This may have already been reported but I seem to have issues with auto ghosting happening even when not selected.
Generally I leave it off when I don't plan to play Oblivion so that the next time I open bash of run boss things are OK, but with 291 everytime I open bash the mergables are already ghosted and I check the mod header context menu and it does not show auto ghosting as active.
If I select that then unselect it fixes itself. Not major but a bit of a pain and I don't think intentional.
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Also what does this error mean:
Traceback (most recent call last): File "I:\Games\Oblivion\Mopy\basher.py", line 5307, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO) File "I:\Games\Oblivion\Mopy\bosh.py", line 17162, in buildPatch patcher.buildPatch(log,SubProgress(subProgress,index)) File "I:\Games\Oblivion\Mopy\bosh.py", line 30236, in buildPatch blueEyeMesh = eye_mesh[(GPath('Oblivion.esm'),0x27308)]KeyError: (bolt.Path('Oblivion.esm'), 160520)
Is it a missing eye mesh?
I got this when trying to build a very gimped bashed patch for Nehrim. http://www.tesnexus.com/downloads/file.php?id=36437 was the cause of the error (though dammit it bashed without issue before). It comes in two varieties - one that makes all vanilla Oblivion races playable and one that just adds the bodies to the Nehrim races. It is the latter I'm using. The error only occurs when importing race tags on that mod - regular merging and all is ok.