked it for future reference, like every few minutes while I attempt these new installs with mTES4. Thanks
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Tue May 03, 2011 3:44 am

snip
Not at my oblivion PC at the mo so missing things
1)why :
0E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]0F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]

Do not remember if this is wrong though
2)do rebuild your bashed patch one option at a time selected - save its current readme and start removing options
DO NOT COPY a new one each time - it is built from scratch
3)after you do both above (so this mystery is cleared) - update your plugins, OBSE etc - have a look at my http://udunslabs.blogspot.com/2010/12/oblivion-with-fcom-install-guide_5769.html for a couple of points
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Tue May 03, 2011 12:02 am

That is correct.




I have not yet. I thought I had stripped it down far enough find the problem.





I am running OBSE 18, and have pluggy 132, fastexit, and elys universal silent voices




I am not currently running any other mods, just the vanilla Oblivion esm, Shivering Isles, Knights of the Nine expansion pack, and the official patches (SI 1.2.0416) and unofficial patches (oblivion patch 3.2.0, SI patch 140, mods patch 15, and UOP supplemental). There are no resources installed, or any Meshes or Textures changed.

Like I said, I've been running a modded Oblivion for years now and have never had to ask a question, but this one has me lost. I'm sure its something I am not seeing here.


Then building the patch bit by bit is you best bet. Starnge things do happen. I for one can't have actor spells from fcom_convergence or I CTD on load. I know only one other person with the same problem. Go figure.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Tue May 03, 2011 12:13 am

What about adding IAllyHitAllowed to Tweak Settings in the Bashed Patch? The default's 4 or 5. I use several companions, along with Mart's, and there are a number of pitched battles where in-fighting becomes almost as bad as the scheduled combat. ("Hey, orc berserker, here! What about trying to kill me?") Putting in settings of 10, or even 15, sounds good. And it would save on using a mod to achieve the same purpose. log binary. Contacted the modder.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Tue May 03, 2011 7:54 am

Ok, I am glad to report that I think I have found the problem. I rebuilt the patch several times removing some of the patch options until I hit upon success. Under "Tweak Actors" I unchecked "Mayu's Animation Overhaul Skeleton Tweaker" and that seemed to fix the problem. I have not played more than a minute or two, but the very fact that it did not CTD after the Emperor's speech is probably the only sign I need. I figured it had to be something simple like a setting or a checkmark since Bash seemed to be functioning fine. Thanks for all the suggestions.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Tue May 03, 2011 1:46 am

Certainly could be it. Did you have Mayu's Animation Overhaul installed?
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Tue May 03, 2011 2:06 am

Hoping someone can help me here. I'm using TNR and was wondering if there was some way to import the faces WITHOUT importing each character's hair style?
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

PreviousNext

Return to IV - Oblivion